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https://github.com/osiweb/unified_retro_keyboard.git
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fc4cb08d29
- Added comment clarifications - Moved repeate_state_t definition from asdf_repeat.h to asdf_repeat.c, since this type is only used internally.
222 lines
6.0 KiB
C
222 lines
6.0 KiB
C
// -*- mode: C; tab-width: 2 ; indent-tabs-mode: nil -*-
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//
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// Unfified Keyboard Project
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// ASDF keyboard firmware
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//
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// asdf_repeat.c
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//
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// This file contains the key repeat logic.
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//
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// Copyright 2019 David Fenyes
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//
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// This program is free software: you can redistribute it and/or modify it under
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// the terms of the GNU General Public License as published by the Free Software
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// Foundation, either version 3 of the License, or (at your option) any later
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// version.
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//
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// This program is distributed in the hope that it will be useful, but WITHOUT
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// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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// FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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// details.
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//
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// You should have received a copy of the GNU General Public License along with
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// this program. If not, see <https://www.gnu.org/licenses/>.
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#include <stdint.h>
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#include "asdf_repeat.h"
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// This module keeps track of a single repeat event. It is non-reentrant. This
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// makes sense for a single keyboard, since only one key can repeat at any given
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// time.
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//
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// counters for key repeat timing are 16-bit unsigned
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typedef uint16_t key_timer_t;
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// The "State" of the repeat logic is the current repeat rate. This is the value
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// loaded into the repeat timer when in repeat mode (autorepeat or repeat key)
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// and a key is pressed.
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//
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// If the base state is REPEAT_OFF, then key repetition only occurs when the
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// REPEAT key is pressed along with a "code" key.
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//
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// If the base state is REPEAT_AUTO, then key repetition occurs when the REPEAT
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// key is pressed with a "code" key , or when a "code" key is held for the
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// autorepeat delay.
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//
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// Obviously, the base state is never REPEAT_ON, which would instantly repeat
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// any key when pressed.
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typedef enum {
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REPEAT_OFF = 0, // no repeat
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REPEAT_ON = ASDF_REPEAT_TIME_MS, // currently repeating
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REPEAT_AUTO = ASDF_AUTOREPEAT_TIME_MS, // wait for autorepeat delay, then start repeating
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} repeat_state_t;
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// Contains the current repeat state
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static repeat_state_t repeat_state;
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// Contains the baseline repeat state (either no repeat or autorepeat). When a
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// key is released, or when the repeat key is released, the repeat state is
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// reset to this value.
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static repeat_state_t base_repeat_state;
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// The repeat timer counts down to the next repeat event
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static key_timer_t key_repeat_timer;
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// PROCEDURE: asdf_repeat_init
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// INPUTS: none
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// OUTPUTS: none
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//
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// DESCRIPTION: Initialize the repeat state state machine
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//
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// SIDE EFFECTS: see DESCRIPTION
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//
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// COMPLEXITY: 1
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//
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void asdf_repeat_init(void)
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{
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repeat_state = base_repeat_state = ASDF_DEFAULT_REPEAT_STATE;
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key_repeat_timer = (key_timer_t) repeat_state;
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}
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// PROCEDURE: asdf_repeast_reset_count
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// INPUTS: none
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// OUTPUTS: none
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//
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// DESCRIPTION: resets the repeat counter for the current key, to begin a new
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// repeat cycle. The counter is reset to the countdown value for the current
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// state (no repeat, autorepeat, normal repeat).
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//
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// SIDE EFFECTS: see DESCRIPTION
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//
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// SCOPE: Public
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//
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// COMPLEXITY: 1
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//
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void asdf_repeat_reset_count(void)
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{
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key_repeat_timer = (key_timer_t) repeat_state;
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}
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// PROCEDURE: asdf_repeat_auto_off
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// INPUTS: none
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// OUTPUTS: none
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//
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// DESCRIPTION: Turns Autorepeat mode off by setting the base state to
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// autorepeat. If key is repeating, then the new behavior will be realized after
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// the repeat key is released. This function can be bound to a key or DIP switch
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// to turn autorepeat off.
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//
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// SIDE EFFECTS: See DESCRIPTION
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//
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// SCOPE: public
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//
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// COMPLEXITY: 1
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//
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void asdf_repeat_auto_off(void)
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{
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base_repeat_state = REPEAT_OFF;
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if (REPEAT_ON != repeat_state) {
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key_repeat_timer = repeat_state = base_repeat_state;
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}
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}
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// PROCEDURE: asdf_repeat_auto_on
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// INPUTS: none
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// OUTPUTS: none
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//
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// DESCRIPTION: Turns Autorepeat mode on by setting the base state to
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// autorepeat. If key is repeating, then the new behavior will be realized after
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// the repeat key is released. This function can be bound to a key or DIP switch
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// to turn autorepeat on.
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//
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// SIDE EFFECTS: see above
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//
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// SCOPE: public
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//
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// COMPLEXITY: 1
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//
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void asdf_repeat_auto_on(void)
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{
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base_repeat_state = REPEAT_AUTO;
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if (REPEAT_ON != repeat_state) {
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key_repeat_timer = repeat_state = base_repeat_state;
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}
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}
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// PROCEDURE: asdf_repeat_activate
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// INPUTS: none
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// OUTPUTS: none
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//
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// DESCRIPTION: set repeat state machine to repeat mode. Called when REPEAT key
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// is pressed.
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//
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// SIDE EFFECTS: see DESCRIPTION
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//
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// NOTES: If a key is pressed and the key timer is less than or equal to the
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// normal repeat rate, then don't change the timing, to avoid appearance of
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// stuttering.
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//
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// COMPLEXITY: 1
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//
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void asdf_repeat_activate(void)
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{
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if (key_repeat_timer > REPEAT_ON || REPEAT_OFF == repeat_state) {
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key_repeat_timer = repeat_state = REPEAT_ON;
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}
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}
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// PROCEDURE: asdf_repeat_deactivate
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// INPUTS: none
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// OUTPUTS: none
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//
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// DESCRIPTION: Reset repeat state to default state. Called when REPEAT
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// key is released.
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//
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// SIDE EFFECTS: See DESCRIPTION
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//
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// NOTES: Releasing repeat disrupts any repeat timers. If a key is still held
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// down after REPEAT is released, and autorepeat mode is enabled, then restart
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// the autorepeat timer. Otherwise disable repeat.
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//
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// SCOPE: Public
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//
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// COMPLEXITY: 1
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//
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void asdf_repeat_deactivate(void)
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{
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key_repeat_timer = repeat_state = base_repeat_state;
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}
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// PROCEDURE: asdf_repeat
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// INPUTS: none
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// OUTPUTS: none
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//
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// DESCRIPTION: counts down the repeat timer (if activated) and returns a TRUE
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// value when the counter times out. A true values indicates that the last value
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// should be repeated to the output.
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//
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// SIDE EFFECTS: none
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//
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// NOTES: The key_repeat_timer is only decremented if it is nonzero.
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//
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// SCOPE: Public
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//
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// COMPLEXITY: 2
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//
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uint8_t asdf_repeat(void)
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{
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uint8_t timeout = (key_repeat_timer && !(--key_repeat_timer));
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if (timeout) {
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key_repeat_timer = REPEAT_ON;
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}
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return timeout;
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}
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//-------|---------|---------+---------+---------+---------+---------+---------+
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// Above line is 80 columns, and should display completely in the editor.
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