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like this: def : Pat<(add ...), (FOOINST)>; When fooinst only has a single implicit def (e.g. to R1). This will be handled as if written as (set R1, (FOOINST ...)) git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@98897 91177308-0d34-0410-b5e6-96231b3b80d8
731 lines
26 KiB
C++
731 lines
26 KiB
C++
//===- CodeGenDAGPatterns.h - Read DAG patterns from .td file ---*- C++ -*-===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file declares the CodeGenDAGPatterns class, which is used to read and
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// represent the patterns present in a .td file for instructions.
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//
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//===----------------------------------------------------------------------===//
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#ifndef CODEGEN_DAGPATTERNS_H
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#define CODEGEN_DAGPATTERNS_H
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#include <set>
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#include <algorithm>
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#include <vector>
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#include "CodeGenTarget.h"
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#include "CodeGenIntrinsics.h"
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#include "llvm/ADT/SmallVector.h"
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#include "llvm/ADT/StringMap.h"
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namespace llvm {
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class Record;
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struct Init;
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class ListInit;
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class DagInit;
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class SDNodeInfo;
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class TreePattern;
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class TreePatternNode;
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class CodeGenDAGPatterns;
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class ComplexPattern;
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/// EEVT::DAGISelGenValueType - These are some extended forms of
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/// MVT::SimpleValueType that we use as lattice values during type inference.
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/// The existing MVT iAny, fAny and vAny types suffice to represent
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/// arbitrary integer, floating-point, and vector types, so only an unknown
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/// value is needed.
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namespace EEVT {
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enum DAGISelGenValueType {
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// FIXME: Remove EEVT::isUnknown!
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isUnknown = MVT::LAST_VALUETYPE
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};
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/// TypeSet - This is either empty if it's completely unknown, or holds a set
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/// of types. It is used during type inference because register classes can
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/// have multiple possible types and we don't know which one they get until
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/// type inference is complete.
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///
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/// TypeSet can have three states:
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/// Vector is empty: The type is completely unknown, it can be any valid
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/// target type.
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/// Vector has multiple constrained types: (e.g. v4i32 + v4f32) it is one
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/// of those types only.
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/// Vector has one concrete type: The type is completely known.
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///
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class TypeSet {
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SmallVector<MVT::SimpleValueType, 2> TypeVec;
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public:
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TypeSet() {}
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TypeSet(MVT::SimpleValueType VT, TreePattern &TP);
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TypeSet(const std::vector<MVT::SimpleValueType> &VTList);
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bool isCompletelyUnknown() const { return TypeVec.empty(); }
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bool isConcrete() const {
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if (TypeVec.size() != 1) return false;
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unsigned char T = TypeVec[0]; (void)T;
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assert(T < MVT::LAST_VALUETYPE || T == MVT::iPTR || T == MVT::iPTRAny);
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return true;
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}
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MVT::SimpleValueType getConcrete() const {
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assert(isConcrete() && "Type isn't concrete yet");
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return (MVT::SimpleValueType)TypeVec[0];
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}
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bool isDynamicallyResolved() const {
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return getConcrete() == MVT::iPTR || getConcrete() == MVT::iPTRAny;
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}
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const SmallVectorImpl<MVT::SimpleValueType> &getTypeList() const {
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assert(!TypeVec.empty() && "Not a type list!");
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return TypeVec;
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}
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bool isVoid() const {
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return TypeVec.size() == 1 && TypeVec[0] == MVT::isVoid;
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}
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/// hasIntegerTypes - Return true if this TypeSet contains any integer value
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/// types.
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bool hasIntegerTypes() const;
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/// hasFloatingPointTypes - Return true if this TypeSet contains an fAny or
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/// a floating point value type.
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bool hasFloatingPointTypes() const;
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/// hasVectorTypes - Return true if this TypeSet contains a vector value
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/// type.
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bool hasVectorTypes() const;
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/// getName() - Return this TypeSet as a string.
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std::string getName() const;
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/// MergeInTypeInfo - This merges in type information from the specified
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/// argument. If 'this' changes, it returns true. If the two types are
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/// contradictory (e.g. merge f32 into i32) then this throws an exception.
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bool MergeInTypeInfo(const EEVT::TypeSet &InVT, TreePattern &TP);
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bool MergeInTypeInfo(MVT::SimpleValueType InVT, TreePattern &TP) {
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return MergeInTypeInfo(EEVT::TypeSet(InVT, TP), TP);
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}
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/// Force this type list to only contain integer types.
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bool EnforceInteger(TreePattern &TP);
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/// Force this type list to only contain floating point types.
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bool EnforceFloatingPoint(TreePattern &TP);
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/// EnforceScalar - Remove all vector types from this type list.
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bool EnforceScalar(TreePattern &TP);
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/// EnforceVector - Remove all non-vector types from this type list.
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bool EnforceVector(TreePattern &TP);
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/// EnforceSmallerThan - 'this' must be a smaller VT than Other. Update
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/// this an other based on this information.
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bool EnforceSmallerThan(EEVT::TypeSet &Other, TreePattern &TP);
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/// EnforceVectorEltTypeIs - 'this' is now constrainted to be a vector type
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/// whose element is VT.
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bool EnforceVectorEltTypeIs(MVT::SimpleValueType VT, TreePattern &TP);
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bool operator!=(const TypeSet &RHS) const { return TypeVec != RHS.TypeVec; }
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bool operator==(const TypeSet &RHS) const { return TypeVec == RHS.TypeVec; }
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};
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}
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/// Set type used to track multiply used variables in patterns
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typedef std::set<std::string> MultipleUseVarSet;
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/// SDTypeConstraint - This is a discriminated union of constraints,
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/// corresponding to the SDTypeConstraint tablegen class in Target.td.
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struct SDTypeConstraint {
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SDTypeConstraint(Record *R);
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unsigned OperandNo; // The operand # this constraint applies to.
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enum {
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SDTCisVT, SDTCisPtrTy, SDTCisInt, SDTCisFP, SDTCisVec, SDTCisSameAs,
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SDTCisVTSmallerThanOp, SDTCisOpSmallerThanOp, SDTCisEltOfVec
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} ConstraintType;
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union { // The discriminated union.
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struct {
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MVT::SimpleValueType VT;
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} SDTCisVT_Info;
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struct {
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unsigned OtherOperandNum;
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} SDTCisSameAs_Info;
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struct {
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unsigned OtherOperandNum;
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} SDTCisVTSmallerThanOp_Info;
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struct {
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unsigned BigOperandNum;
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} SDTCisOpSmallerThanOp_Info;
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struct {
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unsigned OtherOperandNum;
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} SDTCisEltOfVec_Info;
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} x;
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/// ApplyTypeConstraint - Given a node in a pattern, apply this type
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/// constraint to the nodes operands. This returns true if it makes a
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/// change, false otherwise. If a type contradiction is found, throw an
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/// exception.
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bool ApplyTypeConstraint(TreePatternNode *N, const SDNodeInfo &NodeInfo,
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TreePattern &TP) const;
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/// getOperandNum - Return the node corresponding to operand #OpNo in tree
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/// N, which has NumResults results.
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TreePatternNode *getOperandNum(unsigned OpNo, TreePatternNode *N,
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unsigned NumResults) const;
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};
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/// SDNodeInfo - One of these records is created for each SDNode instance in
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/// the target .td file. This represents the various dag nodes we will be
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/// processing.
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class SDNodeInfo {
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Record *Def;
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std::string EnumName;
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std::string SDClassName;
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unsigned Properties;
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unsigned NumResults;
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int NumOperands;
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std::vector<SDTypeConstraint> TypeConstraints;
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public:
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SDNodeInfo(Record *R); // Parse the specified record.
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unsigned getNumResults() const { return NumResults; }
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int getNumOperands() const { return NumOperands; }
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Record *getRecord() const { return Def; }
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const std::string &getEnumName() const { return EnumName; }
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const std::string &getSDClassName() const { return SDClassName; }
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const std::vector<SDTypeConstraint> &getTypeConstraints() const {
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return TypeConstraints;
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}
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/// getKnownType - If the type constraints on this node imply a fixed type
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/// (e.g. all stores return void, etc), then return it as an
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/// MVT::SimpleValueType. Otherwise, return EEVT::isUnknown.
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unsigned getKnownType() const;
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/// hasProperty - Return true if this node has the specified property.
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///
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bool hasProperty(enum SDNP Prop) const { return Properties & (1 << Prop); }
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/// ApplyTypeConstraints - Given a node in a pattern, apply the type
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/// constraints for this node to the operands of the node. This returns
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/// true if it makes a change, false otherwise. If a type contradiction is
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/// found, throw an exception.
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bool ApplyTypeConstraints(TreePatternNode *N, TreePattern &TP) const {
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bool MadeChange = false;
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for (unsigned i = 0, e = TypeConstraints.size(); i != e; ++i)
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MadeChange |= TypeConstraints[i].ApplyTypeConstraint(N, *this, TP);
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return MadeChange;
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}
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};
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/// FIXME: TreePatternNode's can be shared in some cases (due to dag-shaped
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/// patterns), and as such should be ref counted. We currently just leak all
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/// TreePatternNode objects!
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class TreePatternNode {
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/// The type of this node. Before and during type inference, this may be a
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/// set of possible types. After (successful) type inference, this is a
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/// single type.
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EEVT::TypeSet Type;
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/// Operator - The Record for the operator if this is an interior node (not
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/// a leaf).
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Record *Operator;
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/// Val - The init value (e.g. the "GPRC" record, or "7") for a leaf.
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///
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Init *Val;
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/// Name - The name given to this node with the :$foo notation.
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///
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std::string Name;
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/// PredicateFns - The predicate functions to execute on this node to check
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/// for a match. If this list is empty, no predicate is involved.
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std::vector<std::string> PredicateFns;
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/// TransformFn - The transformation function to execute on this node before
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/// it can be substituted into the resulting instruction on a pattern match.
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Record *TransformFn;
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std::vector<TreePatternNode*> Children;
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public:
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TreePatternNode(Record *Op, const std::vector<TreePatternNode*> &Ch)
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: Operator(Op), Val(0), TransformFn(0), Children(Ch) { }
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TreePatternNode(Init *val) // leaf ctor
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: Operator(0), Val(val), TransformFn(0) {
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}
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~TreePatternNode();
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const std::string &getName() const { return Name; }
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void setName(const std::string &N) { Name = N; }
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bool isLeaf() const { return Val != 0; }
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// Type accessors.
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MVT::SimpleValueType getType() const { return Type.getConcrete(); }
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const EEVT::TypeSet &getExtType() const { return Type; }
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EEVT::TypeSet &getExtType() { return Type; }
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void setType(const EEVT::TypeSet &T) { Type = T; }
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bool hasTypeSet() const { return Type.isConcrete(); }
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bool isTypeCompletelyUnknown() const { return Type.isCompletelyUnknown(); }
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bool isTypeDynamicallyResolved() const { return Type.isDynamicallyResolved();}
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Init *getLeafValue() const { assert(isLeaf()); return Val; }
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Record *getOperator() const { assert(!isLeaf()); return Operator; }
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unsigned getNumChildren() const { return Children.size(); }
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TreePatternNode *getChild(unsigned N) const { return Children[N]; }
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void setChild(unsigned i, TreePatternNode *N) {
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Children[i] = N;
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}
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/// hasChild - Return true if N is any of our children.
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bool hasChild(const TreePatternNode *N) const {
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for (unsigned i = 0, e = Children.size(); i != e; ++i)
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if (Children[i] == N) return true;
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return false;
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}
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const std::vector<std::string> &getPredicateFns() const {return PredicateFns;}
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void clearPredicateFns() { PredicateFns.clear(); }
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void setPredicateFns(const std::vector<std::string> &Fns) {
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assert(PredicateFns.empty() && "Overwriting non-empty predicate list!");
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PredicateFns = Fns;
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}
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void addPredicateFn(const std::string &Fn) {
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assert(!Fn.empty() && "Empty predicate string!");
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if (std::find(PredicateFns.begin(), PredicateFns.end(), Fn) ==
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PredicateFns.end())
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PredicateFns.push_back(Fn);
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}
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Record *getTransformFn() const { return TransformFn; }
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void setTransformFn(Record *Fn) { TransformFn = Fn; }
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/// getIntrinsicInfo - If this node corresponds to an intrinsic, return the
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/// CodeGenIntrinsic information for it, otherwise return a null pointer.
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const CodeGenIntrinsic *getIntrinsicInfo(const CodeGenDAGPatterns &CDP) const;
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/// getComplexPatternInfo - If this node corresponds to a ComplexPattern,
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/// return the ComplexPattern information, otherwise return null.
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const ComplexPattern *
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getComplexPatternInfo(const CodeGenDAGPatterns &CGP) const;
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/// NodeHasProperty - Return true if this node has the specified property.
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bool NodeHasProperty(SDNP Property, const CodeGenDAGPatterns &CGP) const;
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/// TreeHasProperty - Return true if any node in this tree has the specified
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/// property.
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bool TreeHasProperty(SDNP Property, const CodeGenDAGPatterns &CGP) const;
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/// isCommutativeIntrinsic - Return true if the node is an intrinsic which is
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/// marked isCommutative.
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bool isCommutativeIntrinsic(const CodeGenDAGPatterns &CDP) const;
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void print(raw_ostream &OS) const;
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void dump() const;
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public: // Higher level manipulation routines.
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/// clone - Return a new copy of this tree.
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///
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TreePatternNode *clone() const;
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/// RemoveAllTypes - Recursively strip all the types of this tree.
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void RemoveAllTypes();
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/// isIsomorphicTo - Return true if this node is recursively isomorphic to
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/// the specified node. For this comparison, all of the state of the node
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/// is considered, except for the assigned name. Nodes with differing names
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/// that are otherwise identical are considered isomorphic.
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bool isIsomorphicTo(const TreePatternNode *N,
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const MultipleUseVarSet &DepVars) const;
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/// SubstituteFormalArguments - Replace the formal arguments in this tree
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/// with actual values specified by ArgMap.
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void SubstituteFormalArguments(std::map<std::string,
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TreePatternNode*> &ArgMap);
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/// InlinePatternFragments - If this pattern refers to any pattern
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/// fragments, inline them into place, giving us a pattern without any
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/// PatFrag references.
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TreePatternNode *InlinePatternFragments(TreePattern &TP);
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/// ApplyTypeConstraints - Apply all of the type constraints relevant to
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/// this node and its children in the tree. This returns true if it makes a
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/// change, false otherwise. If a type contradiction is found, throw an
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/// exception.
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bool ApplyTypeConstraints(TreePattern &TP, bool NotRegisters);
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/// UpdateNodeType - Set the node type of N to VT if VT contains
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/// information. If N already contains a conflicting type, then throw an
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/// exception. This returns true if any information was updated.
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///
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bool UpdateNodeType(const EEVT::TypeSet &InTy, TreePattern &TP) {
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return Type.MergeInTypeInfo(InTy, TP);
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}
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bool UpdateNodeType(MVT::SimpleValueType InTy, TreePattern &TP) {
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return Type.MergeInTypeInfo(EEVT::TypeSet(InTy, TP), TP);
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}
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/// ContainsUnresolvedType - Return true if this tree contains any
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/// unresolved types.
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bool ContainsUnresolvedType() const {
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if (!hasTypeSet()) return true;
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for (unsigned i = 0, e = getNumChildren(); i != e; ++i)
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if (getChild(i)->ContainsUnresolvedType()) return true;
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return false;
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}
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/// canPatternMatch - If it is impossible for this pattern to match on this
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/// target, fill in Reason and return false. Otherwise, return true.
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bool canPatternMatch(std::string &Reason, const CodeGenDAGPatterns &CDP);
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};
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inline raw_ostream &operator<<(raw_ostream &OS, const TreePatternNode &TPN) {
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TPN.print(OS);
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return OS;
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}
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/// TreePattern - Represent a pattern, used for instructions, pattern
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/// fragments, etc.
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///
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class TreePattern {
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/// Trees - The list of pattern trees which corresponds to this pattern.
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/// Note that PatFrag's only have a single tree.
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///
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std::vector<TreePatternNode*> Trees;
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/// NamedNodes - This is all of the nodes that have names in the trees in this
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/// pattern.
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StringMap<SmallVector<TreePatternNode*,1> > NamedNodes;
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/// TheRecord - The actual TableGen record corresponding to this pattern.
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///
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Record *TheRecord;
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/// Args - This is a list of all of the arguments to this pattern (for
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/// PatFrag patterns), which are the 'node' markers in this pattern.
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std::vector<std::string> Args;
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/// CDP - the top-level object coordinating this madness.
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///
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CodeGenDAGPatterns &CDP;
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/// isInputPattern - True if this is an input pattern, something to match.
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/// False if this is an output pattern, something to emit.
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bool isInputPattern;
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public:
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/// TreePattern constructor - Parse the specified DagInits into the
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/// current record.
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TreePattern(Record *TheRec, ListInit *RawPat, bool isInput,
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CodeGenDAGPatterns &ise);
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TreePattern(Record *TheRec, DagInit *Pat, bool isInput,
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CodeGenDAGPatterns &ise);
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TreePattern(Record *TheRec, TreePatternNode *Pat, bool isInput,
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CodeGenDAGPatterns &ise);
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/// getTrees - Return the tree patterns which corresponds to this pattern.
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///
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const std::vector<TreePatternNode*> &getTrees() const { return Trees; }
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unsigned getNumTrees() const { return Trees.size(); }
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TreePatternNode *getTree(unsigned i) const { return Trees[i]; }
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TreePatternNode *getOnlyTree() const {
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assert(Trees.size() == 1 && "Doesn't have exactly one pattern!");
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return Trees[0];
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}
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const StringMap<SmallVector<TreePatternNode*,1> > &getNamedNodesMap() {
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if (NamedNodes.empty())
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ComputeNamedNodes();
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return NamedNodes;
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}
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/// getRecord - Return the actual TableGen record corresponding to this
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/// pattern.
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///
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Record *getRecord() const { return TheRecord; }
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unsigned getNumArgs() const { return Args.size(); }
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const std::string &getArgName(unsigned i) const {
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assert(i < Args.size() && "Argument reference out of range!");
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return Args[i];
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}
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std::vector<std::string> &getArgList() { return Args; }
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CodeGenDAGPatterns &getDAGPatterns() const { return CDP; }
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/// InlinePatternFragments - If this pattern refers to any pattern
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/// fragments, inline them into place, giving us a pattern without any
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/// PatFrag references.
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void InlinePatternFragments() {
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for (unsigned i = 0, e = Trees.size(); i != e; ++i)
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Trees[i] = Trees[i]->InlinePatternFragments(*this);
|
|
}
|
|
|
|
/// InferAllTypes - Infer/propagate as many types throughout the expression
|
|
/// patterns as possible. Return true if all types are inferred, false
|
|
/// otherwise. Throw an exception if a type contradiction is found.
|
|
bool InferAllTypes(const StringMap<SmallVector<TreePatternNode*,1> >
|
|
*NamedTypes=0);
|
|
|
|
/// error - Throw an exception, prefixing it with information about this
|
|
/// pattern.
|
|
void error(const std::string &Msg) const;
|
|
|
|
void print(raw_ostream &OS) const;
|
|
void dump() const;
|
|
|
|
private:
|
|
TreePatternNode *ParseTreePattern(DagInit *DI);
|
|
void ComputeNamedNodes();
|
|
void ComputeNamedNodes(TreePatternNode *N);
|
|
};
|
|
|
|
/// DAGDefaultOperand - One of these is created for each PredicateOperand
|
|
/// or OptionalDefOperand that has a set ExecuteAlways / DefaultOps field.
|
|
struct DAGDefaultOperand {
|
|
std::vector<TreePatternNode*> DefaultOps;
|
|
};
|
|
|
|
class DAGInstruction {
|
|
TreePattern *Pattern;
|
|
std::vector<Record*> Results;
|
|
std::vector<Record*> Operands;
|
|
std::vector<Record*> ImpResults;
|
|
std::vector<Record*> ImpOperands;
|
|
TreePatternNode *ResultPattern;
|
|
public:
|
|
DAGInstruction(TreePattern *TP,
|
|
const std::vector<Record*> &results,
|
|
const std::vector<Record*> &operands,
|
|
const std::vector<Record*> &impresults,
|
|
const std::vector<Record*> &impoperands)
|
|
: Pattern(TP), Results(results), Operands(operands),
|
|
ImpResults(impresults), ImpOperands(impoperands),
|
|
ResultPattern(0) {}
|
|
|
|
const TreePattern *getPattern() const { return Pattern; }
|
|
unsigned getNumResults() const { return Results.size(); }
|
|
unsigned getNumOperands() const { return Operands.size(); }
|
|
unsigned getNumImpResults() const { return ImpResults.size(); }
|
|
unsigned getNumImpOperands() const { return ImpOperands.size(); }
|
|
const std::vector<Record*>& getImpResults() const { return ImpResults; }
|
|
|
|
void setResultPattern(TreePatternNode *R) { ResultPattern = R; }
|
|
|
|
Record *getResult(unsigned RN) const {
|
|
assert(RN < Results.size());
|
|
return Results[RN];
|
|
}
|
|
|
|
Record *getOperand(unsigned ON) const {
|
|
assert(ON < Operands.size());
|
|
return Operands[ON];
|
|
}
|
|
|
|
Record *getImpResult(unsigned RN) const {
|
|
assert(RN < ImpResults.size());
|
|
return ImpResults[RN];
|
|
}
|
|
|
|
Record *getImpOperand(unsigned ON) const {
|
|
assert(ON < ImpOperands.size());
|
|
return ImpOperands[ON];
|
|
}
|
|
|
|
TreePatternNode *getResultPattern() const { return ResultPattern; }
|
|
};
|
|
|
|
/// PatternToMatch - Used by CodeGenDAGPatterns to keep tab of patterns
|
|
/// processed to produce isel.
|
|
class PatternToMatch {
|
|
public:
|
|
PatternToMatch(ListInit *preds,
|
|
TreePatternNode *src, TreePatternNode *dst,
|
|
const std::vector<Record*> &dstregs,
|
|
unsigned complexity, unsigned uid)
|
|
: Predicates(preds), SrcPattern(src), DstPattern(dst),
|
|
Dstregs(dstregs), AddedComplexity(complexity), ID(uid) {}
|
|
|
|
ListInit *Predicates; // Top level predicate conditions to match.
|
|
TreePatternNode *SrcPattern; // Source pattern to match.
|
|
TreePatternNode *DstPattern; // Resulting pattern.
|
|
std::vector<Record*> Dstregs; // Physical register defs being matched.
|
|
unsigned AddedComplexity; // Add to matching pattern complexity.
|
|
unsigned ID; // Unique ID for the record.
|
|
|
|
ListInit *getPredicates() const { return Predicates; }
|
|
TreePatternNode *getSrcPattern() const { return SrcPattern; }
|
|
TreePatternNode *getDstPattern() const { return DstPattern; }
|
|
const std::vector<Record*> &getDstRegs() const { return Dstregs; }
|
|
unsigned getAddedComplexity() const { return AddedComplexity; }
|
|
|
|
std::string getPredicateCheck() const;
|
|
};
|
|
|
|
// Deterministic comparison of Record*.
|
|
struct RecordPtrCmp {
|
|
bool operator()(const Record *LHS, const Record *RHS) const;
|
|
};
|
|
|
|
class CodeGenDAGPatterns {
|
|
RecordKeeper &Records;
|
|
CodeGenTarget Target;
|
|
std::vector<CodeGenIntrinsic> Intrinsics;
|
|
std::vector<CodeGenIntrinsic> TgtIntrinsics;
|
|
|
|
std::map<Record*, SDNodeInfo, RecordPtrCmp> SDNodes;
|
|
std::map<Record*, std::pair<Record*, std::string>, RecordPtrCmp> SDNodeXForms;
|
|
std::map<Record*, ComplexPattern, RecordPtrCmp> ComplexPatterns;
|
|
std::map<Record*, TreePattern*, RecordPtrCmp> PatternFragments;
|
|
std::map<Record*, DAGDefaultOperand, RecordPtrCmp> DefaultOperands;
|
|
std::map<Record*, DAGInstruction, RecordPtrCmp> Instructions;
|
|
|
|
// Specific SDNode definitions:
|
|
Record *intrinsic_void_sdnode;
|
|
Record *intrinsic_w_chain_sdnode, *intrinsic_wo_chain_sdnode;
|
|
|
|
/// PatternsToMatch - All of the things we are matching on the DAG. The first
|
|
/// value is the pattern to match, the second pattern is the result to
|
|
/// emit.
|
|
std::vector<PatternToMatch> PatternsToMatch;
|
|
public:
|
|
CodeGenDAGPatterns(RecordKeeper &R);
|
|
~CodeGenDAGPatterns();
|
|
|
|
CodeGenTarget &getTargetInfo() { return Target; }
|
|
const CodeGenTarget &getTargetInfo() const { return Target; }
|
|
|
|
Record *getSDNodeNamed(const std::string &Name) const;
|
|
|
|
const SDNodeInfo &getSDNodeInfo(Record *R) const {
|
|
assert(SDNodes.count(R) && "Unknown node!");
|
|
return SDNodes.find(R)->second;
|
|
}
|
|
|
|
// Node transformation lookups.
|
|
typedef std::pair<Record*, std::string> NodeXForm;
|
|
const NodeXForm &getSDNodeTransform(Record *R) const {
|
|
assert(SDNodeXForms.count(R) && "Invalid transform!");
|
|
return SDNodeXForms.find(R)->second;
|
|
}
|
|
|
|
typedef std::map<Record*, NodeXForm, RecordPtrCmp>::const_iterator
|
|
nx_iterator;
|
|
nx_iterator nx_begin() const { return SDNodeXForms.begin(); }
|
|
nx_iterator nx_end() const { return SDNodeXForms.end(); }
|
|
|
|
|
|
const ComplexPattern &getComplexPattern(Record *R) const {
|
|
assert(ComplexPatterns.count(R) && "Unknown addressing mode!");
|
|
return ComplexPatterns.find(R)->second;
|
|
}
|
|
|
|
const CodeGenIntrinsic &getIntrinsic(Record *R) const {
|
|
for (unsigned i = 0, e = Intrinsics.size(); i != e; ++i)
|
|
if (Intrinsics[i].TheDef == R) return Intrinsics[i];
|
|
for (unsigned i = 0, e = TgtIntrinsics.size(); i != e; ++i)
|
|
if (TgtIntrinsics[i].TheDef == R) return TgtIntrinsics[i];
|
|
assert(0 && "Unknown intrinsic!");
|
|
abort();
|
|
}
|
|
|
|
const CodeGenIntrinsic &getIntrinsicInfo(unsigned IID) const {
|
|
if (IID-1 < Intrinsics.size())
|
|
return Intrinsics[IID-1];
|
|
if (IID-Intrinsics.size()-1 < TgtIntrinsics.size())
|
|
return TgtIntrinsics[IID-Intrinsics.size()-1];
|
|
assert(0 && "Bad intrinsic ID!");
|
|
abort();
|
|
}
|
|
|
|
unsigned getIntrinsicID(Record *R) const {
|
|
for (unsigned i = 0, e = Intrinsics.size(); i != e; ++i)
|
|
if (Intrinsics[i].TheDef == R) return i;
|
|
for (unsigned i = 0, e = TgtIntrinsics.size(); i != e; ++i)
|
|
if (TgtIntrinsics[i].TheDef == R) return i + Intrinsics.size();
|
|
assert(0 && "Unknown intrinsic!");
|
|
abort();
|
|
}
|
|
|
|
const DAGDefaultOperand &getDefaultOperand(Record *R) const {
|
|
assert(DefaultOperands.count(R) &&"Isn't an analyzed default operand!");
|
|
return DefaultOperands.find(R)->second;
|
|
}
|
|
|
|
// Pattern Fragment information.
|
|
TreePattern *getPatternFragment(Record *R) const {
|
|
assert(PatternFragments.count(R) && "Invalid pattern fragment request!");
|
|
return PatternFragments.find(R)->second;
|
|
}
|
|
typedef std::map<Record*, TreePattern*, RecordPtrCmp>::const_iterator
|
|
pf_iterator;
|
|
pf_iterator pf_begin() const { return PatternFragments.begin(); }
|
|
pf_iterator pf_end() const { return PatternFragments.end(); }
|
|
|
|
// Patterns to match information.
|
|
typedef std::vector<PatternToMatch>::const_iterator ptm_iterator;
|
|
ptm_iterator ptm_begin() const { return PatternsToMatch.begin(); }
|
|
ptm_iterator ptm_end() const { return PatternsToMatch.end(); }
|
|
|
|
|
|
|
|
const DAGInstruction &getInstruction(Record *R) const {
|
|
assert(Instructions.count(R) && "Unknown instruction!");
|
|
return Instructions.find(R)->second;
|
|
}
|
|
|
|
Record *get_intrinsic_void_sdnode() const {
|
|
return intrinsic_void_sdnode;
|
|
}
|
|
Record *get_intrinsic_w_chain_sdnode() const {
|
|
return intrinsic_w_chain_sdnode;
|
|
}
|
|
Record *get_intrinsic_wo_chain_sdnode() const {
|
|
return intrinsic_wo_chain_sdnode;
|
|
}
|
|
|
|
bool hasTargetIntrinsics() { return !TgtIntrinsics.empty(); }
|
|
|
|
private:
|
|
void ParseNodeInfo();
|
|
void ParseNodeTransforms();
|
|
void ParseComplexPatterns();
|
|
void ParsePatternFragments();
|
|
void ParseDefaultOperands();
|
|
void ParseInstructions();
|
|
void ParsePatterns();
|
|
void InferInstructionFlags();
|
|
void GenerateVariants();
|
|
|
|
void AddPatternToMatch(const TreePattern *Pattern, const PatternToMatch &PTM);
|
|
void FindPatternInputsAndOutputs(TreePattern *I, TreePatternNode *Pat,
|
|
std::map<std::string,
|
|
TreePatternNode*> &InstInputs,
|
|
std::map<std::string,
|
|
TreePatternNode*> &InstResults,
|
|
std::vector<Record*> &InstImpInputs,
|
|
std::vector<Record*> &InstImpResults);
|
|
};
|
|
} // end namespace llvm
|
|
|
|
#endif
|