Apple_II_Keyboard/libraries/USB_Host_Shield_Library_2.0/examples/Bluetooth/Wii/Wii.ino

119 lines
3.6 KiB
C++

/*
Example sketch for the Wiimote Bluetooth library - developed by Kristian Lauszus
For more information visit my blog: http://blog.tkjelectronics.dk/ or
send me an e-mail: kristianl@tkjelectronics.com
*/
#include <Wii.h>
#include <usbhub.h>
// Satisfy the IDE, which needs to see the include statment in the ino too.
#ifdef dobogusinclude
#include <spi4teensy3.h>
#endif
#include <SPI.h>
USB Usb;
//USBHub Hub1(&Usb); // Some dongles have a hub inside
BTD Btd(&Usb); // You have to create the Bluetooth Dongle instance like so
/* You can create the instance of the class in two ways */
WII Wii(&Btd, PAIR); // This will start an inquiry and then pair with your Wiimote - you only have to do this once
//WII Wii(&Btd); // After that you can simply create the instance like so and then press any button on the Wiimote
bool printAngle;
void setup() {
Serial.begin(115200);
#if !defined(__MIPSEL__)
while (!Serial); // Wait for serial port to connect - used on Leonardo, Teensy and other boards with built-in USB CDC serial connection
#endif
if (Usb.Init() == -1) {
Serial.print(F("\r\nOSC did not start"));
while (1); //halt
}
Serial.print(F("\r\nWiimote Bluetooth Library Started"));
}
void loop() {
Usb.Task();
if (Wii.wiimoteConnected) {
if (Wii.getButtonClick(HOME)) { // You can use getButtonPress to see if the button is held down
Serial.print(F("\r\nHOME"));
Wii.disconnect();
}
else {
if (Wii.getButtonClick(LEFT)) {
Wii.setLedOff();
Wii.setLedOn(LED1);
Serial.print(F("\r\nLeft"));
}
if (Wii.getButtonClick(RIGHT)) {
Wii.setLedOff();
Wii.setLedOn(LED3);
Serial.print(F("\r\nRight"));
}
if (Wii.getButtonClick(DOWN)) {
Wii.setLedOff();
Wii.setLedOn(LED4);
Serial.print(F("\r\nDown"));
}
if (Wii.getButtonClick(UP)) {
Wii.setLedOff();
Wii.setLedOn(LED2);
Serial.print(F("\r\nUp"));
}
if (Wii.getButtonClick(PLUS))
Serial.print(F("\r\nPlus"));
if (Wii.getButtonClick(MINUS))
Serial.print(F("\r\nMinus"));
if (Wii.getButtonClick(ONE))
Serial.print(F("\r\nOne"));
if (Wii.getButtonClick(TWO))
Serial.print(F("\r\nTwo"));
if (Wii.getButtonClick(A)) {
printAngle = !printAngle;
Serial.print(F("\r\nA"));
}
if (Wii.getButtonClick(B)) {
Wii.setRumbleToggle();
Serial.print(F("\r\nB"));
}
}
#if 0 // Set this to 1 in order to see the angle of the controllers
if (printAngle) {
Serial.print(F("\r\nPitch: "));
Serial.print(Wii.getPitch());
Serial.print(F("\tRoll: "));
Serial.print(Wii.getRoll());
if (Wii.motionPlusConnected) {
Serial.print(F("\tYaw: "));
Serial.print(Wii.getYaw());
}
if (Wii.nunchuckConnected) {
Serial.print(F("\tNunchuck Pitch: "));
Serial.print(Wii.getNunchuckPitch());
Serial.print(F("\tNunchuck Roll: "));
Serial.print(Wii.getNunchuckRoll());
}
}
#endif
}
#if 0 // Set this to 1 if you are using a Nunchuck controller
if (Wii.nunchuckConnected) {
if (Wii.getButtonClick(Z))
Serial.print(F("\r\nZ"));
if (Wii.getButtonClick(C))
Serial.print(F("\r\nC"));
if (Wii.getAnalogHat(HatX) > 137 || Wii.getAnalogHat(HatX) < 117 || Wii.getAnalogHat(HatY) > 137 || Wii.getAnalogHat(HatY) < 117) {
Serial.print(F("\r\nHatX: "));
Serial.print(Wii.getAnalogHat(HatX));
Serial.print(F("\tHatY: "));
Serial.print(Wii.getAnalogHat(HatY));
}
}
#endif
}