Commit Graph

8 Commits

Author SHA1 Message Date
StewBC
f2db0ca89a Updated the joystick code
Updated inputReadJoystick and am trying some other dead-zone values.
2020-01-30 21:43:04 -08:00
StewBC
d9c2957b60 Audio, save scores, allow quit
More audio, better tuned.  Allow Quit.  Save high scores.
2020-01-18 16:58:11 -08:00
StewBC
3c4b4df6c0 Joystick labels, deadzone
Updated the deadzone and used labels not addresses for Joystick ports
2020-01-16 08:48:12 -08:00
StewBC
336d789bf5 Joy Buttons select 1/2 player game
Joy Buttons select 1/2 player game
2020-01-15 17:14:39 -08:00
StewBC
d34e0fabfc Added Audio
Added UI, engine and sfx audio
2020-01-15 14:33:49 -08:00
Oliver Schmidt
1188b53f22
Removed leftover from test fixture. 2019-12-27 16:56:57 +01:00
Oliver Schmidt
fb98d44b9e
Fixed joystick read routine.
Depending on the actual joystick used on a real machine the timeout in question may be much longer than expected. Therefore a potential counter overflow must be taken into account.
The added overflow check made of course slowed down the timing loop so adjustments to the thresholds became necessary. Independently from that the deadzone was significantly increased as usual joysticks have quite some backlash around the center position.
2019-12-27 16:53:41 +01:00
StewBC
978a6fa77f Initial commit 2019-12-17 00:23:52 -08:00