llvm-6502/test/CodeGen/R600/infinite-loop.ll
Matt Arsenault bec5c611e1 R600/SI: Print more immediates in hex format
Print in decimal for inline immediates, and hex otherwise. Use hex
always for offsets in addressing offsets.

This approximately matches what the shader compiler does.

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@206335 91177308-0d34-0410-b5e6-96231b3b80d8
2014-04-15 22:32:49 +00:00

18 lines
498 B
LLVM

; RUN: llc -march=r600 -mcpu=SI -verify-machineinstrs < %s | FileCheck -check-prefix=SI %s
; SI-LABEL: @infinite_loop:
; SI: V_MOV_B32_e32 [[REG:v[0-9]+]], 0x3e7
; SI: BB0_1:
; SI: BUFFER_STORE_DWORD [[REG]]
; SI: S_WAITCNT vmcnt(0) expcnt(0)
; SI: S_BRANCH BB0_1
define void @infinite_loop(i32 addrspace(1)* %out) {
entry:
br label %for.body
for.body: ; preds = %entry, %for.body
store i32 999, i32 addrspace(1)* %out, align 4
br label %for.body
}