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xasm 3.0.1 release.
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doc/editors.htm
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doc/editors.htm
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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN"
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"http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
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<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
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<head>
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<title>Configuring editors for xasm</title>
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<meta name="Author" content="Piotr Fusik"/>
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</head>
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<body>
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<h2>How to configure a text editor for a convenient use of xasm</h2>
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<p>This document describes, how to setup a text editor to:</p>
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<ul>
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<li>highlight xasm mnemonics</li>
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<li>invoke the assembler with a single keystroke</li>
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<li>place the cursor where an assembly error occured</li>
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</ul>
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<p>Of course these features are not available in the <i>Windows Notepad</i>,
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so you must pick another text editor. Fortunately there are many
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general-purpose text editors for Windows. I'll focus on the following:</p>
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<ul>
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<li><i>EditPlus</i>
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(<a href="http://www.editplus.com">www.editplus.com</a>)</li>
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<li><i>ConTEXT</i>
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(<a href="http://www.context.cx">www.context.cx</a>)</li>
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<li><i>Code-Genie</i>
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(<a href="http://www.code-genie.com">www.code-genie.com</a>,
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looks like the editor is no longer supported)</li>
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<li><i>PSPad</i>
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(<a href="http://www.pspad.com">www.pspad.com</a>)</li>
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<li><i>Programmers Notepad 2</i>
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(<a href="http://www.pnotepad.org">www.pnotepad.org</a>)</li>
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<li><i>Crimson Editor</i>
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(<a href="http://www.crimsoneditor.com">www.crimsoneditor.com</a>)</li>
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<li><i>SciTE</i>
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(<a href="http://www.scintilla.org">www.scintilla.org</a>),
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also available for Linux</li>
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</ul>
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<h3>Highlighting xasm mnemonics</h3>
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<p>In the <tt>syntax</tt> subdirectory you'll find xasm syntax definitions
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for all of these editors.</p>
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<ul>
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<li><i>EditPlus</i>:
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Select <b>Tools/Preferences</b>, then <b>Files/Settings & syntax</b>,
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then <b>Add</b>. Type <b>Description</b> (<tt>xasm</tt>),
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<b>File extensions</b> (<tt>asx</tt>), click <b>...</b> next to <b>Syntax
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file</b> and locate the <tt>xasm.stx</tt> file. Then click
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<b>Syntax colors</b> and select your favourite colors.</li>
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<li><i>ConTEXT</i>: Just copy <tt>xasm.chl</tt>
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to the <tt>Highlighters</tt> subdirectory of the <i>ConTEXT</i>
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directory.</li>
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<li><i>Code-Genie</i>:
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Copy <tt>xasm.cgsyn</tt> to the <tt>syn</tt> subdirectory in the
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<i>Code-Genie</i> directory. Edit <tt>cgenie.conf</tt>, you can do it by
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selecting <b>View/Settings</b>. Type:<br/>
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<tt>DefaultSyntax xasm asx</tt><br/>
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near other <tt>DefaultSyntax</tt> lines.</li>
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<li><i>PSPad</i>: Copy <tt>xasm.ini</tt> to the
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<tt>Syntax</tt> subdirectory of the <i>PSPad</i> directory. Edit
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<tt>PSPad.ini</tt>. In the <tt>[Config]</tt> section set:<br/>
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<tt>UserHighLighterName=xasm</tt><br/>
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In the <tt>[General]</tt> section set:
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<pre>Filter=xasm (*.asx)|*.asx
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HLTabWidth=0
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IndentChar=
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UnIndentChar=
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Comment=0000800080000005000
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Identifier=8000000880000005000
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Key=00FF000080000005000
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Label=0000000080000005000
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Number=8000000880000005000
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Preprocessor=0080800080000005010
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Reserved word=00FF000080000005000
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Space=0080800080000005000
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String=0080008080000005000
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Symbol=8000000880000005000
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</pre></li>
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<li><i>Programmers Notepad 2</i>: Copy <tt>xasm.scheme</tt>
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to the <tt>schemes</tt> subdirectory of the <i>Programmers Notepad</i>
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directory. You have to select the xasm scheme each time you open a source
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file, as I don't know how to associate the scheme with the <tt>asx</tt>
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extension.</li>
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<li><i>Crimson Editor</i>: Copy <tt>xasm.key</tt>
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and <tt>xasm.spc</tt> to the <tt>spec</tt> subdirectory
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of the <i>Crimson Editor</i>. Copy <tt>extension.asx</tt> to the <tt>link</tt>
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subdirecory of the <i>Crimson Editor</i>.</li>
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<li><i>SciTE</i>: Copy <tt>xasm.properties</tt> to the <i>SciTE</i> directory.
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Add the following line to <tt>menu.language</tt> in <tt>SciTEGlobal.properties</tt>:
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<pre>xasm|asx||\
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</pre>
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Add the following line at the end of <tt>SciTEGlobal.properties</tt>:
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<pre>import xasm
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</pre></li>
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</ul>
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<h3>Single-keystroke assembly</h3>
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<ul>
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<li><i>EditPlus</i>: Select <b>Tools/Configure User Tools</b>.
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Then click <b>Add Tool</b>, type <b>Menu text</b> (<tt>xasm</tt>),
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<b>command</b> (path to <tt>xasm.exe</tt>), <b>Argument</b>
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(<tt>$(FilePath)</tt>) and <b>Initial directory</b>
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(<tt>$(FileDir)</tt>). Check <b>Capture output</b>.</li>
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<li> <i>ConTEXT</i>: Select <b>Options/Environment Options</b>, then
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the <b>Execute Keys</b> tab. Click <b>Add</b>, type <tt>asx</tt>, click
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e.g. <b>F9</b>, locate <tt>xasm.exe</tt> by pressing the <tt>...</tt> button
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in the top-right corner. Type <b>Start in</b> (<tt>%p</tt>)
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and <b>parameters</b> (<tt>%n</tt>). Check <b>Use short DOS names</b>
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and <b>Capture console output</b>.
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Type <b>Compiler output parser rule</b> (<tt>%n (%l)</tt>).</li>
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<li><i>Code-Genie</i>: Select <b>View/Settings</b>, type:<br/>
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<tt>AddUserTool xasm xasm.exe /p\s$FP CaptureOutput $FD</tt><br/>
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near other <tt>AddUserTool</tt> lines (if <tt>xasm.exe</tt> is not on your
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<tt>PATH</tt>, then you must type full path to it).</li>
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<li><i>PSPad</i>: Edit the <tt>[General]</tt> section of <tt>PSPad.ini</tt>:
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<pre>Compilator File=C:\U\XASM.EXE
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Compilator Param=/q /o:%Dir%%Name%.xex %File%
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Compilator LOG=
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Compilator Run=C:\Atari\a800win\Atari800Win.exe -run %Dir%%Name%.xex
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Compilator Help=
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Compilator SaveAll=1
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Compilator ParsLog=%F (%L) *
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Compilator Capture=1
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</pre>
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(replace the paths to xasm and the emulator).</li>
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<li> <i>Programmers Notepad 2</i>: Select <b>Tools/Add tools</b>. Select
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<b>Scheme</b>: <tt>xasm</tt>. Click <b>Add</b>. Fill: <b>Name</b>,
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<b>Command</b>, <b>Folder</b> (<tt>%d</tt>) and <b>Parameters</b> (<tt>%f</tt>).
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For error parsing, you should fill a custom pattern on the <b>Console I/O</b>
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tab. However, PN 2.0.5.48 <b>crashes</b> when entering <tt>"("</tt> !</li>
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<li> <i>Crimson Editor</i>: Select <b>Tools/Conf. User Tools</b>. Select
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an empty slot, fill <b>Menu Text</b>, <b>Command</b>, <b>Argument</b>
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and <b>Initial Dir</b>. Check <b>Capture output</b>.</li>
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<li> <i>SciTE</i>: The configuration is already in <tt>xasm.properties</tt>.</li>
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</ul>
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<h3>Placing the cursor where an assembly error occured</h3>
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<p>This works same for all these editors: just double-click the line
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with the error message.</p>
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</body>
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</html>
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@ -1,2 +0,0 @@
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LANGSPEC:XASM.SPC
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KEYWORDS:XASM.KEY
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# xasm syntax for Code-Genie 3.0 (www.code-genie.com)
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# written by Piotr Fusik <fox@scene.pl>
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CaseInsensitive true
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FgColor #000000
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BlockStart comment1 *\s
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BlockEnd comment1 \n
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Format comment1 b
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FgColor comment1 #009300
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BlockStart comment2 ;
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BlockEnd comment2 \n
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FgColor comment2 #009300
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BlockStart comment3 |\s
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BlockEnd comment3 \n
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FgColor comment3 #009300
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BlockStart string1 '
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BlockEnd string1 \n
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BlockEnd string1 '
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BlockNotEnd string1 ''
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FgColor string1 #800080
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BlockStart string2 "
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BlockEnd string2 \n
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||||
BlockEnd string2 "
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BlockNotEnd string2 ""
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FgColor string2 #800080
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KeywordGroup keywords
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adc add and asl bcc bcs beq bit
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bmi bne bpl brk bvc bvs clc cld
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cli clv cmp cpx cpy dec dex dey
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dta eif eli els end eor equ ert
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icl ift inc ini ins inw inx iny
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jcc jcs jeq jmi jmp jne jpl jsr
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jvc jvs lda ldx ldy lsr mva mvx
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mvy mwa mwx mwy nop opt ora org
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pha php pla plp rcc rcs req rmi
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rne rol ror rpl rti rts run rvc
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rvs sbc scc scs sec sed sei seq
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smi sne spl sta stx sty sub svc
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svs tax tay tsx txa txs tya
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FgColor keywords #0000ff
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Nest comment1
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Nest comment2
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Nest comment3
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Nest string1
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Nest string2
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Nest keywords
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# eof
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// xasm highlighter for ConTEXT v0.97.1 (www.fixedsys.com/context)
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// written by Piotr Fusik <fox@scene.pl>
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Language: xasm
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Filter: xasm files (*.asx)|*.asx
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HelpFile:
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CaseSensitive: 0
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LineComment: ;
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BlockCommentBeg:
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BlockCommentEnd:
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|
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IdentifierBegChars: a..z A..Z _
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IdentifierChars: a..z A..Z _ 0..9
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NumConstBegChars: 0..9
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NumConstChars: 0..9 abcdefABCDEF
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EscapeChar:
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KeyWords1: adc add and asl bcc bcs beq bit
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bmi bne bpl brk bvc bvs clc cld
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cli clv cmp cpx cpy dec dex dey
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dta eif eli els end eor equ ert
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icl ift inc ini ins inw inx iny
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jcc jcs jeq jmi jmp jne jpl jsr
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jvc jvs lda ldx ldy lsr mva mvx
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mvy mwa mwx mwy nop opt ora org
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||||
pha php pla plp rcc rcs req rmi
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||||
rne rol ror rpl rti rts run rvc
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rvs sbc scc scs sec sed sei seq
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smi sne spl sta stx sty sub svc
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svs tax tay tsx txa txs tya
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StringBegChar: '
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StringEndChar: '
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MultilineStrings: 0
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UsePreprocessor: 0
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CurrLineHighlighted: 0
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SpaceCol: clWindowText clWindow
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Keyword1Col: clBlue clWindow
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Keyword2Col: clBlue clWindow
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Keyword3Col: clBlue clWindow
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IdentifierCol: clWindowText clWindow
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CommentCol: clGreen clWindow
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NumberCol: clWindowText clWindow
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StringCol: clPurple clWindow
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SymbolCol: clWindowText clWindow
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PreprocessorCol: clWindowText clWindow
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SelectionCol: clWhite clNavy
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CurrentLineCol: clBlack clYellow
|
134
syntax/xasm.ini
134
syntax/xasm.ini
@ -1,134 +0,0 @@
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# xasm highlighter for PSPad 4.2.1 (pspad.zde.cz)
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# written by Piotr Fusik <fox@scene.pl>
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[Settings]
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Name=xasm
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HTMLGroup=0
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FileType=*.asx
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CommentString=
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ANSIComment=0
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PasComment=0
|
||||
SlashComment=0
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||||
CComment=0
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||||
SpecComment=0
|
||||
BasComment=1
|
||||
FoxComment=0
|
||||
REMComment=0
|
||||
ExclComment=0
|
||||
ByComment=0
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||||
SharpComment=0
|
||||
SlashComment=0
|
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PerCentComment=0
|
||||
SinglQComment=0
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DblQComment=0
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SQLComment=0
|
||||
SingleQuote=1
|
||||
DoubleQuote=1
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Preprocessors=0
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||||
IndentChar=
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UnIndentChar=
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TabWidth=0
|
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[KeyWords]
|
||||
ADC=
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ADD=
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AND=
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ASL=
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||||
BCC=
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||||
BCS=
|
||||
BEQ=
|
||||
BIT=
|
||||
BMI=
|
||||
BNE=
|
||||
BPL=
|
||||
BRK=
|
||||
BVC=
|
||||
BVS=
|
||||
CLC=
|
||||
CLD=
|
||||
CLI=
|
||||
CLV=
|
||||
CMP=
|
||||
CPX=
|
||||
CPY=
|
||||
DEC=
|
||||
DEX=
|
||||
DEY=
|
||||
EOR=
|
||||
INC=
|
||||
INW=
|
||||
INX=
|
||||
INY=
|
||||
JCC=
|
||||
JCS=
|
||||
JEQ=
|
||||
JMI=
|
||||
JMP=
|
||||
JNE=
|
||||
JPL=
|
||||
JSR=
|
||||
JVC=
|
||||
JVS=
|
||||
LDA=
|
||||
LDX=
|
||||
LDY=
|
||||
LSR=
|
||||
MVA=
|
||||
MVX=
|
||||
MVY=
|
||||
MWA=
|
||||
MWX=
|
||||
MWY=
|
||||
NOP=
|
||||
ORA=
|
||||
PHA=
|
||||
PHP=
|
||||
PLA=
|
||||
PLP=
|
||||
RCC=
|
||||
RCS=
|
||||
REQ=
|
||||
RMI=
|
||||
RNE=
|
||||
ROL=
|
||||
ROR=
|
||||
RPL=
|
||||
RTI=
|
||||
RTS=
|
||||
RVC=
|
||||
RVS=
|
||||
SBC=
|
||||
SCC=
|
||||
SCS=
|
||||
SEC=
|
||||
SED=
|
||||
SEI=
|
||||
SEQ=
|
||||
SMI=
|
||||
SNE=
|
||||
SPL=
|
||||
STA=
|
||||
STX=
|
||||
STY=
|
||||
SUB=
|
||||
SVC=
|
||||
SVS=
|
||||
TAX=
|
||||
TAY=
|
||||
TSX=
|
||||
TXA=
|
||||
TXS=
|
||||
TYA=
|
||||
[ReservedWords]
|
||||
DTA=
|
||||
EIF=
|
||||
ELI=
|
||||
ELS=
|
||||
END=
|
||||
EQU=
|
||||
ERT=
|
||||
ICL=
|
||||
IFT=
|
||||
INI=
|
||||
INS=
|
||||
OPT=
|
||||
ORG=
|
||||
RUN=
|
@ -1,17 +0,0 @@
|
||||
[-COMMENT-:GLOBAL]
|
||||
# xasm keyword file for Crimson Editor (www.crimsoneditor.com)
|
||||
# written by Piotr Fusik <fox@scene.pl>
|
||||
[KEYWORDS0:GLOBAL]
|
||||
adc add and asl bcc bcs beq bit
|
||||
bmi bne bpl brk bvc bvs clc cld
|
||||
cli clv cmp cpx cpy dec dex dey
|
||||
dta eif eli els end eor equ ert
|
||||
icl ift inc ini ins inw inx iny
|
||||
jcc jcs jeq jmi jmp jne jpl jsr
|
||||
jvc jvs lda ldx ldy lsr mva mvx
|
||||
mvy mwa mwx mwy nop opt ora org
|
||||
pha php pla plp rcc rcs req rmi
|
||||
rne rol ror rpl rti rts run rvc
|
||||
rvs sbc scc scs sec sed sei seq
|
||||
smi sne spl sta stx sty sub svc
|
||||
svs tax tay tsx txa txs tya
|
@ -1,38 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<!-- xasm scheme for Programmers Notepad 2 (http://www.pnotepad.org)
|
||||
Written by Piotr Fusik <fox@scene.pl>
|
||||
-->
|
||||
<Scheme>
|
||||
<keyword-classes>
|
||||
<keyword-class name="xasm">
|
||||
adc add and asl bcc bcs beq bit
|
||||
bmi bne bpl brk bvc bvs clc cld
|
||||
cli clv cmp cpx cpy dec dex dey
|
||||
dta eif eli els end eor equ ert
|
||||
icl ift inc ini ins inw inx iny
|
||||
jcc jcs jeq jmi jmp jne jpl jsr
|
||||
jvc jvs lda ldx ldy lsr mva mvx
|
||||
mvy mwa mwx mwy nop opt ora org
|
||||
pha php pla plp rcc rcs req rmi
|
||||
rne rol ror rpl rti rts run rvc
|
||||
rvs sbc scc scs sec sed sei seq
|
||||
smi sne spl sta stx sty sub svc
|
||||
svs tax tay tsx txa txs tya
|
||||
</keyword-class>
|
||||
</keyword-classes>
|
||||
<language name="xasm" title="xasm">
|
||||
<lexer name="asm"/>
|
||||
<use-keywords>
|
||||
<keyword key="0" name="Keywords" class="xasm"/>
|
||||
</use-keywords>
|
||||
<use-styles>
|
||||
<style name="Default" key="32" font="font.monospace"/>
|
||||
<style name="Comment" key="1" class="comment"/>
|
||||
<style name="String" key="3" class="string"/>
|
||||
<style name="Operator" key="4" class="operator"/>
|
||||
<style name="Keyword" key="6" class="keyword"/>
|
||||
<style name="Char" key="12" class="char"/>
|
||||
<style name="Error" key="13" class="error"/>
|
||||
</use-styles>
|
||||
</language>
|
||||
</Scheme>
|
@ -1,14 +0,0 @@
|
||||
# xasm specification file for Crimson Editor (www.crimsoneditor.com)
|
||||
# written by Piotr Fusik <fox@scene.pl>
|
||||
|
||||
$CASESENSITIVE=NO
|
||||
$DELIMITERS=~`!@#$%^&*()+=|{}[]:;"',.<>/?
|
||||
$QUOTATIONMARK1="
|
||||
$QUOTATIONMARK2='
|
||||
$LINECOMMENT=;
|
||||
$LINECOMMENT2=*
|
||||
$INDENTATIONON=
|
||||
$INDENTATIONOFF=
|
||||
$PAIRS1=()
|
||||
$PAIRS2=[]
|
||||
$PAIRS3={}
|
133
syntax/xasm.stx
133
syntax/xasm.stx
@ -1,133 +0,0 @@
|
||||
#TITLE=xasm
|
||||
; xasm syntax file for EditPlus 2.11 (www.editplus.com)
|
||||
; written by Piotr Fusik <fox@scene.pl>
|
||||
|
||||
#DELIMITER=+-*/%&|^!~=<>()[]{},:"#
|
||||
#QUOTATION1='
|
||||
#QUOTATION2="
|
||||
#CONTINUE_QUOTE=n
|
||||
#LINECOMMENT=;
|
||||
#LINECOMMENT2=^!*
|
||||
#COMMENTON=
|
||||
#COMMENTOFF=
|
||||
#COMMENTON2=
|
||||
#COMMENTOFF2=
|
||||
#ESCAPE=
|
||||
#CASE=n
|
||||
#PREFIX1=
|
||||
#PREFIX2=
|
||||
#PREFIX3=
|
||||
#PREFIX4=
|
||||
#PREFIX5=
|
||||
#SUFFIX1=
|
||||
#SUFFIX2=
|
||||
#SUFFIX3=
|
||||
#SUFFIX4=
|
||||
#SUFFIX5=
|
||||
|
||||
#KEYWORD=Keywords
|
||||
|
||||
adc
|
||||
add
|
||||
and
|
||||
asl
|
||||
bcc
|
||||
bcs
|
||||
beq
|
||||
bit
|
||||
bmi
|
||||
bne
|
||||
bpl
|
||||
brk
|
||||
bvc
|
||||
bvs
|
||||
clc
|
||||
cld
|
||||
cli
|
||||
clv
|
||||
cmp
|
||||
cpx
|
||||
cpy
|
||||
dec
|
||||
dex
|
||||
dey
|
||||
dta
|
||||
eif
|
||||
eli
|
||||
els
|
||||
end
|
||||
eor
|
||||
equ
|
||||
ert
|
||||
icl
|
||||
ift
|
||||
inc
|
||||
ini
|
||||
ins
|
||||
inw
|
||||
inx
|
||||
iny
|
||||
jcc
|
||||
jcs
|
||||
jeq
|
||||
jmi
|
||||
jmp
|
||||
jne
|
||||
jpl
|
||||
jsr
|
||||
jvc
|
||||
jvs
|
||||
lda
|
||||
ldx
|
||||
ldy
|
||||
lsr
|
||||
mva
|
||||
mvx
|
||||
mvy
|
||||
mwa
|
||||
mwx
|
||||
mwy
|
||||
nop
|
||||
opt
|
||||
ora
|
||||
org
|
||||
pha
|
||||
php
|
||||
pla
|
||||
plp
|
||||
rcc
|
||||
rcs
|
||||
req
|
||||
rmi
|
||||
rne
|
||||
rol
|
||||
ror
|
||||
rpl
|
||||
rti
|
||||
rts
|
||||
run
|
||||
rvc
|
||||
rvs
|
||||
sbc
|
||||
scc
|
||||
scs
|
||||
sec
|
||||
sed
|
||||
sei
|
||||
seq
|
||||
smi
|
||||
sne
|
||||
spl
|
||||
sta
|
||||
stx
|
||||
sty
|
||||
sub
|
||||
svc
|
||||
svs
|
||||
tax
|
||||
tay
|
||||
tsx
|
||||
txa
|
||||
txs
|
||||
tya
|
||||
#
|
BIN
www/cgenie.gif
BIN
www/cgenie.gif
Binary file not shown.
Before Width: | Height: | Size: 12 KiB |
119
www/index.html
119
www/index.html
@ -1,36 +1,44 @@
|
||||
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN"
|
||||
"http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
|
||||
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd">
|
||||
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en">
|
||||
<head>
|
||||
<title>xasm</title>
|
||||
<meta name="Description" content="xasm is a 6502 cross-assembler for DOS/Windows/Linux."/>
|
||||
<meta name="Keywords" content="xasm,6502,cross-assembler,atari"/>
|
||||
<meta name="Author" content="Piotr Fusik"/>
|
||||
<meta name="Description" content="xasm is a 6502 cross-assembler for Windows and Linux." />
|
||||
<meta name="Keywords" content="xasm,6502,cross-assembler,atari,8-bit" />
|
||||
<meta name="Author" content="Piotr Fusik" />
|
||||
<style type="text/css">
|
||||
body { background-color: #c0f0c0; color: #000000; font-family: Verdana, Arial, Helvetica, sans-serif; }
|
||||
h1 { background-color: #008080; color: #ffffff; padding-left: 10px; }
|
||||
h3 { background-color: #008080; color: #ffffff; padding-left: 10px; }
|
||||
th { background-color: #008080; color: #ffffff; }
|
||||
table { margin-bottom: 12px; }
|
||||
td { background-color: #40a090; color: #ffffff; text-align: left; padding-left: 10px; padding-right: 10px; }
|
||||
td a { color: #ffffff; }
|
||||
hr { color: #008080; height: 5px; }
|
||||
body { background-color: #f8f8f8; color: black; font-family: sans-serif; }
|
||||
h1 { color: #20a0a0; border-bottom: solid 3px #d0d0d0; }
|
||||
h2 { color: #20a0a0; border-bottom: solid 2px #d0d0d0; }
|
||||
</style>
|
||||
</head>
|
||||
<body>
|
||||
<h1>xasm.atari.org</h1>
|
||||
<p><b>xasm</b> is a 6502 cross-assembler.
|
||||
It is mainly targeted at Atari 8-bit computers,
|
||||
but it can be also used for programming
|
||||
Atari 2600/5200/Lynx, Commodore C64, Apple ][ and others.
|
||||
<b>xasm</b> is freeware.</p>
|
||||
<p>Version 3.0.0 is a complete rewrite from the x86 assembly language
|
||||
to the <a href="http://www.digitalmars.com/d">D programming language</a>.
|
||||
<b>xasm</b> is now available for Linux.</p>
|
||||
<h3>Features</h3>
|
||||
<p>Although <b>xasm</b> does not support user-defined macros, it has a rich
|
||||
set of built-in facilities.</p>
|
||||
<p>Here is some typical 6502 code (also valid in <b>xasm</b>):</p>
|
||||
<h1>xasm - 6502 cross-assembler</h1>
|
||||
<p>xasm is a free tool for programming old 8-bit computers based on the 6502 processor.</p>
|
||||
<h2>History</h2>
|
||||
<p>First version of xasm was written in 1998. I needed a cross-assembler
|
||||
that could understand the syntax of Quick Assembler
|
||||
which I used for 8-bit Atari programming before I got a PC.
|
||||
Initially xasm supported the syntax of QA and nothing more.
|
||||
I quickly realized that I could extend the syntax to make it more expressive.
|
||||
This led to xasm 2.0, still in 1998. I added some more features
|
||||
next year. In 2002 I released many versions which contained
|
||||
mostly bugfixes. In 2005 there were some minor enhancements and bug fixes,
|
||||
as well as the whole assembler was rewritten from the x86 assembly language
|
||||
it was initially written in to the
|
||||
<a href="http://www.digitalmars.com/d">D programming language</a>.
|
||||
The rewrite introduced a bug, hopefully fixed in version 3.0.1
|
||||
released 22nd April 2007.</p>
|
||||
<h2>Syntax</h2>
|
||||
<p>6502 assembler code is usually full of LDA, STA, LDA, STA sequences.
|
||||
With xasm you can use MVA as a shortcut for LDA/STA pair
|
||||
or even MWA for 16-bit transfers. You can avoid defining labels
|
||||
when you need short jumps, thanks to conditional skip
|
||||
and repeat pseudo-instructions. You can put two instructions
|
||||
that share their argument in one line.
|
||||
These are just some of the features that help you program
|
||||
in a more concise way. Let's look at typical 6502 code
|
||||
(which is valid in xasm):</p>
|
||||
<pre>
|
||||
lda #<dest
|
||||
sta ptr
|
||||
@ -54,7 +62,7 @@ skip
|
||||
dex
|
||||
bne do_line
|
||||
</pre>
|
||||
<p>And here is the same code rewritten in a xasm-specific way:</p>
|
||||
<p>Using xasm features this code can be rewritten to:</p>
|
||||
<pre>
|
||||
mwa #dest ptr
|
||||
ldx #192
|
||||
@ -66,37 +74,32 @@ do_line
|
||||
scc:inc ptr+1
|
||||
dex:bne do_line
|
||||
</pre>
|
||||
<h3>Usage</h3>
|
||||
<p>Although <b>xasm</b> comes with no editor, the documentation
|
||||
describes integration (syntax highlighting and single-keystroke compilation)
|
||||
with a few general-purpose text editors. Here is a screenshot
|
||||
of the Code-Genie editor:</p>
|
||||
<p><img src="cgenie.gif" alt="6502 code in Code-Genie"/></p>
|
||||
<h3>Download</h3>
|
||||
<div style="text-align: center">
|
||||
<table>
|
||||
<tr><th>File</th><th>Size</th><th>Description</th></tr>
|
||||
<tr><td><a href="xasm-3.0.0-win32.zip">xasm-3.0.0-win32.zip</a></td>
|
||||
<td style="text-align: right">98 KB</td><td>xasm 3.0.0 for Windows</td></tr>
|
||||
<tr><td><a href="xasm-3.0.0-linux.tar.gz">xasm-3.0.0-linux.tar.gz</a></td>
|
||||
<td style="text-align: right">128 KB</td><td>xasm 3.0.0 for Linux</td></tr>
|
||||
<tr><td><a href="xasm-3.0.0-src.zip">xasm-3.0.0-src.zip</a></td>
|
||||
<td style="text-align: right">16 KB</td><td>xasm 3.0.0 source code</td></tr>
|
||||
<tr><td><a href="xasm261.zip">xasm261.zip</a></td>
|
||||
<td style="text-align: right">25 KB</td><td>xasm 2.6.1 for DOS/Windows</td></tr>
|
||||
<tr><td><a href="xasm252.zip">xasm252.zip</a></td>
|
||||
<td style="text-align: right">38 KB</td><td>xasm 2.5.2 for DOS/Windows (includes
|
||||
X-BOOT, X-LOAD and X-HEAD)</td></tr>
|
||||
</table>
|
||||
</div>
|
||||
<h3>Links</h3>
|
||||
<h2>Usage</h2>
|
||||
<p>xasm is a command-line tool so you additionally need a general-purpose text editor.
|
||||
I use <a href="http://www.scintilla.org/SciTE.html">SciTE</a>.
|
||||
Syntax highlighting definition for it is included with xasm.
|
||||
To install it, copy <em>xasm.properties</em> to the SciTE directory,
|
||||
select <em>Options / Open Global Options File</em>, type <kbd>import xasm</kbd>
|
||||
at the end and save the global configuration file.</p>
|
||||
<p><img src="scite.png" alt="xasm code in SciTE" /></p>
|
||||
<h2>Download</h2>
|
||||
<ul>
|
||||
<li><a href="http://www.cc65.org">cc65</a></li>
|
||||
<li><a href="http://g2f.atari8.info/mads/">Mad-Assembler</a></li>
|
||||
<li><a href="http://www.npsnet.com/danf/cbm/cross-development.html">6502
|
||||
Cross-Development Languages and Tools List</a></li>
|
||||
<li><a href="xasm-3.0.1-win32.zip">xasm 3.0.1 for Windows</a></li>
|
||||
<li><a href="xasm-3.0.1-src.zip">xasm 3.0.1 source code</a></li>
|
||||
<li><a href="xasm261.zip">xasm 2.6.1 for DOS/Windows</a></li>
|
||||
</ul>
|
||||
<p>For other systems, such as GNU/Linux and MacOS X, install the latest D compiler
|
||||
and compile xasm from source code.</p>
|
||||
<h2>Inflate</h2>
|
||||
<p>Need a good decompression routine for 6502?
|
||||
See my <a href="inflate.html">inflate routine</a>.</p>
|
||||
<h2>Links</h2>
|
||||
<ul>
|
||||
<li><a href="http://atari800.sourceforge.net/">Atari800 emulator</a></li>
|
||||
<li><a href="http://sources.pigwa.net/">Atari XL/XE Source Archive</a></li>
|
||||
<li><a href="http://www.cc65.org/">cc65 cross-compiler</a></li>
|
||||
<li><a href="http://epi.atari8.info/hcasm.php">HardCore Assembler</a></li>
|
||||
<li><a href="http://mads.atari8.info/">Mad-Assembler</a></li>
|
||||
</ul>
|
||||
<hr/>
|
||||
<p><i>Hosted by <a href="http://atariarea.histeria.pl">Atari Area</a></i></p>
|
||||
</body>
|
||||
</html>
|
||||
|
BIN
www/scite.png
Normal file
BIN
www/scite.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 24 KiB |
79
xasm.d
79
xasm.d
@ -1,11 +1,10 @@
|
||||
// xasm 3.0.0 by Piotr Fusik <fox@scene.pl>
|
||||
// See the homepage at http://xasm.atari.org.
|
||||
// This source code is free, redistributable and modifiable
|
||||
// under the terms of the Artistic License (attached as artistic.txt).
|
||||
// xasm 3.0.1 by Piotr Fusik <fox@scene.pl>
|
||||
// http://xasm.atari.org
|
||||
|
||||
private import std.math;
|
||||
private import std.stream;
|
||||
private import std.string;
|
||||
import std.math;
|
||||
import std.stream;
|
||||
import std.cstream;
|
||||
import std.string;
|
||||
|
||||
version (Windows) {
|
||||
|
||||
@ -32,7 +31,7 @@ version (Windows) {
|
||||
const char[] OPTION_P_DESC = "Ignored for compatibility";
|
||||
}
|
||||
|
||||
const char[] TITLE = "xasm 3.0.0";
|
||||
const char[] TITLE = "xasm 3.0.1";
|
||||
|
||||
char[] sourceFilename = null;
|
||||
|
||||
@ -214,10 +213,10 @@ bit getOption(char letter) {
|
||||
}
|
||||
|
||||
void warning(char[] msg) {
|
||||
if (!(line is null)) {
|
||||
stderr.printf("%.*s\n", line);
|
||||
if (line !is null) {
|
||||
derr.printf("%.*s\n", line);
|
||||
}
|
||||
stderr.printf("%.*s (%d) WARNING: %.*s\n",
|
||||
derr.printf("%.*s (%d) WARNING: %.*s\n",
|
||||
currentLocation.filename,
|
||||
currentLocation.lineNo, msg
|
||||
);
|
||||
@ -310,7 +309,7 @@ char[] readLabel() {
|
||||
column--;
|
||||
break;
|
||||
}
|
||||
return label >= "A" ? label : cast(char[]) null;
|
||||
return label >= "A" ? label : null;
|
||||
}
|
||||
|
||||
void readComma() {
|
||||
@ -835,7 +834,7 @@ debug int testValue(char[] l) {
|
||||
line = l;
|
||||
column = 0;
|
||||
readValue();
|
||||
printf("Value of %.*s is %x\n", line, value);
|
||||
dout.printf("Value of %.*s is %x\n", line, value);
|
||||
return value;
|
||||
}
|
||||
|
||||
@ -1111,7 +1110,7 @@ debug AddrMode testAddrMode(char[] l) {
|
||||
line = l;
|
||||
column = 0;
|
||||
readAddrMode();
|
||||
printf("Addressing mode of \"%.*s\" is %x\n", line, addrMode);
|
||||
dout.printf("Addressing mode of \"%.*s\" is %x\n", line, addrMode);
|
||||
return addrMode;
|
||||
}
|
||||
|
||||
@ -1195,7 +1194,7 @@ void ensureListingFileOpen(char letter, char[] msg) {
|
||||
if (listingStream is null) {
|
||||
listingStream = openOutputFile(letter, ".lst");
|
||||
if (!getOption('q')) {
|
||||
printf(msg);
|
||||
dout.printf(msg);
|
||||
}
|
||||
listingStream.printf(TITLE ~ "\r\n");
|
||||
}
|
||||
@ -1258,7 +1257,7 @@ void listCommentLine() {
|
||||
}
|
||||
|
||||
void listLabelTable() {
|
||||
if (!(optionParameters['t' - 'a'] is null) && !(listingStream is null)) {
|
||||
if (optionParameters['t' - 'a'] !is null && listingStream !is null) {
|
||||
listingStream.close();
|
||||
listingStream = null;
|
||||
}
|
||||
@ -1292,7 +1291,7 @@ void objectByte(ubyte b) {
|
||||
if (objectStream is null) {
|
||||
objectStream = openOutputFile('o', ".obx");
|
||||
if (!getOption('q')) {
|
||||
printf("Writing object file...\n");
|
||||
dout.printf("Writing object file...\n");
|
||||
}
|
||||
}
|
||||
try {
|
||||
@ -1346,7 +1345,8 @@ void putByte(ubyte b) {
|
||||
objectByte(b);
|
||||
}
|
||||
if (pass2) {
|
||||
debug; else {
|
||||
debug {
|
||||
}else {
|
||||
objectByte(b);
|
||||
}
|
||||
if (listingColumn < 29) {
|
||||
@ -1357,15 +1357,17 @@ void putByte(ubyte b) {
|
||||
listingColumn = 30;
|
||||
}
|
||||
}
|
||||
if (origin >= 0) {
|
||||
if (optionHeaders) {
|
||||
if (origin < 0)
|
||||
throw new AssemblyError("No ORG specified");
|
||||
assert(blockIndex >= 0);
|
||||
if (!pass2) {
|
||||
blockEnds[blockIndex] = cast(ushort) loadOrigin;
|
||||
}
|
||||
}
|
||||
if (origin >= 0) {
|
||||
origin++;
|
||||
loadingOrigin = ++loadOrigin;
|
||||
} else if (optionHeaders) {
|
||||
throw new AssemblyError("No ORG specified");
|
||||
}
|
||||
}
|
||||
|
||||
@ -2074,7 +2076,6 @@ void assemblyDtaNumbers(char letter) {
|
||||
case 'r':
|
||||
assemblyDtaReal();
|
||||
break;
|
||||
|
||||
}
|
||||
switch (readChar()) {
|
||||
case ')':
|
||||
@ -2443,7 +2444,7 @@ void assemblyIns() {
|
||||
}
|
||||
|
||||
void assemblyInstruction(char[] instruction) {
|
||||
if (!inOpcode && origin < 0 && !(currentLabel is null) && instruction != "EQU") {
|
||||
if (!inOpcode && origin < 0 && currentLabel !is null && instruction != "EQU") {
|
||||
throw new AssemblyError("No ORG specified");
|
||||
}
|
||||
instructionBegin = true;
|
||||
@ -2768,11 +2769,11 @@ debug ubyte[] testInstruction(char[] l) {
|
||||
line = l;
|
||||
column = 0;
|
||||
assemblyInstruction(readInstruction());
|
||||
printf("%.*s assembles to", line);
|
||||
dout.printf("%.*s assembles to", line);
|
||||
foreach (ubyte b; objectBuffer) {
|
||||
printf(" %02x", b);
|
||||
dout.printf(" %02x", b);
|
||||
}
|
||||
printf("\n");
|
||||
dout.printf("\n");
|
||||
return objectBuffer;
|
||||
}
|
||||
|
||||
@ -2811,7 +2812,7 @@ void assemblyPair() {
|
||||
|
||||
void assemblyLine() {
|
||||
debug {
|
||||
printf("%.*s\n", line);
|
||||
dout.printf("%.*s\n", line);
|
||||
}
|
||||
currentLocation.lineNo++;
|
||||
totalLines++;
|
||||
@ -2823,7 +2824,7 @@ void assemblyLine() {
|
||||
}
|
||||
char[] label = readLabel();
|
||||
currentLabel = null;
|
||||
if (!(label is null)) {
|
||||
if (label !is null) {
|
||||
if (!inFalseCondition()) {
|
||||
if (!pass2) {
|
||||
if (label in labelTable) {
|
||||
@ -2930,7 +2931,7 @@ void assemblyFile(char[] filename) {
|
||||
if (filenameExt(filename) < 0) {
|
||||
filename ~= ".asx";
|
||||
}
|
||||
if (!(currentLocation is null)) {
|
||||
if (currentLocation !is null) {
|
||||
locations ~= currentLocation;
|
||||
}
|
||||
if (getOption('p')) {
|
||||
@ -3090,7 +3091,7 @@ int main(char[][] args) {
|
||||
}
|
||||
continue;
|
||||
}
|
||||
if (!(sourceFilename is null)) {
|
||||
if (sourceFilename !is null) {
|
||||
exitCode = 3;
|
||||
}
|
||||
sourceFilename = arg;
|
||||
@ -3099,10 +3100,10 @@ int main(char[][] args) {
|
||||
exitCode = 3;
|
||||
}
|
||||
if (!getOption('q')) {
|
||||
printf(TITLE ~ "\n");
|
||||
dout.printf(TITLE ~ "\n");
|
||||
}
|
||||
if (exitCode != 0) {
|
||||
printf(
|
||||
dout.printf(
|
||||
"Syntax: xasm source [options]\n"
|
||||
"/c Include false conditionals in listing\n"
|
||||
"/d:label=value Define a label\n"
|
||||
@ -3124,25 +3125,25 @@ int main(char[][] args) {
|
||||
listLabelTable();
|
||||
}
|
||||
} catch (AssemblyError e) {
|
||||
if (!(line is null)) {
|
||||
stderr.printf("%.*s\n", line);
|
||||
if (line !is null) {
|
||||
derr.printf("%.*s\n", line);
|
||||
}
|
||||
stderr.printf("%.*s (%d) ERROR: %.*s\n",
|
||||
derr.printf("%.*s (%d) ERROR: %.*s\n",
|
||||
currentLocation.filename,
|
||||
currentLocation.lineNo, e.msg
|
||||
);
|
||||
exitCode = 2;
|
||||
}
|
||||
if (!(listingStream is null)) {
|
||||
if (listingStream !is null) {
|
||||
listingStream.close();
|
||||
}
|
||||
if (!(objectStream is null)) {
|
||||
if (objectStream !is null) {
|
||||
objectStream.close();
|
||||
}
|
||||
if (exitCode <= 1 && !getOption('q')) {
|
||||
printf("%d lines of source assembled\n", totalLines);
|
||||
dout.printf("%d lines of source assembled\n", totalLines);
|
||||
if (objectBytes > 0) {
|
||||
printf("%d bytes written to the object file\n", objectBytes);
|
||||
dout.printf("%d bytes written to the object file\n", objectBytes);
|
||||
}
|
||||
}
|
||||
return exitCode;
|
||||
|
@ -1,8 +1,8 @@
|
||||
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN"
|
||||
"http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
|
||||
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd">
|
||||
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en">
|
||||
<head>
|
||||
<title>xasm 3.0.0</title>
|
||||
<title>xasm 3.0.1</title>
|
||||
<meta name="Author" content="Piotr Fusik"/>
|
||||
</head>
|
||||
<body>
|
||||
@ -20,9 +20,8 @@ the <tt>.obx</tt> extension.</p>
|
||||
<h2>OPTIONS</h2>
|
||||
<dl>
|
||||
<dt><tt>/c</tt></dt>
|
||||
<dd>Enable listing false conditionals.
|
||||
Lines skipped due to a false condition are not listed by default.</dd>
|
||||
<dt><a name="new_deflabel"/><tt>/d:label=value</tt></dt>
|
||||
<dd>List lines skipped due to a false condition.</dd>
|
||||
<dt><a id="new_deflabel"/><tt>/d:label=value</tt></dt>
|
||||
<dd>Define a label.
|
||||
<tt>label</tt> should be a valid label name.
|
||||
<tt>value</tt> may be any expression (it may use forward references
|
||||
@ -30,49 +29,42 @@ to labels defined in the source file).
|
||||
You may use several <tt>/d</tt> options to define many labels
|
||||
from the command line.</dd>
|
||||
<dt><tt>/i</tt></dt>
|
||||
<dd>Disable listing included sources. Only main source file will be
|
||||
listed.</dd>
|
||||
<dd>Do not list included files. Only main source file will be listed.</dd>
|
||||
<dt><tt>/l[:filename]</tt></dt>
|
||||
<dd>Enable listing. If no <tt>filename</tt> is given, the listing is written
|
||||
<dd>Generate a listing. If no <tt>filename</tt> is given, the listing is written
|
||||
to <tt>source.lst</tt>, where <tt>source</tt> is the name of the source file
|
||||
(without the extension).</dd>
|
||||
without the extension.</dd>
|
||||
<dt><tt>/o:filename</tt></dt>
|
||||
<dd>Specify object file name. The default is <tt>source.obx</tt>.
|
||||
<dd>Set object file name. The default is <tt>source.obx</tt>.
|
||||
You may use the null device (<tt>/o:nul</tt>) to generate no object file.</dd>
|
||||
<dt><a name="new_fullpaths"/><tt>/p</tt></dt>
|
||||
<dt><a id="new_fullpaths"/><tt>/p</tt></dt>
|
||||
<dd>Print fully qualified file names in listing and error messages.
|
||||
This option is useful for the Code-Genie editor, which can jump to the error
|
||||
location only if the full path is given.
|
||||
This option works only on Windows and is silently ignored on Linux.</dd>
|
||||
<dt><a name="new_quiet"/><tt>/q</tt></dt>
|
||||
This option works only on Windows and is silently ignored on other platforms.</dd>
|
||||
<dt><a id="new_quiet"/><tt>/q</tt></dt>
|
||||
<dd>Suppress info messages.
|
||||
Prevents <b>xasm</b> from printing its name and the summary (how many lines
|
||||
assembled and bytes written). Good if you are building a project from many
|
||||
source files and don't want tons of messages.</dd>
|
||||
Quiet mode. Prevents <b>xasm</b> from printing the logo and the summary.</dd>
|
||||
<dt><tt>/t[:filename]</tt></dt>
|
||||
<dd>List label table. If no <tt>filename</tt> given, the table is appended
|
||||
<dd>List label table. If <tt>filename</tt> is omitted then the table is appended
|
||||
to the listing.</dd>
|
||||
<dt><a name="new_unlabels"/><tt>/u</tt></dt>
|
||||
<dd>Warn of unused labels. A warning message will be issued for each label,
|
||||
whose value is never used.</dd>
|
||||
<dt><a id="new_unlabels"/><tt>/u</tt></dt>
|
||||
<dd>Issue a warning message for each label whose value is unused.</dd>
|
||||
</dl>
|
||||
<p>Alternatively, you may use Unix-style options, for example:</p>
|
||||
<pre>xasm -i -d DEBUG=1 -l listing.lst source.asx
|
||||
</pre>
|
||||
<h2>SYNTAX</h2>
|
||||
<p>Source files should be plain ASCII files. Supported are LF, CR, CR/LF
|
||||
and Atari line terminators. <b>xasm</b> is not case-sensitive, so you can mix
|
||||
upper- and lower-case for labels and instructions.</p>
|
||||
<p>Source files should be plain ASCII files. LF, CR, CR/LF and Atari line terminators
|
||||
are supported. Labels and instructions are case-insensitive.</p>
|
||||
<p><b>xasm</b> is backward compatible with Quick Assembler.
|
||||
If you want to assembly QA sources with <b>xasm</b>, simply replace ATASCII
|
||||
specific characters with their integer representation. You also have to change
|
||||
all <tt>OPT</tt> directives, but usually you only need to remove them.</p>
|
||||
To compile QA sources with <b>xasm</b>, simply replace ATASCII-specific characters
|
||||
with their integer codes. You also have to change all <tt>OPT</tt> directives,
|
||||
but usually you can simply remove them.</p>
|
||||
<p>A <i>label</i> is a symbol that represents a 32-bit signed integer.
|
||||
You can define a label by putting its name at the beginning of a line
|
||||
(with no spaces before). If you do not use the <tt>EQU</tt> directive,
|
||||
(with no spaces before). Unless you use the <tt>EQU</tt> directive,
|
||||
the label is assigned the current value of the origin counter.</p>
|
||||
<p>Instructions and directives must be preceded with
|
||||
whitespace. Note that in <b>xasm</b> you can use instruction and directive
|
||||
<p>Instructions and directives must be preceded with some whitespace.
|
||||
Note that in <b>xasm</b> you can use instruction and directive
|
||||
names as label names. For example</p>
|
||||
<pre>nop
|
||||
</pre><p>defines a label called <tt>nop</tt>, whereas</p>
|
||||
@ -85,23 +77,21 @@ of full comment lines:</p>
|
||||
* so it is
|
||||
label | and this too
|
||||
</pre>
|
||||
<p><a name="new_linerep"/>Lines with instructions (and some directives)
|
||||
<p><a id="new_linerep"/>Lines with instructions (and some directives)
|
||||
may be <i>repeated</i>. A single line may be assembled several times,
|
||||
for example:</p>
|
||||
<pre>:4 asl @
|
||||
table :32*5 dta 5
|
||||
</pre>
|
||||
<p>In lines with instructions or directives, a comment starts after
|
||||
the instruction/directive has been successfully parsed. That is, <b>xasm</b>
|
||||
does not require a special character to start a comment. However,
|
||||
you still can use one, because it is usually required for correct syntax
|
||||
highlighting in text editors.</p>
|
||||
<p>In lines with instructions or directives, a comment starts immediately
|
||||
after the instruction/directive has been successfully parsed.
|
||||
That is, <b>xasm</b> does not require a special character to start a comment.</p>
|
||||
<pre> lda foo ; this is a comment
|
||||
sta bar so it is
|
||||
tax #0 tax requires no operand, so #0 starts a comment
|
||||
tax #0 tax has no operand, therefore #0 starts this comment
|
||||
</pre>
|
||||
<p><a name="new_pairing"/>You may put two instructions on the same line.
|
||||
In this case they have the same operand. For example:</p>
|
||||
<p><a id="new_pairing"/>You may put two instructions in one line
|
||||
so they share the operand. For example:</p>
|
||||
<pre> eor:sta foo
|
||||
</pre>
|
||||
<p>is equivalent to</p>
|
||||
@ -110,29 +100,28 @@ In this case they have the same operand. For example:</p>
|
||||
</pre>
|
||||
<p>Note that</p>
|
||||
<pre> lda:tax #0
|
||||
</pre><p>is allowed (<tt>#0</tt> is a comment for <tt>tax</tt>).</p>
|
||||
</pre><p>is allowed because <tt>#0</tt> is treated as a comment for <tt>tax</tt>.</p>
|
||||
<h2>EXPRESSIONS</h2>
|
||||
<p>Expressions are numbers combined with operators and brackets.
|
||||
You should use square brackets, because parentheses are reserved
|
||||
for the indirect addressing.</p>
|
||||
<p>Numbers are 32-bit signed integers, in the range of -$7fffffff..$7fffffff.
|
||||
A number may be:</p>
|
||||
for 6502 indirect addressing.</p>
|
||||
<p>Numbers can be expressed as:</p>
|
||||
<ul>
|
||||
<li>a decimal number, e.g. <tt>-12345</tt></li>
|
||||
<li>a hexadecimal number, e.g. <tt>$abcd</tt></li>
|
||||
<li>a binary number, e.g. <tt>%10100101</tt></li>
|
||||
<li>a 32-bit decimal integer, e.g. <tt>-12345</tt></li>
|
||||
<li>a 32-bit hexadecimal integer, e.g. <tt>$abcd</tt></li>
|
||||
<li>a 32-bit binary integer, e.g. <tt>%10100101</tt></li>
|
||||
<li>an ASCII character, e.g. <tt>'a'</tt> or <tt>"a"</tt></li>
|
||||
<li>the origin counter value: <tt>*</tt></li>
|
||||
<li>origin counter: <tt>*</tt></li>
|
||||
<li>a hardware register, e.g. <tt>^4e</tt></li>
|
||||
<li><a name="new_opcode"/>an op-code, e.g. <tt>{lda #0}</tt> equals
|
||||
<li><a id="new_opcode"/>an op-code, e.g. <tt>{lda #0}</tt> equals
|
||||
<tt>$a9</tt></li>
|
||||
<li><a name="new_linecnt"/>the line repeat counter: <tt>#</tt></li>
|
||||
<li><a id="new_linecnt"/>the line repeat counter: <tt>#</tt></li>
|
||||
</ul>
|
||||
<p>Abbreviations of Atari hardware registers are provided to save you
|
||||
the trouble of typing two extra characters (<tt>^4e</tt> vs <tt>$d40e</tt>)
|
||||
and to ease porting software between Atari 8-bit computers and the Atari 5200
|
||||
console. These are very similar machines, one of the biggest differences is
|
||||
different location of hardware registers.</p>
|
||||
the location of hardware registers.</p>
|
||||
<table>
|
||||
<tr><th>Syntax</th><th>Chip</th>
|
||||
<th>Value in the Atari 8-bit<br/>computer mode (<tt>opt g-</tt>)</th>
|
||||
@ -150,17 +139,17 @@ different location of hardware registers.</p>
|
||||
<td><tt>$D40x</tt></td><td><tt>$D40x</tt></td></tr>
|
||||
</table>
|
||||
<p>An op-code is the single-byte op-code of the instruction inside braces.
|
||||
The operand of the instruction is discarded and is necessary only for
|
||||
identifying the addressing mode. The instruction should begin just after
|
||||
The operand of the instruction is discarded and is necessary only
|
||||
to recognize the addressing mode. The instruction should begin right after
|
||||
the left brace and the right brace should immediately follow the operand
|
||||
or the instruction.
|
||||
<a name="new_op_op"/>You can skip the operand if the addressing mode
|
||||
<a id="new_op_op"/>You can skip the operand if the addressing mode
|
||||
is fixed. Examples:
|
||||
<tt>{lda #}</tt>, <tt>{jsr}</tt>, <tt>{bne}</tt>, <tt>{jmp ()}</tt>,
|
||||
<tt>{sta a:,x}</tt>.</p>
|
||||
<p>You can use the line repeat counter (<tt>#</tt>) in the repeated lines.
|
||||
It counts the iterations starting from zero. Examples:</p>
|
||||
<pre>:3 dta # ; generates three bytes: 00, 01, 02.
|
||||
<pre>:3 dta # ; generates three bytes: 0, 1, 2.
|
||||
line_lo :192 dta l(screen+40*#)
|
||||
line_hi :192 dta h(screen+40*#)
|
||||
dl :59 dta $4f,a(screen+40*#),0,$4f,a(screen+40*#),0
|
||||
@ -188,7 +177,7 @@ dl :59 dta $4f,a(screen+40*#),0,$4f,a(screen+40*#),0
|
||||
<li><tt>&&</tt> Logical AND</li>
|
||||
<li><tt>||</tt> Logical OR</li>
|
||||
</ul>
|
||||
<p><a name="new_unary"/>The following unary operators are supported:</p>
|
||||
<p><a id="new_unary"/>The following unary operators are supported:</p>
|
||||
<ul>
|
||||
<li><tt>+ </tt> Plus (does nothing)</li>
|
||||
<li><tt>- </tt> Minus (changes the sign)</li>
|
||||
@ -221,25 +210,24 @@ and Java, their priorities are different than in these languages.</p>
|
||||
<p>Compare and logical operators assume that zero is false and a non-zero
|
||||
is true. They return 1 for true.</p>
|
||||
<p>While calculating an expression, signed 32-bit arithmetic is used.
|
||||
When range of 32 bits is exceeded, the '<tt>Arithmetic overflow</tt>' error
|
||||
is generated.</p>
|
||||
When range of 32 bits is exceeded, an '<tt>Arithmetic overflow</tt>' error
|
||||
occurs.</p>
|
||||
<h2>DIRECTIVES</h2>
|
||||
<dl>
|
||||
<dt><tt><b>EQU</b></tt> - assign a value of an expression to the label</dt>
|
||||
<dd>Note that a label represents a number, not a text macro.<br/>
|
||||
Examples:
|
||||
<dd>Examples:
|
||||
<pre>five equ 5
|
||||
here equ *
|
||||
</pre></dd>
|
||||
<dt><a name="new_opt"/><tt><b>OPT</b></tt> - set assembly options</dt>
|
||||
<dt><a id="new_opt"/><tt><b>OPT</b></tt> - set assembly options</dt>
|
||||
<dd>Five options are available:
|
||||
<ul>
|
||||
<li><tt>F</tt> - fill the space between <tt>ORG</tt>s
|
||||
with <tt>$FF</tt> bytes</li>
|
||||
with <tt>$FF</tt></li>
|
||||
<li><tt>G</tt> - Atari 5200 mode for hardware register abbreviations</li>
|
||||
<li><tt>H</tt> - generate Atari executable headers</li>
|
||||
<li><tt>L</tt> - generate listing</li>
|
||||
<li><tt>O</tt> - generate object file</li>
|
||||
<li><tt>L</tt> - write to the listing</li>
|
||||
<li><tt>O</tt> - write to the object file</li>
|
||||
</ul>
|
||||
You can turn any of these on or off.<br/>
|
||||
The default (if no <tt>OPT</tt> specified) is <tt>opt f-g-h+l+o+</tt>.<br/>
|
||||
@ -249,15 +237,13 @@ Examples:
|
||||
opt f+g+h- useful for Atari 5200 cartridges - raw output format, 5200 hw regs
|
||||
</pre></dd>
|
||||
<dt><tt><b>ORG</b></tt> - change value of the origin counter</dt>
|
||||
<dd>You can set some options applied to the new header (if headers are
|
||||
enabled):
|
||||
<dd>If Atari executable headers are enabled, you can use a prefix:
|
||||
<ul>
|
||||
<li><tt>a:</tt> tells <b>xasm</b> to always make a header, even it is
|
||||
unnecessary, like in <tt>ORG *</tt>.</li>
|
||||
<li><tt>f:</tt> works same as <tt>a:</tt>, but additionally tells to generate
|
||||
a <tt>$FF,$FF</tt> prefix before the header. <b>xasm</b> adds it
|
||||
at the beginning of the file by default, so use this option only if you want
|
||||
the <tt>$FF</tt>'s somewhere inside.</li>
|
||||
<li><tt>a:</tt> starts a new block even if it is not necessary because
|
||||
the new address equals the current address.</li>
|
||||
<li><tt>f:</tt> is same as <tt>a:</tt>, but additionally generates
|
||||
a <tt>$FF,$FF</tt> prefix before the new header. The prefix is automatically
|
||||
generated at the beginning of the file.</li>
|
||||
</ul>
|
||||
Examples:
|
||||
<pre> org $600
|
||||
@ -267,13 +253,12 @@ table org *+100
|
||||
In the latter example <tt>table</tt> points to 100 bytes
|
||||
of uninitialized data (label is assigned to <tt>*</tt>
|
||||
before the <tt>ORG</tt> directive is executed).
|
||||
<p><a name="new_orgr"/>Starting with version 2.6.0, <b>xasm</b> supports code
|
||||
<p><a id="new_orgr"/>Starting with version 2.6.0, <b>xasm</b> supports code
|
||||
that is relocated in the memory at runtime. Let's say you want your code
|
||||
to be run at the zero page. Typically you can't load it directly into this
|
||||
place, so you load it at a different address and then move at the runtime.
|
||||
<b>xasm</b> differentiates between the address that it used
|
||||
for code generation from the address that is used for generating
|
||||
Atari executable headers. <tt>org r:</tt> affects only the former one.
|
||||
to be located on the zero page. You can't normally load it directly into this
|
||||
place, so you load it at a different address and then move in your program.
|
||||
<tt>org r:</tt> changes the address that it used for code generation
|
||||
but not the address used for generating Atari executable headers.
|
||||
Example:</p>
|
||||
<pre> org $8000
|
||||
ldx #code_length-1
|
||||
@ -292,8 +277,8 @@ because I think this is not useful. If you really need it, you can
|
||||
always type something like:</p>
|
||||
<pre>where_am_i equ *-code_zpage+code_loaded
|
||||
</pre></dd>
|
||||
<dt><a name="new_dta"/><tt><b>DTA</b></tt> - define data</dt>
|
||||
<dd>There are various data types:
|
||||
<dt><a id="new_dta"/><tt><b>DTA</b></tt> - define data</dt>
|
||||
<dd>
|
||||
<ul>
|
||||
<li>integers
|
||||
<ul>
|
||||
@ -311,21 +296,20 @@ where:
|
||||
<li><tt>center</tt> is a number which is added to every sine value</li>
|
||||
<li><tt>amp</tt> is the sine amplitude</li>
|
||||
<li><tt>size</tt> is the sine period</li>
|
||||
<li><tt>first,last</tt> define range of values in the table.
|
||||
<li><tt>first,last</tt> define the range of sine arguments.
|
||||
They are optional. The default are <tt>0,size-1</tt>.</li>
|
||||
</ul>
|
||||
Example: <tt>dta a(sin(0,1000,256,0,63))</tt> defines a table of 64 words
|
||||
representing a quarter of sine with the amplitude of 1000.</li>
|
||||
<li>real numbers: <tt>r(-1.23456e12)</tt><br/>
|
||||
Real numbers are written in the 6-byte Atari Floating-Point format.</li>
|
||||
Real numbers are stored in the 6-byte Atari Floating-Point format.</li>
|
||||
<li>text strings
|
||||
<ul>
|
||||
<li>ASCII strings: <tt>c'Text'</tt> or <tt>c"Text"</tt></li>
|
||||
<li>ANTIC strings: <tt>d'Text'</tt> or <tt>d"Text"</tt></li>
|
||||
</ul>
|
||||
A character string consists of any of characters surrounded by quotation
|
||||
marks. Within a string, a single quotation mark character is
|
||||
represented by two succesive quotation marks.<br/>
|
||||
marks. You can include the quotation marks in the string by doubling them.<br/>
|
||||
Placing a <tt>*</tt> character after a string inverts
|
||||
the highest bit in every byte of the string.</li>
|
||||
</ul>
|
||||
@ -345,7 +329,7 @@ Examples:
|
||||
icl 'lib/fileio'
|
||||
</pre>
|
||||
Note: for portability, you should use only relative paths and slash
|
||||
as the separator. This guarantees that your sources will compile under Windows
|
||||
as the separator. This assures that your sources will compile under Windows
|
||||
and Linux.</dd>
|
||||
<dt><tt><b>END</b></tt> - end assembling file</dt>
|
||||
<dd>Remaining part of the file is not assembled. If this statement does
|
||||
@ -358,23 +342,20 @@ Example:
|
||||
<dt><tt><b>INS</b></tt> - insert contents of file</dt>
|
||||
<dd>Copies every byte of the specified file into the object file and updates
|
||||
the origin counter, as if these bytes were defined with <tt>DTA</tt>.<br/>
|
||||
You may specify a range of the inserted file. The syntax is following:
|
||||
You may specify a range of the file to insert. The syntax is:
|
||||
<pre>
|
||||
ins 'file'[,offset[,length]]
|
||||
</pre>
|
||||
The first byte in a file has the offset of zero.<br/>
|
||||
If the offset is negative, it is counted from the end of the file.<br/>
|
||||
If the offset is negative, it counts from the end of the file.<br/>
|
||||
Examples:
|
||||
<pre>
|
||||
ins 'picture.raw'
|
||||
ins 'file',-256 insert last 256 bytes of file
|
||||
ins 'file',10,10 insert bytes 10..19 of file
|
||||
</pre></dd>
|
||||
<dt><tt><b>RUN</b></tt> - generate run address</dt>
|
||||
<dd>An Atari executable program should specify a run address.
|
||||
A program may be loaded in many areas of the memory and started from any
|
||||
address.
|
||||
<pre> run addr
|
||||
<dt><tt><b>RUN</b></tt> - set run address in the Atari executable format</dt>
|
||||
<dd><pre> run addr
|
||||
</pre>
|
||||
is equivalent to:
|
||||
<pre> org $2e0
|
||||
@ -383,18 +364,16 @@ is equivalent to:
|
||||
Example:
|
||||
<pre> run main
|
||||
</pre></dd>
|
||||
<dt><tt><b>INI</b></tt> - generate init address</dt>
|
||||
<dd>An Atari executable program may have some routines which are executed
|
||||
during the loading process. There may be many init blocks in one file.<br/>
|
||||
Example:
|
||||
<dt><tt><b>INI</b></tt> - set init address in the Atari executable format</dt>
|
||||
<dd>Example:
|
||||
<pre> ini showpic
|
||||
</pre></dd>
|
||||
<dt><tt><b>ERT</b></tt> - generate an error if an expression is true</dt>
|
||||
<dt><tt><b>ERT</b></tt> - generate error if expression evaluates to true</dt>
|
||||
<dd>Examples:
|
||||
<pre> ert *>$c000
|
||||
ert len1>$ff||len2>$ff
|
||||
</pre></dd>
|
||||
<dt><a name="new_eli"/><tt><b>IFT</b></tt> - assemble if expression is
|
||||
<dt><a id="new_eli"/><tt><b>IFT</b></tt> - assemble if expression is
|
||||
true<br/>
|
||||
<tt><b>ELI</b></tt> - else if<br/>
|
||||
<tt><b>ELS</b></tt> - else<br/>
|
||||
@ -433,11 +412,11 @@ to use a <tt>CLC</tt> before <tt>ADC</tt> for every simple addition.<br/>
|
||||
<tt>CLC</tt> and <tt>ADC</tt>.</dd>
|
||||
<dt><tt><b>SUB</b></tt> - subtraction</dt>
|
||||
<dd>It is <tt>SEC</tt> and <tt>SBC</tt>.</dd>
|
||||
<dt><a name="new_repskip"/><tt><b>RCC, RCS, REQ, RMI, RNE, RPL, RVC,
|
||||
<dt><a id="new_repskip"/><tt><b>RCC, RCS, REQ, RMI, RNE, RPL, RVC,
|
||||
RVS</b></tt> - conditional repeat</dt>
|
||||
<dd>These are branches to the previous instruction.
|
||||
They take no operand, because the branch target
|
||||
is the address of previously assembled instruction.<br/>
|
||||
is the address of the previously assembled instruction.<br/>
|
||||
Example:
|
||||
<pre> ldx #0
|
||||
mva:rne $500,x $600,x+
|
||||
@ -465,7 +444,7 @@ In the above example the word-sized variable $80 is incremented by 40.</dd>
|
||||
jumps</dt>
|
||||
<dd>These are a kind of 'long' branches. While standard branches
|
||||
(such as <tt>BNE</tt>) have range of -128..+127, these jumps have range
|
||||
of all 64 kB.<br/>
|
||||
of 64 kB.<br/>
|
||||
Example:
|
||||
<pre> jne dest
|
||||
</pre>is equivalent to:
|
||||
@ -486,28 +465,28 @@ and substitutes two commands:
|
||||
mvx source dest = ldx source : stx dest
|
||||
mvy source dest = ldy source : sty dest
|
||||
</pre></dd>
|
||||
<dt><a name="new_mwinde"/><tt><b>MWA, MWX, MWY</b></tt> - move word using
|
||||
<dt><a id="new_mwinde"/><tt><b>MWA, MWX, MWY</b></tt> - move word using
|
||||
accumulator, X or Y</dt>
|
||||
<dd>These pseudo-commands require two operands
|
||||
and are combinations of two <tt>MV*</tt>'s:
|
||||
one to move the low byte, and the other to move the high byte.<br/>
|
||||
You can't use indirect nor pseudo addressing mode with <tt>MW*</tt>.
|
||||
Destination must be an absolute address (optionally indexed).<br/>
|
||||
When source is also absolute, an <tt>mw* source dest</tt> will be:
|
||||
Destination must be an absolute address, optionally indexed.<br/>
|
||||
When source is also an absolute address, an <tt>mw* source dest</tt> expands to:
|
||||
<pre> mv* source dest
|
||||
mv* source+1 dest+1
|
||||
</pre>
|
||||
When source is an immediate, an <tt>mw* #immed dest</tt> will be:
|
||||
When source is an immediate value, an <tt>mw* #immed dest</tt> expands to:
|
||||
<pre> mv* <immed dest
|
||||
mv* >immed dest+1
|
||||
</pre>
|
||||
When <tt><immed</tt> equals <tt>>immed</tt> and <tt>immed</tt>
|
||||
is not forward-referenced, <b>xasm</b> uses an optimization:
|
||||
is not forward-referenced, <b>xasm</b> skips the second <tt>LD*</tt>:
|
||||
<pre> mv* <immed dest
|
||||
st* dest+1
|
||||
</pre>
|
||||
If possible, <tt>MWX</tt> and <tt>MWY</tt> use increment/decrement
|
||||
commands. E.g. <tt>mwx #1 dest</tt> is assembled as:
|
||||
commands. For example, <tt>mwx #1 dest</tt> expands to:
|
||||
<pre> ldx #1
|
||||
stx dest
|
||||
dex
|
||||
@ -523,24 +502,24 @@ the <tt>@</tt> character (as in Quick Assembler).</p>
|
||||
which use the low/high byte of a 16-bit word constant.
|
||||
They are for Quick Assembler compatibility.
|
||||
You can use traditional <tt>#<</tt> and <tt>#></tt>.
|
||||
Note <tt>lda >$ff+5</tt> loads 1 (<tt>>$104</tt>),
|
||||
Note that <tt>lda >$ff+5</tt> loads 1 (<tt>>$104</tt>),
|
||||
while <tt>lda #>$ff+5</tt>
|
||||
loads 5 (<tt>0+5</tt>) to the accumulator, because the unary operator
|
||||
<tt>></tt> has a higher priority than the binary plus.</p>
|
||||
<p>In absolute addressing modes, <b>xasm</b> examines the expression
|
||||
and uses zero-page addressing mode if it supposes it's possible.
|
||||
You may override it with <tt>a:</tt> and <tt>z:</tt> prefixes.</p>
|
||||
<p>You can explicitly choose absolute (<tt>a:</tt>)
|
||||
and zero-page (<tt>z:</tt>) addressing modes.</p>
|
||||
<p>Examples:</p>
|
||||
<pre>
|
||||
nop
|
||||
asl @
|
||||
lda >$1234 assembles to lda #$12
|
||||
lda >$1234 assembles to lda #$12
|
||||
lda $100,x
|
||||
lda a:0 generates 16-bit address
|
||||
lda 0 zero-page (8-bit address)
|
||||
lda a:0 absolute (16-bit address)
|
||||
jmp ($0a)
|
||||
lda ($80),y
|
||||
</pre>
|
||||
<p>There are also pseudo addressing modes, which are similar to
|
||||
<p>There are pseudo addressing modes, which are similar to
|
||||
pseudo-commands. You may use them just like standard addressing modes
|
||||
in all 6502 commands and pseudo-commands, except for
|
||||
<tt>MWA</tt>, <tt>MWX</tt> and <tt>MWY</tt>:</p>
|
||||
@ -552,10 +531,16 @@ in all 6502 commands and pseudo-commands, except for
|
||||
cmd (z),y- = cmd (z),y : dey
|
||||
cmd (z,0) = ldx #0 : cmd (z,x)
|
||||
cmd (z),0 = ldy #0 : cmd (z),y
|
||||
<a name="new_adrmodes"/> cmd (z),0+ = ldy #0 : cmd (z),y : iny
|
||||
<a id="new_adrmodes"/> cmd (z),0+ = ldy #0 : cmd (z),y : iny
|
||||
cmd (z),0- = ldy #0 : cmd (z),y : dey
|
||||
</pre>
|
||||
<h2>CHANGES</h2>
|
||||
<h2>HISTORY</h2>
|
||||
<h3>Version 3.0.1 (2007-04-22)</h3>
|
||||
<ul>
|
||||
<li>fixed a bug in <tt>OPT H-</tt> mode</li>
|
||||
<li>made <b>xasm</b> compilable with the latest D compiler v1.010
|
||||
(there were incompatible changes in the D language and library)</li>
|
||||
</ul>
|
||||
<h3>Version 3.0.0 (2005-05-22)</h3>
|
||||
<ul>
|
||||
<li>rewritten from the x86 assembly language to the
|
||||
@ -714,8 +699,6 @@ addressing modes</a></li>
|
||||
<h2>AUTHOR</h2>
|
||||
<p>Piotr Fusik (<a href="mailto:fox@scene.pl">fox@scene.pl</a>)</p>
|
||||
<h2>SEE ALSO</h2>
|
||||
<p><a href="editors.htm">How to configure a text editor for a convenient use
|
||||
of xasm</a></p>
|
||||
<p>xasm home page
|
||||
(<a href="http://xasm.atari.org">http://xasm.atari.org</a>)</p>
|
||||
</body>
|
@ -1,5 +1,4 @@
|
||||
# xasm settings for SciTE (www.scintilla.org)
|
||||
# written by Piotr Fusik <fox@scene.pl>
|
||||
# xasm settings for SciTE (http://www.scintilla.org/SciTE.html)
|
||||
|
||||
file.patterns.asx=*.asx
|
||||
filter.asx=xasm (asx)|$(file.patterns.asm)|
|
Loading…
x
Reference in New Issue
Block a user