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Extend the length of the flea sound and describe the spider junk bug some more.
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BUGS.md
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BUGS.md
@ -11,6 +11,7 @@ This is a list of the software bugs (as opposed to the bugs in the game that you
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* In order to get the wrong value in Y, I noticed that the segmentSpriteOffset was overwritten with the pattern 70 02 70 02, etc.
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* Something is trashing memory.
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* A spider moving left to right went off screen and left garbage on the RHS as it exited. I have only seen this once. I think it coincided with the player dying.
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* I have just seen it again. I think the problem happens when the player dies on the extreme RHS of the screen (perhaps the LHS also but I have seen it on the RHS). I think the non game tile just beyond the bounds gets marked as dirty but is not put on the dirty non-game tiles list. So, it remains "dirty" forever and is never cleaned up. Once that happens, then if a spider traverses the tile, it leaves behind junk.
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@ -81,7 +81,7 @@ $gEquates{"P2_LIVES_OFFSET"} = ($gEquates{"LHS_FIRST_TILE"} + ($gEquates{"LHS_NU
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$gEquates{"HIGH_SCORE_ONES_OFFSET"} = ($gEquates{"LHS_FIRST_TILE"} + ($gEquates{"LHS_NUM_TILES_WIDE"} * 13) + ($gEquates{"LHS_NUM_TILES_WIDE"} - 2)) * $gEquates{"SIZEOF_TILE_INFO"};
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$gEquates{"NUM_FLEA_FREQS"} = 80;
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$gEquates{"NUM_FLEA_FREQS"} = 120;
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our @gTileDirty = ("TILE_STATE_CLEAN") x $gEquates{"TOTAL_NUM_TILES"};
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our @gTileScreenOffset = (0) x $gEquates{"TOTAL_NUM_TILES"};
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