README updates
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README.md
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README.md
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@ -74,6 +74,7 @@ make clean
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make windows # or 'make dist' if you want both OS/X and Windows built
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make windows # or 'make dist' if you want both OS/X and Windows built
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```
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```
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## Quick Start
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## Quick Start
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To create an audio file that can auto extract to disk type:
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To create an audio file that can auto extract to disk type:
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@ -94,6 +95,32 @@ To create an audio file for a single load binary than can auto extract and execu
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> A *Single Load Binary* is defined as a self contained executable that has no disk dependancies (e.g. data, overlays, game save data, high scores, etc...). The binary must be 100% stateless or it will fail to function properly. <http://asciiexpress.net/gameserver> has many examples.
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> A *Single Load Binary* is defined as a self contained executable that has no disk dependancies (e.g. data, overlays, game save data, high scores, etc...). The binary must be 100% stateless or it will fail to function properly. <http://asciiexpress.net/gameserver> has many examples.
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In both cases you'll have a `.aif` or `.wav` formatted audio file. It is critical that they file not be compress to MP3 or other format. Read <https://github.com/datajerk/c2t/raw/master/article/article.pdf> for details.
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To load up your disk or binary to a physical Apple //e or ][+:
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* Connect an audio patch code from your phone, tablet, computer, etc... to the cassette-in port of the Apple II.
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> I just use Dropbox to quickly get these audio files to my iPhone. I also play them from the Dropbox app.
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* From the Apple II:
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* Remove any disks
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* Reboot or power on
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* CTRL-RESET to get to a `]` prompt
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* *Optionally* insert a blank disk if loading a disk image
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* At the `]` prompt type `LOAD` and press *RETURN*
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* From your phone, tablet, computer *play* the audio file
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Single load binaries will auto extract and execute. Disk images will auto extract and expand to disk.
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## c2t-96h Version
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`c2t-96h` is a hacked up version of `c2t` that fixes a few bugs (e.g. `.po` files) and adds better universal (should work on all Apple IIs) 9600 BPS code. Both `-8` and `-f` activate this new 9600 BPS code.
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`c2t-96h` will eventually replace `c2t`. IOW, use `c2t-96h` for now.
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## Testing
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## Testing
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Automated testing is only supported on OS/X and requires the following:
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Automated testing is only supported on OS/X and requires the following:
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@ -114,12 +141,6 @@ make test
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Example output: <https://youtu.be/FCOb4f2hYN8>
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Example output: <https://youtu.be/FCOb4f2hYN8>
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## c2t-96h Version
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`c2t-96h` is a hacked up version of `c2t` that fixes a few bugs (e.g. `.po` files) and adds better universal (should work on all Apple IIs) 9600 BPS code. Both `-8` and `-f` activate this new 9600 BPS code.
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`c2t-96h` will eventually replace `c2t`. IOW, use `c2t-96h` for now.
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## Tested disk ][ Configurations
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## Tested disk ][ Configurations
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