Commit Graph

  • 836d4fbc21 Update the readme. master Jeremy Rand 2021-07-26 23:29:07 -0400
  • 78d451657e Issue release 2.7. 2.7 Jeremy Rand 2021-03-17 22:48:01 -0400
  • b477317279 Some fixes to the save option upgrade code and mark this as a beta build. Jeremy Rand 2021-03-15 00:37:47 -0400
  • 8bb8f4511b Do not set the high bit of the read character to indicate that the apple key(s) are held down if the high bit is already set. Jeremy Rand 2021-03-12 00:38:54 -0500
  • 3861bfc00c Add the option to change the keys used to navigate the gem board. Jeremy Rand 2021-03-12 00:14:05 -0500
  • ab895a6d88 Update README to reflect the new release. 2.6 Jeremy Rand 2020-05-28 22:37:56 -0400
  • 8a7c234e61 Implement a series of fixes for Mockingboard speech support based on feedback from TomCh. Much of this is actually changed merged from the Mockingboard detection code from TotalReplay (also feedback from TomCh). Bump the version number to 2.6 to prepare for the next release. Jeremy Rand 2020-05-28 22:37:14 -0400
  • bc1cbc975c Fix an off by one error found by TomCh in the speech code which lead to the beginning of the next speech phrase to be played. This is why "excellent" sounded more like "excellent-ay". Worse, it would lead to the 5 bytes after the phrase "incredible" to be treated like speech data and who knows what that did. Jeremy Rand 2020-05-04 23:07:02 -0400
  • e21c7375f6 Ensure that the game hint is set correctly even after loading a new level. The key is to check for an "end of game" condition at the top of the main game loop. Unless there is a bug in the "next level" code, it will never been the end of the game when the next level starts. But it is the end of game check which also sets the hint square which is the first square it can find with a valid move. Jeremy Rand 2020-05-03 23:04:25 -0400
  • 1d5eb0a636 Bump the version up to 2.5. 2.5 Jeremy Rand 2020-03-30 23:35:32 -0400
  • d8ec0349c5 Add a comment about the problems detecting the //e card from get_ostype(). Jeremy Rand 2020-03-24 23:54:14 -0400
  • 0a5c8b5fe3 Detection of the //e card is buggy in the cc65 runtime so implement my own detection of this HW to workaround the buggy double lores implementation. Jeremy Rand 2020-03-24 02:06:45 -0400
  • 49ccd2bfdc Add code to handle buggy double lores HW on the Apple //e card for the Mac. Apparently it doesn't handle the colour shifting that is required in the aux bank on other Apple // HW. Jeremy Rand 2020-03-23 23:28:28 -0400
  • d3d97db1f6 Only show the "enable/disable mouse" option if a mouse is actually present. Force the mouse option on when the options file is upgraded to the latest version. Allow mouse and joystick controls to co-exist. In past versions, the mouse interrupts messed up the joystick measurements but those are now done with interrupts disabled so that isn't a problem now. With this change, the mouse behaves like the mockingboard - it is auto-detected and just used but can be disabled if the user does not want it enabled even though present on the system. 2.4 Jeremy Rand 2020-03-09 22:59:38 -0400
  • 20ad7dda1c Add code from Total Replay to detect the sound chip automatically on startup. This then leads to a complete rethinking about how to save/load the options for the game. It used to ask what slot the mockingboard was in (if any) and whether it had a speech chip. Now, the game should just know this information. So, I turned the first boolean in the save file into an options file version byte and bumped it to "2". The boolean was always true and was kind of a very simple "magic number" to say that the contents was valid. Now it is a version number of the contents. The slot number and boolean for the speech chip is are now each turned into booleans - one to say whether to enable a mockingboard if found and the other to enable the speech chip if found. Jeremy Rand 2020-03-04 22:23:09 -0500
  • 72fc265e5a Fix the mouse interrupt based VBL for the //c and //c+. This used to work under cc65 v2.13.3 but when I moved the codebase to cc65 v2.17, the mouse driver interrupt handler changed. It used to call the "show" callback routine when handling the interrupt. In v2.17, it stopped calling "show" from the interrupt handler and instead called a new "draw" callback. Because the "show" callback was not being called, the game would wait forever for a VBL interval on the //c and //c+. This fixes the problem by setting the "draw" hook to my VBL callback on the //c and //c+. 2.3 Jeremy Rand 2020-02-26 22:36:42 -0500
  • 2c981b6f1d Do not turn on joystick control by default on first launch. Keyboard and mouse are the primary interfaces and joystick is just an option which can be turned on (but is a bit weird so not on by default). 2.2 Jeremy Rand 2020-02-20 22:16:03 -0500
  • 7955b7a0ec And bump the version number. Jeremy Rand 2020-01-30 22:57:32 -0500
  • 7b7847d391 Ported some mockingboard detection code from Total Replay into the startup. If there are no game options saved, then it tries to detect a Mockingboard and use it automatically. No detection for a speech chip yet (although that may be coming and if so, I will port that in also). Jeremy Rand 2020-01-30 22:56:47 -0500
  • c67874ca74 Total Replay would like a jump to $100 when the game quits. This change should do that. The version number also got bumped too 2.2a2. Jeremy Rand 2020-01-29 22:02:39 -0500
  • 879030f4ff Use uppercase for the file names because that works better with Total Replay. Fix a problem where HISCR is left on after switching to mixed mode. Fix bugs with formatting of the text when saving the game, prompting for the next level and notifying that the end of the game has been reached in mixed text mode. Jeremy Rand 2020-01-29 00:31:19 -0500
  • 74e22c1854 Update the README file. Jeremy Rand 2020-01-24 21:53:59 -0500
  • e8783b019b Add a build option in the Makefile for a Total Reply build. For a TR build, we have a special quit handler which jumps to a special vector. Also in a TR build, ".tr" is appended to the version number to make it clear it is a TR build. Bump the version number up to 2.1. 2.1 Jeremy Rand 2020-01-24 21:46:51 -0500
  • 34e320a605 Make the project clean of 65c02 instructions. This should let this run on an unenhanced //e. Jeremy Rand 2020-01-22 23:31:42 -0500
  • d0daa023d8 Update the project template again to include the output products. Jeremy Rand 2019-08-08 23:50:21 -0400
  • 140f55a213 Fix minor bug from the build engine. Jeremy Rand 2019-08-08 22:58:25 -0400
  • 0db89da22c Update to the latest build engine release. Jeremy Rand 2019-08-07 22:58:54 -0400
  • 6d4ae62b77 Fix problems related to moving to cc65 2.17. Jeremy Rand 2018-10-21 14:13:58 -0400
  • f619aa0313 Add support for cc65 2.17. Jeremy Rand 2018-10-17 23:13:12 -0400
  • 87819667be Update the build engine to support capturing build errors in Xcode itself. Jeremy Rand 2018-06-25 22:58:40 -0400
  • a608ddbe8f Remove build files which snuck in to git. Jeremy Rand 2018-06-19 23:10:21 -0400
  • 7d75ae8dcc Upgrade to the new build engine. Jeremy Rand 2018-06-19 23:07:49 -0400
  • a6750230da Update the readme file. Jeremy Rand 2016-12-24 01:54:17 -0500
  • 47c563e815 Update the readme file. Jeremy Rand 2016-12-24 01:53:35 -0500
  • 1f24457a8a Say "good", "excellent" and "incredible" on long chain reactions. 2.0 Jeremy Rand 2016-12-24 01:49:20 -0500
  • 3d84abcc16 Move the the loader system type because the code is getting too big to accommodate anything else... Jeremy Rand 2016-12-23 23:09:42 -0500
  • 9bca2bc307 Modify options to allow enabling mockingboard and speech chip support. Hook up mockingboard and speech support. Jeremy Rand 2016-12-23 22:51:45 -0500
  • c9a1c8c9f1 Add speech binary messages to the sound file. Jeremy Rand 2016-12-23 01:05:54 -0500
  • 78986f77a1 Add mockingboard sounds. Jeremy Rand 2016-12-22 00:39:09 -0500
  • 36ed166670 Add mockingboard library and start reworking the sound code to prepare to integrate it. Jeremy Rand 2016-12-20 00:05:41 -0500
  • 7e7d34a878 Update the readme file to point to the latest release. Jeremy Rand 2016-09-12 22:28:54 -0400
  • f6dba77ec2 Bump the version number to 1.2. 1.2 Jeremy Rand 2016-09-12 22:22:41 -0400
  • 7557249a58 Back to just a simple .system file and not use a loader. Jeremy Rand 2016-09-07 17:04:39 -0400
  • fc5399e329 Disable interrupts while reading from the joystick. By doing this, we can have the mouse and joystick drivers both enabled at the same time. Do not disable the mouse driver when mouse input is disabled. Register a "show" callback with the mouse driver and use that as a way to be notified of a VBL interval on the //c. Jeremy Rand 2016-09-06 22:55:05 -0400
  • 1c173b90b3 Bump beta build number. Inline and unroll the draw loop for gem drop to make drawing faster. Fix a problem with detecting matches on gem drop where we might miss some matches. Jeremy Rand 2016-09-01 00:05:31 -0400
  • a07d884dd3 More adjustments and fixes to the drop animation. Jeremy Rand 2016-08-31 23:30:00 -0400
  • 42279475fa Fix some bugs related to drawing partially shown gems in the new draw routines. Improve the logic in the drop animation code to fix some problems with overlapping gems. Jeremy Rand 2016-08-29 00:58:37 -0400
  • 3fd36836d7 Draw gems at every X pixel, not just every other one. Jeremy Rand 2016-08-26 01:07:57 -0400
  • 82f4d7a1e5 Draw gems at all vertical pixels, not just every other one. Clean up magic numbers in the animation code. Jeremy Rand 2016-08-26 00:05:43 -0400
  • 563258d77a More code simplification thanks to the more generalized assembly draw code. Jeremy Rand 2016-08-25 23:35:30 -0400
  • db767afb5d Merge remote-tracking branch 'origin/master' Jeremy Rand 2016-08-25 23:02:23 -0400
  • 4c01949d0b Modify the project to index the code, add the cc65 includes and workaround the problem with __fastcall__ attribute which the native Mac compiler does not understand. Xcode should now do a better job of syntax highlighting, code completion and finding syntax errors before building. Jeremy Rand 2016-08-25 23:02:14 -0400
  • ddbc73256f More updates to the assembly draw routines. Jeremy Rand 2016-08-25 22:45:03 -0400
  • b16e26ca02 A bit of re-work of the assembly drawing routines. Jeremy Rand 2016-08-25 20:03:04 -0400
  • fae32b84f9 Fix a problem on the GS where the messages on the bottom four lines in mixed text/graphics mode ended up being displayed over the graphics because the text window was setup incorrectly. Move the mouse to the square if the user jumps to another square using keyboard arrow keys or jumping to a hint. Jeremy Rand 2016-08-24 01:18:19 -0400
  • 4ecae7ea50 Bump the beta version number. Change the colour of the score bar on the right side of the screen. Add a new machine API and put the machine specific aspects of VBL in there. Slow down the CPU on the GS on launch and restore the speed on quit. Fix a problem where the "next level" text wasn't displayed correctly on the GS for some unknown reason. Jeremy Rand 2016-08-23 20:23:26 -0400
  • ac41acedfc Add a version number to the splash screen. Jeremy Rand 2016-08-23 01:06:14 -0400
  • 7d2b60f327 Clean up the clear gem animation so it uses a loop instead of nasty copy/pasted code. Jeremy Rand 2016-08-23 00:47:24 -0400
  • 229ed4dac6 Fix problem which prevented options from saving correctly. Clean up the mouse poll function to make the mouse control better. Jeremy Rand 2016-08-22 23:47:29 -0400
  • 82cae1f613 Add the ability to set options in the game and save/load those options. Some general code cleanup. Jeremy Rand 2016-08-20 00:08:29 -0400
  • 7995aefa4f Add mouse support. Jeremy Rand 2016-08-19 00:08:38 -0400
  • cb1ae69c00 Add unique sounds when gems explode, when a gem is starred and when a special gem is created. Tweak the appearance of a starred gem. Jeremy Rand 2016-08-17 00:07:00 -0400
  • 3036ef7826 Update the read me file. 1.1.1 Jeremy Rand 2016-07-26 01:31:14 -0400
  • 27d1e1c314 Fix double lo-res colour problem. Improvements to instructions and get open apple key working. Fix a problem where the blue gem was not being generated from the random gem routine. Jeremy Rand 2016-07-26 01:26:24 -0400
  • 6d4a189205 Some project cleanup. 1.1 Jeremy Rand 2016-07-24 18:32:45 -0400
  • 1c8ac53212 Add Quinn's mouse driver source. Jeremy Rand 2016-07-24 18:31:09 -0400
  • 7c3a9a17ad Add initial joystick support. Jeremy Rand 2016-07-24 18:22:37 -0400
  • 72cc4e138f Fix the screenshot. Jeremy Rand 2016-07-23 09:58:43 -0500
  • 2f26055080 Try again to get the screenshot in the readme. Jeremy Rand 2016-07-23 09:53:41 -0500
  • b803535cbc Add a screen shot in the readme Jeremy Rand 2016-07-23 09:52:23 -0500
  • fd8b2a80fb Add a link to the disk image in the readme file. Jeremy Rand 2016-07-23 09:40:46 -0500
  • cd1f987206 Add a readme file. 1.0 Jeremy Rand 2016-07-22 18:08:35 -0500
  • 3cd2430203 Add some sound to the game. Jeremy Rand 2016-07-22 17:18:15 -0500
  • 45688cb6ba Add gem drop animation. Jeremy Rand 2016-07-22 16:45:15 -0500
  • f66715e9d2 Add animations for square swaps. Jeremy Rand 2016-07-22 14:48:49 -0500
  • b595c11bc0 Explode star gems in sequence during the animations. Jeremy Rand 2016-07-22 13:19:36 -0500
  • 1dcaf783f6 Add animations for clearing gems. General code cleanup. Jeremy Rand 2016-07-22 12:04:47 -0500
  • 49be2a9e50 Add star animations. Jeremy Rand 2016-07-22 10:43:18 -0500
  • a9fd3c23a6 Only check for no more moves after a move has been made. Jeremy Rand 2016-07-22 10:02:25 -0500
  • 66e6295cf7 Add support for saving and loading a game in progress. Jeremy Rand 2016-07-22 00:11:36 -0500
  • b1716ce5ee Improve the game over screen. Add a level up screen. More fixes to basic game mechanics. Jeremy Rand 2016-07-21 23:45:07 -0500
  • eb0e550c25 Display an indication of the score on the right hand side of the screen. Proceed to the next level when the score maxes out. Make each level harder than the last. Lots of fixes to basic game mechanics. Jeremy Rand 2016-07-21 14:33:31 -0500
  • 3573f8e9d4 Add the ability to see the star state of a gem. Jeremy Rand 2016-07-20 23:55:29 -0500
  • 2b92b2684a Added most of the support for dynamic changes in the game. Step through the changes for now to debug. Jeremy Rand 2016-07-20 23:39:06 -0500
  • 79609ebe86 Fix bug in match finding algorithm. Jeremy Rand 2016-07-20 20:17:17 -0500
  • b91c015edd Start building the game logic and the UI. Jeremy Rand 2016-07-20 19:53:52 -0500
  • ecfaa194eb Initial commit for an Apple // game based on Bejewelled. Jeremy Rand 2016-07-20 14:35:15 -0500
  • e50e057406 Initial Commit Jeremy Rand 2016-07-20 08:17:37 -0500