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https://github.com/c64scene-ar/llvm-6502.git
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7582d8d76f
For FCMEQ, FCMGE, FCMGT, FCMLE and FCMLT, floating point zero will be printed as #0.0 instead of #0. To support the history codes using #0, we consider to let asm parser accept both #0.0 and #0. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@199621 91177308-0d34-0410-b5e6-96231b3b80d8
124 lines
5.0 KiB
ArmAsm
124 lines
5.0 KiB
ArmAsm
// RUN: llvm-mc -triple aarch64-none-linux-gnu -mattr=+neon -show-encoding < %s | FileCheck %s
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// Check that the assembler can handle the documented syntax for AArch64
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//----------------------------------------------------------------------
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// Scalar Floating-point Compare Mask Equal
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//----------------------------------------------------------------------
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fcmeq s10, s11, s12
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fcmeq d20, d21, d22
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// CHECK: fcmeq s10, s11, s12 // encoding: [0x6a,0xe5,0x2c,0x5e]
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// CHECK: fcmeq d20, d21, d22 // encoding: [0xb4,0xe6,0x76,0x5e]
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//----------------------------------------------------------------------
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// Scalar Floating-point Compare Mask Equal To Zero
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//----------------------------------------------------------------------
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fcmeq s10, s11, #0.0
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fcmeq d20, d21, #0.0
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fcmeq s10, s11, #0
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fcmeq d20, d21, #0x0
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// CHECK: fcmeq s10, s11, #0.0 // encoding: [0x6a,0xd9,0xa0,0x5e]
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// CHECK: fcmeq d20, d21, #0.0 // encoding: [0xb4,0xda,0xe0,0x5e]
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// CHECK: fcmeq s10, s11, #0.0 // encoding: [0x6a,0xd9,0xa0,0x5e]
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// CHECK: fcmeq d20, d21, #0.0 // encoding: [0xb4,0xda,0xe0,0x5e]
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//----------------------------------------------------------------------
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// Scalar Floating-point Compare Mask Greater Than Or Equal
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//----------------------------------------------------------------------
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fcmge s10, s11, s12
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fcmge d20, d21, d22
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// CHECK: fcmge s10, s11, s12 // encoding: [0x6a,0xe5,0x2c,0x7e]
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// CHECK: fcmge d20, d21, d22 // encoding: [0xb4,0xe6,0x76,0x7e]
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//----------------------------------------------------------------------
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// Scalar Floating-point Compare Mask Greater Than Or Equal To Zero
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//----------------------------------------------------------------------
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fcmge s10, s11, #0.0
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fcmge d20, d21, #0.0
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fcmge s10, s11, #0
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fcmge d20, d21, #0x0
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// CHECK: fcmge s10, s11, #0.0 // encoding: [0x6a,0xc9,0xa0,0x7e]
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// CHECK: fcmge d20, d21, #0.0 // encoding: [0xb4,0xca,0xe0,0x7e]
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// CHECK: fcmge s10, s11, #0.0 // encoding: [0x6a,0xc9,0xa0,0x7e]
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// CHECK: fcmge d20, d21, #0.0 // encoding: [0xb4,0xca,0xe0,0x7e]
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//----------------------------------------------------------------------
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// Scalar Floating-point Compare Mask Greather Than
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//----------------------------------------------------------------------
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fcmgt s10, s11, s12
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fcmgt d20, d21, d22
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// CHECK: fcmgt s10, s11, s12 // encoding: [0x6a,0xe5,0xac,0x7e]
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// CHECK: fcmgt d20, d21, d22 // encoding: [0xb4,0xe6,0xf6,0x7e]
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//----------------------------------------------------------------------
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// Scalar Floating-point Compare Mask Greather Than Zero
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//----------------------------------------------------------------------
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fcmgt s10, s11, #0.0
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fcmgt d20, d21, #0.0
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fcmgt s10, s11, #0
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fcmgt d20, d21, #0x0
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// CHECK: fcmgt s10, s11, #0.0 // encoding: [0x6a,0xc9,0xa0,0x5e]
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// CHECK: fcmgt d20, d21, #0.0 // encoding: [0xb4,0xca,0xe0,0x5e]
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// CHECK: fcmgt s10, s11, #0.0 // encoding: [0x6a,0xc9,0xa0,0x5e]
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// CHECK: fcmgt d20, d21, #0.0 // encoding: [0xb4,0xca,0xe0,0x5e]
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//----------------------------------------------------------------------
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// Scalar Floating-point Compare Mask Less Than Or Equal To Zero
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//----------------------------------------------------------------------
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fcmle s10, s11, #0.0
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fcmle d20, d21, #0.0
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fcmle s10, s11, #0
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fcmle d20, d21, #0x0
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// CHECK: fcmle s10, s11, #0.0 // encoding: [0x6a,0xd9,0xa0,0x7e]
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// CHECK: fcmle d20, d21, #0.0 // encoding: [0xb4,0xda,0xe0,0x7e]
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// CHECK: fcmle s10, s11, #0.0 // encoding: [0x6a,0xd9,0xa0,0x7e]
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// CHECK: fcmle d20, d21, #0.0 // encoding: [0xb4,0xda,0xe0,0x7e]
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//----------------------------------------------------------------------
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// Scalar Floating-point Compare Mask Less Than
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//----------------------------------------------------------------------
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fcmlt s10, s11, #0.0
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fcmlt d20, d21, #0.0
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fcmlt s10, s11, #0
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fcmlt d20, d21, #0x0
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// CHECK: fcmlt s10, s11, #0.0 // encoding: [0x6a,0xe9,0xa0,0x5e]
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// CHECK: fcmlt d20, d21, #0.0 // encoding: [0xb4,0xea,0xe0,0x5e]
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// CHECK: fcmlt s10, s11, #0.0 // encoding: [0x6a,0xe9,0xa0,0x5e]
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// CHECK: fcmlt d20, d21, #0.0 // encoding: [0xb4,0xea,0xe0,0x5e]
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//----------------------------------------------------------------------
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// Scalar Floating-point Absolute Compare Mask Greater Than Or Equal
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//----------------------------------------------------------------------
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facge s10, s11, s12
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facge d20, d21, d22
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// CHECK: facge s10, s11, s12 // encoding: [0x6a,0xed,0x2c,0x7e]
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// CHECK: facge d20, d21, d22 // encoding: [0xb4,0xee,0x76,0x7e]
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//----------------------------------------------------------------------
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// Scalar Floating-point Absolute Compare Mask Greater Than
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//----------------------------------------------------------------------
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facgt s10, s11, s12
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facgt d20, d21, d22
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// CHECK: facgt s10, s11, s12 // encoding: [0x6a,0xed,0xac,0x7e]
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// CHECK: facgt d20, d21, d22 // encoding: [0xb4,0xee,0xf6,0x7e]
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