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millfork/docs/stdlib/x16.md
2019-09-16 22:55:08 +02:00

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# Commander X16-oriented modules
**WARNING!** Commander X16 is not yet a finalised design.
Therefore, both the device itself and the modules for its support may change at any moment.
## x16_kernal module
The `x16_kernal` module is imported automatically on the X16 target.
Currently, it automatically imports the [`c64_kernal` module](./c64.md).
## `x16_hardware` module
The `x16_hardware` module is imported automatically on the X16 target.
#### `void set_ram_bank(byte)`
Switches the RAM segment at $A000-$BFFF.
#### `void set_rom_bank(byte)`
Switches the ROM segment at $C000-$DFFF.
#### `void vera_poke(int24 address, byte value)`
Writes a byte into the VERA memory space.
#### `void vera_fill(int24 address, byte value, word size)`
Writes `size` bytes into the VERA memory space.
#### `void vera_upload(int24 address, pointer source, byte size)`
#### `void vera_upload_large(int24 address, pointer source, word size)`
Copies `size` bytes from the RAM at address `source` into the VERA memory space at address `address`.
#### `struct vera_layer_setup`
Hardware register values for a video layer:
byte ctrl0
byte ctrl1
word map_base
word tile_base
word hscroll
word vscroll
#### `void set_vera_layer1(pointer.vera_layer_setup)`
Sets up the layer 1.
#### `void set_vera_layer2(pointer.vera_layer_setup)`
Sets up the layer 2.
#### `struct vera_sprite_data`
Hardware register values for a sprite:
word address
word x
word y
byte ctrl0
byte ctrl1
#### `const int24 VERA_COMPOSER_CTRL`
#### `const int24 VERA_PALETTE`
#### `const int24 VERA_LAYER_1`
#### `const int24 VERA_LAYER_2`
#### `const int24 VERA_SPRITE_CTRL`
#### `const int24 VERA_SPRITES`
Various addresses in the VERA memory space.
## `x16_joy` module
The `x16_joy` module implements a joystick driver compatible with the `joy` module.
#### `void read_joy1()`
Reads the joystick from the port 1.
#### `void read_joy2()`
Reads the joystick from the port 1.
#### `void read_also_joy1()`
Reads the joystick from the port 1 and adds its readouts to the current readouts.
#### `void read_also_joy2()`
Reads the joystick from the port 2 and adds its readouts to the current readouts.
#### `byte input_*`
The following variables have the value 1 if the key is pressed and 0 if not:
**Warning:** The assignment of NES controller buttons and keyboard keys may change in the future.
Variable | SNES controller | NES controller | Keyboard (joy 1 only)
---------------|-----------------|----------------|----------------------
`input_a` | A | |
`input_b` | B | A | Ctrl
`input_x` | X | B | Alt
`input_y` | Y | |
`input_start` | Start | Start | Enter
`input_select` | Select | Select | Space
`input_l` | L | |
`input_r` | R | |
`input_b` is an alias for `input_btn`. Single-button games should use `input_btn` for compatibility.
## x16_joy1_default module
Defines the joystick in port 1 as the default joystick.
#### `alias read_joy = read_joy1`