a2bejwld/a2bejwld/ui.c

866 lines
19 KiB
C

//
// ui.c
// a2bejwld
//
// Created by Jeremy Rand on 2016-07-20.
// Copyright © 2016 Jeremy Rand. All rights reserved.
//
#include <conio.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "ui.h"
#include "anim.h"
#include "dbllores.h"
#include "game.h"
#include "joystick.h"
#include "machine.h"
#include "mouseWrapper.h"
#include "sound.h"
// Defines
#define SAVE_OPTIONS_FILE "a2bejwld.opts"
#define VERSION "v2.0"
// Typedefs
typedef struct tGameOptions {
bool optionsSaved;
bool enableJoystick;
bool enableMouse;
bool enableSound;
} tGameOptions;
// Forward delcarations
static void refreshSquare(tSquare square);
static void refreshScore(tScore score);
static void refreshLevel(tLevel level);
static bool joystickChangedCallback(tJoyState *oldState, tJoyState *newState);
static bool joystickNoChangeCallback(tJoyState *oldState);
static bool mouseSelectSquare(tSquare square);
static bool swapDir(tDirection dir);
// Globals
static tSquare gSelectedSquare = 0;
static uint8_t gScoreBar = 0;
static tGameCallbacks gCallbacks = {
refreshSquare,
refreshScore,
refreshLevel,
beginClearGemAnim,
addClearAtSquare,
undoClearAtSquare,
playSoundForExplodingGem,
playSoundForStarringGem,
playSoundForSpecialGem,
endClearGemAnim,
swapSquares,
beginDropAnim,
dropSquareFromTo,
dropSquareFromOffscreen,
endDropAnim
};
static tJoyCallbacks gJoyCallbacks = {
joystickChangedCallback,
joystickNoChangeCallback,
25, // Read poll time
40, // Initial no change poll time
10 // Subsequent no change poll time
};
static tMouseCallbacks gMouseCallbacks = {
mouseSelectSquare,
swapDir,
};
static bool gShouldSave = false;
static tGameOptions gGameOptions = {
false,
false,
true,
true,
};
// Implementation
bool soundEnabled(void)
{
return gGameOptions.enableSound;
}
bool mockingBoardEnabled(void)
{
return false;
}
void badThingHappened(void)
{
if (gGameOptions.enableSound)
printf("\007");
}
static void showAndClearDblLoRes(void)
{
showDblLoRes();
clearDblLoRes();
}
void saveOptions(void)
{
FILE *optionsFile = fopen(SAVE_OPTIONS_FILE, "wb");
if (optionsFile != NULL) {
gGameOptions.optionsSaved = true;
fwrite(&gGameOptions, sizeof(gGameOptions), 1, optionsFile);
fclose(optionsFile);
}
}
bool loadOptions(void)
{
FILE *optionsFile = fopen(SAVE_OPTIONS_FILE, "rb");
if (optionsFile == NULL) {
return false;
}
if (fread(&gGameOptions, sizeof(gGameOptions), 1, optionsFile) != 1) {
fclose(optionsFile);
return false;
}
fclose(optionsFile);
return true;
}
void applyNewOptions(tGameOptions *newOptions)
{
bool oldEnableMouse = gGameOptions.enableMouse;
// If there is no change in game options, then nothing to do.
if (memcmp(newOptions, &gGameOptions, sizeof(gGameOptions)) == 0) {
return;
}
memcpy(&gGameOptions, newOptions, sizeof(gGameOptions));
gGameOptions.optionsSaved = false;
if (oldEnableMouse != gGameOptions.enableMouse) {
if (gGameOptions.enableMouse) {
gGameOptions.enableMouse = initMouse(&gMouseCallbacks);
}
}
saveOptions();
}
void selectOptions(void)
{
tGameOptions newOptions;
unshowDblLoRes();
videomode(VIDEOMODE_80x24);
clrscr();
memcpy(&newOptions, &gGameOptions, sizeof(newOptions));
while (true) {
clrscr();
printf(
// 0000000001111111111222222222233333333334444444444555555555566666666667
// 1234567890123456789012345678901234567890123456789012345678901234567890
" Apple // Bejeweled\n"
" Options\n"
"\n"
" J - Joystick control - %s\n"
" M - Mouse control - %s\n"
" S - Sound - %s\n"
"\n"
" Type a letter to toggle a setting or any other key to save settings\n"
" and continue",
(newOptions.enableJoystick ? "Enable" : "Disabled"),
(newOptions.enableMouse ? "Enable" : "Disabled"),
(newOptions.enableSound ? "Enable" : "Disabled"));
switch (cgetc()) {
case 'j':
case 'J':
newOptions.enableJoystick = !newOptions.enableJoystick;
if (newOptions.enableJoystick) {
newOptions.enableMouse = false;
}
break;
case 'm':
case 'M':
newOptions.enableMouse = !newOptions.enableMouse;
if (newOptions.enableMouse) {
newOptions.enableJoystick = false;
}
break;
case 's':
case 'S':
newOptions.enableSound = !newOptions.enableSound;
break;
default:
applyNewOptions(&newOptions);
clrscr();
return;
}
}
}
void printInstructions(void)
{
int seed = 0;
unshowDblLoRes();
videomode(VIDEOMODE_80x24);
clrscr();
printf(
// 0000000001111111111222222222233333333334444444444555555555566666666667
// 1234567890123456789012345678901234567890123456789012345678901234567890
" Apple // Bejeweled (" VERSION ")\n"
" by Jeremy Rand\n"
"\n"
" Use I-J-K-M, the arrow keys, joystick or mouse to move your selection.\n"
" Hold either apple key, joystick or mouse button and move your selection\n"
" to swap two jewels and match 3 or more jewels. When you match three\n"
" jewels, they disappear and new jewels will drop from the top.\n"
"\n"
" If you match four jewels or three jewels in two directions, then the\n"
" jewel does not disappear. Match it again and it explodes taking more\n"
" jewels with it. Match five jewels and a special jewel will appear.\n"
" Swap it with any other jewel and all jewels of that colour will\n"
" disappear.\n"
"\n"
" When the score bar on the right fills, the board reloads and you level\n"
" up. Play ends when no more matches can be made.\n"
"\n"
" Press Q or escape to quit at any time.\n"
" Press R to start a new game.\n"
" Press O to select options.\n"
" Press H to get a hint.\n"
" Press ? to see this info again.\n"
"\n"
" Press any key to start");
// The amount of time the user waits to read the in
while (!kbhit())
seed++;
srand(seed);
switch (cgetc()) {
case 'o':
case 'O':
selectOptions();
break;
default:
break;
}
clrscr();
}
static void refreshSquare(tSquare square)
{
drawBgSquare(square);
drawGemAtSquare(square);
if (gemIsStarredAtSquare(square))
starGem(square);
}
static void drawBoard(void)
{
tSquare square;
for (square = MIN_SQUARE; square <= MAX_SQUARE; square++) {
refreshSquare(square);
}
selectSquare(gSelectedSquare);
moveMouseToSquare(gSelectedSquare);
drawScore(gScoreBar);
}
static void quitGame(void)
{
unshowDblLoRes();
videomode(VIDEOMODE_40x24);
clrscr();
shutdownMouse();
uninitMachine();
exit(0);
}
static void moveDir(tDirection dir)
{
tSquare oldSquare = gSelectedSquare;
tPos x = SQUARE_TO_X(gSelectedSquare);
tPos y = SQUARE_TO_Y(gSelectedSquare);
switch (dir) {
case DIR_UP:
if (y == 0)
y = BOARD_SIZE - 1;
else
y--;
break;
case DIR_DOWN:
if (y == BOARD_SIZE - 1)
y = 0;
else
y++;
break;
case DIR_LEFT:
if (x == 0)
x = BOARD_SIZE - 1;
else
x--;
break;
case DIR_RIGHT:
if (x == BOARD_SIZE - 1)
x = 0;
else
x++;
break;
}
gSelectedSquare = XY_TO_SQUARE(x, y);
refreshSquare(oldSquare);
selectSquare(gSelectedSquare);
moveMouseToSquare(gSelectedSquare);
}
static void moveTwoDirs(tDirection dir1, tDirection dir2)
{
tSquare oldSquare = gSelectedSquare;
tPos x = SQUARE_TO_X(gSelectedSquare);
tPos y = SQUARE_TO_Y(gSelectedSquare);
switch (dir1) {
case DIR_UP:
if (y == 0)
y = BOARD_SIZE - 1;
else
y--;
break;
case DIR_DOWN:
if (y == BOARD_SIZE - 1)
y = 0;
else
y++;
break;
}
switch (dir2) {
case DIR_LEFT:
if (x == 0)
x = BOARD_SIZE - 1;
else
x--;
break;
case DIR_RIGHT:
if (x == BOARD_SIZE - 1)
x = 0;
else
x++;
break;
}
gSelectedSquare = XY_TO_SQUARE(x, y);
refreshSquare(oldSquare);
selectSquare(gSelectedSquare);
moveMouseToSquare(gSelectedSquare);
}
static bool swapDir(tDirection dir)
{
bool result = false;
tPos x = SQUARE_TO_X(gSelectedSquare);
tPos y = SQUARE_TO_Y(gSelectedSquare);
switch (dir) {
case DIR_UP:
if (y == 0) {
badThingHappened();
return result;
}
break;
case DIR_DOWN:
if (y == BOARD_SIZE - 1) {
badThingHappened();
return result;
}
break;
case DIR_LEFT:
if (x == 0) {
badThingHappened();
return result;
}
break;
case DIR_RIGHT:
if (x == BOARD_SIZE - 1) {
badThingHappened();
return result;
}
break;
}
resetStarAnim();
result = moveSquareInDir(gSelectedSquare, dir);
selectSquare(gSelectedSquare);
if (result)
gShouldSave = true;
return result;
}
static bool isAppleButtonPressed(void)
{
return (isButtonPressed(JOY_BUTTON_0) || isButtonPressed(JOY_BUTTON_1));
}
static void endGame(void)
{
videomode(VIDEOMODE_80x24);
mixedTextMode();
cputsxy(0, 0, " No more moves - GAME OVER!!");
gotoxy(0,1);
cprintf( " You made it to level %u", getLevel());
cputsxy(0, 3, " Play again (Y/N)?");
while (true) {
switch (cgetc()) {
case 'y':
case 'Y':
return;
case 'n':
case 'N':
case CH_ESC:
case 'q':
case 'Q':
quitGame();
break;
default:
badThingHappened();
break;
}
}
}
static void refreshScore(tScore score)
{
if (score == gScoreBar)
return;
gScoreBar = score;
drawScore(score);
}
static void refreshLevel(tLevel level)
{
bool waiting = true;
videomode(VIDEOMODE_80x24);
mixedTextMode();
gotoxy(0, 0);
cprintf( " Completed level %u!!", level);
cputsxy(0, 2, " Press space to continue to the next level...");
while (waiting) {
switch (cgetc()) {
case ' ':
waiting = false;
break;
default:
badThingHappened();
break;
}
}
showAndClearDblLoRes();
}
static void getHint(void)
{
refreshSquare(gSelectedSquare);
gSelectedSquare = getHintSquare();
selectSquare(gSelectedSquare);
moveMouseToSquare(gSelectedSquare);
}
void initUI(void)
{
bool optionsLoaded;
bool mouseInitialized;
initMachine();
optionsLoaded = loadOptions();
initGameEngine(&gCallbacks);
mouseInitialized = initMouse(&gMouseCallbacks);
// If we couldn't initialize a mouse and it was enabled on the options, then disable it.
if ((!mouseInitialized) &&
(gGameOptions.enableMouse)) {
gGameOptions.enableMouse = false;
gGameOptions.optionsSaved = false;
// If there were no options loaded, then let's turn on the joystick instead.
if (!optionsLoaded) {
gGameOptions.enableJoystick = true;
}
}
initJoystick(&gJoyCallbacks);
if (!gGameOptions.optionsSaved) {
saveOptions();
}
}
static bool mouseSelectSquare(tSquare square)
{
refreshSquare(gSelectedSquare);
gSelectedSquare = square;
selectSquare(gSelectedSquare);
return false;
}
static void joystickMove(tJoyPos position)
{
switch (position) {
case JOY_POS_DOWN:
moveDir(DIR_DOWN);
break;
case JOY_POS_DOWN_LEFT:
moveTwoDirs(DIR_DOWN, DIR_LEFT);
break;
case JOY_POS_LEFT:
moveDir(DIR_LEFT);
break;
case JOY_POS_UP_LEFT:
moveTwoDirs(DIR_UP, DIR_LEFT);
break;
case JOY_POS_UP:
moveDir(DIR_UP);
break;
case JOY_POS_UP_RIGHT:
moveTwoDirs(DIR_UP, DIR_RIGHT);
break;
case JOY_POS_RIGHT:
moveDir(DIR_RIGHT);
break;
case JOY_POS_DOWN_RIGHT:
moveTwoDirs(DIR_DOWN, DIR_RIGHT);
break;
default:
case JOY_POS_CENTER:
break;
}
}
static bool joystickChangedCallback(tJoyState *oldState, tJoyState *newState)
{
if (oldState->position != JOY_POS_CENTER)
return false;
if ((newState->button0) ||
(newState->button1)) {
switch (newState->position) {
case JOY_POS_UP:
return swapDir(DIR_UP);
case JOY_POS_DOWN:
return swapDir(DIR_DOWN);
case JOY_POS_LEFT:
return swapDir(DIR_LEFT);
case JOY_POS_RIGHT:
return swapDir(DIR_RIGHT);
default:
break;
}
return false;
}
joystickMove(newState->position);
return false;
}
static bool joystickNoChangeCallback(tJoyState *oldState)
{
if (oldState->button0)
return false;
if (oldState->button1)
return false;
joystickMove(oldState->position);
return false;
}
static bool pollKeyboard(void)
{
bool result = false;
uint8_t ch;
if (!kbhit())
return result;
ch = cgetc();
switch (ch) {
case 'i':
case 'I':
case CH_CURS_UP:
if (!isAppleButtonPressed()) {
moveDir(DIR_UP);
break;
}
// Fallthrough...
case 139:
result = swapDir(DIR_UP);
break;
case 'j':
case 'J':
case CH_CURS_LEFT:
if (!isAppleButtonPressed()) {
moveDir(DIR_LEFT);
break;
}
// Fallthrough...
case 136:
result = swapDir(DIR_LEFT);
break;
case 'k':
case 'K':
case CH_CURS_RIGHT:
if (!isAppleButtonPressed()) {
moveDir(DIR_RIGHT);
break;
}
// Fallthrough...
case 149:
result = swapDir(DIR_RIGHT);
break;
case 'm':
case 'M':
case CH_CURS_DOWN:
if (!isAppleButtonPressed()) {
moveDir(DIR_DOWN);
break;
}
// Fallthrough...
case 138:
result = swapDir(DIR_DOWN);
break;
case CH_ESC:
case 'q':
case 'Q':
if (gShouldSave) {
videomode(VIDEOMODE_80x24);
mixedTextMode();
gotoxy(0, 0);
cprintf("Saving your game so you can continue\r\n later...");
saveGame();
}
quitGame();
break;
case 'r':
case 'R':
refreshScore(0);
startNewGame();
gShouldSave = false;
return true;
case 'o':
case 'O':
selectOptions();
showAndClearDblLoRes();
drawBoard();
break;
case 'h':
case 'H':
getHint();
break;
case '?':
printInstructions();
showAndClearDblLoRes();
drawBoard();
break;
default:
badThingHappened();
break;
}
return result;
}
void playGame(void)
{
bool gameLoaded = false;
uint8_t ch;
gScoreBar = 0;
gShouldSave = false;
printf("\n\nChecking for a saved game...");
if (loadGame()) {
bool gotAnswer = false;
printf("\n\nYou have a saved game!\n Would you like to continue it (Y/N)");
while (!gotAnswer) {
ch = cgetc();
switch (ch) {
case 'y':
case 'Y':
printf("\n\nLoading your saved puzzle");
gotAnswer = true;
gShouldSave = true;
gameLoaded = true;
break;
case 'n':
case 'N':
gotAnswer = true;
break;
default:
badThingHappened();
break;
}
}
}
showAndClearDblLoRes();
if (!gameLoaded) {
startNewGame();
}
drawBoard();
while (true) {
resetStarAnim();
while (true) {
doStarAnim();
if (pollKeyboard()) {
break;
}
if ((gGameOptions.enableJoystick) &&
(pollJoystick())) {
break;
}
if ((gGameOptions.enableMouse) &&
(pollMouse())) {
break;
}
}
if (gameIsOver()) {
endGame();
showAndClearDblLoRes();
refreshScore(0);
startNewGame();
gShouldSave = false;
}
}
}