llvm-6502/lib/CodeGen/RegAllocGreedy.cpp
Jakob Stoklund Olesen f6dff84d4e Force the greedy register allocator to always use the inline spiller.
Soon, RegAllocGreedy will start splitting live ranges, and then deferred
spilling won't work anyway.

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@121591 91177308-0d34-0410-b5e6-96231b3b80d8
2010-12-10 22:54:44 +00:00

328 lines
11 KiB
C++

//===-- RegAllocGreedy.cpp - greedy register allocator --------------------===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file defines the RAGreedy function pass for register allocation in
// optimized builds.
//
//===----------------------------------------------------------------------===//
#define DEBUG_TYPE "regalloc"
#include "AllocationOrder.h"
#include "LiveIntervalUnion.h"
#include "RegAllocBase.h"
#include "Spiller.h"
#include "VirtRegMap.h"
#include "VirtRegRewriter.h"
#include "llvm/Analysis/AliasAnalysis.h"
#include "llvm/Function.h"
#include "llvm/PassAnalysisSupport.h"
#include "llvm/CodeGen/CalcSpillWeights.h"
#include "llvm/CodeGen/LiveIntervalAnalysis.h"
#include "llvm/CodeGen/LiveStackAnalysis.h"
#include "llvm/CodeGen/MachineFunctionPass.h"
#include "llvm/CodeGen/MachineLoopInfo.h"
#include "llvm/CodeGen/MachineRegisterInfo.h"
#include "llvm/CodeGen/Passes.h"
#include "llvm/CodeGen/RegAllocRegistry.h"
#include "llvm/CodeGen/RegisterCoalescer.h"
#include "llvm/Target/TargetOptions.h"
#include "llvm/Support/Debug.h"
#include "llvm/Support/ErrorHandling.h"
#include "llvm/Support/raw_ostream.h"
using namespace llvm;
static RegisterRegAlloc greedyRegAlloc("greedy", "greedy register allocator",
createGreedyRegisterAllocator);
namespace {
class RAGreedy : public MachineFunctionPass, public RegAllocBase {
// context
MachineFunction *MF;
const TargetMachine *TM;
MachineRegisterInfo *MRI;
BitVector ReservedRegs;
// analyses
LiveStacks *LS;
// state
std::auto_ptr<Spiller> SpillerInstance;
public:
RAGreedy();
/// Return the pass name.
virtual const char* getPassName() const {
return "Basic Register Allocator";
}
/// RAGreedy analysis usage.
virtual void getAnalysisUsage(AnalysisUsage &AU) const;
virtual void releaseMemory();
virtual Spiller &spiller() { return *SpillerInstance; }
virtual float getPriority(LiveInterval *LI);
virtual unsigned selectOrSplit(LiveInterval &VirtReg,
SmallVectorImpl<LiveInterval*> &SplitVRegs);
/// Perform register allocation.
virtual bool runOnMachineFunction(MachineFunction &mf);
static char ID;
private:
bool checkUncachedInterference(LiveInterval &, unsigned);
bool reassignVReg(LiveInterval &InterferingVReg, unsigned OldPhysReg);
bool reassignInterferences(LiveInterval &VirtReg, unsigned PhysReg);
};
} // end anonymous namespace
char RAGreedy::ID = 0;
FunctionPass* llvm::createGreedyRegisterAllocator() {
return new RAGreedy();
}
RAGreedy::RAGreedy(): MachineFunctionPass(ID) {
initializeLiveIntervalsPass(*PassRegistry::getPassRegistry());
initializeSlotIndexesPass(*PassRegistry::getPassRegistry());
initializeStrongPHIEliminationPass(*PassRegistry::getPassRegistry());
initializeRegisterCoalescerAnalysisGroup(*PassRegistry::getPassRegistry());
initializeCalculateSpillWeightsPass(*PassRegistry::getPassRegistry());
initializeLiveStacksPass(*PassRegistry::getPassRegistry());
initializeMachineDominatorTreePass(*PassRegistry::getPassRegistry());
initializeMachineLoopInfoPass(*PassRegistry::getPassRegistry());
initializeVirtRegMapPass(*PassRegistry::getPassRegistry());
}
void RAGreedy::getAnalysisUsage(AnalysisUsage &AU) const {
AU.setPreservesCFG();
AU.addRequired<AliasAnalysis>();
AU.addPreserved<AliasAnalysis>();
AU.addRequired<LiveIntervals>();
AU.addPreserved<SlotIndexes>();
if (StrongPHIElim)
AU.addRequiredID(StrongPHIEliminationID);
AU.addRequiredTransitive<RegisterCoalescer>();
AU.addRequired<CalculateSpillWeights>();
AU.addRequired<LiveStacks>();
AU.addPreserved<LiveStacks>();
AU.addRequiredID(MachineDominatorsID);
AU.addPreservedID(MachineDominatorsID);
AU.addRequired<MachineLoopInfo>();
AU.addPreserved<MachineLoopInfo>();
AU.addRequired<VirtRegMap>();
AU.addPreserved<VirtRegMap>();
MachineFunctionPass::getAnalysisUsage(AU);
}
void RAGreedy::releaseMemory() {
SpillerInstance.reset(0);
RegAllocBase::releaseMemory();
}
float RAGreedy::getPriority(LiveInterval *LI) {
float Priority = LI->weight;
// Prioritize hinted registers so they are allocated first.
std::pair<unsigned, unsigned> Hint;
if (Hint.first || Hint.second) {
// The hint can be target specific, a virtual register, or a physreg.
Priority *= 2;
// Prefer physreg hints above anything else.
if (Hint.first == 0 && TargetRegisterInfo::isPhysicalRegister(Hint.second))
Priority *= 2;
}
return Priority;
}
// Check interference without using the cache.
bool RAGreedy::checkUncachedInterference(LiveInterval &VirtReg,
unsigned PhysReg) {
LiveIntervalUnion::Query subQ(&VirtReg, &PhysReg2LiveUnion[PhysReg]);
if (subQ.checkInterference())
return true;
for (const unsigned *AliasI = TRI->getAliasSet(PhysReg); *AliasI; ++AliasI) {
subQ.init(&VirtReg, &PhysReg2LiveUnion[*AliasI]);
if (subQ.checkInterference())
return true;
}
return false;
}
// Attempt to reassign this virtual register to a different physical register.
//
// FIXME: we are not yet caching these "second-level" interferences discovered
// in the sub-queries. These interferences can change with each call to
// selectOrSplit. However, we could implement a "may-interfere" cache that
// could be conservatively dirtied when we reassign or split.
//
// FIXME: This may result in a lot of alias queries. We could summarize alias
// live intervals in their parent register's live union, but it's messy.
bool RAGreedy::reassignVReg(LiveInterval &InterferingVReg,
unsigned OldPhysReg) {
assert(OldPhysReg == VRM->getPhys(InterferingVReg.reg) &&
"inconsistent phys reg assigment");
AllocationOrder Order(InterferingVReg.reg, *VRM, ReservedRegs);
while (unsigned PhysReg = Order.next()) {
if (PhysReg == OldPhysReg)
continue;
if (checkUncachedInterference(InterferingVReg, PhysReg))
continue;
DEBUG(dbgs() << "reassigning: " << InterferingVReg << " from " <<
TRI->getName(OldPhysReg) << " to " << TRI->getName(PhysReg) << '\n');
// Reassign the interfering virtual reg to this physical reg.
PhysReg2LiveUnion[OldPhysReg].extract(InterferingVReg);
VRM->clearVirt(InterferingVReg.reg);
VRM->assignVirt2Phys(InterferingVReg.reg, PhysReg);
PhysReg2LiveUnion[PhysReg].unify(InterferingVReg);
return true;
}
return false;
}
// Collect all virtual regs currently assigned to PhysReg that interfere with
// VirtReg.
//
// Currently, for simplicity, we only attempt to reassign a single interference
// within the same register class.
bool RAGreedy::reassignInterferences(LiveInterval &VirtReg, unsigned PhysReg) {
LiveIntervalUnion::Query &Q = query(VirtReg, PhysReg);
// Limit the interference search to one interference.
Q.collectInterferingVRegs(1);
assert(Q.interferingVRegs().size() == 1 &&
"expected at least one interference");
// Do not attempt reassignment unless we find only a single interference.
if (!Q.seenAllInterferences())
return false;
// Don't allow any interferences on aliases.
for (const unsigned *AliasI = TRI->getAliasSet(PhysReg); *AliasI; ++AliasI) {
if (query(VirtReg, *AliasI).checkInterference())
return false;
}
return reassignVReg(*Q.interferingVRegs()[0], PhysReg);
}
unsigned RAGreedy::selectOrSplit(LiveInterval &VirtReg,
SmallVectorImpl<LiveInterval*> &SplitVRegs) {
// Populate a list of physical register spill candidates.
SmallVector<unsigned, 8> PhysRegSpillCands, ReassignCands;
// Check for an available register in this class.
const TargetRegisterClass *TRC = MRI->getRegClass(VirtReg.reg);
DEBUG(dbgs() << "RegClass: " << TRC->getName() << ' ');
AllocationOrder Order(VirtReg.reg, *VRM, ReservedRegs);
while (unsigned PhysReg = Order.next()) {
// Check interference and as a side effect, intialize queries for this
// VirtReg and its aliases.
unsigned InterfReg = checkPhysRegInterference(VirtReg, PhysReg);
if (InterfReg == 0) {
// Found an available register.
return PhysReg;
}
assert(!VirtReg.empty() && "Empty VirtReg has interference");
LiveInterval *InterferingVirtReg =
Queries[InterfReg].firstInterference().liveUnionPos().value();
// The current VirtReg must either be spillable, or one of its interferences
// must have less spill weight.
if (InterferingVirtReg->weight < VirtReg.weight ) {
// For simplicity, only consider reassigning registers in the same class.
if (InterfReg == PhysReg)
ReassignCands.push_back(PhysReg);
else
PhysRegSpillCands.push_back(PhysReg);
}
}
// Try to reassign interfering physical register. Priority among
// PhysRegSpillCands does not matter yet, because the reassigned virtual
// registers will still be assigned to physical registers.
for (SmallVectorImpl<unsigned>::iterator PhysRegI = ReassignCands.begin(),
PhysRegE = ReassignCands.end(); PhysRegI != PhysRegE; ++PhysRegI) {
if (reassignInterferences(VirtReg, *PhysRegI))
// Reassignment successfull. The caller may allocate now to this PhysReg.
return *PhysRegI;
}
PhysRegSpillCands.insert(PhysRegSpillCands.end(), ReassignCands.begin(),
ReassignCands.end());
// Try to spill another interfering reg with less spill weight.
//
// FIXME: do this in two steps: (1) check for unspillable interferences while
// accumulating spill weight; (2) spill the interferences with lowest
// aggregate spill weight.
for (SmallVectorImpl<unsigned>::iterator PhysRegI = PhysRegSpillCands.begin(),
PhysRegE = PhysRegSpillCands.end(); PhysRegI != PhysRegE; ++PhysRegI) {
if (!spillInterferences(VirtReg, *PhysRegI, SplitVRegs)) continue;
assert(checkPhysRegInterference(VirtReg, *PhysRegI) == 0 &&
"Interference after spill.");
// Tell the caller to allocate to this newly freed physical register.
return *PhysRegI;
}
// No other spill candidates were found, so spill the current VirtReg.
DEBUG(dbgs() << "spilling: " << VirtReg << '\n');
SmallVector<LiveInterval*, 1> pendingSpills;
spiller().spill(&VirtReg, SplitVRegs, pendingSpills);
// The live virtual register requesting allocation was spilled, so tell
// the caller not to allocate anything during this round.
return 0;
}
bool RAGreedy::runOnMachineFunction(MachineFunction &mf) {
DEBUG(dbgs() << "********** GREEDY REGISTER ALLOCATION **********\n"
<< "********** Function: "
<< ((Value*)mf.getFunction())->getName() << '\n');
MF = &mf;
TM = &mf.getTarget();
MRI = &mf.getRegInfo();
const TargetRegisterInfo *TRI = TM->getRegisterInfo();
RegAllocBase::init(*TRI, getAnalysis<VirtRegMap>(),
getAnalysis<LiveIntervals>());
ReservedRegs = TRI->getReservedRegs(*MF);
SpillerInstance.reset(createInlineSpiller(*this, *MF, *VRM));
allocatePhysRegs();
addMBBLiveIns(MF);
// Run rewriter
std::auto_ptr<VirtRegRewriter> rewriter(createVirtRegRewriter());
rewriter->runOnMachineFunction(*MF, *VRM, LIS);
// The pass output is in VirtRegMap. Release all the transient data.
releaseMemory();
return true;
}