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Compiled versions of Nathan Mates' modules
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Clocks
	v1.2b2 - First Tracked version...

	Changes Since T2 1.1
	- Digital Clock now uses color cycling to draw things much more smoothly.
	- Timing should be much smoother for all modes

	Want to do
	- Make Analog Clock use color cycling, too.
	- Clinton Clocks (run backwards)
	- Chimes on the hour/half?

Fish
	v1.2b2 - First Tracked version...

	New for T2 1.2

	v1.2b3

	Changes Made
	- APF Support. (Finally!).

	v1.2b4 - Not released yet

	Changes Made
	- Datactl is now selected on setup

	Want to do
	- Make even faster
	- Sounds
	- Bubbles?
	- Seafloor?

Flames
	v1.2b2 - First Tracked version

	New for T2 1.2

	Changes since earlier beta versions
	- New default option: bouncing around. (Not so if you've had an
	  earlier Flames beta config saved to your disk)

	v1.2b3

	Changes Made:
	- Default height of flames now 8. That makes the blue bits just
	  touch the top of the screen. (Also, we haven't had any flames
	  around Southern California in a little bit :)
	- Bouncing area enlarged. (I was bouncing off about the 180th
	  screen row)
	- Damn nasty bug (to find, at least) fixed that caused small traces
	  to be left when bounced on left side heading up near the top-left
	  corner.
	- Datactl selected on setup entry


	Want to do
	- Make Twice as fast, use 3200 colors, and cook eggs ;)

Globe
	v1.2b2 - First Tracked version

	New for T2 1.2

	Changes since earlier beta versions
	- Smoother error handling, no debugging crashes. (Whoooooops! :)
	- Default direction is correct for this planet

	v1.2b3
	- 16 color APF support added

	v1.2b4
	- APF loader fixed. Before, if it loaded 2 APFs from the setup
	  screen, it would crash real hard. I made a wrong assumption
	  that my varbs would be 0 on entry. (Well, if it's reloaded,
	  that's the case).

	Want to do
	- 256 APF support (I promised it in the Toast Contest file)
	- Sounds? Can anyone thing of any?

LedMsg
	v1.2b2 - First Tracked version

	Changes since T2 1.1
	- 2 New fonts, selectable from a pop-up menu
	- Slightly faster scrolling code
	- Default message is put in Setup menu if all text is deleted, and
	  module re-selected. This text was being put on the screen anyways
	  (in lieu of an error string), so I just put it in the setup.
	- Smart Timing of the scrolling ensures that the scrolling speed
	  will be much better. Basically, it always waits the max time that
	  it's taken so far to scroll.
	- Briefly experimented with fillmode; too slow. I have the source
	  to pour over later, though.

Linealities
	v1.2b1 - First Tracked Version

	New since T2 1.1

	- Not yet complete. Released mostly to try and shame Jim M into
	  getting off his butt. :)  Draws one of 4 shapes bouncing around
	  the screen. Will have a much better setup, more shapes rsn.

MineHunt
	v1.2b1 - First Tracked version

	New since T2 1.1

	- Not yet complete. More setup options need to be implemented,
	  and there are a few tweaks that need to be made. Send me
	  feedback on the music; I've listened to it enough times to
	  have it get on my nerves. (If you have any good SS songs or
	  neat MODs, send them on). Also want to put text scroller at
	  the bottom of the intro screen, and a help button in the
	  setup window.
	- Error handling sucks. If it can't get the memory for music, it'll
	  hopefully not try to play anything. If it can't get the memory
	  for its screens, it'll put gunk on the screen. This'll be fixed
	- Known bugs: Doesn't listen to T2's Sound override. That'll be
	  fixed.

	v1.2b2 -Released 2/20/94
	- Info text from setup screen now. But, sometimes, the "Info"
	  button isn't totally redrawn... Ought to put in a _InvalCtl
	  on it.
	- Scroller now during intro text. How is it?
	- Music is now compressed. T2's LZSS routine handles the packing
	  of just the SS screen, with some bugs: (Fix these, Jim!!!!)

	  1) You can move the mouse all you like while it's decompressing...
	     it doesn't respond.
	  2) Under GNO, the "Welcome. Please Wait..." text on the SHR
	     screen is ok. But, outside of GNO, the first ~20 lines on
	     the screen are randomly overwritten with garbage.

	- Error text message is now put on screen if there's a problem with
	  the music and all. 0201= Out of Memory, 0818= someone else has
	  sound memory.

	v1.2b3 -Released 4/10/94
	- Some people were having problems getting any recognizable error
	  messages out of it, and not playing music... Made sure it prints
	  an error # I can trace.

	Want to do:
	- "Marking" thought mines, a la the Windoze variant.
	- Maybe compress the DOC, if it would really help, and not increase
	  load time too much. Is ~130K acceptible, Jim?

MiniFireworks
	v1.2b2 - First Tracked version

	Changes since T2 1.1
	- Up to 15 fireworks at once, and optional launching.

	v1.2b3 - Not released yet

	Changes Made
	- Datactl is now selected on setup

Modern Art
	v1.2b2 - First Tracked Version

	No significant changes since T2 1.1. If anyone has any ideas, I'd love
	to hear them.

MultiTris
	New since T2 1.1

	v1.2b1 -Released 6/12/94
	- Wow. Took longer than expected; coming up with the design was the
	  main hangup. Anyhow, Ray-traced graphics + transparency is darn
	  cool, imho. :)
	- Some things aren't done. Mostly, these are: Piece Editor (need
	  to rip code over from NDA version), and a few other minor tweaks.
	  If you see something, bug me!
	- MegaTracker & Common game code optimized somewhat, file split into
	  3 load segments for better memory shoehorning. Minehunt 1.2b4 and
	  PG 1.2b3, when released, will share these tweaks.

Perspective
	v1.2b2 - First Tracked Version

	No significant changes since T2 1.1. If anyone has any ideas, I'd love
	  to hear them. Don't try and convince me to use  640 mode; I think
	  it stinks.

Power Grid!
	v1.2b1 - First Tracked version

	New since T2 1.1

	v1.2b1 -Released 4/10/94
	- A conversion of my NDA game... Didn't take too long to convert the
	  base code, but I'm a slow, critical artist. (If you can call drawing
	  such things art). Game shell code concurrent with MineHunt 1.2b3

	v1.2b2 - Not yet released.
	- Score, lines, & level are printed out as left-justified. After
	  game ends by running out of pts, the score of 0 is displayed.

	- Any suggestions, folks?


Sharks And Fish
	v1.2b2 - First Tracked Version

	No significant changes since T2 1.1. If anyone has any ideas, I'd love
	to hear them.

Snowflakes
	v1.2b2 - First Tracked Version

	New since T2 1.1

        v1.2b3

	Changes Made
	- About dialog changed to reflect the 2.10 * 10^90 possible snowflakes
	- Brighter snowflakes. (Before, they could be any color, including
	  black).

	v1.2b4 - Not released yet

	Changes Made
	- Datactl is now selected on setup


Spirals
	v1.2b2 - First Tracked Version

	New since T2 1.1

	v1.2b3 - Not released yet

	Changes Made
	- Datactl is now selected on setup


Swirls
	v1.2b2 - First Tracked Version

	New since T2 1.1

Toast
	v1.2b2 - First Tracked Version

	New since T2 1.1

	Changes from earlier public release
	- Contest file approved by Jim.
	- Small memory-trashing bug fixed.
	- Error Handling nicened up

	v1.2b3
	Changes Made
	- APF support

	v1.2b4 - Not released yet

	Changes Made
	- Datactl is now selected on setup

	Want to do
	- Make even faster
	- Sounds
	- "Classic" movement

Tunnelgame
	v1.2b2 - First Tracked Version

	No significant changes since T2 1.1. If anyone has any ideas, I'd love
	to hear them.

Voting
	v1.2b1 - First Tracked Version

	New since T2 1.1

	First released version

	v1.2b2 Released 2/20/94

	- About window now functional from Setup window
	- Yeah, it's lame and cheesy. Got any better ideas? I wanted to
	  program this simulation, and this is the result. If you don't
	  like it, well, neither do I. Suggestions for improvements
	  would be appreciated....

	Want to do:
	- Implement some form of color cycling for the colors to reduce
	  burn-in.


Beta Testers:
	Have fun with these modules. If you want to get in contact with me
directly, you can do so on the internet at nathan@cco.caltech.edu. If you're
on AOL or GEnie, you can probably get in contact with me; bug Jim for details.
Note: Jim may want bug reports funneled through him.

	If you have any sound effects you think would just be the coolest
thing for some module, please send it on. I'm always open to suggestions for
improvements, and new modules, as well.

Modules I want to do. Some of these things are just random notes, so don't
expect to understand them.
Zombie
Clinton Clocks
LED Message-- PEI if applicable.
THX
Silver
Waves?
Terraform?
Satori.... (Found algorithm.... Is it possible with only 16 colors???)

Stuff from AfterDark/MAD/AD:StarTrek/AD:Disney. The sky's the limit!