woz64/keyb.asm

416 lines
13 KiB
NASM

#importonce
#import "mem_map.asm"
.filenamespace Keyboard
/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Keyboard IO Routine
~~~~~~~~~~~~~~~~~~~
By: TWW/CTR
Preparatory Settings
~~~~~~~~~~~~~~~~~~~~
None
Destroys
~~~~~~~~
Accumulator
X-Register
Y-Register
Carry / Zero / Negative
$dc00
$dc01
$50-$5f
Footprint
~~~~~~~~~
#$206 Bytes
Information
~~~~~~~~~~~
The routine uses "2 Key rollower" or up to 3 if the key-combination doesen't induce shadowing.
If 2 or 3 keys are pressed simultaneously (within 1 scan) a "No Activity" state has to occur before new valid keys are returned.
RESTORE is not detectable and must be handled by NMI IRQ.
SHIFT LOCK is not detected due to unreliability.
Usage
~~~~~
Example Code:
jsr Keyboard
bcs NoValidInput
stx TempX
sty TempY
cmp #$ff
beq NoNewAphanumericKey
// Check A for Alphanumeric keys
sta $0400
NoNewAphanumericKey:
// Check X & Y for Non-Alphanumeric Keys
ldx TempX
ldy TempY
stx $0401
sty $0402
NoValidInput: // This may be substituted for an errorhandler if needed.
Returned
~~~~~~~~
+=================================================+
| Returned in Accumulator |
+===========+===========+=============+===========+
| $00 - @ | $10 - p | $20 - SPC | $30 - 0 |
| $01 - a | $11 - q | $21 - | $31 - 1 |
| $02 - b | $12 - r | $22 - | $32 - 2 |
| $03 - c | $13 - s | $23 - | $33 - 3 |
| $04 - d | $14 - t | $24 - | $34 - 4 |
| $05 - e | $15 - u | $25 - | $35 - 5 |
| $06 - f | $16 - v | $26 - | $36 - 6 |
| $07 - g | $17 - w | $27 - | $37 - 7 |
| $08 - h | $18 - x | $28 - | $38 - 8 |
| $09 - i | $19 - y | $29 - | $39 - 9 |
| $0a - j | $1a - z | $2a - * | $3a - : |
| $0b - k | $1b - | $2b - + | $3b - ; |
| $0c - l | $1c - £ | $2c - , | $3c - |
| $0d - m | $1d - | $2d - - | $3d - = |
| $0e - n | $1e - ^ | $2e - . | $3e - |
| $0f - o | $1f - <- | $2f - / | $3f - |
+-----------+-----------+-------------+-----------+
+================================================================================
| Return in X-Register |
+=========+=========+=========+=========+=========+=========+=========+=========+
| Bit 7 | Bit 6 | Bit 5 | Bit 4 | Bit 3 | Bit 2 | Bit 1 | Bit 0 |
+---------+---------+---------+---------+---------+---------+---------+---------+
| CRSR UD | F5 | F3 | F1 | F7 | CRSR RL | RETURN |INST/DEL |
+---------+---------+---------+---------+---------+---------+---------+---------+
+================================================================================
| Return in Y-Register |
+=========+=========+=========+=========+=========+=========+=========+=========+
| Bit 7 | Bit 6 | Bit 5 | Bit 4 | Bit 3 | Bit 2 | Bit 1 | Bit 0 |
+---------+---------+---------+---------+---------+---------+---------+---------+
|RUN STOP | L-SHIFT | C= | R-SHIFT |CLR/HOME | CTRL | | |
+---------+---------+---------+---------+---------+---------+---------+---------+
CARRY:
- Set = Error Condition (Check A for code):
A = #$01 => No keyboard activity is detected.
A = #$02 => Control Port #1 Activity is detected.
A = #$03 => Key Shadowing / Ghosting is detected.
A = #$04 => 2 or 3 new keys is detected within one scan
A = #$05 => Awaiting "No Activity" state
- Clear = Valid input
A = #$ff => No new Alphanumeric Keys detected (some key(s) being held down AND/OR some Non-Alphanumeric key is causing valid return).
A <> #$ff => New Alphanumeric Key returned. Non-Alphanumeric keys may also be returned in X or Y Register
Issues/ToDo:
~~~~~~~~~~~~
- None
Improvements:
~~~~~~~~~~~~~
- Replace the subroutine with a pseudocommand and account for speedcode parameter (Memory vs. Cycles).
- Shorten the routine / Optimize if possible.
History:
~~~~~~~~
V2.5 - New test tool.
Added return of error codes.
Fixed a bug causing Buffer Overflow.
Fixed a bug in Non Alphanumerical Flags from 2.0.
V2.1 - Shortened the source by adding .for loops & Updated the header and some comments.
Added "simultaneous keypress" check.
V2.0 - Added return of non-Alphanumeric keys into X & Y-Registers.
Small optimizations here and there.
V1.1 - Unrolled code to make it faster and optimized other parts of it.
Removed SHIFT LOCK scanning.
V1.0 - First Working Version along with test tool.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
.pc = * "Keyboard Scan Routine"
// Operational Variables
.var MaxKeyRollover = 3
start:
jmp Main
init:
lda #$ff
sta MemMap.KEYB_SPACE.BufferOld
sta MemMap.KEYB_SPACE.Buffer
sta MemMap.KEYB_SPACE.Buffer+1
sta MemMap.KEYB_SPACE.Buffer+2
sta MemMap.KEYB_SPACE.Buffer+3
sta MemMap.KEYB_SPACE.BufferQuantity
lda #$00
sta MemMap.KEYB_SPACE.SimultaneousAlphanumericKeysFlag
rts
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Routine for Scanning a Matrix Row
KeyInRow:
asl
bcs.r *+5
jsr KeyFound
.for (var i = 0 ; i < 7 ; i++) {
inx
asl
bcs.r *+5
jsr KeyFound
}
rts
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Routine for handling: Key Found
KeyFound:
stx MemMap.KEYB_SPACE.TempZP
dec MemMap.KEYB_SPACE.KeyQuantity
bmi.r OverFlow
ldy KeyTable,x
ldx MemMap.KEYB_SPACE.KeyQuantity
sty MemMap.KEYB_SPACE.BufferNew,x
ldx MemMap.KEYB_SPACE.TempZP
rts
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Routine for handling: Overflow
OverFlow:
pla // Dirty hack to handle 2 layers of JSR
pla
pla
pla
// Don't manipulate last legal buffer as the routine will fix itself once it gets valid input again.
lda #$03
sec
rts
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Exit Routine for: No Activity
NoActivityDetected:
// Exit With A = #$01, Carry Set & Reset MemMap.KEYB_SPACE.BufferOld.
lda #$00
sta MemMap.KEYB_SPACE.SimultaneousAlphanumericKeysFlag // Clear the too many keys flag once a "no activity" state is detected.
stx MemMap.KEYB_SPACE.BufferOld
stx MemMap.KEYB_SPACE.BufferOld+1
stx MemMap.KEYB_SPACE.BufferOld+2
sec
lda #$01
rts
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Exit Routine for Control Port Activity
ControlPort:
// Exit with A = #$02, Carry Set. Keep MemMap.KEYB_SPACE.BufferOld to verify input after Control Port activity ceases
sec
lda #$02
rts
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Configure Data Direction Registers
Main:
ldx #$ff
stx $dc02 // Port A - Output
ldy #$00
sty $dc03 // Port B - Input
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Check for Port Activity
sty $dc00 // Connect all Keyboard Rows
cpx $dc01
beq.r NoActivityDetected
lda MemMap.KEYB_SPACE.SimultaneousAlphanumericKeysFlag
beq.r !+
// Waiting for all keys to be released before accepting new input.
lda #$05
sec
rts
!:
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Check for Control Port #1 Activity
stx $dc00 // Disconnect all Keyboard Rows
cpx $dc01 // Only Control Port activity will be detected
bne ControlPort
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Scan Keyboard Matrix
lda #%11111110
sta $dc00
ldy $dc01
sty MemMap.KEYB_SPACE.ScanResult+7
sec
.for (var i = 6 ; i > -1 ; i--) {
rol
sta $dc00
ldy $dc01
sty MemMap.KEYB_SPACE.ScanResult+i
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Check for Control Port #1 Activity (again)
stx $dc00 // Disconnect all Keyboard Rows
cpx $dc01 // Only Control Port activity will be detected
bne.r ControlPort
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Initialize Buffer, Flags and Max Keys
// Reset current read buffer
stx MemMap.KEYB_SPACE.BufferNew
stx MemMap.KEYB_SPACE.BufferNew+1
stx MemMap.KEYB_SPACE.BufferNew+2
// Reset Non-AlphaNumeric Flag
inx
stx MemMap.KEYB_SPACE.NonAlphaFlagY
// Set max keys allowed before ignoring result
lda #MaxKeyRollover
sta MemMap.KEYB_SPACE.KeyQuantity
// Counter to check for simultaneous alphanumeric key-presses
lda #$fe
sta MemMap.KEYB_SPACE.SimultaneousKeys
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Check and flag Non Alphanumeric Keys
lda MemMap.KEYB_SPACE.ScanResult+6
eor #$ff
and #%10000000 // Left Shift
lsr
sta MemMap.KEYB_SPACE.NonAlphaFlagY
lda MemMap.KEYB_SPACE.ScanResult+0
eor #$ff
and #%10100100 // RUN STOP - C= - CTRL
ora MemMap.KEYB_SPACE.NonAlphaFlagY
sta MemMap.KEYB_SPACE.NonAlphaFlagY
lda MemMap.KEYB_SPACE.ScanResult+1
eor #$ff
and #%00011000 // Right SHIFT - CLR HOME
ora MemMap.KEYB_SPACE.NonAlphaFlagY
sta MemMap.KEYB_SPACE.NonAlphaFlagY
lda MemMap.KEYB_SPACE.ScanResult+7 // The rest
eor #$ff
sta MemMap.KEYB_SPACE.NonAlphaFlagX
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Check for pressed key(s)
lda MemMap.KEYB_SPACE.ScanResult+7
cmp #$ff
beq *+5
jsr KeyInRow
.for (var i = 6 ; i > -1 ; i--) {
ldx #[7-i]*8
lda MemMap.KEYB_SPACE.ScanResult+i
beq *+5
jsr KeyInRow
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Key Scan Completed
// Put any new key (not in old scan) into buffer
ldx #MaxKeyRollover-1
!: lda MemMap.KEYB_SPACE.BufferNew,x
cmp #$ff
beq Exist // Handle 'null' values
cmp MemMap.KEYB_SPACE.BufferOld
beq Exist
cmp MemMap.KEYB_SPACE.BufferOld+1
beq Exist
cmp MemMap.KEYB_SPACE.BufferOld+2
beq Exist
// New Key Detected
inc MemMap.KEYB_SPACE.BufferQuantity
ldy MemMap.KEYB_SPACE.BufferQuantity
sta MemMap.KEYB_SPACE.Buffer,y
// Keep track of how many new Alphanumeric keys are detected
inc MemMap.KEYB_SPACE.SimultaneousKeys
beq TooManyNewKeys
Exist:
dex
bpl !-
// Anything in Buffer?
ldy MemMap.KEYB_SPACE.BufferQuantity
bmi BufferEmpty
// Yes: Then return it and tidy up the buffer
dec MemMap.KEYB_SPACE.BufferQuantity
lda MemMap.KEYB_SPACE.Buffer
ldx MemMap.KEYB_SPACE.Buffer+1
stx MemMap.KEYB_SPACE.Buffer
ldx MemMap.KEYB_SPACE.Buffer+2
stx MemMap.KEYB_SPACE.Buffer+1
jmp Return
BufferEmpty: // No new Alphanumeric keys to handle.
lda #$ff
Return: // A is preset
clc
// Copy MemMap.KEYB_SPACE.BufferNew to MemMap.KEYB_SPACE.BufferOld
ldx MemMap.KEYB_SPACE.BufferNew
stx MemMap.KEYB_SPACE.BufferOld
ldx MemMap.KEYB_SPACE.BufferNew+1
stx MemMap.KEYB_SPACE.BufferOld+1
ldx MemMap.KEYB_SPACE.BufferNew+2
stx MemMap.KEYB_SPACE.BufferOld+2
// Handle Non Alphanumeric Keys
ldx MemMap.KEYB_SPACE.NonAlphaFlagX
ldy MemMap.KEYB_SPACE.NonAlphaFlagY
rts
TooManyNewKeys:
sec
lda #$ff
sta MemMap.KEYB_SPACE.BufferQuantity
sta MemMap.KEYB_SPACE.SimultaneousAlphanumericKeysFlag
lda #$04
rts
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
KeyTable:
.byte $ff, $ff, $ff, $ff, $ff, $ff, $ff, $ff // CRSR DOWN, F5, F3, F1, F7, CRSR RIGHT, RETURN, INST DEL
.byte $ff, $05, $13, $1a, $34, $01, $17, $33 // LEFT SHIFT, "E", "S", "Z", "4", "A", "W", "3"
.byte $18, $14, $06, $03, $36, $04, $12, $35 // "X", "T", "F", "C", "6", "D", "R", "5"
.byte $16, $15, $08, $02, $38, $07, $19, $37 // "V", "U", "H", "B", "8", "G", "Y", "7"
.byte $0e, $0f, $0b, $0d, $30, $0a, $09, $39 // "N", "O" (Oscar), "K", "M", "0" (Zero), "J", "I", "9"
.byte $2c, $00, $3a, $2e, $2d, $0c, $10, $2b // ",", "@", ":", ".", "-", "L", "P", "+"
.byte $2f, $1e, $3d, $ff, $ff, $3b, $2a, $1c // "/", "^", "=", RIGHT SHIFT, HOME, ";", "*", "£"
.byte $ff, $11, $ff, $20, $32, $ff, $1f, $31 // RUN STOP, "Q", "C=" (CMD), " " (SPC), "2", "CTRL", "<-", "1"