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add more audio cache, now that the display is eating up a lot of DMA time
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@ -21,7 +21,7 @@ AudioConnection patchCord4(mixer1, 0, i2s, 0);
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// Ring buffer that we fill with 44.1kHz data
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#define BUFSIZE (4096)
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#define CACHEMULTIPLIER 2
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#define CACHEMULTIPLIER 10
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static volatile uint32_t bufIdx; // 0 .. BUFSIZE-1
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static volatile uint64_t skippedSamples; // Who knows where this will
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// wind up
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