mirror of
https://github.com/JorjBauer/aiie.git
synced 2024-11-22 00:32:39 +00:00
rebuilt SDL speaker driver
This commit is contained in:
parent
a93b14bc9c
commit
e15db839e3
@ -7,11 +7,15 @@ class PhysicalSpeaker {
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public:
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virtual ~PhysicalSpeaker() {}
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virtual void begin() = 0;
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virtual void toggle(uint32_t c) = 0;
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virtual void maintainSpeaker(uint32_t c, uint64_t microseconds) = 0;
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virtual void beginMixing() = 0;
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virtual void mixOutput(uint8_t v) = 0;
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virtual uint32_t bufferedContentSize() = 0;
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};
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#endif
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57
sdl/aiie.cpp
57
sdl/aiie.cpp
@ -27,7 +27,7 @@
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BIOS bios;
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Debugger debugger;
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static struct timespec nextInstructionTime, startTime;
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struct timespec nextInstructionTime, startTime;
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#define NB_ENABLE 1
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#define NB_DISABLE 0
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@ -91,8 +91,6 @@ void write(void *arg, uint16_t address, uint8_t v)
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static void *cpu_thread(void *dummyptr) {
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struct timespec currentTime;
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struct timespec nextSpeakerCycleTime;
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uint32_t nextSpeakerCycle = 0;
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#if 0
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int policy;
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@ -109,10 +107,9 @@ static void *cpu_thread(void *dummyptr) {
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printf("free-running\n");
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// In this loop, we determine when the next CPU or Speaker event is;
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// sleep until that event; and then perform the event. There are a
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// number of maintenance tasks that also happen to be sure that
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// peripherals are updated appropriately.
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// In this loop, we determine when the next CPU event is; sleep until
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// that event; and then perform the event. There are also peripheral
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// maintenance calls embedded in the loop...
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while (1) {
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if (g_biosInterrupt) {
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@ -140,55 +137,24 @@ static void *cpu_thread(void *dummyptr) {
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do_gettime(¤tTime);
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// FIXME: these first two can go in their respective loops after execution
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// Determine the next speaker runtime (nextSpeakerCycle).
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// The speaker runs 48 cycles behind the CPU (an arbitrary number).
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timespec_add_cycles(&startTime, nextSpeakerCycle-48, &nextSpeakerCycleTime);
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// Determine the next CPU runtime (nextInstructionTime)
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timespec_add_cycles(&startTime, g_cpu->cycles, &nextInstructionTime);
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// Sleep until one of them is ready to run.
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// Sleep until the CPU is ready to run.
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// tsSubtract doesn't return negatives; it bounds at zero. So if
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// either result is zero then it's time to run something.
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struct timespec cpudiff = tsSubtract(nextInstructionTime, currentTime);
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struct timespec spkrdiff = tsSubtract(nextSpeakerCycleTime, currentTime);
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struct timespec mindiff;
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if (cpudiff.tv_sec < spkrdiff.tv_sec) {
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memcpy(&mindiff, &cpudiff, sizeof(struct timespec));
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} else if (spkrdiff.tv_sec < cpudiff.tv_sec) {
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memcpy(&mindiff, &spkrdiff, sizeof(struct timespec));
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} else if (cpudiff.tv_nsec < spkrdiff.tv_nsec) {
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memcpy(&mindiff, &cpudiff, sizeof(struct timespec));
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} else {
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memcpy(&mindiff, &spkrdiff, sizeof(struct timespec));
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}
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if (mindiff.tv_sec > 0 || mindiff.tv_nsec > 0) {
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// Sleep until the first of them is ready & loop...
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nanosleep(&mindiff, NULL);
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if (cpudiff.tv_sec > 0 || cpudiff.tv_nsec > 0) {
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// Sleep until the it's ready and loop...
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nanosleep(&cpudiff, NULL);
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continue;
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}
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// Now we know either the speaker or the CPU is ready to
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// run. Figure out which and run it.
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if (spkrdiff.tv_sec == 0 && spkrdiff.tv_nsec == 0) {
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// Run the speaker
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uint64_t microseconds = nextSpeakerCycleTime.tv_sec * 1000000 +
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(double)nextSpeakerCycleTime.tv_nsec / 1000.0;
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g_speaker->maintainSpeaker(nextSpeakerCycle-48, microseconds);
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nextSpeakerCycle++;
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}
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if (cpudiff.tv_sec == 0 && cpudiff.tv_nsec == 0) {
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// Run the CPU
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// Run the CPU; it's caught up to "real time"
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uint8_t executed = 0;
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if (debugger.active()) {
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@ -288,6 +254,8 @@ int main(int argc, char *argv[])
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// pthread_setschedparam(cpuThreadID, SCHED_RR, PTHREAD_MAX_PRIORITY);
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}
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g_speaker->begin();
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uint32_t lastCycleCount = -1;
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while (1) {
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@ -311,8 +279,7 @@ int main(int argc, char *argv[])
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do_gettime(&startTime);
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do_gettime(&nextInstructionTime);
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// Drain the speaker queue (FIXME: a little hacky)
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g_speaker->maintainSpeaker(-1, -1);
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// FIXME: drain whatever's in the speaker queue
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/* FIXME
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// Force the display to redraw
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@ -12,26 +12,37 @@ extern "C"
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#include "timeutil.h"
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// FIXME: 4096 is the right value here, I'm just debugging
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#define SDLSIZE (4096)
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// FIXME: Globals; ick.
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static volatile uint32_t bufIdx = 0;
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static uint8_t soundBuf[44100]; // 1 second of audio
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static pthread_mutex_t sndmutex = PTHREAD_MUTEX_INITIALIZER;
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static uint8_t soundBuf[44100];
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static pthread_mutex_t togmutex = PTHREAD_MUTEX_INITIALIZER;
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static struct timespec sdlEmptyTime, sdlStartTime;
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extern struct timespec startTime; // defined in aiie (main)
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static void audioCallback(void *unused, Uint8 *stream, int len)
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{
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pthread_mutex_lock(&sndmutex);
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pthread_mutex_lock(&togmutex);
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if (g_biosInterrupt) {
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// While the BIOS is running, we don't put samples in the audio
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// queue.
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memset(stream, 0x80, len);
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pthread_mutex_unlock(&sndmutex);
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pthread_mutex_unlock(&togmutex);
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return;
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}
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// calculate when the buffer will be empty again
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do_gettime(&sdlEmptyTime);
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timespec_add_us(&sdlEmptyTime, ((float)len * (float)1000000)/(float)44100, &sdlEmptyTime);
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sdlEmptyTime = tsSubtract(sdlEmptyTime, sdlStartTime);
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static uint8_t lastKnownSample = 0; // saved for when the apple is quiescent
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if (bufIdx >= len) {
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memcpy(stream, soundBuf, len);
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lastKnownSample = stream[len-1];
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if (bufIdx > len) {
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// move the remaining data down
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@ -39,17 +50,20 @@ static void audioCallback(void *unused, Uint8 *stream, int len)
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bufIdx -= len;
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}
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} else {
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// Audio underrun
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static uint8_t occurrenceCount = 0;
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if (++occurrenceCount < 10) {
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printf("Audio underrun!\n");
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if (occurrenceCount == 9) {
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printf(" (Suppressing further audio errors)\n");
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}
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if (bufIdx) {
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// partial buffer exists
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memcpy(stream, soundBuf, bufIdx);
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// and it's a partial underrun
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memset(&stream[bufIdx], lastKnownSample, len-bufIdx);
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bufIdx = 0;
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} else {
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// Total audio underrun. This is normal if nothing is toggling the
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// speaker; we stay at the last known level.
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memset(stream, lastKnownSample, len);
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}
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memset(stream, 0, len);
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}
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pthread_mutex_unlock(&sndmutex);
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pthread_mutex_unlock(&togmutex);
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}
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void ResetDCFilter(); // FIXME: remove
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@ -59,10 +73,7 @@ SDLSpeaker::SDLSpeaker()
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toggleState = false;
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mixerValue = 0x80;
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toggleCount = toggleReadPtr = toggleWritePtr = 0;
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pthread_mutex_init(&togmutex, NULL);
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pthread_mutex_init(&sndmutex, NULL);
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_init_darwin_shim();
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@ -70,48 +81,112 @@ SDLSpeaker::SDLSpeaker()
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lastCycleCount = 0;
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lastSampleCount = 0;
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SDL_AudioSpec audioDevice;
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SDL_AudioSpec audioActual;
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SDL_memset(&audioDevice, 0, sizeof(audioDevice));
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audioDevice.freq = 44100;
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audioDevice.format = AUDIO_U8;
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audioDevice.channels = 1;
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audioDevice.samples = 4096; // 4096 bytes @ 44100Hz is about 1/10th second out of sync - should be okay for this testing
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audioDevice.callback = audioCallback;
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audioDevice.userdata = NULL;
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SDL_OpenAudio(&audioDevice, &audioActual); // FIXME retval
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printf("Actual: freq %d channels %d samples %d\n",
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audioActual.freq, audioActual.channels, audioActual.samples);
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SDL_PauseAudio(0);
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}
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SDLSpeaker::~SDLSpeaker()
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{
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}
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void SDLSpeaker::begin()
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{
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do_gettime(&sdlStartTime);
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do_gettime(&sdlEmptyTime);
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sdlEmptyTime = tsSubtract(sdlEmptyTime, sdlStartTime);
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SDL_AudioSpec audioDevice;
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SDL_AudioSpec audioActual;
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SDL_memset(&audioDevice, 0, sizeof(audioDevice));
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audioDevice.freq = 44100; // count of 8-bit samples
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audioDevice.format = AUDIO_U8;
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audioDevice.channels = 1;
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audioDevice.samples = SDLSIZE; // SDLSIZE 8-bit samples @ 44100Hz: 4096 is about 1/10th second out of sync
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audioDevice.callback = audioCallback;
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audioDevice.userdata = NULL;
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memset(&soundBuf[0], 0, SDLSIZE);
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bufIdx = SDLSIZE/2;
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SDL_OpenAudio(&audioDevice, &audioActual); // FIXME retval
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printf("Actual: freq %d channels %d samples %d\n",
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audioActual.freq, audioActual.channels, audioActual.samples);
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SDL_PauseAudio(0);
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}
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void SDLSpeaker::toggle(uint32_t c)
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{
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pthread_mutex_lock(&togmutex);
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toggleTimes[toggleWritePtr] = c;
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if (toggleCount < SPEAKERQUEUESIZE-1) {
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toggleWritePtr++;
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if (toggleWritePtr >= SPEAKERQUEUESIZE)
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toggleWritePtr = 0;
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toggleCount++;
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} else {
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printf("speaker overflow @ cycle %d\n", c);
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for (int i=0; i<SPEAKERQUEUESIZE; i++) {
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printf(" %d [%d]\n", toggleTimes[(toggleReadPtr + i)%SPEAKERQUEUESIZE],
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toggleTimes[(toggleReadPtr + i - 1)%SPEAKERQUEUESIZE] -
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toggleTimes[(toggleReadPtr + i)%SPEAKERQUEUESIZE]
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);
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}
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exit(1);
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/* Figuring out what to do:
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*
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* The wallclock time we started the app is in startTime.
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*
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* The wallclock time when the SDL audio buffer will be totally
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* drained is in sdlEmptyTime. When that time comes, we want to have
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* at least SDLSIZE samples in soundBuf[] - which is currently filled
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* to bufIdx samples.
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*
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* So given the cycle number at which this toggle happened (c), we
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* know we need to fill soundBuf[bufIdx..?] with either 0 or 127
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* (adjusted for volume). The end of that area that we need to fill is
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* based on what time cycle 'c' refers to,
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*
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* The wallclock time of cycle (c) is calculable from
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* timespec_add_cycles(&startTime, c, &outputTime);
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*
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* And the point at which the SDL buffer will be drained is the same
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* as the time at which soundBuf begins. So the difference between
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* the two tells us where the end point is.
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*
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* Then we need to fill soundBuf[bufIdx .. endPoint] with that 0 or 127,
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* and set bufIdx = endPoint.
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*
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* Bonus: if it looks like we're not filling enough buffer, then we
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* should tell the emulation layer above to run more cycles in bulk
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* to build up more speaker backlog.
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*/
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// calculate the timespec that refers to the cycle where this
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// speaker toggle happened
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struct timespec blipTime;
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timespec_add_cycles(&startTime, c, &blipTime);
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timespec_add_us(&blipTime, ((float)SDLSIZE * (float)1000000)/(float)44100, &blipTime); // it's delayed one SDL buffer naturally, and there's some drift between the start of the CPU and the start of the speaker. :/
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// determine how long there will be between the start of the buffer
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// and that cycle time. (tsSubtract bounds at 0 and is never
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// negative.)
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struct timespec timeOffset = tsSubtract(blipTime, sdlEmptyTime);
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// Turn that in to a sample index in the soundBuf[] buffer. There are 44100 of them per second,
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// so this is straightforward
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float newIdx = (float)timeOffset.tv_sec + ((float)timeOffset.tv_nsec / (float)NANOSECONDS_PER_SECOND);
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newIdx *= 44100.0;
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if (newIdx >= sizeof(soundBuf)) {
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// Buffer overrun
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printf("ERROR: buffer overrun, dropping data\n");
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newIdx = sizeof(soundBuf)-1;
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}
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// Flip the toggle state
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toggleState = !toggleState;
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// Fill from bufIdx .. newIdx and set bufIdx to newIdx when done
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if (newIdx > bufIdx) {
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long count = (long)newIdx - bufIdx;
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memset(&soundBuf[bufIdx], toggleState ? 127 : 0, count);
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bufIdx = newIdx;
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} else {
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// Why are we backtracking? This does happen, and it's a bug.
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if (newIdx >= 1) {
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bufIdx = newIdx-1;
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long count = (long)newIdx - bufIdx;
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memset(&soundBuf[bufIdx], toggleState ? 127 : 0, count);
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bufIdx = newIdx;
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} else {
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// ... and it's zero?
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}
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}
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pthread_mutex_unlock(&togmutex);
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}
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@ -139,60 +214,6 @@ int16_t DCFilter(int16_t in)
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void SDLSpeaker::maintainSpeaker(uint32_t c, uint64_t microseconds)
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{
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bool didChange = false;
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pthread_mutex_lock(&togmutex);
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if (c == -1 && microseconds == -1) {
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// flushing
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printf("Flush sound output\n");
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toggleReadPtr = toggleWritePtr = 0;
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toggleCount = 0;
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} else {
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while (toggleCount && c >= toggleTimes[toggleReadPtr]) {
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// Override the mixer with a 1-bit "Terribad" audio sample change
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toggleState = !toggleState;
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toggleCount--;
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toggleReadPtr++;
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if (toggleReadPtr >= SPEAKERQUEUESIZE)
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toggleReadPtr = 0;
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didChange = true;
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}
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}
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pthread_mutex_unlock(&togmutex);
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// FIXME: removed all the mixing code
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// Add samples from the last time to this time
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// mixerValue = (toggleState ? 0x1FF : 0x00);
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mixerValue = (toggleState ? 0x00 : ~0x80);
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// FIXME: DC filter isn't correct yet
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// mixerValue = DCFilter(mixerValue);
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uint64_t sampleCount = (microseconds * 44100) / 1000000;
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uint64_t numSamples = sampleCount - lastSampleCount;
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if (numSamples) {
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lastSampleCount = sampleCount;
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pthread_mutex_lock(&sndmutex);
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if (bufIdx + numSamples >= sizeof(soundBuf)) {
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static uint8_t errcnt = 0;
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if (++errcnt <= 10) {
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printf("Sound overrun!\n");
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}
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numSamples = sizeof(soundBuf) - bufIdx - 1;
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}
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mixerValue >>= (8-(g_volume/2));
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memset(&soundBuf[bufIdx], mixerValue, numSamples);
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bufIdx += numSamples;
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pthread_mutex_unlock(&sndmutex);
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}
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}
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void SDLSpeaker::beginMixing()
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@ -202,3 +223,8 @@ void SDLSpeaker::beginMixing()
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void SDLSpeaker::mixOutput(uint8_t v)
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{
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}
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uint32_t SDLSpeaker::bufferedContentSize()
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{
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return bufIdx;
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}
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@ -12,19 +12,19 @@ class SDLSpeaker : public PhysicalSpeaker {
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SDLSpeaker();
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virtual ~SDLSpeaker();
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virtual void begin();
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virtual void toggle(uint32_t c);
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virtual void maintainSpeaker(uint32_t c, uint64_t microseconds);
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virtual void beginMixing();
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virtual void mixOutput(uint8_t v);
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virtual uint32_t bufferedContentSize();
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private:
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uint8_t mixerValue;
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bool toggleState;
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uint32_t toggleTimes[SPEAKERQUEUESIZE];
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uint8_t toggleCount; // # of entries still in queue
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uint8_t toggleReadPtr; // ring buffer pointer in queue
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uint8_t toggleWritePtr; // ring buffer pointer in queue
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uint64_t lastCycleCount;
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uint64_t lastSampleCount;
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};
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