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working on speaker conversion
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@ -1,13 +1,24 @@
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#include <Arduino.h>
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#include <Arduino.h>
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#include <softspi.h>
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#include <TeensyThreads.h>
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#include "teensy-speaker.h"
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#include "teensy-speaker.h"
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#include "teensy-println.h"
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#include "globals.h"
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#include "globals.h"
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TeensySpeaker::TeensySpeaker(uint8_t pinNum) : PhysicalSpeaker()
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Threads::Mutex togmutex;
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#define BUFSIZE 4096
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EXTMEM uint32_t toggleBuffer[BUFSIZE]; // cycle counts at which state toggles
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uint16_t headptr, tailptr;
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uint32_t lastCycleCount, toggleAtCycle;
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// How many cycles do we run the audio behind? Needs to be more than our bulk
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// cycle count.
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#define CYCLEDELAY 100
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TeensySpeaker::TeensySpeaker(uint8_t sda, uint8_t scl) : PhysicalSpeaker()
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{
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{
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toggleState = false;
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toggleState = false;
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speakerPin = pinNum;
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pinMode(speakerPin, OUTPUT); // analog speaker output, used as digital volume control
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mixerValue = numMixed = 0;
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mixerValue = numMixed = 0;
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}
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}
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@ -15,24 +26,69 @@ TeensySpeaker::~TeensySpeaker()
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{
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{
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}
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}
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void TeensySpeaker::toggle(uint32_t c)
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void TeensySpeaker::begin()
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{
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{
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toggleState = !toggleState;
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lastCycleCount = g_cpu->cycles;
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toggleState = false;
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mixerValue = (toggleState ? 0x1FF : 0x00);
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memset(toggleBuffer, 0, sizeof(toggleBuffer));
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mixerValue >>= (16-g_volume);
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headptr = tailptr = 0;
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// FIXME: this is one helluva hack
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if (g_volume >= 8)
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digitalWrite(speakerPin, toggleState ? HIGH : LOW);
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//analogWrite(speakerPin, mixerValue);
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}
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}
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void TeensySpeaker::maintainSpeaker(uint32_t c, uint64_t runtimeInMicros)
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void TeensySpeaker::toggle(uint32_t c)
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{
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{
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// Nothing to do here. We can't run the speaker async, b/c not
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Threads::Scope lock(togmutex);
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// enough CPU time. So we run the CPU close to sync and hope that
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// Queue the speaker toggle time; maintainSpeaker will pick it up
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// the direct pulsing of the speaker is reasonably close to on-time.
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toggleBuffer[tailptr++] = c; tailptr %= BUFSIZE;
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}
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void TeensySpeaker::maintainSpeaker(uint32_t c, uint64_t microseconds)
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{
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begin(); // flush! Hack. FIXME.
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}
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void TeensySpeaker::maintainSpeaker()
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{
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Threads::Scope lock(togmutex);
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// This is called @ SAMPLERATE (8k, as of this writing) and looks for
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// any transitions that have passed before sending data to the DAC.
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// The idea is that this will be called fast enough for the given number
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// of cycles that we run behind, so that the buffer can't overflow.
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//
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// at 8kHz, that means that .000125 seconds have passed since our last
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// call; where the CPU has executed about 128 instructions in the same
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// time. Therefore, it can't have toggled more than 128 times. We're
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// also trying to stay 100 cycles "behind", so it's possible that we have
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// 228 cycles difference between an event that just fired-and-queued,
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// and where we need to catch up to in this loop.
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// First, reconcile the "correct" toggleState. We pretend it's currently
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// some time in the past, based on our cycle delay. In theory (as above),
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// this shouldn't be more than about 228 cycles off (maybe slightly more,
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// since we actually run cycles in batches).
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uint32_t curTime = g_cpu->cycles - CYCLEDELAY;
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// And then find any events that should have happened, accounting for them:
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while (headptr != tailptr) {
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if (curTime >= toggleBuffer[headptr]) {
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toggleState = !toggleState;
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headptr++; headptr %= BUFSIZE;
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} else {
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// The time to deal with this one has not come yet, so we're done for now
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break;
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}
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}
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// Now we can safely update the DAC based on the current toggleState
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uint16_t v = (toggleState ? 0x1FF : 0x0);
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uint8_t configbits =
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(0 << 3) | // channel (A/B; A=0)
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(0 << 2) | // buffered (no)
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(1 << 1) | // gain (1 = 1x; 0 = 2x)
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1; // keep channel active
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uint8_t b = ((configbits << 4) | (v & 0xF00)) >> 8;
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uint8_t b2 = (v & 0xFF);
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spi_send(b);
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spi_send(b2);
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}
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}
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void TeensySpeaker::beginMixing()
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void TeensySpeaker::beginMixing()
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@ -2,23 +2,25 @@
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#define __TEENSY_SPEAKER_H
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#define __TEENSY_SPEAKER_H
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#include "physicalspeaker.h"
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#include "physicalspeaker.h"
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#include <MCP492X.h>
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#define SAMPLERATE 8000
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class TeensySpeaker : public PhysicalSpeaker {
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class TeensySpeaker : public PhysicalSpeaker {
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public:
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public:
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TeensySpeaker(uint8_t pinNum);
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TeensySpeaker(uint8_t sda, uint8_t scl);
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virtual ~TeensySpeaker();
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virtual ~TeensySpeaker();
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virtual void begin() {};
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virtual void begin();
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virtual void toggle(uint32_t c);
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virtual void toggle(uint32_t c);
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virtual void maintainSpeaker(uint32_t c, uint64_t runtimeInMicros);
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virtual void maintainSpeaker();
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virtual void maintainSpeaker(uint32_t c, uint64_t microseconds);
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virtual void beginMixing();
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virtual void beginMixing();
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virtual void mixOutput(uint8_t v);
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virtual void mixOutput(uint8_t v);
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private:
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private:
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uint8_t speakerPin;
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bool toggleState;
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bool toggleState;
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uint32_t mixerValue;
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uint32_t mixerValue;
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@ -38,6 +38,7 @@ TeensyUSB usb;
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int cpuThreadId;
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int cpuThreadId;
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int displayThreadId;
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int displayThreadId;
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int maintenanceThreadId;
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int maintenanceThreadId;
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int speakerThreadId;
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int biosThreadId = -1;
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int biosThreadId = -1;
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Bounce resetButtonDebouncer = Bounce();
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Bounce resetButtonDebouncer = Bounce();
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@ -109,7 +110,7 @@ void setup()
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pinMode(SPEAKERPIN, OUTPUT); // analog speaker output, used as digital volume control
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pinMode(SPEAKERPIN, OUTPUT); // analog speaker output, used as digital volume control
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println("creating virtual hardware");
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println("creating virtual hardware");
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g_speaker = new TeensySpeaker(SPEAKERPIN);
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g_speaker = new TeensySpeaker(18, 19); // FIXME abstract constants
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println(" fm");
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println(" fm");
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// First create the filemanager - the interface to the host file system.
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// First create the filemanager - the interface to the host file system.
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@ -176,12 +177,14 @@ void setup()
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cpuThreadId = threads.addThread(runCPU);
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cpuThreadId = threads.addThread(runCPU);
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displayThreadId = threads.addThread(runDisplay);
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displayThreadId = threads.addThread(runDisplay);
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maintenanceThreadId = threads.addThread(runMaintenance);
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maintenanceThreadId = threads.addThread(runMaintenance);
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speakerThreadId = threads.addThread(runSpeaker);
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// Set the relative priorities of the threads by defining how long a "slice"
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// Set the relative priorities of the threads by defining how long a "slice"
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// is for each (in 100uS "ticks")
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// is for each (in 100uS "ticks")
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// At a ratio of 50:10:1, we get about 30FPS and 100% CPU speed.
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// At a ratio of 50:10:1, we get about 30FPS and 100% CPU speed.
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threads.setTimeSlice(displayThreadId, 100);
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threads.setTimeSlice(displayThreadId, 100);
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threads.setTimeSlice(cpuThreadId, 20);
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threads.setTimeSlice(cpuThreadId, 20);
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threads.setTimeSlice(maintenanceThreadId, 1);
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threads.setTimeSlice(maintenanceThreadId, 1);
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threads.setTimeSlice(speakerThreadId, 3); // guessing at a good value
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}
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}
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// FIXME: move these memory-related functions elsewhere...
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// FIXME: move these memory-related functions elsewhere...
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@ -257,8 +260,16 @@ void biosInterrupt()
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g_keyboard->maintainKeyboard();
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g_keyboard->maintainKeyboard();
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}
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}
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//bool debugState = false;
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void runSpeaker()
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//bool debugLCDState = false;
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{
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uint32_t nextRuntime = 0;
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while (1) {
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if (micros() > nextRuntime) {
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nextRuntime = micros() + ((float)1000000/(float)SAMPLERATE); // 125 uS per cycle @ 8k sample rate
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((TeensySpeaker *)g_speaker)->maintainSpeaker();
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}
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}
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}
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// FIXME: how often does this really need to run? We can threads.yield() when we're running too quickly
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// FIXME: how often does this really need to run? We can threads.yield() when we're running too quickly
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void runMaintenance()
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void runMaintenance()
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