1.7 KiB
Examples
Cross-platform examples
-
Hello world (C64/C16/PET/VIC-20/PET/Atari/Apple II/BBC Micro/ZX Spectrum/PC-88/Armstrad CPC) – simple text output
-
Text encodings (C64/ZX Spectrum) – examples of text encoding features
-
Echo (C64/C16/ZX Spectrum/PC-88)– simple text input and output
-
Calculator (C64/C16/ZX Spectrum/PC-88) – simple numeric input and output
-
Guessing game (C64/C16/ZX Spectrum/PC-88) – a guess-a-number game
-
Fire effect (C64/C16/ZX Spectrum) – a simple fire effect
-
Bell (Apple II/ZX Spectrum) – a program that goes *ding!*
Commodore 64 examples
Graphical examples
-
Rasterbar – simple rasterbar effect
-
Softscrolling – soft-scrolling a single line of text
-
Galencia starfield – a port of the starfield effect from the game Galencia
Other examples
-
Multifile (source code, platform definition) – how to create a program made of multiple files loaded on demand
-
Panic – how panic works on C64, showing the address of where it happened
Famicom/NES examples
-
NES 101 tutorial example – a port of the tutorial example from the NES 101 tutorial by Michael Martin
-
MMC4 example – the same thing as above, but uses a MMC4 mapper just to test bankswitching
Atari 2600 examples
- Colors – simple static rasterbars