aiie/sdl/sdl-display.h

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#ifndef __SDL_DISPLAY_H
#define __SDL_DISPLAY_H
#include <stdlib.h>
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#include <SDL.h>
#include <SDL_events.h>
#include "physicaldisplay.h"
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#define SDL_WIDTH 800
#define SDL_HEIGHT 480
class SDLDisplay : public PhysicalDisplay {
public:
SDLDisplay();
virtual ~SDLDisplay();
virtual void blit();
virtual void flush();
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virtual void drawUIImage(uint8_t imageIdx);
virtual void drawImageOfSizeAt(const uint8_t *img, uint16_t sizex, uint16_t sizey, uint16_t wherex, uint16_t wherey);
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virtual void drawPixel(uint16_t x, uint16_t y, uint16_t color);
virtual void drawPixel(uint16_t x, uint16_t y, uint8_t r, uint8_t g, uint8_t b);
virtual void clrScr(uint8_t coloridx);
virtual void cachePixel(uint16_t x, uint16_t y, uint8_t color);
virtual void cacheDoubleWidePixel(uint16_t x, uint16_t y, uint8_t color);
void cacheDoubleWidePixel(uint16_t x, uint16_t y, uint32_t packedColor);
void windowResized(uint32_t w, uint32_t h);
private:
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uint32_t videoBuffer[SDL_HEIGHT][SDL_WIDTH];
SDL_Window *screen;
SDL_Renderer *renderer;
SDL_Texture *buffer;
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uint8_t *shellImage;
uint16_t shellWidth, shellHeight;
uint8_t *d1OpenImage;
uint16_t driveWidth, driveHeight; // assume all the latches are the
// same width/height no matter
// what position
uint8_t *d1ClosedImage;
uint8_t *d2OpenImage;
uint8_t *d2ClosedImage;
uint8_t *appleImage;
uint16_t appleImageWidth, appleImageHeight;
};
#endif