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Arduino libraries for Keyboard and Video drivers Co-Authored-By: Computer construction kit SmartyKit <smartykit@users.noreply.github.com>
213 lines
6.6 KiB
C++
213 lines
6.6 KiB
C++
/*
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PS2Keyboard.h - PS2Keyboard library
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Copyright (c) 2007 Free Software Foundation. All right reserved.
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Written by Christian Weichel <info@32leaves.net>
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** Mostly rewritten Paul Stoffregen <paul@pjrc.com>, June 2010
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** Modified for use with Arduino 13 by L. Abraham Smith, <n3bah@microcompdesign.com> *
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** Modified for easy interrup pin assignement on method begin(datapin,irq_pin). Cuningan <cuninganreset@gmail.com> **
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#ifndef PS2Keyboard_h
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#define PS2Keyboard_h
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#if defined(ARDUINO) && ARDUINO >= 100
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#include "Arduino.h" // for attachInterrupt, FALLING
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#else
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#include "WProgram.h"
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#endif
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#include "utility/int_pins.h"
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// Every call to read() returns a single byte for each
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// keystroke. These configure what byte will be returned
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// for each "special" key. To ignore a key, use zero.
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#define PS2_TAB 9
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#define PS2_ENTER 13
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#define PS2_BACKSPACE 127
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#define PS2_ESC 27
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#define PS2_INSERT 0
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#define PS2_DELETE 127
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#define PS2_HOME 0
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#define PS2_END 0
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#define PS2_PAGEUP 25
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#define PS2_PAGEDOWN 26
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#define PS2_UPARROW 11
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#define PS2_LEFTARROW 8
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#define PS2_DOWNARROW 10
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#define PS2_RIGHTARROW 21
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#define PS2_F1 0
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#define PS2_F2 0
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#define PS2_F3 0
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#define PS2_F4 0
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#define PS2_F5 0
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#define PS2_F6 0
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#define PS2_F7 0
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#define PS2_F8 0
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#define PS2_F9 0
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#define PS2_F10 0
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#define PS2_F11 0
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#define PS2_F12 0
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#define PS2_SCROLL 0
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#define PS2_INVERTED_EXCLAMATION 161 // ¡
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#define PS2_CENT_SIGN 162 // ¢
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#define PS2_POUND_SIGN 163 // £
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#define PS2_CURRENCY_SIGN 164 // ¤
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#define PS2_YEN_SIGN 165 // ¥
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#define PS2_BROKEN_BAR 166 // ¦
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#define PS2_SECTION_SIGN 167 // §
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#define PS2_DIAERESIS 168 // ¨
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#define PS2_COPYRIGHT_SIGN 169 // ©
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#define PS2_FEMININE_ORDINAL 170 // ª
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#define PS2_LEFT_DOUBLE_ANGLE_QUOTE 171 // «
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#define PS2_NOT_SIGN 172 // ¬
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#define PS2_HYPHEN 173
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#define PS2_REGISTERED_SIGN 174 // ®
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#define PS2_MACRON 175 // ¯
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#define PS2_DEGREE_SIGN 176 // °
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#define PS2_PLUS_MINUS_SIGN 177 // ±
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#define PS2_SUPERSCRIPT_TWO 178 // ²
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#define PS2_SUPERSCRIPT_THREE 179 // ³
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#define PS2_ACUTE_ACCENT 180 // ´
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#define PS2_MICRO_SIGN 181 // µ
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#define PS2_PILCROW_SIGN 182 // ¶
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#define PS2_MIDDLE_DOT 183 // ·
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#define PS2_CEDILLA 184 // ¸
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#define PS2_SUPERSCRIPT_ONE 185 // ¹
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#define PS2_MASCULINE_ORDINAL 186 // º
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#define PS2_RIGHT_DOUBLE_ANGLE_QUOTE 187 // »
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#define PS2_FRACTION_ONE_QUARTER 188 // ¼
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#define PS2_FRACTION_ONE_HALF 189 // ½
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#define PS2_FRACTION_THREE_QUARTERS 190 // ¾
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#define PS2_INVERTED_QUESTION MARK 191 // ¿
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#define PS2_A_GRAVE 192 // À
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#define PS2_A_ACUTE 193 // Á
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#define PS2_A_CIRCUMFLEX 194 // Â
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#define PS2_A_TILDE 195 // Ã
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#define PS2_A_DIAERESIS 196 // Ä
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#define PS2_A_RING_ABOVE 197 // Å
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#define PS2_AE 198 // Æ
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#define PS2_C_CEDILLA 199 // Ç
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#define PS2_E_GRAVE 200 // È
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#define PS2_E_ACUTE 201 // É
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#define PS2_E_CIRCUMFLEX 202 // Ê
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#define PS2_E_DIAERESIS 203 // Ë
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#define PS2_I_GRAVE 204 // Ì
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#define PS2_I_ACUTE 205 // Í
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#define PS2_I_CIRCUMFLEX 206 // Î
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#define PS2_I_DIAERESIS 207 // Ï
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#define PS2_ETH 208 // Ð
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#define PS2_N_TILDE 209 // Ñ
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#define PS2_O_GRAVE 210 // Ò
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#define PS2_O_ACUTE 211 // Ó
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#define PS2_O_CIRCUMFLEX 212 // Ô
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#define PS2_O_TILDE 213 // Õ
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#define PS2_O_DIAERESIS 214 // Ö
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#define PS2_MULTIPLICATION 215 // ×
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#define PS2_O_STROKE 216 // Ø
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#define PS2_U_GRAVE 217 // Ù
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#define PS2_U_ACUTE 218 // Ú
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#define PS2_U_CIRCUMFLEX 219 // Û
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#define PS2_U_DIAERESIS 220 // Ü
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#define PS2_Y_ACUTE 221 // Ý
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#define PS2_THORN 222 // Þ
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#define PS2_SHARP_S 223 // ß
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#define PS2_a_GRAVE 224 // à
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#define PS2_a_ACUTE 225 // á
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#define PS2_a_CIRCUMFLEX 226 // â
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#define PS2_a_TILDE 227 // ã
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#define PS2_a_DIAERESIS 228 // ä
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#define PS2_a_RING_ABOVE 229 // å
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#define PS2_ae 230 // æ
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#define PS2_c_CEDILLA 231 // ç
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#define PS2_e_GRAVE 232 // è
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#define PS2_e_ACUTE 233 // é
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#define PS2_e_CIRCUMFLEX 234 // ê
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#define PS2_e_DIAERESIS 235 // ë
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#define PS2_i_GRAVE 236 // ì
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#define PS2_i_ACUTE 237 // í
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#define PS2_i_CIRCUMFLEX 238 // î
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#define PS2_i_DIAERESIS 239 // ï
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#define PS2_eth 240 // ð
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#define PS2_n_TILDE 241 // ñ
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#define PS2_o_GRAVE 242 // ò
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#define PS2_o_ACUTE 243 // ó
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#define PS2_o_CIRCUMFLEX 244 // ô
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#define PS2_o_TILDE 245 // õ
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#define PS2_o_DIAERESIS 246 // ö
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#define PS2_DIVISION 247 // ÷
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#define PS2_o_STROKE 248 // ø
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#define PS2_u_GRAVE 249 // ù
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#define PS2_u_ACUTE 250 // ú
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#define PS2_u_CIRCUMFLEX 251 // û
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#define PS2_u_DIAERESIS 252 // ü
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#define PS2_y_ACUTE 253 // ý
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#define PS2_thorn 254 // þ
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#define PS2_y_DIAERESIS 255 // ÿ
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#define PS2_KEYMAP_SIZE 136
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typedef struct {
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uint8_t noshift[PS2_KEYMAP_SIZE];
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uint8_t shift[PS2_KEYMAP_SIZE];
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uint8_t uses_altgr;
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uint8_t altgr[PS2_KEYMAP_SIZE];
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} PS2Keymap_t;
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extern const PROGMEM PS2Keymap_t PS2Keymap_US;
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extern const PROGMEM PS2Keymap_t PS2Keymap_German;
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extern const PROGMEM PS2Keymap_t PS2Keymap_French;
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/**
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* Purpose: Provides an easy access to PS2 keyboards
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* Author: Christian Weichel
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*/
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class PS2Keyboard {
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public:
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/**
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* This constructor does basically nothing. Please call the begin(int,int)
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* method before using any other method of this class.
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*/
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PS2Keyboard();
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/**
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* Starts the keyboard "service" by registering the external interrupt.
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* setting the pin modes correctly and driving those needed to high.
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* The propably best place to call this method is in the setup routine.
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*/
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static void begin(uint8_t dataPin, uint8_t irq_pin, const PS2Keymap_t &map = PS2Keymap_US);
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/**
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* Returns true if there is a char to be read, false if not.
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*/
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static bool available();
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/**
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* Returns the char last read from the keyboard.
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* If there is no char available, -1 is returned.
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*/
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static int read();
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static int readUnicode();
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};
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#endif
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