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Some background: This archive contains the source code for the original Prince of Persia game that I wrote on the Apple II, in 6502 assembly language, between 1985-89. The game was first released by Broderbund Software in 1989, and is part of the ongoing Ubisoft game franchise.
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For a capsule summary of Prince of Persia's 25-year history, and my involvement with its various incarnations, see [jordanmechner.com/prince-of-persia](http://jordanmechner.com/prince-of-persia) and [jordanmechner.com/bio](http://jordanmechner.com/bio).
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For a capsule summary of Prince of Persia's 25-year history, and my involvement with its various incarnations, see [jordanmechner.com](https://jordanmechner.com/).
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For those interested in a fuller understanding of the context -- creative, business, personal, and technical -- in which this source code was created, I've published my dev journals from that period as a print book, ebook, and in blog form. Take your pick at [jordanmechner.com/ebook](http://jordanmechner.com/ebook).
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For those interested in a fuller understanding of the context -- creative, business, personal, and technical -- in which this source code was created, I've published my dev journals from that period. See [jordanmechner.com/books/journals](https://jordanmechner.com/books/journals).
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For those who'd like to dig into the source code itself, I've posted an explanatory technical document at [jordanmechner.com/downloads/popsource](http://www.jordanmechner.com/downloads/popsource.pdf) which should help. This is a package I put together in October 1989 for the benefit of the teams that were undertaking the ports of POP to various platforms such as PC, Amiga, Sega, Genesis, etc.
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For those who'd like to dig into the source code itself, I've posted an explanatory technical document at [jordanmechner.com/library](https://jordanmechner.com/library) which should help. This is a package I put together in October 1989 for the benefit of the teams that were undertaking the ports of POP to various platforms such as PC, Amiga, Sega, Genesis, etc.
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Beyond that, please don't ask me to explain anything about the source code, because I don't remember! I hung up my 6502 programming guns in October 1989, and after two decades working primarily as a writer, game designer, and creative director, to say my coding skills are rusty would be an understatement.
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