Jeremy Rand
|
0a5c8b5fe3
|
Detection of the //e card is buggy in the cc65 runtime so implement my own detection of this HW to workaround the buggy double lores implementation.
|
2020-03-24 02:06:45 -04:00 |
|
Jeremy Rand
|
49ccd2bfdc
|
Add code to handle buggy double lores HW on the Apple //e card for the Mac. Apparently it doesn't handle the colour shifting that is required in the aux bank on other Apple // HW.
|
2020-03-23 23:28:28 -04:00 |
|
Jeremy Rand
|
34e320a605
|
Make the project clean of 65c02 instructions. This should let this run on an unenhanced //e.
|
2020-01-22 23:31:42 -05:00 |
|
Jeremy Rand
|
42279475fa
|
Fix some bugs related to drawing partially shown gems in the new draw routines. Improve the logic in the drop animation code to fix some problems with overlapping gems.
|
2016-08-29 00:58:37 -04:00 |
|
Jeremy Rand
|
563258d77a
|
More code simplification thanks to the more generalized assembly draw code.
|
2016-08-25 23:35:30 -04:00 |
|
Jeremy Rand
|
f66715e9d2
|
Add animations for square swaps.
|
2016-07-22 14:48:49 -05:00 |
|
Jeremy Rand
|
1dcaf783f6
|
Add animations for clearing gems. General code cleanup.
|
2016-07-22 12:04:47 -05:00 |
|
Jeremy Rand
|
66e6295cf7
|
Add support for saving and loading a game in progress.
|
2016-07-22 00:11:36 -05:00 |
|
Jeremy Rand
|
b1716ce5ee
|
Improve the game over screen. Add a level up screen. More fixes to basic game mechanics.
|
2016-07-21 23:45:07 -05:00 |
|
Jeremy Rand
|
eb0e550c25
|
Display an indication of the score on the right hand side of the screen. Proceed to the next level when the score maxes out. Make each level harder than the last. Lots of fixes to basic game mechanics.
|
2016-07-21 14:33:31 -05:00 |
|
Jeremy Rand
|
3573f8e9d4
|
Add the ability to see the star state of a gem.
|
2016-07-20 23:55:29 -05:00 |
|
Jeremy Rand
|
b91c015edd
|
Start building the game logic and the UI.
|
2016-07-20 19:53:52 -05:00 |
|
Jeremy Rand
|
ecfaa194eb
|
Initial commit for an Apple // game based on Bejewelled.
|
2016-07-20 14:35:15 -05:00 |
|