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5
Lo Res Tetris for the Apple II
Bobbi Webber-Manners edited this page 2018-05-27 17:14:57 -04:00
This is the biggest 'real' program I have written in EightBall so far. I did this in order to show where EightBall needs improvement. It runs quite nicely, but it is only just fast enough when running under the unoptimized reference VM.
Keys
- A: Left
- D: Right
- S: Rotate
- There is no 'drop', you have to wait
Also contains some useful code for using Apple ][ lo-res mode and a crappy PRNG. Do not rely on this for your crypto!
' Apple II Low Res Tetris
' Bobbi 2018
word addrs[24]={$400,$480,$500,$580,$600,$680,$700,$780,$428,$4a8,$528,$5a8,$628,$6a8,$728,$7a8,$450,$4d0,$550,$5d0,$650,$6d0,$750,$7d0}
' Size of playfield
const lhs=14
const rhs=lhs+11
const top=10
const bttm=top+22
const strow=8
const stcol=18
' Apple II specific addresses
const spkr=$c030
const kbdata=$c000
const kbstrb=$c010
const hpos=36
const rnd=$4e
' ASCII
const beep=7
const clrscr=12
' Position of piece
byte col=stcol
byte row=strow
byte rot=0
' Previous col, row, rotation
byte ocol=stcol
byte orow=strow
byte orot=0
byte key=0
byte piece=0
byte done=0
word score=0
' Seed the PRNG
word rr=$4e
' Left, right, rotate permitted?
byte lok=1
byte rok=1
byte rotok=1
' First run
byte first=1
call prng()
piece=rr%5
call loresmix()
while 1
pr.ch clrscr
call clrlomix()
call frame()
call printnewlines()
if first
call printintro()
kbd.ch &key
call clearintro()
first=0
endif
call printtext()
call printscore()
call playgame()
kbd.ch &key
endwhile
end
sub playgame()
score=0
while 1
key=getkey()
orow=row;ocol=col;orot=rot
if key=='s'&&rotok
if rot==3
rot=0
else
rot=rot+1
endif
else
if (key=='a')&&lok
col=col-1
else
if (key=='d')&&rok
col=col+1
endif
endif
endif
key=^spkr
row=row+1
lok=1
rok=1
rotok=1
call drawPiece(ocol,orow,orot,1); 'Erase
if drawPiece(col,row,rot,0)
if row==strow+1
call loser()
return 0
else
call checkframe(row)
col=stcol;row=strow;rot=0
call prng()
piece=rr%5
endif
endif
endwhile
endsub
sub getkey()
if ^kbdata<128
return 0
endif
^kbstrb=0
return ^kbdata
endsub
sub lores()
^$c050=0
^$c052=0
^$c054=0
^$c056=0
endsub
sub loresmix()
^$c050=0
^$c053=0
^$c054=0
^$c056=0
endsub
sub text()
^$c051=0
^$c054=0
endsub
sub clrlo()
byte r=0
byte c=0
for r=0:23
for c=0:39
^(addrs[r]+c)=0
endfor
endfor
endsub
sub clrlomix()
byte r=0
byte c=0
for r=0:19
for c=0:39
^(addrs[r]+c)=0
endfor
endfor
for r=20:23
for c=0:39
^(addrs[r]+c)=' '+128
endfor
endfor
endsub
sub plot(byte c,byte r,byte color)
word a=addrs[r/2]+c
if r%2
^a=(^a&$0f)|(color<<4)
else
^a=(^a&$f0)|color
endif
endsub
sub readpix(byte c,byte r)
word a=addrs[r/2]+c
if r%2
return (^a&$f0)>>4
else
return ^a&$0f
endif
endsub
sub hlin(byte c1,byte c2,byte r,byte color)
byte i=0
for i=c1:c2
call plot(i,r,color)
endfor
endsub
sub vlin(byte c,byte r1,byte r2,byte color)
byte i=0
for i=r1:r2
call plot(c,i,color)
endfor
endsub
sub frame()
call hlin(lhs,rhs,bttm,4)
call vlin(lhs,top,bttm,4)
call vlin(rhs,top,bttm,4)
endsub
sub drawPiece(byte c,byte r,byte rot,byte erase)
if piece==0
return drawT(c,r,rot,erase)
else; if piece==1
return drawL(c,r,rot,erase)
else; if piece==2
return drawZ(c,r,rot,erase)
else; if piece==3
return drawSq(c,r,rot,erase)
else
return drawI(c,r,rot,erase)
endif;endif;endif;endif
endsub
sub drawT(byte c,byte r,byte rot,byte erase)
byte color=1
if erase
color=0
endif
if rot==0
call plot(c,r+1,color)
call plot(c+1,r+1,color)
call plot(c+2,r+1,color)
call plot(c+1,r+2,color)
if erase
return 0
endif
lok=!(readpix(c-1,r+2)||readpix(c,r+2)||readpix(c,r+3))
rok=!(readpix(c+2,r+2)||readpix(c+3,r+2)||readpix(c+2,r+3))
rotok=!(readpix(c,r+2)||readpix(c+1,r+3))
return readpix(c,r+2)||readpix(c+1,r+3)||readpix(c+2,r+2)
else
if rot==1
call plot(c+1,r,color)
call plot(c,r+1,color)
call plot(c+1,r+1,color)
call plot(c+1,r+2,color)
if erase
return 0
endif
lok=!(readpix(c-1,r+2)||readpix(c,r+2)||readpix(c,r+3))
rok=!(readpix(c+2,r+1)||readpix(c+2,r+2)||readpix(c+2,r+3))
rotok=!(readpix(c,r+2)||readpix(c+2,r+2))
return readpix(c,r+2)||readpix(c+1,r+3)
else
if rot==2
call plot(c+1,r,color)
call plot(c,r+1,color)
call plot(c+1,r+1,color)
call plot(c+2,r+1,color)
if erase
return 0
endif
lok=!(readpix(c-1,r+2)||readpix(c,r+2)||readpix(c+1,r+2))
rok=!(readpix(c+1,r+2)||readpix(c+2,r+2)||readpix(c+3,r+2))
rotok=!(readpix(c+1,r+2)||readpix(c+2,r+2)||readpix(c+1,r+3))
return readpix(c,r+2)||readpix(c+1,r+2)||readpix(c+2,r+2)
else
if rot==3
call plot(c+1,r,color)
call plot(c+1,r+1,color)
call plot(c+2,r+1,color)
call plot(c+1,r+2,color)
if erase
return 0
endif
lok=!(readpix(c,r+1)||readpix(c,r+2)||readpix(c,r+3))
rok=!(readpix(c+2,r+2)||readpix(c+3,r+2)||readpix(c+2,r+3))
rotok=!(readpix(c,r+2)||readpix(c+2,r+2)||readpix(c+1,r+3))
return readpix(c+1,r+3)||readpix(c+2,r+2)
endif
endif
endif
endif
endsub
sub drawL(byte c,byte r,byte rot,byte erase)
byte color=8
if erase
color=0
endif
if rot==0
call plot(c+1,r,color)
call plot(c+1,r+1,color)
call plot(c+1,r+2,color)
call plot(c+2,r+2,color)
if erase
return 0
endif
lok=!(readpix(c,r+1)||readpix(c,r+2)||readpix(c,r+3)||readpix(c+1,r+3))
rok=!(readpix(c+2,r+1)||readpix(c+2,r+3)||readpix(c+3,r+3))
rotok=!(readpix(c,r+2)||readpix(c+2,r+1))
return readpix(c+1,r+3)||readpix(c+2,r+3)
else
if rot==1
call plot(c+2,r,color)
call plot(c,r+1,color)
call plot(c+1,r+1,color)
call plot(c+2,r+1,color)
if erase
return 0
endif
lok=!(readpix(c-1,r+2)||readpix(c,r+2)||readpix(c+1,r+2))
rok=!(readpix(c+1,r+2)||readpix(c+2,r+2)||readpix(c+3,r+2)||readpix(c+3,r+1))
rotok=!(readpix(c+2,r+2)||readpix(c+2,r+3))
return readpix(c,r+2)||readpix(c+1,r+2)||readpix(c+2,r+2)
else
if rot==2
call plot(c+1,r,color)
call plot(c+2,r,color)
call plot(c+2,r+1,color)
call plot(c+2,r+2,color)
if erase
return 0
endif
lok=!(readpix(c,r+1)||readpix(c+1,r+1)||readpix(c+1,r+2)||readpix(c+1,r+3))
rok=!(readpix(c+3,r+1)||readpix(c+3,r+2)||readpix(c+3,r+3))
rotok=!(readpix(c+1,r+1)||readpix(c+1,r+2)||readpix(c+3,r+1))
return readpix(c+1,r+1)||readpix(c+2,r+3)
else
if rot==3
call plot(c+1,r,color)
call plot(c+2,r,color)
call plot(c+3,r,color)
call plot(c+1,r+1,color)
if erase
return 0
endif
lok=!(readpix(c,r+1)||readpix(c,r+2))
rok=!(readpix(c+2,r+1)||readpix(c+3,r+1)||readpix(c+4,r+1)||readpix(c+2,r+2))
rotok=!(readpix(c+2,r+1)||readpix(c+2,r+2)||readpix(c+2,r+3)||readpix(c+3,r+3))
return readpix(c+1,r+2)||readpix(c+2,r+1)||readpix(c+3,r+1)
endif
endif
endif
endif
endsub
sub drawZ(byte c,byte r,byte rot,byte erase)
byte color=2
if erase
color=0
endif
if (rot==0)||(rot==2)
call plot(c+1,r,color)
call plot(c+1,r+1,color)
call plot(c+2,r+1,color)
call plot(c+2,r+2,color)
if erase
return 0
endif
lok=!(readpix(c,r+1)||readpix(c,r+2)||readpix(c+1,r+2)||readpix(c+1,r+3))
rok=!(readpix(c+3,r+2)||readpix(c+3,r+3))
rotok=!(readpix(c,r+3)||readpix(c+1,r+3)||readpix(c+1,r+2))
return readpix(c+1,r+2)||readpix(c+2,r+3)
else
if (rot==1)||(rot==3)
call plot(c+1,r+1,color)
call plot(c+2,r+1,color)
call plot(c,r+2,color)
call plot(c+1,r+2,color)
if erase
return 0
endif
lok=!(readpix(c-1,r+3)||readpix(c,r+3)||readpix(c+2,r+2))
rok=!(readpix(c+1,r+3)||readpix(c+2,r+3)||readpix(c+2,r+2)||readpix(c+3,r+2))
rotok=!(readpix(c+2,r+2)||readpix(c+2,r+3))
return readpix(c,r+3)||readpix(c+1,r+3)
endif
endif
endsub
sub drawI(byte c,byte r,byte rot,byte erase)
byte color=14
if erase
color=0
endif
if (rot==0)||(rot==2)
call plot(c,r+2,color)
call plot(c+1,r+2,color)
call plot(c+2,r+2,color)
call plot(c+3,r+2,color)
if erase
return 0
endif
lok=!readpix(c-1,r+3)
rok=!readpix(c+4,r+3)
rotok=!(readpix(c+2,r+3)||readpix(c+2,r+4))
return readpix(c,r+3)||readpix(c+1,r+3)||readpix(c+2,r+3)||readpix(c+3,r+3)
else
if (rot==1)||(rot==3)
call plot(c+2,r,color)
call plot(c+2,r+1,color)
call plot(c+2,r+2,color)
call plot(c+2,r+3,color)
if erase
return 0
endif
lok=!(readpix(c+1,r+1)||readpix(c+1,r+2)||readpix(c+1,r+3)||readpix(c+1,r+4))
rok=!(readpix(c+3,r+1)||readpix(c+3,r+2)||readpix(c+3,r+3)||readpix(c+3,r+4))
rotok=!(readpix(c,r+3)||readpix(c+1,r+3)||readpix(c+3,r+3))
return readpix(c+2,r+4)
endif
endif
endsub
sub drawSq(byte c,byte r,byte rot,byte erase)
byte color=13
if erase
color=0
endif
call plot(c+1,r+1,color)
call plot(c+2,r+1,color)
call plot(c+1,r+2,color)
call plot(c+2,r+2,color)
if erase
return 0
endif
lok=!(readpix(c,r+2)||readpix(c,r+3))
rok=!(readpix(c+3,r+2)||readpix(c+3,r+3))
rotok=1
return readpix(c+1,r+3)||readpix(c+2,r+3)
endsub
sub checkframe(byte r)
byte rr=r+3
if rr>bttm-1
rr=bttm-1
endif
while rr>=r
if checkline(rr)
pr.ch beep
else
rr=rr-1
endif
endwhile
endsub
sub checkline(byte r)
byte c=0
for c=lhs+1:rhs-1
if !readpix(c,r)
return 0
endif
endfor
call deleterow(r)
score=score+1
call printscore()
return 1
endsub
sub deleterow(byte r)
byte i=r
byte c=0
byte v=0
byte empty=0
while (i>top+1)&&(!empty)
empty=1
for c=lhs+1:rhs-1
v=readpix(c,i-1)
if v
empty=0
endif
call plot(c,i,v)
endfor
i=i-1
endwhile
endsub
sub printnewlines()
byte i=0
for i=0:19
pr.nl
endfor
endsub
sub printintro()
^hpos=10
pr.msg "TETRIS - PRESS ANY KEY"
endsub
sub clearintro()
^hpos=10
pr.msg " "
endsub
sub printtext()
^hpos=10
pr.msg "SCORE: "
endsub
sub printscore()
^hpos=17
pr.dec score
endsub
sub loser()
^hpos=10
pr.msg "GAME OVER - SCORE WAS "
pr.dec score
endsub
sub prng()
rr=rr*8191+7; ' Mersenne prime
endsub