mirror of
https://github.com/Luigi30/FruitMachine-Swift.git
synced 2024-11-26 21:52:45 +00:00
change from ARGB32 to BE555
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parent
2045435cf4
commit
acdefbb4fb
@ -63,6 +63,8 @@ class AppleI: NSObject {
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}
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func runFrame() {
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let startTime = CFAbsoluteTimeGetCurrent()
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CPU.sharedInstance.cycles = 0
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CPU.sharedInstance.cyclesInBatch = AppleI.CYCLES_PER_BATCH
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CPU.sharedInstance.runCyclesBatch()
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@ -76,7 +78,7 @@ class AppleI: NSObject {
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emulatorView.setNeedsDisplay(emulatorView.frame)
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emulatorView.display()
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//emuGLView.setNeedsDisplay(emuGLView.frame)
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//emuGLView.display()
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let timeElapsed = CFAbsoluteTimeGetCurrent() - startTime
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print("Time elapsed for runFrame: \(timeElapsed) s.")
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}
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}
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@ -13,7 +13,7 @@ class AppleIBitmapDisplay: NSObject, CALayerDelegate {
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static let PIXEL_HEIGHT = 192
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/* Pixel data stuff. */
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let bitmapInfo: CGBitmapInfo = [.byteOrder32Big, CGBitmapInfo(rawValue: CGImageAlphaInfo.noneSkipFirst.rawValue)]
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let bitmapInfo: CGBitmapInfo = [.byteOrder16Big, CGBitmapInfo(rawValue: CGImageAlphaInfo.noneSkipFirst.rawValue)]
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var pixels: CVPixelBuffer?
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@ -21,18 +21,22 @@ class AppleIBitmapDisplay: NSObject, CALayerDelegate {
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let bufferWidth: Int
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let bufferHeight: Int
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var renderedImage: CGImage?
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override init() {
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_ = CVPixelBufferCreate(kCFAllocatorDefault, AppleIBitmapDisplay.PIXEL_WIDTH, AppleIBitmapDisplay.PIXEL_HEIGHT, OSType(k32ARGBPixelFormat), nil, &pixels)
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_ = CVPixelBufferCreate(kCFAllocatorDefault, AppleIBitmapDisplay.PIXEL_WIDTH, AppleIBitmapDisplay.PIXEL_HEIGHT, OSType(k16BE555PixelFormat), nil, &pixels)
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sourceRowBytes = CVPixelBufferGetBytesPerRow(pixels!)
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bufferWidth = CVPixelBufferGetWidth(pixels!)
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bufferHeight = CVPixelBufferGetHeight(pixels!)
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renderedImage = nil
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}
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func putCharacterPixels(charPixels: [UInt8], pixelPosition: CGPoint) {
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CVPixelBufferLockBaseAddress(pixels!, CVPixelBufferLockFlags(rawValue: 0))
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let pixelBase = CVPixelBufferGetBaseAddress(pixels!)
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let buf = pixelBase?.assumingMemoryBound(to: BitmapPixelsARGB32.PixelData.self)
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let buf = pixelBase?.assumingMemoryBound(to: BitmapPixelsBE555.PixelData.self)
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//Calculate the offset to reach the desired position.
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let baseOffset = (Int(pixelPosition.y) * AppleIBitmapDisplay.PIXEL_WIDTH) + Int(pixelPosition.x)
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@ -41,7 +45,7 @@ class AppleIBitmapDisplay: NSObject, CALayerDelegate {
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let offsetY = AppleIBitmapDisplay.PIXEL_WIDTH * charY
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for charX in 0..<8 {
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buf![baseOffset + offsetY + 7 - charX] = (charPixels[charY] & UInt8(1 << charX)) > 0 ? BitmapPixelsARGB32.ARGBWhite : BitmapPixelsARGB32.ARGBBlack
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buf![baseOffset + offsetY + 7 - charX] = (charPixels[charY] & UInt8(1 << charX)) > 0 ? BitmapPixelsBE555.ARGBWhite : BitmapPixelsBE555.ARGBBlack
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}
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}
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@ -58,25 +62,23 @@ class AppleIBitmapDisplay: NSObject, CALayerDelegate {
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/* Draw the screen. */
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func draw(_ layer: CALayer, in ctx: CGContext) {
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let bounds = layer.bounds
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CVPixelBufferLockBaseAddress(pixels!, CVPixelBufferLockFlags.readOnly)
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let pixelBase = CVPixelBufferGetBaseAddress(pixels!)
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let pixelRef = CGDataProvider(dataInfo: nil, data: pixelBase!, size: sourceRowBytes * bufferHeight, releaseData: releaseMaskImagePixelData)
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let renderedImage = CGImage(width: AppleIBitmapDisplay.PIXEL_WIDTH,
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renderedImage = CGImage(width: AppleIBitmapDisplay.PIXEL_WIDTH,
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height: AppleIBitmapDisplay.PIXEL_HEIGHT,
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bitsPerComponent: Int(BitmapPixelsARGB32.bitsPerComponent), //8
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bitsPerPixel: Int(BitmapPixelsARGB32.bitsPerPixel), //32
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bytesPerRow: AppleIBitmapDisplay.PIXEL_WIDTH * Int(MemoryLayout<BitmapPixelsARGB32.PixelData>.size),
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space: BitmapPixelsARGB32.colorSpace, //RGB
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bitmapInfo: bitmapInfo, //ARGB32
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bitsPerComponent: Int(BitmapPixelsBE555.bitsPerComponent), //5
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bitsPerPixel: Int(BitmapPixelsBE555.bitsPerPixel), //16
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bytesPerRow: AppleIBitmapDisplay.PIXEL_WIDTH * Int(MemoryLayout<BitmapPixelsBE555.PixelData>.size),
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space: BitmapPixelsBE555.colorSpace, //RGB
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bitmapInfo: bitmapInfo, //BE555
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provider: pixelRef!,
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decode: nil,
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shouldInterpolate: false,
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intent: CGColorRenderingIntent.defaultIntent)
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ctx.draw(renderedImage!, in: bounds)
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ctx.draw(renderedImage!, in: layer.bounds)
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CVPixelBufferUnlockBaseAddress(pixels!, CVPixelBufferLockFlags(rawValue: 0))
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}
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@ -37,3 +37,16 @@ class BitmapPixelsARGB32 : NSObject {
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static let ARGBWhite = PixelData(a: 255, r: 200, g: 200, b: 200)
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static let ARGBBlack = PixelData(a: 255, r: 0, g: 0, b: 0)
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}
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class BitmapPixelsBE555 : NSObject {
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struct PixelData {
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var data: UInt16 = 0
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}
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static let bitsPerComponent: UInt8 = 5
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static let bitsPerPixel: UInt = 16
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static let colorSpace = CGColorSpaceCreateDeviceRGB()
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static let ARGBWhite = PixelData(data: 0b1111111101111111)
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static let ARGBBlack = PixelData(data: 0b0000000000000000)
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}
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@ -23,7 +23,11 @@
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</connections>
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</menuItem>
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<menuItem isSeparatorItem="YES" id="VOq-y0-SEH"/>
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<menuItem title="Preferences…" keyEquivalent="," id="BOF-NM-1cW"/>
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<menuItem title="Preferences…" keyEquivalent="," id="BOF-NM-1cW">
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<connections>
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<action selector="showPreferences:" target="Ady-hI-5gd" id="cAp-1h-Tcj"/>
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</connections>
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</menuItem>
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<menuItem isSeparatorItem="YES" id="wFC-TO-SCJ"/>
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<menuItem title="Services" id="NMo-om-nkz">
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<modifierMask key="keyEquivalentModifierMask"/>
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@ -8,8 +8,6 @@
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import Cocoa
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import CoreGraphics
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import OpenGL
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import GLKit
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class MainViewController: NSViewController {
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@ -24,7 +22,6 @@ class MainViewController: NSViewController {
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super.viewDidLoad()
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preferencesWindowController = PreferencesWindowController()
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preferencesWindowController.loadWindow()
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// Do view setup here.
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self.view.addSubview(computer.emulatorView)
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@ -67,6 +64,10 @@ class MainViewController: NSViewController {
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debuggerWindowController = debuggerStoryboard.instantiateInitialController() as! DebuggerWindowController
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debuggerWindowController.showWindow(self)
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}
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@IBAction func showPreferences(_ sender: Any) {
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preferencesWindowController.loadWindow()
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}
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}
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extension Character {
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