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https://github.com/jeremysrand/BuGS.git
synced 2024-12-29 13:29:27 +00:00
Start adding some mouse code and display a player on the bottom row of tiles only for now. No collision detection hooked up and it is terribly inefficient but it seems to work.
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parent
0fa9b45f45
commit
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@ -79,6 +79,7 @@
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9D33970024AEFBF2003222B3 /* segments.s */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.asm; path = segments.s; sourceTree = "<group>"; };
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9D33970124AF9D55003222B3 /* sprites.macros */ = {isa = PBXFileReference; lastKnownFileType = text; path = sprites.macros; sourceTree = "<group>"; };
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9D47CBE02547BEDB00CDA5CB /* gameMushroom.s */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.asm; path = gameMushroom.s; sourceTree = "<group>"; };
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9D47CC14254A698900CDA5CB /* gamePlayer.s */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.asm; path = gamePlayer.s; sourceTree = "<group>"; };
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9D62AF3B249871A300348F45 /* colour.s */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.asm; path = colour.s; sourceTree = "<group>"; };
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9D62AF3F2499CD1E00348F45 /* LICENSE */ = {isa = PBXFileReference; lastKnownFileType = text; path = LICENSE; sourceTree = "<group>"; };
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9D62AF402499CD3A00348F45 /* README.md */ = {isa = PBXFileReference; lastKnownFileType = net.daringfireball.markdown; path = README.md; sourceTree = "<group>"; };
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@ -143,6 +144,7 @@
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9DB1505324C9E54C00558B87 /* gameSpider.s */,
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9DB1505424D3BF6C00558B87 /* gameSegments.s */,
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9D47CBE02547BEDB00CDA5CB /* gameMushroom.s */,
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9D47CC14254A698900CDA5CB /* gamePlayer.s */,
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9D8AF0B72535542400C10E3C /* level.s */,
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9D8AF0B82535543000C10E3C /* score.s */,
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9D62AF3B249871A300348F45 /* colour.s */,
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@ -104,6 +104,7 @@ gameLoop anop
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sta >BORDER_COLOUR_REGISTER
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long i,m
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jsl updatePlayer
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jsl updateScorpion
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jsl updateSpider
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jsl updateFlea
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70
BuGS/gamePlayer.s
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70
BuGS/gamePlayer.s
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@ -0,0 +1,70 @@
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;
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; gamePlayer.s
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; BuGS
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;
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; Created by Jeremy Rand on 2020-10-28.
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;Copyright © 2020 Jeremy Rand. All rights reserved.
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;
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case on
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mcopy gamePlayer.macros
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keep gamePlayer
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gamePlayer start
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using globalData
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updatePlayer entry
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lda gameRunning
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beq updatePlayer_gameRunning
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rtl
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updatePlayer_gameRunning anop
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pha
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pha
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pha
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~ReadMouse
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pla
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pla
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pla
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lsr a
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bcs updatePlayer_shift
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adc #$9834
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tay
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jsl drawShip
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bra updatePlayer_dirty
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updatePlayer_shift anop
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adc #$9834
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tay
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jsl drawShipShift
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bra updatePlayer_dirty
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updatePlayer_dirty anop
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lda #TILE_STATE_DIRTY
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sta tileDirty+1200
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sta tileDirty+1202
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sta tileDirty+1204
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sta tileDirty+1206
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sta tileDirty+1208
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sta tileDirty+1210
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sta tileDirty+1212
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sta tileDirty+1214
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sta tileDirty+1216
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sta tileDirty+1218
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sta tileDirty+1220
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sta tileDirty+1222
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sta tileDirty+1224
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sta tileDirty+1226
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sta tileDirty+1228
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sta tileDirty+1230
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sta tileDirty+1232
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sta tileDirty+1234
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sta tileDirty+1236
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sta tileDirty+1238
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sta tileDirty+1240
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sta tileDirty+1242
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sta tileDirty+1244
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sta tileDirty+1246
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sta tileDirty+1248
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rtl
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end
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@ -60,6 +60,11 @@ int main(void)
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srand(randomSeed);
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randInit();
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InitMouse(0);
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SetMouse(transparent);
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ClampMouse(0, (GAME_NUM_TILES_WIDE - 1) * 8, 0, 8 * 5);
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PosMouse(GAME_NUM_TILES_WIDE * 4, 8 * 5);
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initTiles();
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initNonGameTiles();
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addStartingMushrooms();
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