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https://github.com/a2-4am/4sports.git
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add Bop'n Wrestle (moved from 4cade)
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parent
3c23de6432
commit
2ee11bbc2e
BIN
res/ACTION.HGR.UNCOMPRESSED/BOP.N.WRESTLE
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res/ACTION.HGR.UNCOMPRESSED/BOP.N.WRESTLE
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res/ACTION.HGR.UNCOMPRESSED/BOP.N.WRESTLE2
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res/ACTION.HGR.UNCOMPRESSED/BOP.N.WRESTLE2
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res/ACTION.HGR/BOP.N.WRESTLE
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res/ACTION.HGR/BOP.N.WRESTLE
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res/ACTION.HGR/BOP.N.WRESTLE2
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res/ACTION.HGR/BOP.N.WRESTLE2
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@ -2,6 +2,8 @@
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BLACK.BELT=Type(06),AuxType(3FF8),Access(C3)
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BLACK.BELT2=Type(06),AuxType(3FF8),Access(C3)
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BOP.N.WRESTLE=Type(06),AuxType(3FF8),Access(C3)
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BOP.N.WRESTLE2=Type(06),AuxType(3FF8),Access(C3)
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KARATE.CHAMP=Type(06),AuxType(3FF8),Access(C3)
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SUM.GAMES.II01=Type(06),AuxType(3FF8),Access(C3)
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SUM.GAMES.II02=Type(06),AuxType(3FF8),Access(C3)
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res/ARTWORK.SHR.UNCOMPRESSED/BOP.N.WRESTLE
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res/ARTWORK.SHR.UNCOMPRESSED/BOP.N.WRESTLE
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res/ARTWORK.SHR/BOP.N.WRESTLE
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res/ARTWORK.SHR/BOP.N.WRESTLE
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@ -1,6 +1,7 @@
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# This file is automatically generated
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BATTLE.CHESS=Type(06),AuxType(1FF8),Access(C3)
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BOP.N.WRESTLE=Type(06),AuxType(1FF8),Access(C3)
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CALI.GAMES=Type(06),AuxType(1FF8),Access(C3)
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KARATE.CHAMP=Type(06),AuxType(1FF8),Access(C3)
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SUMMER.EDITION=Type(06),AuxType(1FF8),Access(C3)
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@ -14,6 +14,8 @@ ACTIONKAR.CONF=2
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ACTIONAM.CONF=2
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ACTDHGRCG.CONF=4
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ACTIONWG.CONF=2
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WRESTLING.CONF=1
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CHESS.CONF=1
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[eof]
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10
res/ATTRACT/BOP.N.WRESTLE
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10
res/ATTRACT/BOP.N.WRESTLE
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@ -0,0 +1,10 @@
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#
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# Attract mode for BOP.N.WRESTLE
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# This file is automatically generated
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#
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ARTWORK.SHR/BOP.N.WRESTLE=C
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ACTION.HGR/BOP.N.WRESTLE2=A
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ACTION.HGR/BOP.N.WRESTLE=A
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[eof]
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@ -2,6 +2,7 @@
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BATTLE.CHESS=Type(04),AuxType(8000),Access(C3)
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BLACK.BELT=Type(04),AuxType(8000),Access(C3)
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BOP.N.WRESTLE=Type(04),AuxType(8000),Access(C3)
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CALI.GAMES=Type(04),AuxType(8000),Access(C3)
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KARATE.CHAMP=Type(04),AuxType(8000),Access(C3)
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SUMMER.EDITION=Type(04),AuxType(8000),Access(C3)
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@ -1,5 +1,6 @@
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0110,BATTLE.CHESS
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0000,BLACK.BELT
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0000,BOP.N.WRESTLE=Bop'n Wrestle
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0110,CALI.GAMES=California Games
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1000,KARATE.CHAMP
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0000,SUMMER.GAMES
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@ -13,7 +14,7 @@
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[eof]
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#
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# 4cade master game list
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# Master game list
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#
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# Format:
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# ABCD,directory=name
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@ -5,5 +5,7 @@
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BLACK.BELT
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BLACK.BELT2=BLACK.BELT
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KARATE.CHAMP
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BOP.N.WRESTLE
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BOP.N.WRESTLE2=BOP.N.WRESTLE
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[eof]
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@ -4,5 +4,6 @@
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BLACK.BELT
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KARATE.CHAMP
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BOP.N.WRESTLE
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[eof]
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7
res/SS/CHESS.CONF
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7
res/SS/CHESS.CONF
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@ -0,0 +1,7 @@
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#
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# HGR title slideshow of chess games
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#
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BATTLE.CHESS
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[eof]
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@ -12,5 +12,6 @@ WINTER.GAMES
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KARATE.CHAMP
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WORLD.KARATE
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BATTLE.CHESS
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BOP.N.WRESTLE
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[eof]
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7
res/SS/WRESTLING.CONF
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7
res/SS/WRESTLING.CONF
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#
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# HGR title slideshow of wrestling games
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#
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BOP.N.WRESTLE
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[eof]
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@ -11,9 +11,11 @@ ACTIONSG.CONF=Type(04),AuxType(4000),Access(C3)
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ACTIONSGII.CONF=Type(04),AuxType(4000),Access(C3)
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ACTIONWG.CONF=Type(04),AuxType(4000),Access(C3)
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AM.CONF=Type(04),AuxType(4000),Access(C3)
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CHESS.CONF=Type(04),AuxType(4000),Access(C3)
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COMPIL.CONF=Type(04),AuxType(4000),Access(C3)
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DHGR1.CONF=Type(04),AuxType(4000),Access(C3)
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KARATE.CONF=Type(04),AuxType(4000),Access(C3)
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NZ.CONF=Type(04),AuxType(4000),Access(C3)
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SHR1.CONF=Type(04),AuxType(4000),Access(C3)
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WRESTLING.CONF=Type(04),AuxType(4000),Access(C3)
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_FileInformation.txt=Type(04),AuxType(4000),Access(C3)
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res/TITLE.HGR/BOP.N.WRESTLE
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res/TITLE.HGR/BOP.N.WRESTLE
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@ -1,6 +1,7 @@
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# This file is automatically generated
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BLACK.BELT=Type(06),AuxType(4000),Access(C3)
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BOP.N.WRESTLE=Type(06),AuxType(4000),Access(C3)
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KARATE.CHAMP=Type(06),AuxType(4000),Access(C3)
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SUMMER.GAMES=Type(06),AuxType(4000),Access(C3)
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SUMMER.GAMES.II=Type(06),AuxType(4000),Access(C3)
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res/dsk/bop'n wrestle PRODOS (san inc pack).po
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res/dsk/bop'n wrestle PRODOS (san inc pack).po
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@ -7,6 +7,7 @@
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## Migrated from Total Replay
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- Battle Chess
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- Bop'n Wrestle
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- California Games
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- Karate Champ
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- Summer Games
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23
src/prelaunch/bop.n.wrestle.a
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src/prelaunch/bop.n.wrestle.a
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;license:MIT
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;(c) 2020 by qkumba
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!cpu 6502
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!to "build/PRELAUNCH/BOP.N.WRESTLE",plain
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*=$106
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!source "src/prelaunch/common.a"
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+ENABLE_ACCEL
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lda #$60
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sta $9F4
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jsr $800 ; load "DOS"
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+READ_RAM2_WRITE_RAM2
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jsr DisableAccelerator
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+LC_REBOOT
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+READ_ROM_NO_WRITE
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jmp $B700
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!if * > $1C0 {
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!error "code is too large, ends at ", *
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}
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