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Some background: This archive contains the source code for the original Prince of Persia game that I wrote on the Apple II, in 6502 assembly language, between 1985-89. The game was first released by Broderbund Software in 1989, and is part of the ongoing Ubisoft game franchise.
For a capsule summary of Prince of Persia's 25-year history, and my involvement with its various incarnations, see [jordanmechner.com/prince-of-persia](http://jordanmechner.com/prince-of-persia) and [jordanmechner.com/bio](http://jordanmechner.com/bio).
For a capsule summary of Prince of Persia's 25-year history, and my involvement with its various incarnations, see [jordanmechner.com](https://jordanmechner.com/).
For those interested in a fuller understanding of the context -- creative, business, personal, and technical -- in which this source code was created, I've published my dev journals from that period as a print book, ebook, and in blog form. Take your pick at [jordanmechner.com/ebook](http://jordanmechner.com/ebook).
For those interested in a fuller understanding of the context -- creative, business, personal, and technical -- in which this source code was created, I've published my dev journals from that period. See [jordanmechner.com/books/journals](https://jordanmechner.com/books/journals).
For those who'd like to dig into the source code itself, I've posted an explanatory technical document at [jordanmechner.com/downloads/popsource](http://www.jordanmechner.com/downloads/popsource.pdf) which should help. This is a package I put together in October 1989 for the benefit of the teams that were undertaking the ports of POP to various platforms such as PC, Amiga, Sega, Genesis, etc.
For those who'd like to dig into the source code itself, I've posted an explanatory technical document at [jordanmechner.com/library](https://jordanmechner.com/library) which should help. This is a package I put together in October 1989 for the benefit of the teams that were undertaking the ports of POP to various platforms such as PC, Amiga, Sega, Genesis, etc.
Beyond that, please don't ask me to explain anything about the source code, because I don't remember! I hung up my 6502 programming guns in October 1989, and after two decades working primarily as a writer, game designer, and creative director, to say my coding skills are rusty would be an understatement.