woz64/devices/video.asm

305 lines
9.1 KiB
NASM

#importonce
#import "../libs/math.asm"
#import "../libs/memory.asm"
#import "../core/module.asm"
#import "../core/pseudo.asm"
// ========================================================
// ////// MACROS //////////////////////////////////////////
// ========================================================
* = * "Device: Video"
// --------------------------------------------------------
// VideoClearChunks -
// Fast clear screen mem chunks.
//
// Parameters:
// baseAddress = Pointer to screen orcolor map Address
// clearByte = Byte to use to clear screen
// --------------------------------------------------------
.macro VideoClearChunks(baseAddress, clearByte) {
lda #clearByte
ldx #0
!loop:
sta baseAddress, x
sta baseAddress + $100, x
sta baseAddress + $200, x
sta baseAddress + $300, x
inx
bne !loop-
}
// --------------------------------------------------------
// VideoClear -
// Fast clear screen characters mem.
//
// Parameters:
// clearByte = Byte to use to clear screen
// --------------------------------------------------------
.macro VideoClear(clearByte) {
VideoClearChunks(Video.VIDEO_ADDR, clearByte)
}
// --------------------------------------------------------
// VideoClear -
// Fast clear screen Color Ram.
//
// Parameters:
// clearByte = Byte to use to clear screen
// --------------------------------------------------------
.macro VideoClearColorRam(clearByte) {
VideoClearChunks(Video.COLOR_ADDR, clearByte)
}
// --------------------------------------------------------
// VideoSetBorderColor -
// Set Video border color.
//
// Parameters:
// color = https://www.c64-wiki.com/wiki/Color
// --------------------------------------------------------
.macro VideoSetBorderColor(color) {
lda #color
sta $d020
}
// --------------------------------------------------------
// VideoSetBackgroundColor -
// Set Video Backfground color.
//
// Parameters:
// color = https://www.c64-wiki.com/wiki/Color
// --------------------------------------------------------
.macro VideoSetBackgroundColor(color) {
lda #color
sta $d021
}
// --------------------------------------------------------
// VideoSetMultiColor1 -
// Set Video Muticolor 1.
//
// Parameters:
// color = https://www.c64-wiki.com/wiki/Color
// --------------------------------------------------------
.macro VideoSetMultiColor1(color) {
lda #color
sta $d022
}
// --------------------------------------------------------
// VideoSetMultiColor2 -
// Set Video Muticolor 2.
//
// Parameters:
// color = https://www.c64-wiki.com/wiki/Color
// --------------------------------------------------------
.macro VideoSetMultiColor2(color) {
lda #color
sta $d023
}
// --------------------------------------------------------
// VideoSetMultiColorMode -
// Set Video Muticolor 2.
//
// Parameters:
// color = https://www.c64-wiki.com/wiki/Multicolor_Bitmap_Mode
// --------------------------------------------------------
.macro VideoSetMultiColorMode() {
lda $d016
ora #16
sta $d016
}
.filenamespace Video
// ========================================================
// ////// CONSTANTS ///////////////////////////////////////
// ========================================================
.label VIDEO_ADDR = $0400
.label COLOR_ADDR = $D800
.label COLUMN_NUM = 40
.label ROWS_NUM = 25
.label CR = $8e
.label BS = $95
// ========================================================
// ////// METHODS /////////////////////////////////////////
// ========================================================
// --------------------------------------------------------
// init -
// Module Init.
// --------------------------------------------------------
init: {
lda #$00
sta MemMap.VIDEO.CursorCol
sta MemMap.VIDEO.CursorRow
lda #%00000000
sta MemMap.VIDEO.StatusBitsA
rts
}
// --------------------------------------------------------
// toDebug -
// Print debug info.
// --------------------------------------------------------
toDebug: {
ModuleToDebug(module_type, module_name, version)
rts
}
// --------------------------------------------------------
// scrollUp -
// Scroll the entire screen UP - 1 line
// --------------------------------------------------------
scrollUp: {
pha
MemoryClone(VIDEO_ADDR+40, VIDEO_ADDR+(COLUMN_NUM*(ROWS_NUM)), VIDEO_ADDR)
// clear last line
lda #32
ldx #40
!:
sta VIDEO_ADDR+(COLUMN_NUM*(ROWS_NUM-1)), x
dex
bpl !- // x == -1
dec MemMap.VIDEO.CursorRow
pla
rts
}
// --------------------------------------------------------
// sendChar -
// Send a single char to the screen. Auto handle line feed,
// end of screen scrolling and Backspace.
//
// Parameters:
// A = Character to Print VIDEO ASCII
// --------------------------------------------------------
sendChar: {
sei
phx
cmp #CR
bne !+
jsr screenNewLine
iny
jmp exit
!:
cmp #BS
bne !+
ldx MemMap.VIDEO.CursorCol
cmp #0
beq exit
dec MemMap.VIDEO.CursorCol
!:
// Store Base Video Address 16 bit
ldx #<VIDEO_ADDR // Low byte
stx MemMap.VIDEO.TempVideoPointer
ldx #>VIDEO_ADDR // High byte
stx MemMap.VIDEO.TempVideoPointer+1
// Temp Save Y
phy
// CursorRow * 40
ldy MemMap.VIDEO.CursorRow
sty MemMap.MATH.factor1
ldy #COLUMN_NUM
sty MemMap.MATH.factor2
jsr Math.multiply
// Add mul result to TempVideoPointer
pha
clc
lda MemMap.MATH.result
adc MemMap.VIDEO.TempVideoPointer+1
sta MemMap.VIDEO.TempVideoPointer+1
lda MemMap.MATH.result+1
adc MemMap.VIDEO.TempVideoPointer
sta MemMap.VIDEO.TempVideoPointer
ldy MemMap.VIDEO.CursorCol
cpy #COLUMN_NUM // Is this > col num?
bcc noEndOfLine
jsr screenNewLine // Yes? Add new line first
bitTest(%00000001, MemMap.VIDEO.StatusBitsA)
bne noScrollTriggered
// Compensate Scroll
sec
lda MemMap.VIDEO.TempVideoPointer
sbc #40
sta MemMap.VIDEO.TempVideoPointer
bcs !+
dec MemMap.VIDEO.TempVideoPointer+1
!:
noScrollTriggered:
noEndOfLine:
pla
// This is a backspace
cmp #BS
bne !+
lda #' '
sta (MemMap.VIDEO.TempVideoPointer), y
ply
jmp exit
!:
// insert into screen
sta (MemMap.VIDEO.TempVideoPointer), y
ply
iny
inc MemMap.VIDEO.CursorCol
exit:
plx
cli
rts
}
// --------------------------------------------------------
// screenNewLine -
// Insert a New Line to screen - auto handle screen bottom
// linit scroll.
// --------------------------------------------------------
screenNewLine: {
pha
lda #0
sta MemMap.VIDEO.CursorCol
lda #ROWS_NUM-1
cmp MemMap.VIDEO.CursorRow // Are we at the screen bottom?
bne noScrollUp
jsr Video.scrollUp
bitSet(%00000001, MemMap.VIDEO.StatusBitsA)
jmp done
noScrollUp:
bitClear(%00000001, MemMap.VIDEO.StatusBitsA)
done:
inc MemMap.VIDEO.CursorRow
pla
rts
}
* = * "Device: Video Data"
module_type: .byte Module.TYPES.DEVICE
version: .byte 1, 0, 1
module_name:
.text "video"
.byte 0
#import "../hardware/mem_map.asm"