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https://github.com/nippur72/apple1-videocard-lib.git
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247 lines
6.4 KiB
C
247 lines
6.4 KiB
C
#include <stdlib.h>
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#define STARTBOARD_X 11 /* X start position of the board on the screen */
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#define STARTBOARD_Y 2 /* Y start position of the board on the screen */
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#define BOARD_CHAR_LEFT 6
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#define BOARD_CHAR_RIGHT 6
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#define CRUNCH_CHAR_1 13
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#define CRUNCH_COLOR_1 FG_BG(COLOR_BLACK, COLOR_GREY)
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#define CRUNCH_CHAR_2 32
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#define CRUNCH_COLOR_2 FG_BG(COLOR_BLACK, COLOR_BLACK)
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#define POS_SCORE_X 23
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#define POS_SCORE_Y 1
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#define POS_LEVEL_X 23
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#define POS_LEVEL_Y 7
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#define POS_LINES_X 23
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#define POS_LINES_Y 13
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#define POS_NEXT_X 1
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#define POS_NEXT_Y 1
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#define NEXT_X (POS_NEXT_X+2)
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#define NEXT_Y (POS_NEXT_Y+3)
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void updateScore();
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void drawPlayground();
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void gameOver();
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void gr_drawpiece(sprite *p);
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void gr_erasepiece(sprite *p);
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void gr_update_board();
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void gr_crunch_line(byte line, byte crunch_char, byte crunch_color);
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// grahpic board
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// #include <stdio.h> // for sprintf
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// #include <sound.h>
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#include "keyboard_input.h"
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#include "fonts.h"
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#include "pieces.h"
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#include "ckboard.h"
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extern unsigned long score;
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void right_pad_number(unsigned long number) {
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ultoa(number, tmp, DECIMAL);
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int l = (int) strlen(tmp);
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int offset = 6-l;
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for(int i=l;i>=0;i--) tmp[i+offset] = tmp[i]; // move to the right
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for(int i=0;i<offset;i++) tmp[i] = 32; // fill with spaces
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}
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// update score table
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char tmp[32];
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void updateScore() {
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byte color = FG_BG(COLOR_WHITE,COLOR_BLACK);
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right_pad_number(score);
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draw_string(POS_SCORE_X+1,POS_SCORE_Y+2,tmp,color);
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right_pad_number((unsigned long)total_lines);
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draw_string(POS_LINES_X+1,POS_LINES_Y+2,tmp,color);
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right_pad_number((unsigned long)level);
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draw_string(POS_LEVEL_X+1,POS_LEVEL_Y+2,tmp,color);
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}
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#define FRAME_VERT 7
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#define FRAME_HORIZ 8
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#define FRAME_NW_CORNER 9
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#define FRAME_NE_CORNER 10
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#define FRAME_SW_CORNER 11
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#define FRAME_SE_CORNER 12
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void drawFrame(byte x, byte y, byte w, byte h, byte color) {
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byte i;
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for (i=1; i<w-1; i++) {
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draw_tile(x+i, y , FRAME_VERT, color);
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draw_tile(x+i, y+h-1, FRAME_VERT, color);
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}
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for (i=1; i<h-1; i++) {
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draw_tile(x , y+i, FRAME_HORIZ, color);
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draw_tile(x+w-1, y+i, FRAME_HORIZ, color);
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}
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draw_tile(x ,y , FRAME_NE_CORNER, color);
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draw_tile(x+w-1 ,y , FRAME_NW_CORNER, color);
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draw_tile(x ,y+h-1, FRAME_SE_CORNER, color);
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draw_tile(x+w-1 ,y+h-1, FRAME_SW_CORNER, color);
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}
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void fillFrame(byte x, byte y, byte w, byte h, byte ch, byte color) {
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byte i,j;
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for (i=0; i<w; i++) {
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for (j=0; j<h; j++) {
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draw_tile(x+i, y+j, ch, color);
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}
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}
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}
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// draws the board
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void drawPlayground() {
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tms_set_color(COLOR_DARK_BLUE);
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byte frame_color = FG_BG(COLOR_GREY,COLOR_BLACK);
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byte text_color = FG_BG(COLOR_LIGHT_YELLOW,COLOR_BLACK);
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// draw tetris board
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byte bg = FG_BG(COLOR_BLACK, COLOR_DARK_BLUE);
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// tetris frame
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fillFrame(0,0, 10,24, 16, bg);
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fillFrame(STARTBOARD_X,STARTBOARD_Y,BCOLS,BROWS,32,FG_BG(COLOR_BLACK, COLOR_BLACK));
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drawFrame(STARTBOARD_X-1,STARTBOARD_Y-1,BCOLS+2,BROWS+2, frame_color);
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fillFrame(22,0,10,24, 16, bg);
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fillFrame(0, 0,32, 1, 16, bg);
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fillFrame(0,23,32, 1, 16, bg);
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drawFrame(POS_SCORE_X, POS_SCORE_Y, 8, 4, frame_color);
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drawFrame(POS_LEVEL_X, POS_LEVEL_Y, 8, 4, frame_color);
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drawFrame(POS_LINES_X, POS_LINES_Y, 8, 4, frame_color);
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drawFrame(POS_NEXT_X , POS_NEXT_Y , 8, 8, frame_color);
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fillFrame(POS_NEXT_X+1 , POS_NEXT_Y+1 , 6, 6, 32, FG_BG(COLOR_BLACK, COLOR_BLACK));
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draw_string(POS_SCORE_X+1, POS_SCORE_Y+1, "SCORE ", text_color);
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draw_string(POS_LEVEL_X+1, POS_LEVEL_Y+1, "LEVEL ", text_color);
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draw_string(POS_LINES_X+1, POS_LINES_Y+1,"LINES ", text_color);
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draw_string(POS_NEXT_X +1, POS_NEXT_Y +1,"NEXT" , text_color);
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}
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// displays "game over" and waits for return key
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void gameOver() {
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byte color = FG_BG(COLOR_LIGHT_YELLOW, COLOR_BLACK);
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byte frame_color = FG_BG(COLOR_GREY,COLOR_BLACK);
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byte y = (STARTBOARD_Y+BROWS)/2;
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drawFrame(STARTBOARD_X-2, y-1,14,3, frame_color);
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draw_string(STARTBOARD_X-1,y-0," GAME OVER ", FG_BG(COLOR_LIGHT_YELLOW,COLOR_BLACK));
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// sound effect
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// ERASED: bit_fx2(7);
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// since it's game over, there's no next piece
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gr_erasepiece(&piece_preview);
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byte flip = 0;
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while(1) {
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flip++;
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if(test_key(KEY_RETURN)) break;
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if(flip < 60 ) color = FG_BG(COLOR_LIGHT_YELLOW ,COLOR_BLACK);
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else if(flip < 120 ) color = FG_BG(COLOR_DARK_BLUE ,COLOR_BLACK);
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else flip = 0;
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draw_string(STARTBOARD_X,y-0,"GAME OVER", color);
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}
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while(test_key(KEY_RETURN));
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}
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// erase piece from the screen
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void gr_erasepiece(sprite *p) {
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tile_offset *data = get_piece_offsets(p->piece, p->angle);
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int px = p->x;
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int py = p->y;
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// are we erasing the "next" piece ?
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if(py==PIECE_IS_NEXT) {
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px = NEXT_X;
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py = NEXT_Y;
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}
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else {
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px += STARTBOARD_X;
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py += STARTBOARD_Y;
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}
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for(byte t=0; t<4; t++) {
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int x = px + data->offset_x;
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int y = py + data->offset_y;
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data++;
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draw_tile((byte)x,(byte)y,EMPTY_GR_CHAR,EMPTY_GR_COLOR);
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}
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}
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// draw a piece on the screen
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void gr_drawpiece(sprite *p) {
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tile_offset *data = get_piece_offsets(p->piece, p->angle);
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int px = p->x;
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int py = p->y;
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// are we drawing the "next" piece ?
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if(py==PIECE_IS_NEXT) {
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px = NEXT_X;
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py = NEXT_Y;
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}
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else {
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px += STARTBOARD_X;
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py += STARTBOARD_Y;
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}
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byte piece = p->piece;
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for(byte t=0; t<4; t++) {
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int x = px; byte x1 = data->offset_x; x+= (int) x1;
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int y = py; byte y1 = data->offset_y; y+= (int) y1;
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data++;
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/*
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int x = px + data[t].offset_x;
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int y = py + data[t].offset_y;
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*/
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byte ch = piece_chars[piece]; //piece_chars[p->piece];
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byte col = piece_colors[piece]; //piece_colors[p->piece];
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draw_tile((byte)x,(byte)y,ch,col);
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}
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}
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// fills the specified line with an empty character
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void gr_crunch_line(byte line, byte crunch_char, byte crunch_color) {
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for(byte i=0; i<BCOLS; i++) {
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draw_tile(STARTBOARD_X+i, STARTBOARD_Y+line, crunch_char, crunch_color);
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}
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}
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void gr_update_board() {
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byte tile,ch,col;
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for(byte line=0;line<BROWS;line++) {
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for(byte column=0;column<BCOLS;column++) {
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tile = READ_BOARD(column,line);
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ch = piece_chars[tile];
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col = piece_colors[tile];
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draw_tile(STARTBOARD_X+column, STARTBOARD_Y+line, ch, col);
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}
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}
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}
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