unified_retro_keyboard/firmware/asdf/src/Keymaps/asdf_keymap_classic.h
Dave 8088c0e157 Convert more keymaps to new scheme (untested)
- Replace asdf_keymap_defs_xxx.h files with asdf_keymap_xxx.[c,h] modules
- add _clang_format in keymaps directory
2021-03-05 01:00:40 -06:00

103 lines
4.0 KiB
C

// -*- mode: C; tab-width: 4 ; indent-tabs-mode: nil -*-
//
// Unfified Keyboard Project
// ASDF keyboard firmware
//
// asdf_keymap_classic.h
//
// Ascii keymaps
//
// Copyright 2019 David Fenyes
//
// This program is free software: you can redistribute it and/or modify it under
// the terms of the GNU General Public License as published by the Free Software
// Foundation, either version 3 of the License, or (at your option) any later
// version.
//
// This program is distributed in the hope that it will be useful, but WITHOUT
// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
// FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
// details.
//
// You should have received a copy of the GNU General Public License along with
// this program. If not, see <https://www.gnu.org/licenses/>.
// To use this ascii for a new keymap, edit the keymaps definitions as
// desired. The keymaps are organized from row 0, counting upward, and each row
// includes the columns from 0-NUM_COLS.
//
#if !defined(ASDF_KEYMAP_DEFS_CLASSIC_H)
#define ASDF_KEYMAP_DEFS_CLASSIC_H
// include DIP switch definitions
#include "asdf_keymap_defs_dipswitch.h"
// Edit the number of rows and columns used in this map. If the number is less
// than the maxium, the unused elements will be initialized to 0.
#define ASDF_CLASSIC_NUM_ROWS 9 // DIP switches are row 8 (zero based)
#define ASDF_CLASSIC_NUM_COLS 8
#define CLASSIC_ACTION_BREAK ACTION_NOTHING
#define CLASSIC_VIRTUAL_RESET VOUT1
#define CLASSIC_ACTION_RESET ACTION_VOUT1
#define CLASSIC_RESET_OUTPUT PHYSICAL_OUT3_OPEN_HI
#define CLASSIC_RESET_ACTIVE_VALUE 0
#define CLASSIC_VIRTUAL_CLR_SCR VOUT2
#define CLASSIC_ACTION_CLEAR ACTION_VOUT2
#define CLASSIC_CLR_SCR_OUT PHYSICAL_OUT1_OPEN_LO
#define CLASSIC_CLR_SCR_ACTIVE_VALUE 1
#define CLASSIC_VIRTUAL_POWER_LED VLED1
#define CLASSIC_POWER_LED PHYSICAL_LED1
#define CLASSIC_POWER_LED_INIT_VALUE 1
#define CLASSIC_CAPS_LED PHYSICAL_LED3
#define CLASSIC_CAPS_LED_INIT_VALUE 0
// Key Matrix for combination of ASCII controller and Classic ASCII matrix
//
// Col-> 0 1 2 3 4 5 6 7
// Row 0 POWER R-Shift L-Shift (no key) ESC TAB CTRL \(backslash)
// Row 1 Rubout P ; / SPACEBAR Z A Q
// Row 2 Break ,(comma) M N B V C X
// Row 3 Spare K J H G F D A
// Row 4 Rt arrow I U Y T R E W
// Row 5 LT arrow Repeat CapsLock Return LineFeed O(alpha) L .(period)
// Row 6 ~(tilde) ] [ -(dash) :(colon) 0(numeral) 9 8
// Row 7 @(at) 7 6 5 4 3 2 1
//
// Row 15 DIP switches 0-7
//
// Notes:
//
// 1) The keys above correspond to the silk screen on the PCB. For the OSI and
// Apple layouts, the keys may not all match the silk screen. When creating a
// layout different from the silk screen, look up the row and column for the
// silk screen label at the desired position, and then place the desired
// function in the keymap definition at the desired row and column. For
// example, the Apple 2 keymap places the "RESET" key at the "[" silk-screen
// position, Row 6, Col 2. The keymap places ACTION_RESET at Row 6, Col 2 in
// the "ASDF_APPLE2_CTRL_MAP" to map the RESET function to the CTRL-RESET key
// combination.
//
// 2) To ensure consistent DIP switch operation within the keymap, a
// ASDF_ASCII_DIP_SWITCHES macro is defined. Keeping the ACTION_MAPSEL0-3
// definitions in positions 0-3 ensures consistent map selection among all
// keymaps.
#define ASDF_CLASSIC_DIP_SWITCHES ASDF_KEYMAP_DIP_SWITCHES
#endif /* !defined (ASDF_KEYMAP_DEFS_ASCII_H) */
//-------|---------|---------+---------+---------+---------+---------+---------+
// Above line is 80 columns, and should display completely in the editor.