unified_retro_keyboard/firmware/asdf/src/asdf_keymaps.c

409 lines
9.8 KiB
C

// -*- mode: C; tab-width: 2 ; indent-tabs-mode: nil -*-
//
// Unified Keyboard Project
// ASDF keyboard firmware
//
// asdf_keymaps.c
//
// Copyright 2019 David Fenyes
//
// This program is free software: you can redistribute it and/or modify it under
// the terms of the GNU General Public License as published by the Free Software
// Foundation, either version 3 of the License, or (at your option) any later
// version.
//
// This program is distributed in the hope that it will be useful, but WITHOUT
// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
// FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
// details.
//
// You should have received a copy of the GNU General Public License along with
// this program. If not, see <https://www.gnu.org/licenses/>.
#include <stdint.h>
#include <stddef.h>
#include "asdf_config.h"
#include "asdf.h"
#include "asdf_arch.h"
#include "asdf_virtual.h"
#include "asdf_hook.h"
#include "asdf_keymap_setup.h"
#include "asdf_keymaps.h"
#include "asdf_modifiers.h"
// The keymap array contains the keymap information for each modifier state
// This structure is populated using the asdf_keymaps_add_map() function.
static asdf_keycode_map_t keymaps[ASDF_MOD_NUM_MODIFIERS] = {};
// The current keymap index. This is stored so bitwise operators on the keymap index can be performed.
static uint8_t current_keyboard_index;
// PROCEDURE: asdf_keymaps_add_map
// INPUTS: (asdf_keycode_t *) - pointer to the keycode matrix to add in to map
// (uint8_t) modifier_index - the modifier value for the keycode matrix being added
// (uint8_t) rows - number of rows in the keymap
// (uint8_t) cols - number of columns in the keymap
//
// OUTPUTS: none
//
// DESCRIPTION: Called by keymap building modules. This routine adds a keymap to the current
// setup function into the keymap setup array.
//
// SIDE EFFECTS:
//
// NOTES: If the keymap modifier index, num_rows, or num_cols are not valid then no
// action is performed.
//
// SCOPE: public
//
// COMPLEXITY: 1
void asdf_keymaps_add_map(const asdf_keycode_t *matrix,
modifier_index_t modifier_index,
uint8_t num_rows, uint8_t num_cols)
{
if ((modifier_index < ASDF_MOD_NUM_MODIFIERS)
&& (num_rows <= ASDF_MAX_ROWS)
&& (num_cols <= ASDF_MAX_COLS))
{
keymaps[modifier_index].matrix = (asdf_keycode_t *) matrix;
keymaps[modifier_index].rows = num_rows;
keymaps[modifier_index].cols = num_cols;
}
}
// PROCEDURE: asdf_keymaps_num_rows
// INPUTS: none
// OUTPUTS: uint8_t - returns number of rows in keymap for current modifier state
//
// DESCRIPTION: See OUTPUTS
//
// SIDE EFFECTS: none
//
// NOTES:
//
// SCOPE: publice
//
// COMPLEXITY: 1
//
uint8_t asdf_keymaps_num_rows(void)
{
return keymaps[asdf_modifier_index()].rows;
}
// PROCEDURE: asdf_keymaps_num_cols
// INPUTS: none
// OUTPUTS: uint8_t - returns number of columns in keymap for current modifier state
//
// DESCRIPTION: See OUTPUTS
//
// SIDE EFFECTS: none
//
// NOTES:
//
// SCOPE: publice
//
// COMPLEXITY: 1
//
uint8_t asdf_keymaps_num_cols(void)
{
return keymaps[asdf_modifier_index()].cols;
}
// PROCEDURE: asdf_keymaps_reset
// INPUTS: none
// OUTPUTS: none
//
// DESCRIPTION: Reset keymaps to initial state:
// - Clear all keycode mapping matrices.
// - Clear all virtual devices
// - Reset all hooks to default state.
//
// SIDE EFFECTS: see DESCRIPTION
//
// SCOPE: private
//
// COMPLEXITY: 2
//
static void asdf_keymaps_reset(void)
{
// Clear all keycode mappings
for (uint8_t i = 0; i < ASDF_MOD_NUM_MODIFIERS; i++) {
asdf_keymaps_add_map((const asdf_keycode_t *) NULL, (modifier_index_t) i,
0, 0);
}
// Clear virtual devices
asdf_virtual_init();
// Reset hooks
asdf_hook_init();
}
// PROCEDURE: asdf_keymaps_switch
// INPUTS: (uint8_t) index - index of the keymap number to switch to
// OUTPUTS: none
//
// DESCRIPTION: accepts a index value.
// 1) assign the value to the global (to the module) current_keyboard_index variable
// 2) execute the architecture-dependent init routine, to undo any settings
// from the previous keymap
// 3) execute the keymap-specific setup routine.
//
// SIDE EFFECTS: See DESCRIPTION
//
// NOTES: If the requested index is not valid, then no action is performed.
//
// SCOPE: public
//
// COMPLEXITY: 2
//
void asdf_keymaps_switch(uint8_t index)
{
// we set the current keymap index in order to track the state of the DIP
// switches, but only switch to a valid map
if (asdf_keymap_valid(index)) {
current_keyboard_index = index;
asdf_arch_init();
asdf_keymaps_reset();
asdf_keymap_setup(index);
}
}
// PROCEDURE: asdf_keymaps_select
// INPUTS: (uint8_t) index - index of the keymap number to select
// OUTPUTS: none
//
// DESCRIPTION: accepts a index value. If the keyboard is different from the
// currently active keyboard, then attempt to switch to the new keyboard index
//
// SIDE EFFECTS: See DESCRIPTION
//
// NOTES:
//
// SCOPE: public
//
// COMPLEXITY: 2
//
void asdf_keymaps_select(uint8_t index)
{
if (index != current_keyboard_index) {
asdf_keymaps_switch(index);
}
}
// PROCEDURE: asdf_keymaps_init
// INPUTS: none
// OUTPUTS: none
//
// DESCRIPTION: initialize the keymap list. Called at startup. This function
// switches to keyboard 0. The switch routine cleans up the keyboard data
// structures.
//
// SIDE EFFECTS: See DESCRIPTION
//
// SCOPE: public
//
// COMPLEXITY: 1
//
void asdf_keymaps_init(void)
{
asdf_keymaps_switch(0);
}
// PROCEDURE: asdf_keymaps_map_select_0_clear
// INPUTS: none
// OUTPUTS: none
//
// DESCRIPTION: called when map select 0 switch is open. Clears the 0 bit in the
// keymap index.
//
// SIDE EFFECTS: changes selected keymap
//
// NOTES:
//
// SCOPE: public
//
// COMPLEXITY: 1
//
void asdf_keymaps_map_select_0_clear(void)
{
asdf_keymaps_select(current_keyboard_index & (~ASDF_KEYMAP_BIT_0));
}
// PROCEDURE: asdf_keymaps_map_select_0_set
// INPUTS: none
// OUTPUTS: none
//
// DESCRIPTION: called when map select 0 switch is closed. Sets the 0 bit in the
// keymap index.
//
// SIDE EFFECTS: changes selected keymap
//
// NOTES:
//
// SCOPE: public
//
// COMPLEXITY: 1
//
void asdf_keymaps_map_select_0_set(void)
{
asdf_keymaps_select(current_keyboard_index | ASDF_KEYMAP_BIT_0);
}
// PROCEDURE: asdf_keymaps_map_select_1_clear
// INPUTS: none
// OUTPUTS: none
//
// DESCRIPTION: called when map select 1 switch is open. Clears the 1 bit in the
// keymap index.
//
// SIDE EFFECTS: changes selected keymap
//
// NOTES:
//
// SCOPE: public
//
// COMPLEXITY: 1
//
void asdf_keymaps_map_select_1_clear(void)
{
asdf_keymaps_select(current_keyboard_index & (~ASDF_KEYMAP_BIT_1));
}
// PROCEDURE: asdf_keymaps_map_select_1_set
// INPUTS: none
// OUTPUTS: none
//
// DESCRIPTION: called when map select 1 switch is closed. Sets the 1 bit in the
// keymap index.
//
// SIDE EFFECTS: changes selected keymap
//
// NOTES:
//
// SCOPE: public
//
// COMPLEXITY: 1
//
void asdf_keymaps_map_select_1_set(void)
{
asdf_keymaps_select(current_keyboard_index | ASDF_KEYMAP_BIT_1);
}
// PROCEDURE: asdf_keymaps_map_select_2_clear
// INPUTS: none
// OUTPUTS: none
//
// DESCRIPTION: called when map select 2 switch is open. Clears the 2 bit in the
// keymap index.
//
// SIDE EFFECTS: changes selected keymap
//
// NOTES:
//
// SCOPE: public
//
// COMPLEXITY: 1
//
void asdf_keymaps_map_select_2_clear(void)
{
asdf_keymaps_select(current_keyboard_index & (~ASDF_KEYMAP_BIT_2));
}
// PROCEDURE: asdf_keymaps_map_select_2_set
// INPUTS: none
// OUTPUTS: none
//
// DESCRIPTION: called when map select 2 switch is closed. Sets the 2 bit in the
// keymap index.
//
// SIDE EFFECTS: changes selected keymap
//
// NOTES:
//
// SCOPE: public
//
// COMPLEXITY: 1
//
void asdf_keymaps_map_select_2_set(void)
{
asdf_keymaps_select(current_keyboard_index | ASDF_KEYMAP_BIT_2);
}
// PROCEDURE: asdf_keymaps_map_select_3_clear
// INPUTS: none
// OUTPUTS: none
//
// DESCRIPTION: called when map select 3 switch is open. Clears the 3 bit in the
// keymap index.
//
// SIDE EFFECTS: changes selected keymap
//
// NOTES:
//
// SCOPE: public
//
// COMPLEXITY: 1
//
void asdf_keymaps_map_select_3_clear(void)
{
asdf_keymaps_select(current_keyboard_index & (~ASDF_KEYMAP_BIT_3));
}
// PROCEDURE: asdf_keymaps_map_select_3_set
// INPUTS: none
// OUTPUTS: none
//
// DESCRIPTION: called when map select 3 switch is closed. Sets the 3 bit in the
// keymap index.
//
// SIDE EFFECTS: changes selected keymap
//
// NOTES:
//
// SCOPE: public
//
// COMPLEXITY: 1
//
void asdf_keymaps_map_select_3_set(void)
{
asdf_keymaps_select(current_keyboard_index | ASDF_KEYMAP_BIT_3);
}
// PROCEDURE: asdf_keymaps_get_code
// INPUTS: row, col: row and column of key that has been pressed
// modifiers_index: index into the keymap array, based on modifier state
// OUTPUTS: returns a key code.
//
// DESCRIPTION: Given a key row and column, and an index based on modifier
// state, return the appropriate keycode.
//
// SIDE EFFECTS: none
//
// SCOPE: public
//
// NOTES: Since the first value in each row is the physical row number, we add 1
// to the column number to read the code for a given row and column number.
//
// COMPLEXITY: 1
//
asdf_keycode_t asdf_keymaps_get_code(const uint8_t row, const uint8_t col,
const uint8_t modifier_index)
{
uint8_t num_cols = keymaps[current_keyboard_index].cols;
asdf_keycode_t keycode = 0;
if (keymaps[current_keyboard_index].cols && keymaps[current_keyboard_index].rows) {
asdf_keycode_t (*keycode_matrix)[num_cols] = (void *) (keymaps[modifier_index].matrix);
keycode = FLASH_READ_MATRIX_ELEMENT(keycode_matrix, row, col);
}
return keycode;
}
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// Above line is 80 columns, and should display completely in the editor.