mirror of
https://github.com/JorjBauer/aiie.git
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223 lines
6.5 KiB
C++
223 lines
6.5 KiB
C++
#include <Arduino.h>
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#include "teensy-speaker.h"
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#include "teensy-println.h"
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#include <Audio.h>
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TeensyAudio audioDriver;
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AudioMixer4 mixer2; //xy=280,253
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AudioMixer4 mixer1; //xy=280,175
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//AudioOutputI2S i2s; //xy=452,189
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AudioOutputMQS i2s; //xy=452,189
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AudioConnection patchCord1(audioDriver, 0, mixer1, 0);
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AudioConnection patchCord2(audioDriver, 0, mixer2, 0);
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AudioConnection patchCord3(mixer2, 0, i2s, 1);
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AudioConnection patchCord4(mixer1, 0, i2s, 0);
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#include "globals.h"
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#define HIGHVAL (0x4FFF)
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#define LOWVAL (-0x4FFF)
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// Ring buffer that we fill with 44.1kHz data
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#define BUFSIZE (4096)
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#define CACHEMULTIPLIER 10
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static volatile uint32_t bufIdx; // 0 .. BUFSIZE-1
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static volatile uint64_t skippedSamples; // Who knows where this will
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// wind up
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static volatile uint8_t audioRunning = 0; // FIXME: needs constants abstracted
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static volatile int64_t lastFilledTime = 0;
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// how full do we want the audio buffer before we start it playing?
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#define AUDIO_WATERLEVEL 4096
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#define SAMPLEBYTES sizeof(short)
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EXTMEM short soundBuf[BUFSIZE*CACHEMULTIPLIER];
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static bool toggleState = false;
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TeensySpeaker::TeensySpeaker(uint8_t sda, uint8_t scl) : PhysicalSpeaker()
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{
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toggleState = false;
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mixerValue = 0x80;
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AudioMemory(8);
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}
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TeensySpeaker::~TeensySpeaker()
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{
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}
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void TeensySpeaker::begin()
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{
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float curVolume = (float)g_volume / 15.0;
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mixer1.gain(0, curVolume); // left channel
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mixer1.gain(1, curVolume); // right channel
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mixer2.gain(0, curVolume); // left channel
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mixer2.gain(1, curVolume); // right channel
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memset(soundBuf, 0, sizeof(soundBuf));
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toggleState = false;
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bufIdx = 0;
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skippedSamples = 0;
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audioRunning = 0;
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}
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void TeensySpeaker::toggle(int64_t c)
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{
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// Figure out when the last time was that we put data in the audio buffer;
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// then figure out how many audio buffer cycles we have to fill from that
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// CPU time to this one.
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__disable_irq();
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// We expect to have filled to this cycle number...
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int64_t expectedCycleNumber = (float)c * (float)AUDIO_SAMPLE_RATE_EXACT / (float)g_speed;
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// Dynamically initialize the lastFilledTime based on the start time of the
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// audio channel.
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if (lastFilledTime == 0)
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lastFilledTime = expectedCycleNumber;
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// and we have filled to cycle number lastFilledTime. So how many do
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// we need? This subtracts skippedSamples because those were filled
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// automatically by the audioCallback when we had no data.
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int64_t audioBufferSamples = expectedCycleNumber - lastFilledTime - skippedSamples;
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// If audioBufferSamples < 0, then we need to keep some
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// skippedSamples for later; otherwise we can keep moving forward.
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if (audioBufferSamples < 0) {
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skippedSamples = -audioBufferSamples;
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audioBufferSamples = 0;
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} else {
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// Otherwise we consumed them and can forget about it.
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skippedSamples = 0;
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}
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int32_t newIdx = bufIdx + audioBufferSamples;
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if (audioBufferSamples == 0) {
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// If the toggle wouldn't result in at least 1 buffer sample
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// change, then we'll blatantly skip it here. If this turns out to
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// be a problem, we could try setting audioBufferSamples++ and
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// then twiddle the lastFilledTime so it looks like it's more in
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// the future, but I suspect that would mean missing more future
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// events, just like we would have missed this one.
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//
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// But I think this is probably okay - because something that's
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// toggling the speaker fast enough that our 44k audio can't keep
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// up with the individual changes is likely to toggle again in a
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// moment without significant distortion?
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__enable_irq();
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return;
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}
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if (newIdx >= sizeof(soundBuf)/SAMPLEBYTES) {
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// Buffer overrun error. Shouldn't happen?
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println("OVERRUN");
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newIdx = (sizeof(soundBuf)/SAMPLEBYTES) - 1;
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}
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lastFilledTime = expectedCycleNumber;
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// Flip the toggle state
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toggleState = !toggleState;
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// Fill from bufIdx .. newIdx and set bufIdx to newIdx when done.
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if (newIdx > bufIdx) {
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long count = (long)newIdx - bufIdx;
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for (long i=0; i<count; i++) {
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if (bufIdx+i+1 < sizeof(soundBuf)/sizeof(short)) {
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soundBuf[bufIdx+i] = toggleState ? HIGHVAL : LOWVAL;
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}
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}
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bufIdx = newIdx;
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}
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__enable_irq();
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}
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void TeensySpeaker::maintainSpeaker(int64_t c, uint64_t microseconds)
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{
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begin(); // flush! Hack. FIXME.
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}
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void TeensySpeaker::maintainSpeaker()
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{
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}
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void TeensySpeaker::beginMixing()
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{
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// unused
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}
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void TeensySpeaker::mixOutput(uint8_t v)
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{
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// unused
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}
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void TeensyAudio::update(void)
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{
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audio_block_t *block;
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short *stream;
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if (audioRunning == 0)
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audioRunning = 1;
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block = allocate();
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if (!block) {
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return;
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}
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stream = block->data;
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if (g_biosInterrupt) {
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// While the BIOS is running, we don't put samples in the audio queue.
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audioRunning = 0;
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memset(stream, 0, AUDIO_BLOCK_SAMPLES * SAMPLEBYTES);
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goto done;
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}
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if (audioRunning == 1 && bufIdx >= AUDIO_WATERLEVEL) {
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// We have enough samples in the buffer to fill it, so we're fully
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// up and running.
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audioRunning = 2;
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} else if (audioRunning == 1) {
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// Still waiting for the first fill; return an empty buffer.
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memset(stream, 0, AUDIO_BLOCK_SAMPLES * SAMPLEBYTES);
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goto done;
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}
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static short lastKnownSample = 0; // saved for when the apple is quiescent
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if (bufIdx >= AUDIO_BLOCK_SAMPLES) {
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memcpy(stream, (void *)soundBuf, AUDIO_BLOCK_SAMPLES * SAMPLEBYTES);
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lastKnownSample = stream[AUDIO_BLOCK_SAMPLES-1];
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if (bufIdx > AUDIO_BLOCK_SAMPLES) {
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// move the remaining data down
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memcpy((void *)soundBuf, (void *)&soundBuf[AUDIO_BLOCK_SAMPLES], (bufIdx - AUDIO_BLOCK_SAMPLES + 1)*SAMPLEBYTES);
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bufIdx -= AUDIO_BLOCK_SAMPLES;
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}
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} else {
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if (bufIdx) {
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// partial buffer exists
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memcpy(stream, (void *)soundBuf, bufIdx * SAMPLEBYTES);
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// and it's a partial underrun. Track the number of samples we skipped
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// so we can keep the audio buffer in sync.
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skippedSamples += AUDIO_BLOCK_SAMPLES - bufIdx;
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for (int32_t i=0; i<AUDIO_BLOCK_SAMPLES-bufIdx; i++) {
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stream[i+bufIdx] = lastKnownSample;
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}
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bufIdx = 0;
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} else {
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// No big deal - buffer underrun might just mean nothing is
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// trying to play audio right now.
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skippedSamples += AUDIO_BLOCK_SAMPLES;
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for (int32_t i=0; i<AUDIO_BLOCK_SAMPLES; i++) {
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stream[i] = 0;
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}
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// memset(stream, 0, AUDIO_BLOCK_SAMPLES * SAMPLEBYTES);
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}
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}
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done:
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transmit(block, 0);
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release(block);
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}
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