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https://github.com/c64scene-ar/llvm-6502.git
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114a266c94
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@78835 91177308-0d34-0410-b5e6-96231b3b80d8
186 lines
4.4 KiB
C++
186 lines
4.4 KiB
C++
//===-- NEONPreAllocPass.cpp - Allocate adjacent NEON registers--*- C++ -*-===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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#define DEBUG_TYPE "neon-prealloc"
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#include "ARM.h"
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#include "ARMInstrInfo.h"
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#include "llvm/CodeGen/MachineInstr.h"
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#include "llvm/CodeGen/MachineInstrBuilder.h"
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#include "llvm/CodeGen/MachineFunctionPass.h"
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using namespace llvm;
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namespace {
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class VISIBILITY_HIDDEN NEONPreAllocPass : public MachineFunctionPass {
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const TargetInstrInfo *TII;
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public:
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static char ID;
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NEONPreAllocPass() : MachineFunctionPass(&ID) {}
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virtual bool runOnMachineFunction(MachineFunction &MF);
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virtual const char *getPassName() const {
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return "NEON register pre-allocation pass";
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}
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private:
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bool PreAllocNEONRegisters(MachineBasicBlock &MBB);
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};
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char NEONPreAllocPass::ID = 0;
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}
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static bool isNEONMultiRegOp(int Opcode, unsigned &FirstOpnd,
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unsigned &NumRegs) {
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switch (Opcode) {
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default:
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break;
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case ARM::VLD2d8:
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case ARM::VLD2d16:
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case ARM::VLD2d32:
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FirstOpnd = 0;
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NumRegs = 2;
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return true;
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case ARM::VLD3d8:
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case ARM::VLD3d16:
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case ARM::VLD3d32:
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FirstOpnd = 0;
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NumRegs = 3;
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return true;
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case ARM::VLD4d8:
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case ARM::VLD4d16:
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case ARM::VLD4d32:
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FirstOpnd = 0;
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NumRegs = 4;
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return true;
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case ARM::VST2d8:
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case ARM::VST2d16:
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case ARM::VST2d32:
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FirstOpnd = 3;
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NumRegs = 2;
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return true;
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case ARM::VST3d8:
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case ARM::VST3d16:
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case ARM::VST3d32:
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FirstOpnd = 3;
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NumRegs = 3;
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return true;
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case ARM::VST4d8:
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case ARM::VST4d16:
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case ARM::VST4d32:
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FirstOpnd = 3;
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NumRegs = 4;
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return true;
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case ARM::VTBL2:
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FirstOpnd = 1;
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NumRegs = 2;
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return true;
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case ARM::VTBL3:
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FirstOpnd = 1;
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NumRegs = 3;
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return true;
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case ARM::VTBL4:
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FirstOpnd = 1;
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NumRegs = 4;
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return true;
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case ARM::VTBX2:
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FirstOpnd = 2;
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NumRegs = 2;
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return true;
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case ARM::VTBX3:
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FirstOpnd = 2;
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NumRegs = 3;
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return true;
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case ARM::VTBX4:
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FirstOpnd = 2;
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NumRegs = 4;
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return true;
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}
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return false;
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}
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bool NEONPreAllocPass::PreAllocNEONRegisters(MachineBasicBlock &MBB) {
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bool Modified = false;
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MachineBasicBlock::iterator MBBI = MBB.begin(), E = MBB.end();
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for (; MBBI != E; ++MBBI) {
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MachineInstr *MI = &*MBBI;
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unsigned FirstOpnd, NumRegs;
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if (!isNEONMultiRegOp(MI->getOpcode(), FirstOpnd, NumRegs))
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continue;
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MachineBasicBlock::iterator NextI = next(MBBI);
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for (unsigned R = 0; R < NumRegs; ++R) {
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MachineOperand &MO = MI->getOperand(FirstOpnd + R);
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assert(MO.isReg() && MO.getSubReg() == 0 && "unexpected operand");
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unsigned VirtReg = MO.getReg();
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assert(TargetRegisterInfo::isVirtualRegister(VirtReg) &&
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"expected a virtual register");
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// For now, just assign a fixed set of adjacent registers.
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// This leaves plenty of room for future improvements.
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static const unsigned NEONDRegs[] = {
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ARM::D0, ARM::D1, ARM::D2, ARM::D3
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};
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MO.setReg(NEONDRegs[R]);
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if (MO.isUse()) {
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// Insert a copy from VirtReg.
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AddDefaultPred(BuildMI(MBB, MBBI, MI->getDebugLoc(),
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TII->get(ARM::FCPYD), MO.getReg())
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.addReg(VirtReg));
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if (MO.isKill()) {
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MachineInstr *CopyMI = prior(MBBI);
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CopyMI->findRegisterUseOperand(VirtReg)->setIsKill();
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}
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MO.setIsKill();
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} else if (MO.isDef() && !MO.isDead()) {
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// Add a copy to VirtReg.
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AddDefaultPred(BuildMI(MBB, NextI, MI->getDebugLoc(),
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TII->get(ARM::FCPYD), VirtReg)
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.addReg(MO.getReg()));
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}
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}
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}
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return Modified;
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}
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bool NEONPreAllocPass::runOnMachineFunction(MachineFunction &MF) {
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TII = MF.getTarget().getInstrInfo();
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bool Modified = false;
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for (MachineFunction::iterator MFI = MF.begin(), E = MF.end(); MFI != E;
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++MFI) {
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MachineBasicBlock &MBB = *MFI;
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Modified |= PreAllocNEONRegisters(MBB);
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}
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return Modified;
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}
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/// createNEONPreAllocPass - returns an instance of the NEON register
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/// pre-allocation pass.
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FunctionPass *llvm::createNEONPreAllocPass() {
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return new NEONPreAllocPass();
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}
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