Files
WeeGUI/memory.s
Quinn Dunki 5ff05105fb Experimental AUX memory branch
- Moved primary library code to AUX memory
- Factored mouse driver out into separate loadable module, living at the top of main memory
- Pending actions now handled by caching click location instead of View ID, so interrupt handler doesn't have to call AUX memory code
2015-01-01 15:44:46 -08:00

178 lines
3.7 KiB
ArmAsm

;
; memory.s
; Memory mapping information
;
; Created by Quinn Dunki on 8/15/14.
; Copyright (c) 2014 One Girl, One Laptop Productions. All rights reserved.
;
; Constants
CHAR_NORMAL = $ff
CHAR_INVERSE = $3f
CHAR_FLASH = $7f
VIEW_STYLE_PLAIN = $00
VIEW_STYLE_FANCY = $01
VIEW_STYLE_CHECK = $02
VIEW_STYLE_BUTTON = $03
VIEW_STYLE_TAKESFOCUS= $02 ; Styles >= this one are selectable
VIEW_STYLE_APPLESOFT = $80 ; High nybble flag bit for views created from Applesoft
INBUF = $0200
; Page 3 Contants
IRQVECTORL = $03fe
IRQVECTORH = $03ff
XFERL = $03ed
XFERH = $03ee
; ROM entry points
AUXMOVE = $c311
XFER = $c314
COUT = $fded
BASCALC = $fbc1
PRBYTE = $fdda
RDKEY = $fd0c
BELL = $fbdd
DOSCMD = $be03
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; System state
;
WG_CURSORX: ; In screenspace
.byte 0
WG_CURSORY:
.byte 0
WG_LOCALCURSORX: ; In current viewspace
.byte 0
WG_LOCALCURSORY:
.byte 0
WG_ACTIVEVIEW:
.byte 0
WG_FOCUSVIEW:
.byte 0
WG_GOSUB: ; Set if an Applesoft gosub was generated by a view action
.byte 0
WG_MOUSELOADED: ; Set if the mouse driver has been loaded
.byte 0
WG_VIEWCLIP:
; X0,Y0,X1,Y1. Edges of current window, in view space, right span
.byte 0,0,0,0,0
WG_VIEWRECORDS:
; 0 1 2 3 4 5 6 7 8 9 10 11 12 13
; X, Y, Screen Width, Screen Height, Style, X Offset, Y Offset, View Width, View Height, State, CallbackL, CallbackH, TitleL, TitleH
.byte 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
.byte 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
.byte 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
.byte 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
.byte 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
.byte 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
.byte 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
.byte 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
.byte 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
.byte 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
.byte 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
.byte 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
.byte 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
.byte 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
.byte 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
.byte 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
WG_STRINGS: ; Fixed-size block allocator for strings (view titles, mainly)
.byte 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
.byte 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
.byte 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
.byte 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
.byte 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
.byte 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
.byte 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
.byte 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
.byte 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
.byte 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
.byte 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
.byte 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
.byte 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
.byte 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
.byte 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
.byte 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
WG_SCRATCHA:
.byte 0
WG_AUXPARAM: ; An aux memory area to cache pass-by-reference parameters
.byte 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
.byte 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
.byte 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
.byte 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; Lookup tables
;
; Video memory
TEXTLINES_H:
.byte $04 ;0
.byte $04 ;1
.byte $05 ;2
.byte $05 ;3
.byte $06 ;4
.byte $06 ;5
.byte $07 ;6
.byte $07 ;7
.byte $04 ;8
.byte $04 ;9
.byte $05 ;10
.byte $05 ;11
.byte $06 ;12
.byte $06 ;13
.byte $07 ;14
.byte $07 ;15
.byte $04 ;16
.byte $04 ;17
.byte $05 ;18
.byte $05 ;19
.byte $06 ;20
.byte $06 ;21
.byte $07 ;22
.byte $07 ;23
TEXTLINES_L:
.byte $00 ;0
.byte $80 ;1
.byte $00 ;2
.byte $80 ;3
.byte $00 ;4
.byte $80 ;5
.byte $00 ;6
.byte $80 ;7
.byte $28 ;8
.byte $a8 ;9
.byte $28 ;10
.byte $a8 ;11
.byte $28 ;12
.byte $a8 ;13
.byte $28 ;14
.byte $a8 ;15
.byte $50 ;16
.byte $d0 ;17
.byte $50 ;18
.byte $d0 ;19
.byte $50 ;20
.byte $d0 ;21
.byte $50 ;22
.byte $d0 ;23