Convert more keymaps to new scheme (untested)

- Replace asdf_keymap_defs_xxx.h files with asdf_keymap_xxx.[c,h] modules
- add _clang_format in keymaps directory
This commit is contained in:
Dave 2021-03-02 20:23:32 -06:00 committed by Dave
parent 952e425986
commit 8088c0e157
6 changed files with 933 additions and 0 deletions

View File

@ -0,0 +1,46 @@
---
BasedOnStyle: Mozilla
AlignAfterOpenBracket: Align
AlignOperands: 'true'
AlignTrailingComments: 'true'
AllowAllParametersOfDeclarationOnNextLine: 'false'
AllowShortBlocksOnASingleLine: 'false'
AllowShortCaseLabelsOnASingleLine: 'true'
AllowShortFunctionsOnASingleLine: Empty
AllowShortIfStatementsOnASingleLine: 'false'
AllowShortLoopsOnASingleLine: 'true'
AlwaysBreakAfterDefinitionReturnType: None
AlwaysBreakAfterReturnType: None
AlwaysBreakBeforeMultilineStrings: 'true'
BinPackArguments: 'true'
BinPackParameters: 'true'
BreakBeforeBinaryOperators: NonAssignment
BreakBeforeBraces: Stroustrup
ColumnLimit: '100'
ConstructorInitializerIndentWidth: '2'
ContinuationIndentWidth: '2'
DerivePointerAlignment: 'false'
DisableFormat: 'false'
IncludeBlocks: Preserve
IndentCaseLabels: 'true'
IndentPPDirectives: None
IndentWidth: '2'
IndentWrappedFunctionNames: 'false'
KeepEmptyLinesAtTheStartOfBlocks: 'true'
Language: Cpp
MaxEmptyLinesToKeep: '2'
PointerAlignment: Right
ReflowComments: 'true'
SortIncludes: 'false'
SpaceAfterCStyleCast: 'true'
SpaceBeforeAssignmentOperators: 'true'
SpaceBeforeParens: ControlStatements
SpaceInEmptyParentheses: 'false'
SpacesBeforeTrailingComments: '1'
SpacesInCStyleCastParentheses: 'false'
SpacesInParentheses: 'false'
SpacesInSquareBrackets: 'false'
TabWidth: '8'
UseTab: Never
...

View File

@ -0,0 +1,106 @@
// -*- mode: C; tab-width: 2 ; indent-tabs-mode: nil -*-
//
// Unified Keyboard Project
// ASDF keyboard firmware
//
// asdf_keymap_apple2.c
//
// set up keymaps for Apple II keyboards
//
// Copyright 2019 David Fenyes
//
// This program is free software: you can redistribute it and/or modify it under
// the terms of the GNU General Public License as published by the Free Software
// Foundation, either version 3 of the License, or (at your option) any later
// version.
//
// This program is distributed in the hope that it will be useful, but WITHOUT
// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
// FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
// details.
//
// You should have received a copy of the GNU General Public License along with
// this program. If not, see <https://www.gnu.org/licenses/>.
//
#include "asdf_keymap_apple2.h"
#include "asdf_keymap_defs_dipswitch.h"
// PROCEDURE:
// INPUTS:
// OUTPUTS:
//
// DESCRIPTION:
//
// SIDE EFFECTS:
//
// NOTES:
//
// SCOPE:
//
// COMPLEXITY:
//
// PROCEDURE: apple_add_map
// INPUTS: asdf_keycode_t (*matrix) - a SOL_NUM_ROWS x SOL_NUM_COLS matrix of
// keycodes for each physical row/column pair
// modifier_index_t modifier index - the modifier state corresponding to
// the keycode matrix
//
// OUTPUTS: none
// DESCRIPTION: Passes the keycode matrix and modifier state through to
// asdf_keymaps_add_map(), along with the row/column dimensions.
//
// SIDE EFFECTS: the matrix is added to the keymap
//
// SCOPE: private
//
// COMPLEXITY: 1
//
static void apple_add_map(const asdf_keycode_t (*matrix)[APPLE_NUM_COLS],
modifier_index_t modifier_index)
{
asdf_keymaps_add_map(&matrix[0][0], modifier_index, (uint8_t) APPLE_NUM_ROWS,
(uint8_t) APPLE_NUM_COLS);
}
void setup_classic_keymap(void)
{
apple_add_map(apple_plain_map, MOD_PLAIN_MAP);
apple_add_map(apple_caps_map, MOD_CAPS_MAP);
apple_add_map(apple_shift_map, MOD_SHIFT_MAP);
apple_add_map(apple_ctrl_map, MOD_CTRL_MAP);
asdf_virtual_init();
// Attach the physical POWER LED as the CAPS LED. Assign no triggered
// function, and initialize to initial state of the CAPS logic. The CAPS LED
// will be controlled by the state of the CAPSLOCK logic.
{ .virtual_device = VCAPS_LED, .physical_device = APPLE_POWER_LED, .initial_value = 0 }, \
asdf_virtual_assign(VCAPS_LED, APPLE_POWER_LED, V_NOFUNC, APPLE_POWER_LED_INIT_VALUE);
// Assign CAPS LED to virtual CAPS LED, and initialize to the INIT value, to
// match the initial CAPSLOCK state. The capslock state code will alter the
// virtual LED according to the state.
asdf_virtual_assign(VCAPS_LED, APPLE_CAPS_LED, V_NOFUNC, APPLE_CAPS_LED_INIT_VALUE);
{ .virtual_device = APPLE_VIRTUAL_DISABLED_LED, \
.physical_device = APPLE_DISABLED_LED, \
.initial_value = 0 }, \
// assign RESET output to the virtual RESET output, configure to produce a short pulse when activated
asdf_virtual_assign(APPLE_VIRTUAL_RESET, APPLE_RESET_OUTPUT, V_PULSE_SHORT, !APPLE_RESET_ACTIVE_VALUE);
// assign the CLRSCR output to the virtual CLRSCR output, configure to produce a long pulse when activated
asdf_virtual_assign(APPLE_VIRTUAL_CLR_SCR, APPLE_CLR_SCR_OUTPUT, V_PULSE_LONG, !APPLE_CLR_SCR_ACTIVE_VALUE);
}
//-------|---------|---------+---------+---------+---------+---------+---------+
// Above line is 80 columns, and should display completely in the editor.

View File

@ -0,0 +1,298 @@
// -*- mode: C; tab-width: 4 ; indent-tabs-mode: nil -*-
//
// Unfified Keyboard Project
// ASDF keyboard firmware
//
// asdf_keymap_apple2.h
//
// Apple 2 keymaps
//
// Copyright 2019 David Fenyes
//
// This program is free software: you can redistribute it and/or modify it under
// the terms of the GNU General Public License as published by the Free Software
// Foundation, either version 3 of the License, or (at your option) any later
// version.
//
// This program is distributed in the hope that it will be useful, but WITHOUT
// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
// FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
// details.
//
// You should have received a copy of the GNU General Public License along with
// this program. If not, see <https://www.gnu.org/licenses/>.
// This file supplies the Apple 2 ASCII keyboard keymap. Two variants are provided:
//
// 1) An Upper/Lowercase variant. This variant moves the @ and ^ symbols from
// the P and N keys to the REPEAT key, since the P and N keys need to reserve
// the shifted value for the uppercase characters. Also, the "Power" key
// doubles as a caps-lock key.
//
// 2) A CAPS only keyboard, following the standard Apple II conventions and
// layout, with ^ above the N key and @ above the P key, and a functioning
// REPEAT key.
//
// For both variants, CTRL+RESET is required for a system reset.
#if !defined(ASDF_KEYMAP_DEFS_APPLE2_H)
#define ASDF_KEYMAP_DEFS_APPLE2_H
// Edit the number of rows and columns used in this map. If the number is less
// than the maxium, the unused elements will be initialized to 0.
#define ASDF_APPLE2_NUM_ROWS 9 // DIP switches are row 8 (zero-based)
#define ASDF_APPLE2_NUM_COLS 8
#define APPLE_ACTION_RESET ACTION_VOUT1
#define APPLE_VIRTUAL_RESET VOUT1
#define APPLE_RESET_OUTPUT PHYSICAL_OUT3_OPEN_HI
#define APPLE_RESET_ACTIVE_VALUE 0
#define APPLE_ACTION_CLEAR ACTION_VOUT2
#define APPLE_VIRTUAL_CLR_SCR VOUT2
#define APPLE_CLR_SCR_OUTPUT PHYSICAL_OUT1_OPEN_LO
#define APPLE_CLR_SCR_ACTIVE_VALUE 1
#define APPLE_VIRTUAL_POWER_LED VLED1
#define APPLE_POWER_LED PHYSICAL_LED1
#define APPLE_POWER_LED_INIT_VALUE 1
#define APPLE_VIRTUAL_DISABLED_LED VLED2
#define APPLE_DISABLED_LED PHYSICAL_LED3
#define APPLE_DISABLED_INIT_VALUE 0
// The PLAIN map uses the "power" button as a caps-lock, so map the CAPS LED to
// the power button LED.
#define ASDF_APPLE2_PLAIN_KEYMAP_INITIALIZER \
{ \
{ .virtual_device = VCAPS_LED, .physical_device = APPLE_POWER_LED, .initial_value = 0 }, \
{ .virtual_device = APPLE_VIRTUAL_DISABLED_LED, \
.physical_device = APPLE_DISABLED_LED, \
.initial_value = 0 }, \
{ .virtual_device = APPLE_VIRTUAL_RESET, \
.physical_device = APPLE_RESET_OUTPUT, \
.function = V_PULSE_SHORT, \
.initial_value = !APPLE_RESET_ACTIVE_VALUE }, \
{ \
.virtual_device = APPLE_VIRTUAL_CLR_SCR, .physical_device = APPLE_CLR_SCR_OUTPUT, \
.function = V_PULSE_LONG, .initial_value = !APPLE_CLR_SCR_ACTIVE_VALUE \
} \
}
// The ALL CAPS map is the classic Apple II/II+ map. There is no CAPS LED, since
// CAPS doesn't matter in the ALL CAPS keymap.
#define ASDF_APPLE2_CAPS_KEYMAP_INITIALIZER \
{ \
{ .virtual_device = APPLE_VIRTUAL_POWER_LED, \
.physical_device = APPLE_POWER_LED, \
.initial_value = APPLE_POWER_LED_INIT_VALUE }, \
{ .virtual_device = APPLE_VIRTUAL_DISABLED_LED, \
.physical_device = APPLE_DISABLED_LED, \
.initial_value = 0 }, \
{ .virtual_device = APPLE_VIRTUAL_RESET, \
.physical_device = APPLE_RESET_OUTPUT, \
.function = V_PULSE_SHORT, \
.initial_value = !APPLE_RESET_ACTIVE_VALUE }, \
{ \
.virtual_device = APPLE_VIRTUAL_CLR_SCR, .physical_device = APPLE_CLR_SCR_OUTPUT, \
.function = V_PULSE_LONG, .initial_value = !APPLE_CLR_SCR_ACTIVE_VALUE \
} \
}
#define ASDF_APPLE2_KEYMAP_INITIALIZER \
ASDF_APPLE2_PLAIN_KEYMAP_INITIALIZER, ASDF_APPLE2_CAPS_KEYMAP_INITIALIZER
// Structure to initialize hooks. No hook functions are needed for APPLE2 keyboard.
#define ASDF_APPLE2_KEYMAP_HOOK_INITIALIZER_LENGTH 0
#define ASDF_APPLE2_PLAIN_KEYMAP_HOOK_INITIALIZER \
{ \
}
#define ASDF_APPLE2_CAPS_KEYMAP_HOOK_INITIALIZER \
{ \
}
#define ASDF_APPLE2_KEYMAP_HOOK_INITIALIZER \
ASDF_APPLE2_PLAIN_KEYMAP_HOOK_INITIALIZER, ASDF_APPLE2_CAPS_KEYMAP_HOOK_INITIALIZER
// Key Matrix for combination of ASCII controller and Classic ASCII matrix
//
// Col-> 0 1 2 3 4 5 6 7
// Row 0 POWER R-Shift L-Shift (no key) ESC TAB CTRL \(backslash)
// Row 1 Rubout P ; / SPACEBAR Z A Q
// Row 2 Break ,(comma) M N B V C X
// Row 3 Spare K J H G F D A
// Row 4 Rt arrow I U Y T R E W
// Row 5 LT arrow Repeat CapsLock Return LineFeed O(alpha) L .(period)
// Row 6 ~(tilde) ] [ -(dash) :(colon) 0(numeral) 9 8
// Row 7 @(at) 7 6 5 4 3 2 1
//
// Row 15 DIP switches 0-7
//
// Notes:
//
// 1) The keys above correspond to the silk screen on the PCB. For the OSI and
// Apple layouts, the keys may not all match the silk screen. When creating a
// layout different from the silk screen, look up the row and column for the
// silk screen label at the desired position, and then place the desired
// function in the keymap definition at the desired row and column. For
// example, the Apple 2 keymap places the "RESET" key at the "[" silk-screen
// position, Row 6, Col 2. The keymap places ACTION_RESET at Row 6, Col 2 in
// the "ASDF_APPLE2_CTRL_MAP" to map the RESET function to the CTRL-RESET key
// combination.
//
// 2) To ensure consistent DIP switch operation within the keymap, a
// ASDF_ASCII_DIP_SWITCHES macro is defined. Keeping the ACTION_MAPSEL0-3
// definitions in positions 0-3 ensures consistent map selection among all
// keymaps.
#define ASDF_APPLE2_DIP_SWITCHES ASDF_KEYMAP_DIP_SWITCHES
#define APPLE_LEFT_ARROW ASCII_CTRL_H
#define APPLE_RIGHT_ARROW ASCII_CTRL_U
// clang-format off
#define ASDF_APPLE2_PLAIN_MAP \
{ \
[0] = { ACTION_CAPS, ACTION_SHIFT, ACTION_SHIFT, ACTION_NOTHING, \
ACTION_NOTHING, ASCII_ESC, ACTION_CTRL, APPLE_RIGHT_ARROW }, \
[1] = { ASCII_DEL, 'p', ';', '/', ASCII_SPACE, 'z', 'a', 'q' }, \
[2] = { ACTION_NOTHING, ASCII_COMMA, 'm', 'n', 'b', 'v', 'c', 'x' }, \
[3] = { ACTION_NOTHING, 'k', 'j', 'h', 'g', 'f', 'd', 's' }, \
[4] = { ACTION_NOTHING, 'i', 'u', 'y', 't', 'r', 'e', 'w' }, \
[5] = { ACTION_NOTHING, ACTION_NOTHING, ACTION_NOTHING, ASCII_CR, '^', 'o', 'l', ASCII_PERIOD }, \
[6] = { ACTION_NOTHING, ACTION_NOTHING, ACTION_NOTHING, '-', ':', ASCII_ZERO, '9', '8' }, \
[7] = { APPLE_LEFT_ARROW, '7', '6', '5', '4', '3', '2', '1' }, \
ASDF_APPLE2_DIP_SWITCHES \
}
#define ASDF_APPLE2_SHIFT_MAP \
{ \
[0] = { ACTION_CAPS, ACTION_SHIFT, ACTION_SHIFT, ACTION_NOTHING, \
ACTION_NOTHING, ASCII_ESC, ACTION_CTRL, APPLE_RIGHT_ARROW }, \
[1] = { ACTION_NOTHING, 'P', '+', '?', ASCII_SPACE, 'Z', 'A', 'Q' }, \
[2] = { ACTION_NOTHING, '<', 'M', 'N', 'B', 'V', 'C', 'X' }, \
[3] = { ACTION_NOTHING, 'K', 'J', 'H', 'G', 'F', 'D', 'S' }, \
[4] = { ACTION_NOTHING, 'I', 'U', 'Y', 'T', 'R', 'E', 'W' }, \
[5] = { ACTION_NOTHING, ACTION_NOTHING, ACTION_NOTHING, ASCII_CR, ASCII_AT, 'O', 'L', '>' }, \
[6] = { ACTION_NOTHING, ACTION_NOTHING, APPLE_ACTION_CLEAR, '=', \
'*', ASCII_ZERO, ASCII_RT_PAREN, ASCII_LT_PAREN }, \
[7] = { APPLE_LEFT_ARROW, ASCII_SINGLE_QUOTE, '&', '%', '$', '#', ASCII_DOUBLE_QUOTE, '!' }, \
ASDF_APPLE2_DIP_SWITCHES \
}
#define ASDF_APPLE2_CAPS_MAP \
{ \
[0] = { ACTION_CAPS, ACTION_SHIFT, ACTION_SHIFT, ACTION_NOTHING, \
ACTION_NOTHING, ASCII_ESC, ACTION_CTRL, APPLE_RIGHT_ARROW }, \
[1] = { ACTION_NOTHING, 'P', ';', '/', ASCII_SPACE, 'Z', 'A', 'Q' }, \
[2] = { ACTION_NOTHING, ASCII_COMMA, 'M', 'N', 'B', 'V', 'C', 'X' }, \
[3] = { ACTION_NOTHING, 'K', 'J', 'H', 'G', 'F', 'D', 'S' }, \
[4] = { ACTION_NOTHING, 'I', 'U', 'Y', 'T', 'R', 'E', 'W' }, \
[5] = { ACTION_NOTHING, ACTION_NOTHING, ACTION_NOTHING, ASCII_CR, ACTION_REPEAT, 'O', 'L', ASCII_PERIOD }, \
[6] = { ACTION_NOTHING, ACTION_NOTHING, ACTION_NOTHING, '-', ':', ASCII_ZERO, '9', '8' }, \
[7] = { APPLE_LEFT_ARROW, '7', '6', '5', '4', '3', '2', '1' }, \
ASDF_APPLE2_DIP_SWITCHES \
}
#define ASDF_APPLE2_SHIFT_CAPS_MAP \
{ \
[0] = { ACTION_CAPS, ACTION_SHIFT, ACTION_SHIFT, ACTION_NOTHING, \
ACTION_NOTHING, ASCII_ESC, ACTION_CTRL, APPLE_RIGHT_ARROW }, \
[1] = { ACTION_NOTHING, ASCII_AT, '+', '?', ASCII_SPACE, 'Z', 'A', 'Q' }, \
[2] = { ACTION_NOTHING, '<', 'M', '^', 'B', 'V', 'C', 'X' }, \
[3] = { ACTION_NOTHING, 'K', 'J', 'H', 'G', 'F', 'D', 'S' }, \
[4] = { ACTION_NOTHING, 'I', 'U', 'Y', 'T', 'R', 'E', 'W' }, \
[5] = { ACTION_NOTHING, ACTION_NOTHING, ACTION_NOTHING, ASCII_CR, ACTION_REPEAT, 'O', 'L', '>' }, \
[6] = { ACTION_NOTHING, ACTION_NOTHING, APPLE_ACTION_CLEAR, '=', \
'*', ASCII_ZERO, ASCII_RT_PAREN, ASCII_LT_PAREN }, \
[7] = { APPLE_LEFT_ARROW, ASCII_SINGLE_QUOTE, '&', '%', '$', '#', ASCII_DOUBLE_QUOTE, '!' }, \
ASDF_APPLE2_DIP_SWITCHES \
}
#define ASDF_APPLE2_CTRL_MAP \
{ \
[0] = { ACTION_CAPS, ACTION_SHIFT, ACTION_SHIFT, ACTION_NOTHING, \
ACTION_NOTHING, ASCII_ESC, ACTION_CTRL, APPLE_RIGHT_ARROW }, \
[1] = { ACTION_NOTHING, ASCII_CTRL_P, ACTION_NOTHING, ACTION_NOTHING, \
ASCII_SPACE, ASCII_CTRL_Z, ASCII_CTRL_A, ASCII_CTRL_Q }, \
[2] = { ACTION_NOTHING, ASCII_COMMA, ASCII_CTRL_M, ASCII_CTRL_N, \
ASCII_CTRL_B, ASCII_CTRL_V, ASCII_CTRL_C, ASCII_CTRL_X }, \
[3] = { ACTION_NOTHING, ASCII_CTRL_K, ASCII_CTRL_J, ASCII_CTRL_H, \
ASCII_CTRL_G, ASCII_CTRL_F, ASCII_CTRL_D, ASCII_CTRL_S }, \
[4] = { ACTION_NOTHING, ASCII_CTRL_I, ASCII_CTRL_U, ASCII_CTRL_Y, \
ASCII_CTRL_T, ASCII_CTRL_R, ASCII_CTRL_E, ASCII_CTRL_W }, \
[5] = { ACTION_NOTHING, ACTION_NOTHING, ACTION_NOTHING, ASCII_CR, \
ACTION_REPEAT, ASCII_CTRL_O, ASCII_CTRL_L, ACTION_NOTHING }, \
[6] = { ACTION_NOTHING, ACTION_NOTHING, APPLE_ACTION_RESET, ACTION_NOTHING, \
ACTION_NOTHING, ACTION_FN_10, ACTION_FN_9, ACTION_FN_8 }, \
[7] = { APPLE_LEFT_ARROW, ACTION_FN_7, ACTION_FN_6, ACTION_FN_5, \
ACTION_FN_4, ACTION_FN_3, ACTION_FN_2, ACTION_FN_1 }, \
ASDF_APPLE2_DIP_SWITCHES \
}
// clang-format on
#define ASDF_APPLE2_MAP_DECLARATIONS \
static const FLASH keycode_matrix_t apple2_plain_matrix = ASDF_APPLE2_PLAIN_MAP; \
static const FLASH keycode_matrix_t apple2_shift_matrix = ASDF_APPLE2_SHIFT_MAP; \
static const FLASH keycode_matrix_t apple2_caps_matrix = ASDF_APPLE2_CAPS_MAP; \
static const FLASH keycode_matrix_t apple2_caps_shift_matrix = ASDF_APPLE2_SHIFT_CAPS_MAP; \
static const FLASH keycode_matrix_t apple2_ctrl_matrix = ASDF_APPLE2_CTRL_MAP;
// Here, you can specify which maps are associated with which modifier keys.
// There can be multiple definitions. For example, as shown here, an ALL CAPS
// keymap can be made by assigning the caps map to the "no modifier" position.
// Or, more additional keymaps can be defined above, and keymap sets can be
// defined below that pick and choose between them. The modifiers are assigned as follows:
//
// [0]: plain (no modifiers)
// [1]: shift (shift key or shift lock active)
// [2]: caps (caps lock active)
// [3]: ctrl: (control key active)
#define ASDF_APPLE2_PLAIN_MAP_DEFS \
{ \
[MOD_PLAIN_MAP] = &apple2_plain_matrix, [MOD_SHIFT_MAP] = &apple2_shift_matrix, \
[MOD_CAPS_MAP] = &apple2_caps_matrix, [MOD_CTRL_MAP] = &apple2_ctrl_matrix \
}
#define ASDF_APPLE2_CAPS_MAP_DEFS \
{ \
[MOD_PLAIN_MAP] = &apple2_caps_matrix, [MOD_SHIFT_MAP] = &apple2_caps_shift_matrix, \
[MOD_CAPS_MAP] = &apple2_caps_matrix, [MOD_CTRL_MAP] = &apple2_ctrl_matrix \
}
#define ASDF_APPLE2_ALL_MAPS ASDF_APPLE2_PLAIN_MAP_DEFS, ASDF_APPLE2_CAPS_MAP_DEFS
#define ASDF_APPLE2_ALL_MAPS_COUNT 2
#if !defined(ASDF_NUM_ROWS) || (ASDF_NUM_ROWS < ASDF_APPLE2_NUM_ROWS)
#undef ASDF_NUM_ROWS
#define ASDF_NUM_ROWS ASDF_APPLE2_NUM_ROWS
#endif
#if !defined(ASDF_NUM_COLS) || (ASDF_NUM_COLS < ASDF_APPLE2_NUM_COLS)
#undef ASDF_NUM_COLS
#define ASDF_NUM_COLS ASDF_APPLE2_NUM_COLS
#endif
#if !defined(ASDF_KEYMAP_INITIALIZER_LENGTH) \
|| (ASDF_KEYMAP_INITIALIZER_LENGTH < ASDF_APPLE2_KEYMAP_INITIALIZER_LENGTH)
#undef ASDF_KEYMAP_INITIALIZER_LENGTH
#define ASDF_KEYMAP_INITIALIZER_LENGTH ASDF_APPLE2_KEYMAP_INITIALIZER_LENGTH
#endif
#if !defined(ASDF_KEYMAP_HOOK_INITIALIZER_LENGTH) \
|| (ASDF_KEYMAP_HOOK_INITIALIZER_LENGTH < ASDF_APPLE2_KEYMAP_HOOK_INITIALIZER_LENGTH)
#undef ASDF_KEYMAP_HOOK_INITIALIZER_LENGTH
#define ASDF_KEYMAP_HOOK_INITIALIZER_LENGTH ASDF_APPLE2_KEYMAP_HOOK_INITIALIZER_LENGTH
#endif
#endif /* !defined (ASDF_KEYMAP_DEFS_APPLE2_H) */
//-------|---------|---------+---------+---------+---------+---------+---------+
// Above line is 80 columns, and should display completely in the editor.

View File

@ -0,0 +1,211 @@
// -*- mode: C; tab-width: 2 ; indent-tabs-mode: nil -*-
//
// Unified Keyboard Project
// ASDF keyboard firmware
//
// asdf_keymap_classic.c
//
// Implements the "classic" ADM 3A style keymaps
//
// Copyright 2019 David Fenyes
//
// This program is free software: you can redistribute it and/or modify it under
// the terms of the GNU General Public License as published by the Free Software
// Foundation, either version 3 of the License, or (at your option) any later
// version.
//
// This program is distributed in the hope that it will be useful, but WITHOUT
// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
// FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
// details.
//
// You should have received a copy of the GNU General Public License along with
// this program. If not, see <https://www.gnu.org/licenses/>.
//
#include "asdf_keymap_classic.h"
// Key Matrix for combination of ASCII controller and Classic ASCII matrix
//
// Col-> 0 1 2 3 4 5 6 7
// Row 0 POWER R-Shift L-Shift (no key) ESC TAB CTRL \(backslash)
// Row 1 Rubout P ; / SPACEBAR Z A Q
// Row 2 Break ,(comma) M N B V C X
// Row 3 Spare K J H G F D A
// Row 4 Rt arrow I U Y T R E W
// Row 5 LT arrow Repeat CapsLock Return LineFeed O(alpha) L .(period)
// Row 6 ~(tilde) ] [ -(dash) :(colon) 0(numeral) 9 8
// Row 7 @(at) 7 6 5 4 3 2 1
//
// Row 15 DIP switches 0-7
//
// Notes:
//
// 1) The keys above correspond to the silk screen on the PCB. For the OSI and
// Apple layouts, the keys may not all match the silk screen. When creating a
// layout different from the silk screen, look up the row and column for the
// silk screen label at the desired position, and then place the desired
// function in the keymap definition at the desired row and column. For
// example, the Apple 2 keymap places the "RESET" key at the "[" silk-screen
// position, Row 6, Col 2. The keymap places ACTION_RESET at Row 6, Col 2 in
// the "ASDF_APPLE2_CTRL_MAP" to map the RESET function to the CTRL-RESET key
// combination.
//
// 2) To ensure consistent DIP switch operation within the keymap, a
// ASDF_ASCII_DIP_SWITCHES macro is defined. Keeping the ACTION_MAPSEL0-3
// definitions in positions 0-3 ensures consistent map selection among all
// keymaps.
#define ASDF_CLASSIC_DIP_SWITCHES ASDF_KEYMAP_DIP_SWITCHES
static const FLASH keycode_matrix_t ascii_plain_matrix = {
[0] = { ACTION_NOTHING, ACTION_SHIFT, ACTION_SHIFT, ACTION_NOTHING, CLASSIC_ESC, ASCII_TAB,
ACTION_CTRL, ASCII_BACKSLASH },
[1] = { ASCII_DEL, 'p', ';', '/', ASCII_SPACE, 'z', 'a', 'q' },
[2] = { ASCII_ACTION_BREAK, ASCII_COMMA, 'm', 'n', 'b', 'v', 'c', 'x' },
[3] = { ACTION_NOTHING, 'k', 'j', 'h', 'g', 'f', 'd', 's' },
[4] = { ACTION_NOTHING, 'i', 'u', 'y', 't', 'r', 'e', 'w' },
[5] = { ACTION_NOTHING, ACTION_REPEAT, ACTION_CAPS, ASCII_CR, ASCII_LF, 'o', 'l', ASCII_PERIOD },
[6] = { ASCII_TILDE, ASCII_RT_SQUARE_BRACE, ASCII_LT_SQUARE_BRACE, '-', ':', ASCII_ZERO, '9',
'8' },
[7] = { ASCII_AT, '7', '6', '5', '4', '3', '2', '1' },
ASDF_CLASSIC_DIP_SWITCHES
};
static const FLASH keycode_matrix_t ascii_shift_matrix = {
[0] = { ACTION_NOTHING, ACTION_SHIFT, ACTION_SHIFT, ACTION_NOTHING, ASCII_ESC, ASCII_TAB,
ACTION_CTRL, ASCII_VERT_BAR },
[1] = { ASCII_DEL, 'P', '+', '?', ASCII_SPACE, 'Z', 'A', 'Q' },
[2] = { ASCII_ACTION_CLEAR, '<', 'M', 'N', 'B', 'V', 'C', 'X' },
[3] = { ACTION_NOTHING, 'K', 'J', 'H', 'G', 'F', 'D', 'S' },
[4] = { ACTION_NOTHING, 'I', 'U', 'Y', 'T', 'R', 'E', 'W' },
[5] = { ACTION_NOTHING, ACTION_REPEAT, ACTION_CAPS, ASCII_CR, ASCII_LF, 'O', 'L', '>' },
[6] = { ASCII_TILDE, ASCII_RT_CURLY_BRACE, ASCII_LT_CURLY_BRACE, '=', '*', ASCII_ZERO,
ASCII_RT_PAREN, ASCII_LT_PAREN },
[7] = { ASCII_GRAVE_ACCENT, ASCII_SINGLE_QUOTE, '&', '%', '$', '#', ASCII_DOUBLE_QUOTE, '!' },
ASDF_CLASSIC_DIP_SWITCHES
};
static const FLASH keycode_matrix_t ascii_caps_matrix = {
[0] = { ACTION_NOTHING, ACTION_SHIFT, ACTION_SHIFT, ACTION_NOTHING, ASCII_ESC, ASCII_TAB,
ACTION_CTRL, ASCII_BACKSLASH },
[1] = { ASCII_DEL, 'P', ';', '/', ASCII_SPACE, 'Z', 'A', 'Q' },
[2] = { ASCII_ACTION_BREAK, ASCII_COMMA, 'M', 'N', 'B', 'V', 'C', 'X' },
[3] = { ACTION_NOTHING, 'K', 'J', 'H', 'G', 'F', 'D', 'S' },
[4] = { ACTION_NOTHING, 'I', 'U', 'Y', 'T', 'R', 'E', 'W' },
[5] = { ACTION_NOTHING, ACTION_REPEAT, ACTION_CAPS, ASCII_CR, ASCII_LF, 'O', 'L', ASCII_PERIOD },
[6] = { ASCII_TILDE, ASCII_RT_SQUARE_BRACE, ASCII_LT_SQUARE_BRACE, '-', ':', ASCII_ZERO, '9',
'8' },
[7] = { ASCII_AT, '7', '6', '5', '4', '3', '2', '1' },
ASDF_CLASSIC_DIP_SWITCHES
};
static const FLASH keycode_matrix_t ascii_ctrl_matrix = {
[0] = { ACTION_NOTHING, ACTION_SHIFT, ACTION_SHIFT, ACTION_NOTHING, ASCII_ESC, ASCII_TAB,
ACTION_CTRL, 0x1c },
[1] = { ACTION_NOTHING, ASCII_CTRL_P, ACTION_NOTHING, ACTION_NOTHING, ASCII_SPACE, ASCII_CTRL_Z,
ASCII_CTRL_A, ASCII_CTRL_Q },
[2] = { ASCII_ACTION_RESET, ASCII_COMMA, ASCII_CTRL_M, ASCII_CTRL_N, ASCII_CTRL_B, ASCII_CTRL_V,
ASCII_CTRL_C, ASCII_CTRL_X },
[3] = { ACTION_NOTHING, ASCII_CTRL_K, ASCII_CTRL_J, ASCII_CTRL_H, ASCII_CTRL_G, ASCII_CTRL_F,
ASCII_CTRL_D, ASCII_CTRL_S },
[4] = { ACTION_NOTHING, ASCII_CTRL_I, ASCII_CTRL_U, ASCII_CTRL_Y, ASCII_CTRL_T, ASCII_CTRL_R,
ASCII_CTRL_E, ASCII_CTRL_W },
[5] = { ACTION_NOTHING, ACTION_REPEAT, ACTION_CAPS, ASCII_CR, ASCII_LF, ASCII_CTRL_O,
ASCII_CTRL_L, ACTION_NOTHING },
[6] = { ACTION_NOTHING, 0x1d, ASCII_ESC, ACTION_NOTHING, ACTION_NOTHING, ACTION_FN_10,
ACTION_FN_9, ACTION_FN_8 },
[7] = { ASCII_NULL, ACTION_FN_7, ACTION_FN_6, ACTION_FN_5, ACTION_FN_4, ACTION_FN_3, ACTION_FN_2,
ACTION_FN_1 },
ASDF_CLASSIC_DIP_SWITCHES
};
// PROCEDURE:
// INPUTS:
// OUTPUTS:
//
// DESCRIPTION:
//
// SIDE EFFECTS:
//
// NOTES:
//
// SCOPE:
//
// COMPLEXITY:
//
// PROCEDURE: classic_add_map
// INPUTS: asdf_keycode_t (*matrix) - a SOL_NUM_ROWS x SOL_NUM_COLS matrix of keycodes for each physical row/column pair
// modifier_index_t modifier index - the modifier state corresponding to the keycode matrix
// OUTPUTS: none
// DESCRIPTION: Passes the keycode matrix and modifier state through to
// asdf_keymaps_add_map(), along with the row/column dimensions.
//
// SIDE EFFECTS: the matrix is added to the keymap
//
// SCOPE: private
//
// COMPLEXITY: 1
//
static void classic_add_map(const asdf_keycode_t (*matrix)[CLASSIC_NUM_COLS],
modifier_index_t modifier_index)
{
asdf_keymaps_add_map(&matrix[0][0], modifier_index, (uint8_t) CLASSIC_NUM_ROWS,
(uint8_t) CLASSIC_NUM_COLS);
}
void setup_classic_keymap(void)
{
classic_add_map(classic_plain_map, MOD_PLAIN_MAP);
classic_add_map(classic_caps_map, MOD_CAPS_MAP);
classic_add_map(classic_shift_map, MOD_SHIFT_MAP);
classic_add_map(classic_ctrl_map, MOD_CTRL_MAP);
asdf_virtual_init();
// Assign power LED to virtual power LED, and initialize to ON
asdf_virtual_assign(CLASSIC_VIRTUAL_POWER_LED, CLASSIC_POWER_LED, V_NOFUNC, CLASSIC_POWER_LED_INIT_VALUE);
// Assign CAPS LED to virtual CAPS LED, and initialize to the INIT value, to
// match the initial CAPSLOCK state. The capslock state code will alter the
// virtual LED according to the state.
asdf_virtual_assign(VCAPS_LED, CLASSIC_CAPS_LED, V_NOFUNC, CLASSIC_CAPS_LED_INIT_VALUE);
// assign RESET output to the virtual RESET output, configure to produce a short pulse when activated
asdf_virtual_assign(CLASSIC_VIRTUAL_RESET, CLASSIC_RESET_OUTPUT, V_PULSE_SHORT, !CLASSIC_RESET_ACTIVE_VALUE);
// assign the CLRSCR output to the virtual CLRSCR output, configure to produce a long pulse when activated
asdf_virtual_assign(CLASSIC_VIRTUAL_CLR_SCR, CLASSIC_CLR_SCR_OUT, V_PULSE_LONG, !CLASSIC_CLR_SCR_ACTIVE_VALUE);
}
void setup_classic_caps_keymap(void)
{
// for the ALL CAPS keymap, the "plain" mode is the same as "all caps" mode:
classic_add_map(classic_caps_map, MOD_PLAIN_MAP);
classic_add_map(classic_caps_map, MOD_CAPS_MAP);
classic_add_map(classic_shift_map, MOD_SHIFT_MAP);
classic_add_map(classic_ctrl_map, MOD_CTRL_MAP);
asdf_virtual_init();
// Assign power LED to virtual power LED, and initialize to ON
asdf_virtual_assign(CLASSIC_VIRTUAL_POWER_LED, CLASSIC_POWER_LED, V_NOFUNC, CLASSIC_POWER_LED_INIT_VALUE);
// Because the virtual power LED never changes, also assign the CAPSLOCK
// physical LED to the virtual Power LED, and intialize to OFF (or can change
// to ON depending on preference)
asdf_virtual_assign(CLASSIC_VIRTUAL_POWER_LED, CLASSIC_CAPS_LED, V_NOFUNC, CLASSIC_CAPS_LED_INIT_VALUE);
// assign RESET output to the virtual RESET output, configure to produce a short pulse when activated
asdf_virtual_assign(CLASSIC_VIRTUAL_RESET, CLASSIC_RESET_OUTPUT, V_PULSE_SHORT, !CLASSIC_RESET_ACTIVE_VALUE);
// assign the CLRSCR output to the virtual CLRSCR output, configure to produce a long pulse when activated
asdf_virtual_assign(CLASSIC_VIRTUAL_CLR_SCR, CLASSIC_CLR_SCR_OUT, V_PULSE_LONG, !CLASSIC_CLR_SCR_ACTIVE_VALUE);
}
//-------|---------|---------+---------+---------+---------+---------+---------+
// Above line is 80 columns, and should display completely in the editor.

View File

@ -0,0 +1,102 @@
// -*- mode: C; tab-width: 4 ; indent-tabs-mode: nil -*-
//
// Unfified Keyboard Project
// ASDF keyboard firmware
//
// asdf_keymap_classic.h
//
// Ascii keymaps
//
// Copyright 2019 David Fenyes
//
// This program is free software: you can redistribute it and/or modify it under
// the terms of the GNU General Public License as published by the Free Software
// Foundation, either version 3 of the License, or (at your option) any later
// version.
//
// This program is distributed in the hope that it will be useful, but WITHOUT
// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
// FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
// details.
//
// You should have received a copy of the GNU General Public License along with
// this program. If not, see <https://www.gnu.org/licenses/>.
// To use this ascii for a new keymap, edit the keymaps definitions as
// desired. The keymaps are organized from row 0, counting upward, and each row
// includes the columns from 0-NUM_COLS.
//
#if !defined(ASDF_KEYMAP_DEFS_CLASSIC_H)
#define ASDF_KEYMAP_DEFS_CLASSIC_H
// include DIP switch definitions
#include "asdf_keymap_defs_dipswitch.h"
// Edit the number of rows and columns used in this map. If the number is less
// than the maxium, the unused elements will be initialized to 0.
#define ASDF_CLASSIC_NUM_ROWS 9 // DIP switches are row 8 (zero based)
#define ASDF_CLASSIC_NUM_COLS 8
#define CLASSIC_ACTION_BREAK ACTION_NOTHING
#define CLASSIC_VIRTUAL_RESET VOUT1
#define CLASSIC_ACTION_RESET ACTION_VOUT1
#define CLASSIC_RESET_OUTPUT PHYSICAL_OUT3_OPEN_HI
#define CLASSIC_RESET_ACTIVE_VALUE 0
#define CLASSIC_VIRTUAL_CLR_SCR VOUT2
#define CLASSIC_ACTION_CLEAR ACTION_VOUT2
#define CLASSIC_CLR_SCR_OUT PHYSICAL_OUT1_OPEN_LO
#define CLASSIC_CLR_SCR_ACTIVE_VALUE 1
#define CLASSIC_VIRTUAL_POWER_LED VLED1
#define CLASSIC_POWER_LED PHYSICAL_LED1
#define CLASSIC_POWER_LED_INIT_VALUE 1
#define CLASSIC_CAPS_LED PHYSICAL_LED3
#define CLASSIC_CAPS_LED_INIT_VALUE 0
// Key Matrix for combination of ASCII controller and Classic ASCII matrix
//
// Col-> 0 1 2 3 4 5 6 7
// Row 0 POWER R-Shift L-Shift (no key) ESC TAB CTRL \(backslash)
// Row 1 Rubout P ; / SPACEBAR Z A Q
// Row 2 Break ,(comma) M N B V C X
// Row 3 Spare K J H G F D A
// Row 4 Rt arrow I U Y T R E W
// Row 5 LT arrow Repeat CapsLock Return LineFeed O(alpha) L .(period)
// Row 6 ~(tilde) ] [ -(dash) :(colon) 0(numeral) 9 8
// Row 7 @(at) 7 6 5 4 3 2 1
//
// Row 15 DIP switches 0-7
//
// Notes:
//
// 1) The keys above correspond to the silk screen on the PCB. For the OSI and
// Apple layouts, the keys may not all match the silk screen. When creating a
// layout different from the silk screen, look up the row and column for the
// silk screen label at the desired position, and then place the desired
// function in the keymap definition at the desired row and column. For
// example, the Apple 2 keymap places the "RESET" key at the "[" silk-screen
// position, Row 6, Col 2. The keymap places ACTION_RESET at Row 6, Col 2 in
// the "ASDF_APPLE2_CTRL_MAP" to map the RESET function to the CTRL-RESET key
// combination.
//
// 2) To ensure consistent DIP switch operation within the keymap, a
// ASDF_ASCII_DIP_SWITCHES macro is defined. Keeping the ACTION_MAPSEL0-3
// definitions in positions 0-3 ensures consistent map selection among all
// keymaps.
#define ASDF_CLASSIC_DIP_SWITCHES ASDF_KEYMAP_DIP_SWITCHES
#endif /* !defined (ASDF_KEYMAP_DEFS_ASCII_H) */
//-------|---------|---------+---------+---------+---------+---------+---------+
// Above line is 80 columns, and should display completely in the editor.

View File

@ -0,0 +1,170 @@
// -*- mode: C; tab-width: 2 ; indent-tabs-mode: nil -*-
//
// Unified Keyboard Project
// ASDF keyboard firmware
//
// asdf_keymap_sol.c
//
// Implements the keymap definition and setup routines for the sol-20 keymap
//
// Copyright 2019 David Fenyes
//
// This program is free software: you can redistribute it and/or modify it under
// the terms of the GNU General Public License as published by the Free Software
// Foundation, either version 3 of the License, or (at your option) any later
// version.
//
// This program is distributed in the hope that it will be useful, but WITHOUT
// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
// FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
// details.
//
// You should have received a copy of the GNU General Public License along with
// this program. If not, see <https://www.gnu.org/licenses/>.
//
static const FLASH asdf_keycode_t sol_plain_map[ASDF_SOL_NUM_ROWS][ASDF_SOL_NUM_COLS] = {
[0] = { ACTION_CTRL, SOL_KBD_SHIFTLOCK_ACTION, 'a', 's', 'd', 'f', 'g', 'h' },
[1] = { 'j', 'k', 'l', ';', ':', ASCII_DEL, ACTION_REPEAT, ACTION_CTRL },
[2] = { ACTION_CAPS, ACTION_SHIFT, 'z', 'x', 'c', 'v', 'b', 'n' },
[3] = { 'm', ASCII_COMMA, ASCII_PERIOD, '/', ACTION_SHIFT, SOL_ASCII_MODE_SELECT, ACTION_NOTHING,
ACTION_NOTHING },
[4] = { ASCII_ESC, '1', '2', '3', '4', '5', '6', '7' },
[5] = { '8', '9', ASCII_ZERO, '-', '^', ASCII_LT_SQUARE_BRACE, ASCII_BACKSLASH,
ASCII_RT_SQUARE_BRACE },
[6] = { SOL_KBD_BREAK_ACTION, ASCII_TAB, 'q', 'w', 'e', 'r', 't', 'y' },
[7] = { 'u', 'i', 'o', 'p', ASCII_AT, ASCII_CR, ASCII_LF, SOL_ASCII_LOAD },
[9] = { SOL_KBD_LOCAL_ACTION, SOL_ASCII_UP_ARROW, SOL_ASCII_LT_ARROW, ASCII_SPACE,
SOL_ASCII_RT_ARROW, SOL_ASCII_DN_ARROW, SOL_ASCII_HOME, SOL_ASCII_CLEAR },
[10] = { '-', '7', '*', '8', '/', '9', ACTION_NOTHING, ACTION_NOTHING },
[11] = { '4', '1', '5', '2', '6', '3', ACTION_NOTHING, ACTION_NOTHING },
[12] = { '0', ASCII_PERIOD, '+', ACTION_NOTHING, ACTION_NOTHING, ACTION_NOTHING, ACTION_NOTHING,
ACTION_NOTHING },
ASDF_SOL_DIP_SWITCHES,
};
static const FLASH asdf_keycode_t sol_caps_map[ASDF_SOL_NUM_ROWS][ASDF_SOL_NUM_COLS] = {
[0] = { ACTION_CTRL, SOL_KBD_SHIFTLOCK_ACTION, 'A', 'S', 'D', 'F', 'G', 'H' },
[1] = { 'J', 'K', 'L', ';', ':', ASCII_DEL, ACTION_REPEAT, ACTION_CTRL },
[2] = { ACTION_CAPS, ACTION_SHIFT, 'Z', 'X', 'C', 'V', 'B', 'N' },
[3] = { 'M', ASCII_COMMA, ASCII_PERIOD, '/', ACTION_SHIFT, SOL_ASCII_MODE_SELECT, ACTION_NOTHING,
ACTION_NOTHING },
[4] = { ASCII_ESC, '1', '2', '3', '4', '5', '6', '7' }, /**/
[5] = { '8', '9', ASCII_ZERO, '-', '^', ASCII_LT_SQUARE_BRACE, ASCII_BACKSLASH,
ASCII_RT_SQUARE_BRACE },
[6] = { SOL_KBD_BREAK_ACTION, ASCII_TAB, 'Q', 'W', 'E', 'R', 'T', 'Y' },
[7] = { 'U', 'I', 'O', 'P', ASCII_AT, ASCII_CR, ASCII_LF, SOL_ASCII_LOAD },
[9] = { SOL_KBD_LOCAL_ACTION, SOL_ASCII_UP_ARROW, SOL_ASCII_LT_ARROW, ASCII_SPACE,
SOL_ASCII_RT_ARROW, SOL_ASCII_DN_ARROW, SOL_ASCII_HOME, SOL_ASCII_CLEAR },
[10] = { '-', '7', '*', '8', '/', '9', ACTION_NOTHING, ACTION_NOTHING },
[11] = { '4', '1', '5', '2', '6', '3', ACTION_NOTHING, ACTION_NOTHING },
[12] = { '0', ASCII_PERIOD, '+', ACTION_NOTHING, ACTION_NOTHING, ACTION_NOTHING, ACTION_NOTHING,
ACTION_NOTHING },
ASDF_SOL_DIP_SWITCHES,
};
static const FLASH asdf_keycode_t sol_shift_map[ASDF_SOL_NUM_ROWS][ASDF_SOL_NUM_COLS] = {
[0] = { ACTION_CTRL, SOL_KBD_SHIFTLOCK_ACTION, 'A', 'S', 'D', 'F', 'G', 'H' },
[1] = { 'J', 'K', 'L', ';', ':', ASCII_UNDERSCORE, ACTION_REPEAT, ACTION_CTRL },
[2] = { ACTION_CAPS, ACTION_SHIFT, 'Z', 'X', 'C', 'V', 'B', 'N' },
[3] = { 'M', '<', '>', '?', ACTION_SHIFT, SOL_ASCII_MODE_SELECT, ACTION_NOTHING, ACTION_NOTHING },
[4] = { ASCII_ESC, '!', ASCII_DOUBLE_QUOTE, '#', '$', '%', '&', ASCII_SINGLE_QUOTE },
[5] = { ASCII_LT_PAREN, ASCII_RT_PAREN, ASCII_SPACE, '=', ASCII_TILDE, ASCII_LT_SQUARE_BRACE,
ASCII_BACKSLASH, ASCII_RT_SQUARE_BRACE },
[6] = { SOL_KBD_BREAK_ACTION, ASCII_TAB, 'Q', 'W', 'E', 'R', 'T', 'Y' },
[7] = { 'U', 'I', 'O', 'P', ASCII_GRAVE_ACCENT, ASCII_CR, ASCII_LF, SOL_ASCII_LOAD },
[9] = { SOL_KBD_LOCAL_ACTION, SOL_ASCII_UP_ARROW, SOL_ASCII_LT_ARROW, ASCII_SPACE,
SOL_ASCII_RT_ARROW, SOL_ASCII_DN_ARROW, SOL_ASCII_HOME, SOL_ASCII_CLEAR },
[10] = { '-', '7', '*', '8', '/', '9', ACTION_NOTHING, ACTION_NOTHING },
[11] = { '4', '1', '5', '2', '6', '3', ACTION_NOTHING, ACTION_NOTHING },
[12] = { '0', ASCII_PERIOD, '+', ACTION_NOTHING, ACTION_NOTHING, ACTION_NOTHING, ACTION_NOTHING,
ACTION_NOTHING },
ASDF_SOL_DIP_SWITCHES,
};
static const FLASH asdf_keycode_t sol_ctrl_map[ASDF_SOL_NUM_ROWS][ASDF_SOL_NUM_COLS] = {
[0] = { ACTION_CTRL, SOL_KBD_SHIFTLOCK_ACTION, ASCII_CTRL_A, ASCII_CTRL_S, ASCII_CTRL_D,
ASCII_CTRL_F, ASCII_CTRL_G, ASCII_CTRL_H },
[1] = { ASCII_CTRL_J, ASCII_CTRL_K, ASCII_CTRL_L, ASCII_VT, ASCII_LF, ASCII_DEL,
SOL_KBD_RESET_ACTION, ACTION_CTRL },
[2] = { ACTION_CAPS, ACTION_SHIFT, ASCII_CTRL_Z, ASCII_CTRL_X, ASCII_CTRL_C, ASCII_CTRL_V,
ASCII_CTRL_B, ASCII_CTRL_N },
[3] = { ASCII_CTRL_M, ASCII_FF, ASCII_SO, ASCII_SI, ACTION_SHIFT, SOL_ASCII_MODE_SELECT,
ACTION_NOTHING, ACTION_NOTHING },
[4] = { ASCII_ESC, ASCII_SOH, ASCII_STX, ASCII_ETX, ASCII_EOT, ASCII_ENQ, ASCII_ACK, ASCII_BEL },
[5] = { ASCII_BS, ASCII_TAB, ASCII_NULL, ASCII_CR, ASCII_RS, ASCII_ESC, ASCII_FS, ASCII_GS },
[6] = { SOL_KBD_BREAK_ACTION, ASCII_TAB, ASCII_CTRL_Q, ASCII_CTRL_W, ASCII_CTRL_E, ASCII_CTRL_R,
ASCII_CTRL_T, ASCII_CTRL_Y },
[7] = { ASCII_CTRL_U, ASCII_CTRL_I, ASCII_CTRL_O, ASCII_CTRL_P, ASCII_NULL, ASCII_CR, ASCII_LF,
SOL_ASCII_LOAD },
[9] = { SOL_KBD_LOCAL_ACTION, SOL_ASCII_UP_ARROW, SOL_ASCII_LT_ARROW, ASCII_SPACE,
SOL_ASCII_RT_ARROW, SOL_ASCII_DN_ARROW, SOL_ASCII_HOME, SOL_ASCII_CLEAR },
[10] = { '-', '7', '*', '8', '/', '9', ACTION_NOTHING, ACTION_NOTHING },
[11] = { '4', '1', '5', '2', '6', '3', ACTION_NOTHING, ACTION_NOTHING },
[12] = { '0', ASCII_PERIOD, '+', ACTION_NOTHING, ACTION_NOTHING, ACTION_NOTHING, ACTION_NOTHING,
ACTION_NOTHING },
ASDF_SOL_DIP_SWITCHES,
};
// PROCEDURE: sol_add_map
// INPUTS: asdf_keycode_t (*matrix) - a SOL_NUM_ROWS x SOL_NUM_COLS matrix of keycodes for each physical row/column pair
// modifier_index_t modifier index - the modifier state corresponding to the keycode matrix
// OUTPUTS: none
// DESCRIPTION: Passes the keycode matrix and modifier state through to
// asdf_keymaps_add_map(), along with the row/column dimensions.
//
// SIDE EFFECTS: the matrix is added to the keymap
//
// SCOPE: private
//
// COMPLEXITY: 1
//
static void sol_add_map(const asdf_keycode_t (*matrix)[SOL_NUM_COLS],
modifier_index_t modifier_index)
{
asdf_keymaps_add_map(&matrix[0][0], modifier_index, (uint8_t) SOL_NUM_ROWS,
(uint8_t) SOL_NUM_COLS);
}
void setup_sol_keymap(void)
{
sol_add_map(sol_plain_map, MOD_PLAIN_MAP);
sol_add_map(sol_caps_map, MOD_CAPS_MAP);
sol_add_map(sol_shift_map, MOD_SHIFT_MAP);
sol_add_map(sol_ctrl_map, MOD_CTRL_MAP);
asdf_virtual_init();
// Set up the ALL CAPS LED, default = off
asdf_virtual_assign(VCAPS_LED, SOL_KBD_LED_UPPERCASE, V_NOFUNC, SOL_KBD_LED_OFF);
// Set up the SHIFT LED, default = off
asdf_virtual_assign(VSHIFT_LED, SOL_KBD_LED_SHIFTLOCK, V_NOFUNC, SOL_KBD_LED_OFF);
// Set up the LOCAL LED and output, default LED=OFF, TTL output HIGH. Both LED
// and TTL out are bound to the save virtual device.
asdf_virtual_assign(SOL_KBD_VLOCAL, SOL_KBD_TTLOUT_LOCAL, V_TOGGLE, SOL_KBD_TTL_HIGH);
asdf_virtual_assign(SOL_KBD_VLOCAL, SOL_KBD_LED_LOCAL, V_TOGGLE, SOL_KBD_LED_OFF);
// Set up the RESET output, produce a short pulse when activated. Default output HIGH
asdf_virtual_assign(SOL_KBD_VRESET, SOL_KBD_TTLOUT_RESET, V_PULSE_SHORT, SOL_KBD_TTL_HIGH);
// Set up the BREAK output, produce a long pulse when activated, default output high
asdf_virtual_assign(SOL_KBD_VBREAK, V_PULSE_LONG, SOL_KBD_TTL_HIGH);
// Activate the ALL CAPS mode to emulate the original keyboard:
asdf_modifier_capslock_activate();
// Configure negative strobe
asdf_arch_set_neg_strobe();
}
//-------|---------|---------+---------+---------+---------+---------+---------+
// Above line is 80 columns, and should display completely in the editor.