Jeremy Rand
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7955b7a0ec
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And bump the version number.
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2020-01-30 22:57:32 -05:00 |
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Jeremy Rand
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7b7847d391
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Ported some mockingboard detection code from Total Replay into the startup. If there are no game options saved, then it tries to detect a Mockingboard and use it automatically. No detection for a speech chip yet (although that may be coming and if so, I will port that in also).
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2020-01-30 22:56:47 -05:00 |
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Jeremy Rand
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c67874ca74
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Total Replay would like a jump to $100 when the game quits. This change should do that. The version number also got bumped too 2.2a2.
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2020-01-29 22:02:39 -05:00 |
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Jeremy Rand
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879030f4ff
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Use uppercase for the file names because that works better with Total Replay. Fix a problem where HISCR is left on after switching to mixed mode. Fix bugs with formatting of the text when saving the game, prompting for the next level and notifying that the end of the game has been reached in mixed text mode.
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2020-01-29 00:31:19 -05:00 |
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Jeremy Rand
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74e22c1854
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Update the README file.
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2020-01-24 21:53:59 -05:00 |
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Jeremy Rand
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e8783b019b
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Add a build option in the Makefile for a Total Reply build. For a TR build, we have a special quit handler which jumps to a special vector. Also in a TR build, ".tr" is appended to the version number to make it clear it is a TR build. Bump the version number up to 2.1.
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2020-01-24 21:46:51 -05:00 |
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Jeremy Rand
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34e320a605
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Make the project clean of 65c02 instructions. This should let this run on an unenhanced //e.
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2020-01-22 23:31:42 -05:00 |
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Jeremy Rand
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d0daa023d8
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Update the project template again to include the output products.
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2019-08-08 23:50:21 -04:00 |
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Jeremy Rand
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140f55a213
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Fix minor bug from the build engine.
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2019-08-08 22:58:25 -04:00 |
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Jeremy Rand
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0db89da22c
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Update to the latest build engine release.
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2019-08-07 22:58:54 -04:00 |
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Jeremy Rand
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6d4ae62b77
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Fix problems related to moving to cc65 2.17.
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2018-10-21 14:13:58 -04:00 |
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Jeremy Rand
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f619aa0313
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Add support for cc65 2.17.
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2018-10-17 23:13:12 -04:00 |
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Jeremy Rand
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87819667be
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Update the build engine to support capturing build errors in Xcode itself.
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2018-06-25 22:58:40 -04:00 |
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Jeremy Rand
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a608ddbe8f
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Remove build files which snuck in to git.
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2018-06-19 23:10:21 -04:00 |
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Jeremy Rand
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7d75ae8dcc
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Upgrade to the new build engine.
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2018-06-19 23:07:49 -04:00 |
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Jeremy Rand
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36ed166670
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Add mockingboard library and start reworking the sound code to prepare to integrate it.
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2016-12-20 00:05:41 -05:00 |
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Jeremy Rand
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4c01949d0b
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Modify the project to index the code, add the cc65 includes and workaround the problem with __fastcall__ attribute which the native Mac compiler does not understand. Xcode should now do a better job of syntax highlighting, code completion and finding syntax errors before building.
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2016-08-25 23:02:14 -04:00 |
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Jeremy Rand
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4ecae7ea50
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Bump the beta version number. Change the colour of the score bar on the right side of the screen. Add a new machine API and put the machine specific aspects of VBL in there. Slow down the CPU on the GS on launch and restore the speed on quit. Fix a problem where the "next level" text wasn't displayed correctly on the GS for some unknown reason.
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2016-08-23 20:23:26 -04:00 |
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Jeremy Rand
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7995aefa4f
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Add mouse support.
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2016-08-19 00:08:38 -04:00 |
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Jeremy Rand
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6d4a189205
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Some project cleanup.
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2016-07-24 18:32:45 -04:00 |
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Jeremy Rand
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1c8ac53212
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Add Quinn's mouse driver source.
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2016-07-24 18:31:09 -04:00 |
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Jeremy Rand
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7c3a9a17ad
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Add initial joystick support.
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2016-07-24 18:22:37 -04:00 |
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Jeremy Rand
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72cc4e138f
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Fix the screenshot.
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2016-07-23 09:58:43 -05:00 |
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Jeremy Rand
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b803535cbc
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Add a screen shot in the readme
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2016-07-23 09:52:23 -05:00 |
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Jeremy Rand
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cd1f987206
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Add a readme file.
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2016-07-22 18:08:35 -05:00 |
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Jeremy Rand
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49be2a9e50
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Add star animations.
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2016-07-22 10:43:18 -05:00 |
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Jeremy Rand
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b91c015edd
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Start building the game logic and the UI.
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2016-07-20 19:53:52 -05:00 |
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Jeremy Rand
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ecfaa194eb
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Initial commit for an Apple // game based on Bejewelled.
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2016-07-20 14:35:15 -05:00 |
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Jeremy Rand
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e50e057406
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Initial Commit
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2016-07-20 08:17:37 -05:00 |
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