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USB Mouse interface update
Additional comments, more readable for contributors.
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@ -4,7 +4,16 @@
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Mac Plus: 4+
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Apple IIe (MousePaint): 6-8
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Apple IIc: ?
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Two options for emulating variable speed mouse movement:
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1 - Change quadtrature wavelength/frequency based on movement speed (distance/time).
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2 - Multiply single movement by distance moved in fixed polling time.
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Opted for option 2 after 1 proved to be too touchy. May go back to 1 since the new hardware is more stable than prototype.
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*/
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@ -27,13 +36,17 @@ int XDIR = 1;
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int YMOVE = 2;
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int YDIR = 0;
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int CLICKPIN = 4;
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long XDELAY;
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long YDELAY;
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long MOVEMENTBASE = 20;
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long MOVEMENTBASE = 20; // "tracking speed" determines how quickly to update the quadrature square wave
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int MOVEMENTFACTORX = 0;
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int MOVEMENTFACTORY = 0;
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int MOVEMENTTHRESHOLD = 0;
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int MOVEMENTDENOM = 8;
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int MOVEMENTTHRESHOLD = 0; // minimum movement required before triggering a movemouse action
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int MOVEMENTDENOM = 8; // movement speed factor
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class MouseRptParser : public MouseReportParser
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{
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@ -49,20 +62,15 @@ class MouseRptParser : public MouseReportParser
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void MouseRptParser::OnMouseMove(MOUSEINFO *mi)
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{
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// XDELAY = MOVEMENTBASE + (1 - (abs(mi->dX) / 255.000)) * MOVEMENTFACTOR;
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// YDELAY = MOVEMENTBASE + (1 - (abs(mi->dY) / 127.000)) * MOVEMENTFACTOR;
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// Serial.print("dx=");
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// Serial.println(XDELAY);
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// Serial.print(" dy=");
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// Serial.println(YDELAY);
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// delayMicroseconds(XDELAY);
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MOVEMENTFACTORX = 1 + (abs(mi->dX)) / MOVEMENTDENOM;
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MOVEMENTFACTORX = 1 + (abs(mi->dX)) / MOVEMENTDENOM; // repeat the MouseMove (movement distance)/(movement speed factor) times
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//Serial.println(MOVEMENTFACTOR);
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for (int i = 0; i < MOVEMENTFACTORX; i++) {
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if (mi->dX > MOVEMENTTHRESHOLD) {
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if (mi->dX > MOVEMENTTHRESHOLD) {
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/* if the mouse moved enough to trigger the move event. Zero threshold results in jittering,
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* higher thresholds mean slow movements aren't tracked at all.
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*/
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delayMicroseconds(MOVEMENTBASE);
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digitalWrite(XMOVE, HIGH);
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@ -72,7 +80,18 @@ void MouseRptParser::OnMouseMove(MOUSEINFO *mi)
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digitalWrite(XMOVE, LOW);
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delayMicroseconds(MOVEMENTBASE);
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digitalWrite(XDIR, LOW);
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/*
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This roughly equates to bitbanging a quadtrature square wave. It's ugly, but it works, ish.
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See http://m0100.com/ for a quick explanation of how the M0100 mouse works, and what the host computer is expecting to see.
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.___.
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_| |___ X-MOVEMENT
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.___.
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___| |_ X-DIRECTION
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*/
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}
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if (mi->dX < -1 * MOVEMENTTHRESHOLD) {
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delayMicroseconds(MOVEMENTBASE);
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@ -114,34 +133,6 @@ void MouseRptParser::OnMouseMove(MOUSEINFO *mi)
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}
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}
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/*
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XDIR = XMOVE = LOW
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if X > 0
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XMOVE HIGH
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delay
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XDIR HIGH
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delay
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XMOVE LOW
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delay
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XDIR LOW
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else if X < 0
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XDIR HIGH
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delay
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XMOVE HIGH
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delay
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XDIR LOW
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delay
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XMOVE LOW
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*/
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};
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void MouseRptParser::OnLeftButtonUp (MOUSEINFO *mi)
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@ -158,7 +149,7 @@ void MouseRptParser::OnRightButtonUp (MOUSEINFO *mi)
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{
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// Serial.println("R Butt Up");
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};
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void MouseRptParser::OnRightButtonDown (MOUSEINFO *mi)
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void MouseRptParser::OnRightButtonDown (MOUSEINFO *mi) // changes "tracking speed" variable on right click
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{
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if (MOVEMENTBASE < 200) {
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@ -197,12 +188,17 @@ void setup()
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/* Serial.begin( 115200 );
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/* SERIAL FOR DEBUGGING
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Serial.begin( 115200 );
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#if !defined(__MIPSEL__)
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while (!Serial); // Wait for serial port to connect - used on Leonardo, Teensy and other boards with built-in USB CDC serial connection
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#endif
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Serial.println("Start");
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*/
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if (Usb.Init() == -1)
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Serial.println("OSC did not start.");
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@ -212,16 +208,12 @@ void setup()
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HidMouse.SetReportParser(0, (HIDReportParser*)&Prs);
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digitalWrite(XMOVE, LOW);
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digitalWrite(XDIR, LOW);
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digitalWrite(YMOVE, LOW);
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digitalWrite(YDIR, LOW);
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digitalWrite(CLICKPIN, HIGH);
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}
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void loop()
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