mirror of
https://github.com/callapple/Twilight_II.git
synced 2025-04-12 03:37:14 +00:00
Update readme
This commit is contained in:
parent
48bcbb853d
commit
5796a21027
@ -1 +1,321 @@
|
||||
Compiled versions of Nathan Mates' modules
|
||||
------------------------------------------------------------------
|
||||
|
||||
Clocks
|
||||
v1.2b2 - First Tracked version...
|
||||
|
||||
Changes Since T2 1.1
|
||||
- Digital Clock now uses color cycling to draw things much more smoothly.
|
||||
- Timing should be much smoother for all modes
|
||||
|
||||
Want to do
|
||||
- Make Analog Clock use color cycling, too.
|
||||
- Clinton Clocks (run backwards)
|
||||
- Chimes on the hour/half?
|
||||
|
||||
Fish
|
||||
v1.2b2 - First Tracked version...
|
||||
|
||||
New for T2 1.2
|
||||
|
||||
v1.2b3
|
||||
|
||||
Changes Made
|
||||
- APF Support. (Finally!).
|
||||
|
||||
v1.2b4 - Not released yet
|
||||
|
||||
Changes Made
|
||||
- Datactl is now selected on setup
|
||||
|
||||
Want to do
|
||||
- Make even faster
|
||||
- Sounds
|
||||
- Bubbles?
|
||||
- Seafloor?
|
||||
|
||||
Flames
|
||||
v1.2b2 - First Tracked version
|
||||
|
||||
New for T2 1.2
|
||||
|
||||
Changes since earlier beta versions
|
||||
- New default option: bouncing around. (Not so if you've had an
|
||||
earlier Flames beta config saved to your disk)
|
||||
|
||||
v1.2b3
|
||||
|
||||
Changes Made:
|
||||
- Default height of flames now 8. That makes the blue bits just
|
||||
touch the top of the screen. (Also, we haven't had any flames
|
||||
around Southern California in a little bit :)
|
||||
- Bouncing area enlarged. (I was bouncing off about the 180th
|
||||
screen row)
|
||||
- Damn nasty bug (to find, at least) fixed that caused small traces
|
||||
to be left when bounced on left side heading up near the top-left
|
||||
corner.
|
||||
- Datactl selected on setup entry
|
||||
|
||||
|
||||
Want to do
|
||||
- Make Twice as fast, use 3200 colors, and cook eggs ;)
|
||||
|
||||
Globe
|
||||
v1.2b2 - First Tracked version
|
||||
|
||||
New for T2 1.2
|
||||
|
||||
Changes since earlier beta versions
|
||||
- Smoother error handling, no debugging crashes. (Whoooooops! :)
|
||||
- Default direction is correct for this planet
|
||||
|
||||
v1.2b3
|
||||
- 16 color APF support added
|
||||
|
||||
v1.2b4
|
||||
- APF loader fixed. Before, if it loaded 2 APFs from the setup
|
||||
screen, it would crash real hard. I made a wrong assumption
|
||||
that my varbs would be 0 on entry. (Well, if it's reloaded,
|
||||
that's the case).
|
||||
|
||||
Want to do
|
||||
- 256 APF support (I promised it in the Toast Contest file)
|
||||
- Sounds? Can anyone thing of any?
|
||||
|
||||
LedMsg
|
||||
v1.2b2 - First Tracked version
|
||||
|
||||
Changes since T2 1.1
|
||||
- 2 New fonts, selectable from a pop-up menu
|
||||
- Slightly faster scrolling code
|
||||
- Default message is put in Setup menu if all text is deleted, and
|
||||
module re-selected. This text was being put on the screen anyways
|
||||
(in lieu of an error string), so I just put it in the setup.
|
||||
- Smart Timing of the scrolling ensures that the scrolling speed
|
||||
will be much better. Basically, it always waits the max time that
|
||||
it's taken so far to scroll.
|
||||
- Briefly experimented with fillmode; too slow. I have the source
|
||||
to pour over later, though.
|
||||
|
||||
Linealities
|
||||
v1.2b1 - First Tracked Version
|
||||
|
||||
New since T2 1.1
|
||||
|
||||
- Not yet complete. Released mostly to try and shame Jim M into
|
||||
getting off his butt. :) Draws one of 4 shapes bouncing around
|
||||
the screen. Will have a much better setup, more shapes rsn.
|
||||
|
||||
MineHunt
|
||||
v1.2b1 - First Tracked version
|
||||
|
||||
New since T2 1.1
|
||||
|
||||
- Not yet complete. More setup options need to be implemented,
|
||||
and there are a few tweaks that need to be made. Send me
|
||||
feedback on the music; I've listened to it enough times to
|
||||
have it get on my nerves. (If you have any good SS songs or
|
||||
neat MODs, send them on). Also want to put text scroller at
|
||||
the bottom of the intro screen, and a help button in the
|
||||
setup window.
|
||||
- Error handling sucks. If it can't get the memory for music, it'll
|
||||
hopefully not try to play anything. If it can't get the memory
|
||||
for its screens, it'll put gunk on the screen. This'll be fixed
|
||||
- Known bugs: Doesn't listen to T2's Sound override. That'll be
|
||||
fixed.
|
||||
|
||||
v1.2b2 -Released 2/20/94
|
||||
- Info text from setup screen now. But, sometimes, the "Info"
|
||||
button isn't totally redrawn... Ought to put in a _InvalCtl
|
||||
on it.
|
||||
- Scroller now during intro text. How is it?
|
||||
- Music is now compressed. T2's LZSS routine handles the packing
|
||||
of just the SS screen, with some bugs: (Fix these, Jim!!!!)
|
||||
|
||||
1) You can move the mouse all you like while it's decompressing...
|
||||
it doesn't respond.
|
||||
2) Under GNO, the "Welcome. Please Wait..." text on the SHR
|
||||
screen is ok. But, outside of GNO, the first ~20 lines on
|
||||
the screen are randomly overwritten with garbage.
|
||||
|
||||
- Error text message is now put on screen if there's a problem with
|
||||
the music and all. 0201= Out of Memory, 0818= someone else has
|
||||
sound memory.
|
||||
|
||||
v1.2b3 -Released 4/10/94
|
||||
- Some people were having problems getting any recognizable error
|
||||
messages out of it, and not playing music... Made sure it prints
|
||||
an error # I can trace.
|
||||
|
||||
Want to do:
|
||||
- "Marking" thought mines, a la the Windoze variant.
|
||||
- Maybe compress the DOC, if it would really help, and not increase
|
||||
load time too much. Is ~130K acceptible, Jim?
|
||||
|
||||
MiniFireworks
|
||||
v1.2b2 - First Tracked version
|
||||
|
||||
Changes since T2 1.1
|
||||
- Up to 15 fireworks at once, and optional launching.
|
||||
|
||||
v1.2b3 - Not released yet
|
||||
|
||||
Changes Made
|
||||
- Datactl is now selected on setup
|
||||
|
||||
Modern Art
|
||||
v1.2b2 - First Tracked Version
|
||||
|
||||
No significant changes since T2 1.1. If anyone has any ideas, I'd love
|
||||
to hear them.
|
||||
|
||||
MultiTris
|
||||
New since T2 1.1
|
||||
|
||||
v1.2b1 -Released 6/12/94
|
||||
- Wow. Took longer than expected; coming up with the design was the
|
||||
main hangup. Anyhow, Ray-traced graphics + transparency is darn
|
||||
cool, imho. :)
|
||||
- Some things aren't done. Mostly, these are: Piece Editor (need
|
||||
to rip code over from NDA version), and a few other minor tweaks.
|
||||
If you see something, bug me!
|
||||
- MegaTracker & Common game code optimized somewhat, file split into
|
||||
3 load segments for better memory shoehorning. Minehunt 1.2b4 and
|
||||
PG 1.2b3, when released, will share these tweaks.
|
||||
|
||||
Perspective
|
||||
v1.2b2 - First Tracked Version
|
||||
|
||||
No significant changes since T2 1.1. If anyone has any ideas, I'd love
|
||||
to hear them. Don't try and convince me to use 640 mode; I think
|
||||
it stinks.
|
||||
|
||||
Power Grid!
|
||||
v1.2b1 - First Tracked version
|
||||
|
||||
New since T2 1.1
|
||||
|
||||
v1.2b1 -Released 4/10/94
|
||||
- A conversion of my NDA game... Didn't take too long to convert the
|
||||
base code, but I'm a slow, critical artist. (If you can call drawing
|
||||
such things art). Game shell code concurrent with MineHunt 1.2b3
|
||||
|
||||
v1.2b2 - Not yet released.
|
||||
- Score, lines, & level are printed out as left-justified. After
|
||||
game ends by running out of pts, the score of 0 is displayed.
|
||||
|
||||
- Any suggestions, folks?
|
||||
|
||||
|
||||
Sharks And Fish
|
||||
v1.2b2 - First Tracked Version
|
||||
|
||||
No significant changes since T2 1.1. If anyone has any ideas, I'd love
|
||||
to hear them.
|
||||
|
||||
Snowflakes
|
||||
v1.2b2 - First Tracked Version
|
||||
|
||||
New since T2 1.1
|
||||
|
||||
v1.2b3
|
||||
|
||||
Changes Made
|
||||
- About dialog changed to reflect the 2.10 * 10^90 possible snowflakes
|
||||
- Brighter snowflakes. (Before, they could be any color, including
|
||||
black).
|
||||
|
||||
v1.2b4 - Not released yet
|
||||
|
||||
Changes Made
|
||||
- Datactl is now selected on setup
|
||||
|
||||
|
||||
Spirals
|
||||
v1.2b2 - First Tracked Version
|
||||
|
||||
New since T2 1.1
|
||||
|
||||
v1.2b3 - Not released yet
|
||||
|
||||
Changes Made
|
||||
- Datactl is now selected on setup
|
||||
|
||||
|
||||
Swirls
|
||||
v1.2b2 - First Tracked Version
|
||||
|
||||
New since T2 1.1
|
||||
|
||||
Toast
|
||||
v1.2b2 - First Tracked Version
|
||||
|
||||
New since T2 1.1
|
||||
|
||||
Changes from earlier public release
|
||||
- Contest file approved by Jim.
|
||||
- Small memory-trashing bug fixed.
|
||||
- Error Handling nicened up
|
||||
|
||||
v1.2b3
|
||||
Changes Made
|
||||
- APF support
|
||||
|
||||
v1.2b4 - Not released yet
|
||||
|
||||
Changes Made
|
||||
- Datactl is now selected on setup
|
||||
|
||||
Want to do
|
||||
- Make even faster
|
||||
- Sounds
|
||||
- "Classic" movement
|
||||
|
||||
Tunnelgame
|
||||
v1.2b2 - First Tracked Version
|
||||
|
||||
No significant changes since T2 1.1. If anyone has any ideas, I'd love
|
||||
to hear them.
|
||||
|
||||
Voting
|
||||
v1.2b1 - First Tracked Version
|
||||
|
||||
New since T2 1.1
|
||||
|
||||
First released version
|
||||
|
||||
v1.2b2 Released 2/20/94
|
||||
|
||||
- About window now functional from Setup window
|
||||
- Yeah, it's lame and cheesy. Got any better ideas? I wanted to
|
||||
program this simulation, and this is the result. If you don't
|
||||
like it, well, neither do I. Suggestions for improvements
|
||||
would be appreciated....
|
||||
|
||||
Want to do:
|
||||
- Implement some form of color cycling for the colors to reduce
|
||||
burn-in.
|
||||
|
||||
|
||||
Beta Testers:
|
||||
Have fun with these modules. If you want to get in contact with me
|
||||
directly, you can do so on the internet at nathan@cco.caltech.edu. If you're
|
||||
on AOL or GEnie, you can probably get in contact with me; bug Jim for details.
|
||||
Note: Jim may want bug reports funneled through him.
|
||||
|
||||
If you have any sound effects you think would just be the coolest
|
||||
thing for some module, please send it on. I'm always open to suggestions for
|
||||
improvements, and new modules, as well.
|
||||
|
||||
Modules I want to do. Some of these things are just random notes, so don't
|
||||
expect to understand them.
|
||||
Zombie
|
||||
Clinton Clocks
|
||||
LED Message-- PEI if applicable.
|
||||
THX
|
||||
Silver
|
||||
Waves?
|
||||
Terraform?
|
||||
Satori.... (Found algorithm.... Is it possible with only 16 colors???)
|
||||
|
||||
Stuff from AfterDark/MAD/AD:StarTrek/AD:Disney. The sky's the limit!
|
||||
|
Loading…
x
Reference in New Issue
Block a user