add Bop'n Wrestle (moved from 4cade)

This commit is contained in:
4am 2021-02-17 12:50:14 -05:00
parent 3c23de6432
commit 2ee11bbc2e
23 changed files with 63 additions and 1 deletions

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@ -2,6 +2,8 @@
BLACK.BELT=Type(06),AuxType(3FF8),Access(C3)
BLACK.BELT2=Type(06),AuxType(3FF8),Access(C3)
BOP.N.WRESTLE=Type(06),AuxType(3FF8),Access(C3)
BOP.N.WRESTLE2=Type(06),AuxType(3FF8),Access(C3)
KARATE.CHAMP=Type(06),AuxType(3FF8),Access(C3)
SUM.GAMES.II01=Type(06),AuxType(3FF8),Access(C3)
SUM.GAMES.II02=Type(06),AuxType(3FF8),Access(C3)

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@ -1,6 +1,7 @@
# This file is automatically generated
BATTLE.CHESS=Type(06),AuxType(1FF8),Access(C3)
BOP.N.WRESTLE=Type(06),AuxType(1FF8),Access(C3)
CALI.GAMES=Type(06),AuxType(1FF8),Access(C3)
KARATE.CHAMP=Type(06),AuxType(1FF8),Access(C3)
SUMMER.EDITION=Type(06),AuxType(1FF8),Access(C3)

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@ -14,6 +14,8 @@ ACTIONKAR.CONF=2
ACTIONAM.CONF=2
ACTDHGRCG.CONF=4
ACTIONWG.CONF=2
WRESTLING.CONF=1
CHESS.CONF=1
[eof]

10
res/ATTRACT/BOP.N.WRESTLE Normal file
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@ -0,0 +1,10 @@
#
# Attract mode for BOP.N.WRESTLE
# This file is automatically generated
#
ARTWORK.SHR/BOP.N.WRESTLE=C
ACTION.HGR/BOP.N.WRESTLE2=A
ACTION.HGR/BOP.N.WRESTLE=A
[eof]

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@ -2,6 +2,7 @@
BATTLE.CHESS=Type(04),AuxType(8000),Access(C3)
BLACK.BELT=Type(04),AuxType(8000),Access(C3)
BOP.N.WRESTLE=Type(04),AuxType(8000),Access(C3)
CALI.GAMES=Type(04),AuxType(8000),Access(C3)
KARATE.CHAMP=Type(04),AuxType(8000),Access(C3)
SUMMER.EDITION=Type(04),AuxType(8000),Access(C3)

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@ -1,5 +1,6 @@
0110,BATTLE.CHESS
0000,BLACK.BELT
0000,BOP.N.WRESTLE=Bop'n Wrestle
0110,CALI.GAMES=California Games
1000,KARATE.CHAMP
0000,SUMMER.GAMES
@ -13,7 +14,7 @@
[eof]
#
# 4cade master game list
# Master game list
#
# Format:
# ABCD,directory=name

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@ -5,5 +5,7 @@
BLACK.BELT
BLACK.BELT2=BLACK.BELT
KARATE.CHAMP
BOP.N.WRESTLE
BOP.N.WRESTLE2=BOP.N.WRESTLE
[eof]

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@ -4,5 +4,6 @@
BLACK.BELT
KARATE.CHAMP
BOP.N.WRESTLE
[eof]

7
res/SS/CHESS.CONF Normal file
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@ -0,0 +1,7 @@
#
# HGR title slideshow of chess games
#
BATTLE.CHESS
[eof]

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@ -12,5 +12,6 @@ WINTER.GAMES
KARATE.CHAMP
WORLD.KARATE
BATTLE.CHESS
BOP.N.WRESTLE
[eof]

7
res/SS/WRESTLING.CONF Normal file
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@ -0,0 +1,7 @@
#
# HGR title slideshow of wrestling games
#
BOP.N.WRESTLE
[eof]

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@ -11,9 +11,11 @@ ACTIONSG.CONF=Type(04),AuxType(4000),Access(C3)
ACTIONSGII.CONF=Type(04),AuxType(4000),Access(C3)
ACTIONWG.CONF=Type(04),AuxType(4000),Access(C3)
AM.CONF=Type(04),AuxType(4000),Access(C3)
CHESS.CONF=Type(04),AuxType(4000),Access(C3)
COMPIL.CONF=Type(04),AuxType(4000),Access(C3)
DHGR1.CONF=Type(04),AuxType(4000),Access(C3)
KARATE.CONF=Type(04),AuxType(4000),Access(C3)
NZ.CONF=Type(04),AuxType(4000),Access(C3)
SHR1.CONF=Type(04),AuxType(4000),Access(C3)
WRESTLING.CONF=Type(04),AuxType(4000),Access(C3)
_FileInformation.txt=Type(04),AuxType(4000),Access(C3)

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res/TITLE.HGR/BOP.N.WRESTLE Normal file

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@ -1,6 +1,7 @@
# This file is automatically generated
BLACK.BELT=Type(06),AuxType(4000),Access(C3)
BOP.N.WRESTLE=Type(06),AuxType(4000),Access(C3)
KARATE.CHAMP=Type(06),AuxType(4000),Access(C3)
SUMMER.GAMES=Type(06),AuxType(4000),Access(C3)
SUMMER.GAMES.II=Type(06),AuxType(4000),Access(C3)

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@ -7,6 +7,7 @@
## Migrated from Total Replay
- Battle Chess
- Bop'n Wrestle
- California Games
- Karate Champ
- Summer Games

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@ -0,0 +1,23 @@
;license:MIT
;(c) 2020 by qkumba
!cpu 6502
!to "build/PRELAUNCH/BOP.N.WRESTLE",plain
*=$106
!source "src/prelaunch/common.a"
+ENABLE_ACCEL
lda #$60
sta $9F4
jsr $800 ; load "DOS"
+READ_RAM2_WRITE_RAM2
jsr DisableAccelerator
+LC_REBOOT
+READ_ROM_NO_WRITE
jmp $B700
!if * > $1C0 {
!error "code is too large, ends at ", *
}