Jeremy Rand
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e5b0432991
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Change the polarity of the stereo default. I used to default to "bad stereo" which matched the behaviour of mame, GSPlus and the 4soniq card but was against the Apple standard. The mame code has since been fixed and it seems like all other stereo cards are correct (I am unaware of any others that are backwards). So, by default, BuGS will start in the Apple standard L/R mode. If you have saved your settings previously, your option will be preserved correctly. Also, the display considers Apple standard stereo to be L:R while the non-standard to be R:L in the UI.
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2021-07-23 23:59:11 -04:00 |
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Jeremy Rand
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c76cd3d100
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Update the readme for the v2.0.1 release.
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2021-07-08 22:30:08 -04:00 |
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Jeremy Rand
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40da3b3434
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Do not consider a network connection problem a soft error. Bump the version number for an upcoming bug fix release.
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2021-07-07 20:11:05 -04:00 |
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Jeremy Rand
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bf35d817eb
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Update the build environment for this project to the latest.
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2021-07-06 17:04:25 -04:00 |
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Jeremy Rand
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913add72b0
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Final change before shipping v2.0.
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2021-07-04 23:30:56 -04:00 |
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Jeremy Rand
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165d489832
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Update the readme with some more information about emulators. Make the random number generator test less likely to result in a series of scorpions appearing one after another.
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2021-07-02 22:33:38 -04:00 |
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Jeremy Rand
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8d95d0a674
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Bump the version to 1.9 since this is work towards v2.0. Add the structs for the messages to a server side high score list. Add the hash tool to the boot image for network testing. The requests will use hashes to validate that they come from the game.
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2021-05-28 00:03:04 -04:00 |
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Jeremy Rand
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701d9fd312
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Add some infrastructure to be able to test networking code from within the emulator.
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2021-05-20 23:49:14 -04:00 |
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Jeremy Rand
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c3302102d7
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Update the readme with some more feedback about trackballs.
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2021-03-25 17:03:38 -04:00 |
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Jeremy Rand
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dfcf6a66b6
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Turns out I only have fixed the "magically appearing mushroom" bug. I fixed it for slow moving centipedes coming on screen but there was a second case of the same problem for fast moving centipedes. So fix that now also. Bump the version number to 1.0.1. I will do a patch update at some point but I don't think this bug deserves pushing out a quick release update. It is an annoying minor bug at most.
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2021-03-03 22:20:22 -05:00 |
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Jeremy Rand
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cb47d1ff0d
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Update the TODO with information about running on System 5.
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2021-02-24 22:45:56 -05:00 |
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Jeremy Rand
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34d5523c19
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Add a new TODO to try to fit a bootable image on a single 800K disk.
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2021-02-24 17:14:51 -05:00 |
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Jeremy Rand
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bbe4bd7c6a
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Version 1.0 is released!
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2021-02-16 23:36:06 -05:00 |
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Jeremy Rand
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c0b76e46bc
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Add the icon into the resources so if the Icon folder isn't copied, the icon of the application will be preserved in the resources. Start to add some of the resources to support Versions updates.
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2021-02-05 00:14:24 -05:00 |
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Jeremy Rand
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e213cc918b
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Fix the last known bug. The "Game Over" screen is now shown when the first of the two players in a two player game runs out of lives.
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2021-02-01 22:31:53 -05:00 |
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Jeremy Rand
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f6ecb9bf65
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Add some comments about my testing at 50Hz and add a new bug for the lack of a "GAME OVER PLAYER #" message in a two player game.
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2021-01-27 23:28:06 -05:00 |
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Jeremy Rand
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13f8602048
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Finish changing the sound code to adopt the new method for modifying registers.
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2021-01-23 11:39:01 -05:00 |
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Jeremy Rand
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a4a4b9ae4d
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Start to change the sound code to wait for the doc to be free and to write and then read to verify that the register write succeeded or try again. That seems to cleanup the sound on real HW. I have only done this for the bonus and the firing sound but probably all register writes should be done this way.
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2021-01-22 00:34:07 -05:00 |
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Jeremy Rand
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4700bd9cff
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Fix a bug where the collision and collisionAddr writes went to the wrong bank, leading to memory corruption and crashes.
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2021-01-06 22:21:31 -05:00 |
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Jeremy Rand
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d962e98368
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Add the flea sound.
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2020-12-22 01:00:10 -05:00 |
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Jeremy Rand
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d201f80c3b
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Move the sound code into a gameSound.s file. This is the first step towards going around the sound toolset for playing sounds.
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2020-12-16 12:00:56 -05:00 |
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Jeremy Rand
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8c40086e03
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Add the code to prevent the player from passing through a mushroom.
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2020-12-01 23:37:17 -05:00 |
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Jeremy Rand
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ae8dde2d87
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Add the ability to use mame as the GS emulator. The mouse works better under mame than GSPlus for this game. For now, I have both options in the launchEmulator script with one of them commented out. It would be good to put this into the base Makefile infrastructure so mame could be selected as the emulator to use.
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2020-11-27 02:19:31 -05:00 |
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Jeremy Rand
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7264cf907d
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Clamp mouse movement to a max of 8 pixels per frame. Add some code which will become the "refresh the mushrooms after death" implementation.
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2020-11-24 22:59:08 -05:00 |
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Jeremy Rand
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6e49c4c483
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Add sprites for ship explosions which are different from the other explosions.
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2020-11-10 00:07:10 -05:00 |
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Jeremy Rand
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bb66ef4b03
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Replace the C code which built tables at game launch time with a script which generates these tables at build time. This reduces the start time of the application and saves code space and is a necessary step before adding some new tables to handle the mouse efficiently.
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2020-11-04 22:48:18 -05:00 |
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Jeremy Rand
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96a6b6f51f
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Implement the code to add the flea at the right time. This includes tracking the score in multiples of 20,000 and adjusting the number of mushrooms required in the infield before a flea will appear. Simplify the other score based thresholds which are based on multiples of 20,000 to use this test. Add debug which allows me to add 20,000 to the score whenever I want so I can test these thresholds more easily.
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2020-10-25 23:11:11 -04:00 |
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Jeremy Rand
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9a34532d77
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Implement the code to add spiders to the game. From my testing, it looks like 2 seconds after a spider leaves the game (either shot or off the screen), another one is added. Also, once the score is about 5000, the spiders added will be fast. The only spider behaviour I know of which is so far not implemented is as the player reaches higher levels, the spider constrains itself closer and closer to the bottom of the screen.
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2020-10-22 00:00:16 -04:00 |
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Jeremy Rand
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b85000b4ed
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Start adding the infrastructure for levels and score.
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2020-10-13 00:09:37 -04:00 |
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Jeremy Rand
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eb418fb1c4
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Add the ability to shoot centipede segments.
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2020-10-02 14:50:14 -04:00 |
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Jeremy Rand
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1dfbe8156a
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Add support for having both fast and slow centipedes in play at the same time.
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2020-09-21 22:57:06 -04:00 |
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Jeremy Rand
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c4902f486b
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Add some global data to have a bit mask of tiles which contain a centipede segment. This will allow the update code to figure out if centipede segments are colliding and if so, change direction. Still need to write some codegen for this global constant data rather than building it at runtime in C.
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2020-09-20 22:22:58 -04:00 |
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Jeremy Rand
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bf01c47285
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Getting close to having the spider fully implemented...
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2020-07-26 00:05:32 -04:00 |
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Jeremy Rand
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aa2e5408da
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Some code for adding a spider on the LHS.
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2020-07-24 14:42:03 -04:00 |
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Jeremy Rand
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b813253c83
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Add support for shooting fleas. When a flea is shot once, it accelerates its drop to the bottom. On the second shot, it explodes.
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2020-07-20 00:05:18 -04:00 |
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Jeremy Rand
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36104869b8
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Add the code to animate a flea down the screen on demand.
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2020-07-18 23:41:21 -04:00 |
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Jeremy Rand
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dbe7e7ad3f
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Initial Commit
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2020-06-10 21:47:00 -04:00 |
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