aiie/sdl/sdl-mouse.cpp

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#include "sdl-mouse.h"
#include "globals.h"
SDLMouse::SDLMouse() : PhysicalMouse()
{
xpos = ypos = 0;
button = false;
}
SDLMouse::~SDLMouse()
{
}
void SDLMouse::gotMouseEvent(uint32_t buttonState, int32_t x, int32_t y)
{
xpos += x; ypos += y;
if (xpos < lowClamp[XCLAMP]) xpos=lowClamp[XCLAMP];
if (xpos > highClamp[XCLAMP]) xpos=highClamp[XCLAMP];
if (ypos < lowClamp[YCLAMP]) ypos = lowClamp[YCLAMP];
if (ypos > highClamp[YCLAMP]) ypos = highClamp[YCLAMP];
}
void SDLMouse::mouseButtonEvent(bool state)
{
button = state;
}
void SDLMouse::maintainMouse()
{
}
void SDLMouse::setPosition(uint16_t x, uint16_t y)
{
xpos = x;
ypos = y;
if (xpos < lowClamp[XCLAMP]) xpos=lowClamp[XCLAMP];
if (xpos > highClamp[XCLAMP]) xpos=highClamp[XCLAMP];
if (ypos < lowClamp[YCLAMP]) ypos = lowClamp[YCLAMP];
if (ypos > highClamp[YCLAMP]) ypos = highClamp[YCLAMP];
}
void SDLMouse::getPosition(uint16_t *x, uint16_t *y)
{
if (xpos < lowClamp[XCLAMP]) xpos=lowClamp[XCLAMP];
if (xpos > highClamp[XCLAMP]) xpos=highClamp[XCLAMP];
if (ypos < lowClamp[YCLAMP]) ypos = lowClamp[YCLAMP];
if (ypos > highClamp[YCLAMP]) ypos = highClamp[YCLAMP];
uint16_t outx = xpos;
uint16_t outy = ypos;
*x = outx;
*y = outy;
}
bool SDLMouse::getButton()
{
return button;
}