a2d/desk.acc/calculator.s

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.setcpu "65C02"
.org $800
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.include "apple2.inc"
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.include "../inc/apple2.inc"
.include "../inc/prodos.inc"
.include "../inc/auxmem.inc"
.include "../inc/applesoft.inc"
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.include "a2d.inc"
adjust_txtptr := $B1
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;;; ==================================================
;;; Start of the code
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start: jmp copy2aux
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save_stack: .byte 0
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;;; ==================================================
;;; Duplicate the DA (code and data) to AUX memory,
;;; then invoke the code in AUX.
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.proc copy2aux
tsx
stx save_stack
start := call_init
end := da_end
dest := start
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;; Copy the DA to AUX memory.
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lda ROMIN2
lda #<start
sta STARTLO
lda #>start
sta STARTHI
lda #<end
sta ENDLO
lda #>end
sta ENDHI
lda #<dest
sta DESTINATIONLO
lda #>dest
sta DESTINATIONHI
sec ; main>aux
jsr AUXMOVE
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;; Invoke it.
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lda #<start
sta XFERSTARTLO
lda #>start
sta XFERSTARTHI
php
pla
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ora #$40 ; set overflow: use aux zp/stack
pha
plp
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sec ; control main>aux
jmp XFER
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.endproc
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;;; ==================================================
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.proc exit_da
lda LCBANK1
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lda LCBANK1
ldx save_stack
txs
rts
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.endproc
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;;; ==================================================
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call_init:
lda ROMIN2
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jmp init
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;; Used after a drag-and-drop is completed;
;; redraws the window.
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.proc redraw_screen_and_window
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zp_stash := $20
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;; Copying trampoline routine to the ZP.
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lda LCBANK1
lda LCBANK1
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ldx #sizeof_routine
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: lda routine,x
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sta zp_stash,x
dex
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bpl :-
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jsr zp_stash
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;; Redraw window after drag
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lda ROMIN2
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lda #window_id
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jsr draw_window
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;; ???
lda LCBANK1
lda LCBANK1
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bit redraw_flag ; BUG: https://github.com/inexorabletash/a2d/issues/33
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bmi skip
DESKTOP_CALL DESKTOP_REDRAW_ICONS
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;; ???
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skip: lda #0
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sta redraw_flag
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lda ROMIN2
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A2D_CALL A2D_QUERY_STATE, query_state_params
A2D_CALL A2D_SET_STATE, state_params
rts
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.proc routine
sta RAMRDOFF
sta RAMWRTOFF
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jsr JUMP_TABLE_REDRAW_ALL
sta RAMRDON
sta RAMWRTON
rts
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.endproc
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sizeof_routine := * - routine
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.endproc
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;;; ==================================================
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redraw_flag: .byte 0 ; ???
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;; Called after window drag is complete
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;; (called with window_id in A)
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.proc draw_window
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sta query_state_params_id
lda create_window_params_top
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cmp #screen_height - 1
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bcc :+
lda #$80
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sta redraw_flag
rts
;; Is skipping this responsible for display redraw bug?
;; https://github.com/inexorabletash/a2d/issues/34
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: A2D_CALL A2D_QUERY_STATE, query_state_params
A2D_CALL A2D_SET_STATE, state_params
lda query_state_params_id
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cmp #window_id
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bne :+
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jmp draw_background
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: rts
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.endproc
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;;; ==================================================
;;; Call Params (and other data)
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;; The following params blocks overlap for data re-use
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.proc map_coords_params
id := *
screen := * + 1
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screenx := * + 1 ; aligns with input_state::xcoord
screeny := * + 3 ; aligns with input_state::ycoord
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client := * + 5
clientx := * + 5
clienty := * + 7
.endproc
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.proc drag_params
id := *
xcoord := * + 1 ; aligns with input_state::xcoord
ycoord := * + 3 ; aligns with input_state::ycoord
.endproc
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.proc input_state_params
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state: .byte 0
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xcoord := * ; if state is 0,1,2,4
ycoord := * + 2 ; "
key := * ; if state is 3
modifiers := * + 1 ; "
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.endproc
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.proc target_params
queryx: .word 0 ; aligns with input_state_params::xcoord
queryy: .word 0 ; aligns with input_state_params::ycoord
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elem: .byte 0
id: .byte 0
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.endproc
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.byte 0, 0 ; fills out space for map_coords_params
.byte 0, 0 ; ???
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.proc close_click_params
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state: .byte 0
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.endproc
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.proc query_state_params
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id: .byte 0
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.addr state_params
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.endproc
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query_state_params_id := query_state_params::id
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;; param block for a 1A call
L08D4: .byte $80
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;; param block for a 1A call
L08D5: .byte $00
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;;; ==================================================
;;; Button Definitions
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button_width := 17
button_height := 9
col1_left := 13
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col1_right := col1_left+button_width ; 30
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col2_left := 42
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col2_right := col2_left+button_width ; 59
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col3_left := 70
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col3_right := col3_left+button_width ; 87
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col4_left := 98
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col4_right := col4_left+button_width ; 115
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row1_top := 22
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row1_bot := row1_top+button_height ; 31
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row2_top := 38
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row2_bot := row2_top+button_height ; 47
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row3_top := 53
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row3_bot := row3_top+button_height ; 62
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row4_top := 68
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row4_bot := row4_top+button_height ; 77
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row5_top := 83
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row5_bot := row5_top+button_height ; 92
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border_lt := 1 ; border width pixels (left/top)
border_br := 2 ; (bottom/right)
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.proc btn_c
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.word col1_left - border_lt
.word row1_top - border_lt
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.addr button_bitmap
.byte bitmap_stride
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.byte $00,$00,$00,$00,$00 ; ???
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.word button_width + border_lt + border_br
.word button_height + border_lt + border_br
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label: .byte 'c'
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pos: .word col1_left + 6, row1_bot
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box: .word col1_left,row1_top,col1_right,row1_bot
.endproc
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.proc btn_e
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.word col2_left - border_lt
.word row1_top - border_lt
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.addr button_bitmap
.byte bitmap_stride
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.byte $00,$00,$00,$00,$00
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.word button_width + border_lt + border_br
.word button_height + border_lt + border_br
label: .byte 'e'
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.word col2_left + 6, row1_bot
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box: .word col2_left,row1_top,col2_right,row1_bot
.endproc
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.proc btn_eq
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.word col3_left - border_lt
.word row1_top - border_lt
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.addr button_bitmap
.byte bitmap_stride
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.byte $00,$00,$00,$00,$00
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.word button_width + border_lt + border_br
.word button_height + border_lt + border_br
label: .byte '='
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.word col3_left + 6, row1_bot
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box: .word col3_left,row1_top,col3_right,row1_bot
.endproc
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.proc btn_mul
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.word col4_left - border_lt
.word row1_top - border_lt
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.addr button_bitmap
.byte bitmap_stride
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.byte $00,$00,$00,$00,$00
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.word button_width + border_lt + border_br
.word button_height + border_lt + border_br
label: .byte '*'
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.word col4_left + 6, row1_bot
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box: .word col4_left,row1_top,col4_right,row1_bot
.endproc
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.proc btn_7
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.word col1_left - border_lt
.word row2_top - border_lt
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.addr button_bitmap
.byte bitmap_stride
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.byte $00,$00,$00,$00,$00
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.word button_width + border_lt + border_br
.word button_height + border_lt + border_br
label: .byte '7'
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.word col1_left + 6, row2_bot
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box: .word col1_left,row2_top,col1_right,row2_bot
.endproc
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.proc btn_8
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.word col2_left - border_lt
.word row2_top - border_lt
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.addr button_bitmap
.byte bitmap_stride
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.byte $00,$00,$00,$00,$00
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.word button_width + border_lt + border_br
.word button_height + border_lt + border_br
label: .byte '8'
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.word col2_left + 6, row2_bot
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box: .word col2_left,row2_top,col2_right,row2_bot
.endproc
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.proc btn_9
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.word col3_left - border_lt
.word row2_top - border_lt
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.addr button_bitmap
.byte bitmap_stride
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.byte $00,$00,$00,$00,$00
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.word button_width + border_lt + border_br
.word button_height + border_lt + border_br
label: .byte '9'
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.word col3_left + 6, row2_bot
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box: .word col3_left,row2_top,col3_right,row2_bot
.endproc
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.proc btn_div
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.word col4_left - border_lt
.word row2_top - border_lt
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.addr button_bitmap
.byte bitmap_stride
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.byte $00,$00,$00,$00,$00
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.word button_width + border_lt + border_br
.word button_height + border_lt + border_br
label: .byte '/'
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.word col4_left + 6, row2_bot
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box: .word col4_left,row2_top,col4_right,row2_bot
.endproc
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.proc btn_4
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.word col1_left - border_lt
.word row3_top - border_lt
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.addr button_bitmap
.byte bitmap_stride
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.byte $00,$00,$00,$00,$00
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.word button_width + border_lt + border_br
.word button_height + border_lt + border_br
label: .byte '4'
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.word col1_left + 6, row3_bot
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box: .word col1_left,row3_top,col1_right,row3_bot
.endproc
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.proc btn_5
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.word col2_left - border_lt
.word row3_top - border_lt
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.addr button_bitmap
.byte bitmap_stride
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.byte $00,$00,$00,$00,$00
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.word button_width + border_lt + border_br
.word button_height + border_lt + border_br
label: .byte '5'
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.word col2_left + 6, row3_bot
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box: .word col2_left,row3_top,col2_right,row3_bot
.endproc
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.proc btn_6
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.word col3_left - border_lt
.word row3_top - border_lt
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.addr button_bitmap
.byte bitmap_stride
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.byte $00,$00,$00,$00,$00
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.word button_width + border_lt + border_br
.word button_height + border_lt + border_br
label: .byte '6'
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.word col3_left + 6, row3_bot
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box: .word col3_left,row3_top,col3_right,row3_bot
.endproc
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.proc btn_sub
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.word col4_left - border_lt
.word row3_top - border_lt
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.addr button_bitmap
.byte bitmap_stride
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.byte $00,$00,$00,$00,$00
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.word button_width + border_lt + border_br
.word button_height + border_lt + border_br
label: .byte '-'
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.word col4_left + 6, row3_bot
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box: .word col4_left,row3_top,col4_right,row3_bot
.endproc
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.proc btn_1
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.word col1_left - border_lt
.word row4_top - border_lt
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.addr button_bitmap
.byte bitmap_stride
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.byte $00,$00,$00,$00,$00
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.word button_width + border_lt + border_br
.word button_height + border_lt + border_br
label: .byte '1'
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.word col1_left + 6, row4_bot
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box: .word col1_left,row4_top,col1_right,row4_bot
.endproc
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.proc btn_2
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.word col2_left - border_lt
.word row4_top - border_lt
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.addr button_bitmap
.byte bitmap_stride
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.byte $00,$00,$00,$00,$00
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.word button_width + border_lt + border_br
.word button_height + border_lt + border_br
label: .byte '2'
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.word col2_left + 6, row4_bot
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box: .word col2_left,row4_top,col2_right,row4_bot
.endproc
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.proc btn_3
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.word col3_left - border_lt
.word row4_top - border_lt
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.addr button_bitmap
.byte bitmap_stride
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.byte $00,$00,$00,$00,$00
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.word button_width + border_lt + border_br
.word button_height + border_lt + border_br
label: .byte '3'
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.word col3_left + 6, row4_bot
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box: .word col3_left,row4_top,col3_right,row4_bot
.endproc
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.proc btn_0
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.word col1_left - border_lt
.word row5_top - border_lt
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.addr wide_button_bitmap
.byte 8 ; bitmap_stride (bytes)
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.byte $00,$00,$00,$00,$00
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.word 49 ; 0 is extra wide
.word button_height + border_lt + border_br
.byte '0'
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.word col1_left + 6, row5_bot
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box: .word col1_left,row5_top,col2_right,row5_bot
.endproc
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.proc btn_dec
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.word col3_left - border_lt
.word row5_top - border_lt
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.addr button_bitmap
.byte bitmap_stride
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.byte $00,$00,$00,$00,$00
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.word button_width + border_lt + border_br
.word button_height + border_lt + border_br
.byte '.'
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.word col3_left + 6 + 2, row5_bot ; + 2 to center the label
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box: .word col3_left,row5_top,col3_right,row5_bot
.endproc
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.proc btn_add
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.word col4_left - border_lt
.word row4_top - border_lt
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.addr tall_button_bitmap
.byte bitmap_stride
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.byte $00,$00,$00,$00,$00
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.word button_width + border_lt + border_br
.word 27 ; + is extra tall
.byte '+'
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.word col4_left + 6, row5_bot
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box: .word col4_left,row4_top,col4_right,row5_bot
.endproc
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.byte 0 ; sentinel
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;; Button bitmaps. These are used as bitmaps for
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;; drawing the shadowed buttons.
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;; bitmaps are low 7 bits, 0=black 1=white
bitmap_stride := 3 ; bytes
button_bitmap: ; bitmap for normal buttons
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.byte px(%0000000),px(%0000000),px(%0000001)
.byte px(%0111111),px(%1111111),px(%1111100)
.byte px(%0111111),px(%1111111),px(%1111100)
.byte px(%0111111),px(%1111111),px(%1111100)
.byte px(%0111111),px(%1111111),px(%1111100)
.byte px(%0111111),px(%1111111),px(%1111100)
.byte px(%0111111),px(%1111111),px(%1111100)
.byte px(%0111111),px(%1111111),px(%1111100)
.byte px(%0111111),px(%1111111),px(%1111100)
.byte px(%0111111),px(%1111111),px(%1111100)
.byte px(%0111111),px(%1111111),px(%1111100)
.byte px(%0000000),px(%0000000),px(%0000000)
.byte px(%1000000),px(%0000000),px(%0000000)
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wide_bitmap_stride := 8
wide_button_bitmap: ; bitmap for '0' button
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.byte px(%0000000),px(%0000000),px(%0000000),px(%0000000),px(%0000000),px(%0000000),px(%0000000),px(%1111111)
.byte px(%0111111),px(%1111111),px(%1111111),px(%1111111),px(%1111111),px(%1111111),px(%1111110),px(%0111111)
.byte px(%0111111),px(%1111111),px(%1111111),px(%1111111),px(%1111111),px(%1111111),px(%1111110),px(%0111111)
.byte px(%0111111),px(%1111111),px(%1111111),px(%1111111),px(%1111111),px(%1111111),px(%1111110),px(%0111111)
.byte px(%0111111),px(%1111111),px(%1111111),px(%1111111),px(%1111111),px(%1111111),px(%1111110),px(%0111111)
.byte px(%0111111),px(%1111111),px(%1111111),px(%1111111),px(%1111111),px(%1111111),px(%1111110),px(%0111111)
.byte px(%0111111),px(%1111111),px(%1111111),px(%1111111),px(%1111111),px(%1111111),px(%1111110),px(%0111111)
.byte px(%0111111),px(%1111111),px(%1111111),px(%1111111),px(%1111111),px(%1111111),px(%1111110),px(%0111111)
.byte px(%0111111),px(%1111111),px(%1111111),px(%1111111),px(%1111111),px(%1111111),px(%1111110),px(%0111111)
.byte px(%0111111),px(%1111111),px(%1111111),px(%1111111),px(%1111111),px(%1111111),px(%1111110),px(%0111111)
.byte px(%0111111),px(%1111111),px(%1111111),px(%1111111),px(%1111111),px(%1111111),px(%1111110),px(%0111111)
.byte px(%0000000),px(%0000000),px(%0000000),px(%0000000),px(%0000000),px(%0000000),px(%0000000),px(%0111111)
.byte px(%1000000),px(%0000000),px(%0000000),px(%0000000),px(%0000000),px(%0000000),px(%0000000),px(%0111111)
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tall_button_bitmap: ; bitmap for '+' button
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.byte px(%0000000),px(%0000000),px(%0000001)
.byte px(%0111111),px(%1111111),px(%1111100)
.byte px(%0111111),px(%1111111),px(%1111100)
.byte px(%0111111),px(%1111111),px(%1111100)
.byte px(%0111111),px(%1111111),px(%1111100)
.byte px(%0111111),px(%1111111),px(%1111100)
.byte px(%0111111),px(%1111111),px(%1111100)
.byte px(%0111111),px(%1111111),px(%1111100)
.byte px(%0111111),px(%1111111),px(%1111100)
.byte px(%0111111),px(%1111111),px(%1111100)
.byte px(%0111111),px(%1111111),px(%1111100)
.byte px(%0111111),px(%1111111),px(%1111100)
.byte px(%0111111),px(%1111111),px(%1111100)
.byte px(%0111111),px(%1111111),px(%1111100)
.byte px(%0111111),px(%1111111),px(%1111100)
.byte px(%0111111),px(%1111111),px(%1111100)
.byte px(%0111111),px(%1111111),px(%1111100)
.byte px(%0111111),px(%1111111),px(%1111100)
.byte px(%0111111),px(%1111111),px(%1111100)
.byte px(%0111111),px(%1111111),px(%1111100)
.byte px(%0111111),px(%1111111),px(%1111100)
.byte px(%0111111),px(%1111111),px(%1111100)
.byte px(%0111111),px(%1111111),px(%1111100)
.byte px(%0111111),px(%1111111),px(%1111100)
.byte px(%0111111),px(%1111111),px(%1111100)
.byte px(%0111111),px(%1111111),px(%1111100)
.byte px(%0000000),px(%0000000),px(%0000000)
.byte px(%1000000),px(%0000000),px(%0000000)
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;;; ==================================================
;;; Calculation state
saved_stack:
.byte $00 ; restored after error
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calc_p: .byte $00 ; high bit set if pending op?
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calc_op:.byte $00
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calc_d: .byte $00 ; '.' if decimal present, 0 otherwise
calc_e: .byte $00 ; exponential?
calc_n: .byte $00 ; negative?
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calc_g: .byte $00 ; high bit set if last input digit
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calc_l: .byte $00 ; input length
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;;; ==================================================
;;; Miscellaneous param blocks
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.proc background_box_params
left: .word 1
top: .word 0
right: .word 129
bottom: .word 96
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.endproc
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background_pattern:
.byte $77,$DD,$77,$DD,$77,$DD,$77,$DD
.byte $00
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black_pattern:
.res 8, $00
.byte $00
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white_pattern:
.res 8, $FF
.byte $00
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;; arg for $0C call ???
L0BEF: .byte $7F
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display_left := 10
display_top := 5
display_width := 120
display_height := 17
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.proc frame_display_params
left: .word display_left
top: .word display_top
width: .word display_width
height: .word display_height
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.endproc
.proc clear_display_params
left: .word display_left+1
top: .word display_top+1
width: .word display_width-1
height: .word display_height-1
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.endproc
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;; For drawing 1-character strings (button labels)
.proc draw_text_params_label
.addr label
.byte 1
.endproc
label: .byte 0 ; modified with char to draw
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.proc draw_text_params1
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addr: .addr text_buffer1
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length: .byte 15
.endproc
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text_buffer_size := 14
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text_buffer1:
.res text_buffer_size+2, 0
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.proc draw_text_params2
addr: .addr text_buffer2
length: .byte 15
.endproc
text_buffer2:
.res text_buffer_size+2, 0
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spaces_string:
A2D_DEFSTRING " "
error_string:
A2D_DEFSTRING "Error "
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;; used when clearing display; params to a $18 call
.proc measure_text_params
addr: .addr text_buffer1
len: .byte 15 ; ???
width: .word 0
.endproc
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window_id = $34
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.proc destroy_window_params
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id: .byte window_id
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.endproc
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.proc text_pos_params3
left: .word 0
base: .word 16
.endproc
.proc text_pos_params2
left: .word 15
base: .word 16
.endproc
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.proc error_pos
left: .word 69
base: .word 16
.endproc
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farg: .byte $00,$00,$00,$00,$00,$00
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.proc title_bar_decoration ; Params for A2D_DRAW_BITMAP
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left: .word 115 ; overwritten
top: .word $FFF7 ; overwritten
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bitmap:.addr pixels
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stride: .byte 1
.byte 0,0,0,0,0 ; ???
width: .word 6
height: .word 5
;; (not part of struct, but not referenced outside)
pixels: .byte px(%1000001)
.byte px(%1010110)
.byte px(%1110001)
.byte px(%1110110)
.byte px(%0110110)
.byte px(%1001001)
.endproc
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;; param block for a QUERY_SCREEN and SET_STATE calls, and ref'd in QUERY_STATE call
.proc state_params
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left: .word 0
top: .word 0
addr: .word 0
stride: .word 0
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hoffset:.word 0
voffset:.word 0
width: .word 0
height: .word 0
pattern:.res 8, 0
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mskand: .byte 0
mskor: .byte 0
.byte 0,0,0,0 ; ???
hthick: .byte 0
vthick: .byte 0
.byte 0,0,0,0,0 ; ???
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.endproc
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menu_bar_height := 13
screen_width := 560
screen_height := 192
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;; params for A2D_SET_BOX when decorating title bar
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.proc screen_box
.word 0
.word menu_bar_height
.word A2D_SCREEN_ADDR
.word A2D_SCREEN_STRIDE
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.word 0, 0 ; hoffset/voffset
.word screen_width - 1
.word screen_height - menu_bar_height - 2
.endproc
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.proc fill_mode_normal
mode: .byte A2D_SFM_NORMAL
.endproc
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.byte $01,$02 ; ??
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.proc fill_mode_xor
mode: .byte A2D_SFM_XOR
.endproc
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window_width := 130
window_height := 96
default_left := 210
default_top := 60
.proc create_window_params
id: .byte window_id
flags: .byte $02
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.addr title
hscroll:.byte 0
vscroll:.byte 0
hs_max: .byte 0
hs_pos: .byte 0
vs_max: .byte 0
vs_pos: .byte 0
.byte 0,0 ; ???
w1: .word window_width
h1: .word window_height
w2: .word window_width
h2: .word window_height
left: .word default_left
top: .word default_top
.word A2D_SCREEN_ADDR
.word A2D_SCREEN_STRIDE
hoffset:.word 0
voffset:.word 0
width: .word window_width
height: .word window_height
pattern:.res 8, $FF
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mskand: .byte A2D_DEFAULT_MSKAND
mskor: .byte A2D_DEFAULT_MSKOR
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.byte 0,0,0,0 ; ???
hthick: .byte 1
vthick: .byte 1
.byte $00,$7F,$00,$88,$00,$00 ; ???
.endproc
create_window_params_top := create_window_params::top
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title: PASCAL_STRING "Calc"
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cursor: .byte px(%0000000),px(%0000000) ; cursor
.byte px(%0100000),px(%0000000)
.byte px(%0110000),px(%0000000)
.byte px(%0111000),px(%0000000)
.byte px(%0111100),px(%0000000)
.byte px(%0111110),px(%0000000)
.byte px(%0111111),px(%0000000)
.byte px(%0101100),px(%0000000)
.byte px(%0000110),px(%0000000)
.byte px(%0000110),px(%0000000)
.byte px(%0000011),px(%0000000)
.byte px(%0000000),px(%0000000)
.byte px(%1100000),px(%0000000) ; mask
.byte px(%1110000),px(%0000000)
.byte px(%1111000),px(%0000000)
.byte px(%1111100),px(%0000000)
.byte px(%1111110),px(%0000000)
.byte px(%1111111),px(%0000000)
.byte px(%1111111),px(%1000000)
.byte px(%1111111),px(%0000000)
.byte px(%0001111),px(%0000000)
.byte px(%0001111),px(%0000000)
.byte px(%0000111),px(%1000000)
.byte px(%0000111),px(%1000000)
.byte 1, 1 ; hotspot
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;;; ==================================================
;;; DA Init
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init: sta ALTZPON
lda LCBANK1
lda LCBANK1
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A2D_CALL $1A, L08D4 ; if NOP'd, display renders like a bar code later
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A2D_CALL A2D_CREATE_WINDOW, create_window_params
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A2D_CALL A2D_QUERY_SCREEN, state_params
A2D_CALL A2D_SET_STATE, state_params ; set clipping bounds?
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A2D_CALL $2B ; reset drawing state?
lda #$01
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sta input_state_params::state
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A2D_CALL $2D, input_state_params ; ???
A2D_CALL A2D_GET_INPUT, input_state_params ; ???
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lda ROMIN2
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jsr reset_buffer2
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lda #window_id
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jsr draw_window
jsr reset_buffers_and_display
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lda #'=' ; last operation
sta calc_op
lda #0 ; clear registers
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sta calc_p
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sta calc_d
sta calc_e
sta calc_n
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sta calc_g
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sta calc_l
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.proc copy_to_b1
ldx #(end_adjust_txtptr_copied - adjust_txtptr_copied + 4) ; should be just + 1 ?
loop: lda adjust_txtptr_copied-1,x
sta adjust_txtptr-1,x
dex
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bne loop
.endproc
lda #0 ; Turn off errors
sta ERRFLG
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lda #<error_hook ; set up FP error handler
sta COUT_HOOK
lda #>error_hook
sta COUT_HOOK+1
lda #1
jsr FLOAT
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ldx #<farg
ldy #>farg
jsr ROUND
lda #0 ; set FAC to 0
jsr FLOAT
jsr FADD
jsr FOUT
lda #$07
jsr FMULT
lda #$00
jsr FLOAT
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ldx #<farg
ldy #>farg
jsr ROUND
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tsx
stx saved_stack
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lda #'='
jsr process_key
lda #'C'
jsr process_key
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;; previous draws mangle the cursor (why???)
A2D_CALL A2D_SET_CURSOR, cursor ; Why not use JUMP_TABLE_CUR_POINTER ?
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;; fall through
;;; ==================================================
;;; Input Loop
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input_loop:
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A2D_CALL A2D_GET_INPUT, input_state_params
lda input_state_params::state
cmp #A2D_INPUT_DOWN
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bne :+
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jsr on_click
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jmp input_loop
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: cmp #A2D_INPUT_KEY
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bne input_loop
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jsr on_key_press
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jmp input_loop
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;;; ==================================================
;;; On Click
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on_click:
lda LCBANK1
lda LCBANK1
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A2D_CALL A2D_QUERY_TARGET, target_params
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lda ROMIN2
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lda target_params::elem
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cmp #A2D_ELEM_CLIENT ; Less than CLIENT is MENU or DESKTOP
bcc ignore_click
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lda target_params::id
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cmp #window_id ; This window?
beq :+
ignore_click:
rts
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: lda target_params::elem
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cmp #A2D_ELEM_CLIENT ; Client area?
bne :+
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jsr map_click_to_button ; try to translate click into key
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bcc ignore_click
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jmp process_key
2017-09-08 03:59:38 +00:00
: cmp #A2D_ELEM_CLOSE ; Close box?
bne :+
A2D_CALL A2D_CLOSE_CLICK, close_click_params
lda close_click_params::state
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beq ignore_click
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exit: lda LCBANK1
lda LCBANK1
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A2D_CALL A2D_DESTROY_WINDOW, destroy_window_params
DESKTOP_CALL DESKTOP_REDRAW_ICONS
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lda ROMIN2
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A2D_CALL $1A, L08D5 ; ??? one byte input value?
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.proc do_close
;; Copy following routine to ZP and invoke it
zp_stash := $20
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ldx #sizeof_routine
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loop: lda routine,x
sta zp_stash,x
dex
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bpl loop
jmp zp_stash
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.proc routine
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sta RAMRDOFF
sta RAMWRTOFF
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jmp exit_da
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.endproc
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sizeof_routine := * - routine ; Can't use .sizeof before the .proc definition
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.endproc
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: cmp #A2D_ELEM_TITLE ; Title bar?
bne ignore_click
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lda #window_id
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sta drag_params::id
lda LCBANK1
lda LCBANK1
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A2D_CALL A2D_DRAG_WINDOW, drag_params
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lda ROMIN2
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jsr redraw_screen_and_window
rts
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;;; ==================================================
;;; On Key Press
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.proc on_key_press
lda input_state_params::modifiers
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bne bail
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lda input_state_params::key
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cmp #KEY_ESCAPE
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bne trydel
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lda calc_p
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bne clear ; empty state?
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lda calc_l
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beq exit ; if so, exit DA
clear: lda #'C' ; otherwise turn Escape into Clear
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trydel: cmp #$7F ; Delete?
beq :+
cmp #$60 ; lowercase range?
bcc :+
and #$5F ; convert to uppercase
: jmp process_key
bail:
.endproc
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rts1: rts ; used by next proc
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;;; ==================================================
;;; Try to map a click to a button
;;; If a button was clicked, carry is set and accum has key char
.proc map_click_to_button
lda #window_id
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sta map_coords_params::id
A2D_CALL A2D_MAP_COORDS, map_coords_params
lda map_coords_params::clientx+1 ; ensure high bits of coords are 0
ora map_coords_params::clienty+1
2017-09-15 04:22:27 +00:00
bne rts1
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lda map_coords_params::clienty
ldx map_coords_params::clientx
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.proc find_button_row
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cmp #row1_top+border_lt - 1 ; row 1 ? (- 1 is bug in original?)
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bcc miss
2017-09-07 02:38:06 +00:00
cmp #row1_bot+border_br + 1 ; (+ 1 is bug in original?)
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bcs :+
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jsr find_button_col
bcc miss
lda row1_lookup,x
rts
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: cmp #row2_top-border_lt ; row 2?
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bcc miss
2017-09-07 02:38:06 +00:00
cmp #row2_bot+border_br
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bcs :+
2017-09-07 02:05:49 +00:00
jsr find_button_col
bcc miss
lda row2_lookup,x
rts
2017-09-07 02:38:06 +00:00
: cmp #row3_top-border_lt ; row 3?
2017-09-07 02:05:49 +00:00
bcc miss
2017-09-07 02:38:06 +00:00
cmp #row3_bot+border_br
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bcs :+
2017-09-07 02:05:49 +00:00
jsr find_button_col
bcc miss
lda row3_lookup,x
rts
2017-09-07 02:38:06 +00:00
: cmp #row4_top-border_lt ; row 4?
2017-09-07 02:05:49 +00:00
bcc miss
2017-09-07 02:38:06 +00:00
cmp #row4_bot+border_br
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bcs :+
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jsr find_button_col
bcc miss
sec
2017-09-07 02:05:49 +00:00
lda row4_lookup,x
rts
: cmp #row5_top-border_lt ; special case for tall + button
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bcs :+
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lda map_coords_params::clientx
cmp #col4_left-border_lt
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bcc miss
cmp #col4_right+border_br-1 ; is -1 bug in original?
2017-09-07 02:05:49 +00:00
bcs miss
lda #'+'
sec
rts
2017-09-07 02:38:06 +00:00
: cmp #row5_bot+border_br ; row 5?
2017-09-07 02:05:49 +00:00
bcs miss
jsr find_button_col
2017-09-06 06:55:44 +00:00
bcc :+
2017-09-07 02:05:49 +00:00
lda row5_lookup,x
rts
2017-09-09 03:13:09 +00:00
: lda map_coords_params::clientx ; special case for wide 0 button
cmp #col1_left-border_lt
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bcc miss
cmp #col2_right+border_br
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bcs miss
lda #'0'
sec
rts
2017-09-07 02:05:49 +00:00
miss: clc
rts
.endproc
2017-09-06 02:08:11 +00:00
2017-09-07 02:05:49 +00:00
row1_lookup := *-1
.byte 'C', 'E', '=', '*'
row2_lookup := *-1
.byte '7', '8', '9', '/'
row3_lookup := *-1
.byte '4', '5', '6', '-'
row4_lookup := *-1
.byte '1', '2', '3', '+'
row5_lookup := *-1
.byte '0', '0', '.', '+'
2017-09-07 03:43:12 +00:00
.proc find_button_col
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cpx #col1_left-border_lt ; col 1?
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bcc miss
2017-09-07 02:38:06 +00:00
cpx #col1_right+border_br
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bcs :+
2017-09-07 02:05:49 +00:00
ldx #1
sec
rts
2017-09-07 02:38:06 +00:00
: cpx #col2_left-border_lt ; col 2?
2017-09-07 03:43:12 +00:00
bcc miss
2017-09-07 02:38:06 +00:00
cpx #col2_right+border_br
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bcs :+
2017-09-07 02:05:49 +00:00
ldx #2
sec
rts
2017-09-07 02:38:06 +00:00
: cpx #col3_left-border_lt ; col 3?
2017-09-07 03:43:12 +00:00
bcc miss
2017-09-07 02:38:06 +00:00
cpx #col3_right+border_br
2017-09-06 06:55:44 +00:00
bcs :+
2017-09-07 02:05:49 +00:00
ldx #3
sec
rts
2017-09-07 02:38:06 +00:00
: cpx #col4_left-border_lt ; col 4?
2017-09-07 03:43:12 +00:00
bcc miss
2017-09-07 02:38:06 +00:00
cpx #col4_right+border_br - 1 ; bug in original?
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bcs miss
2017-09-07 02:05:49 +00:00
ldx #4
sec
rts
2017-09-07 03:43:12 +00:00
miss: clc
rts
2017-09-07 03:43:12 +00:00
.endproc
2017-09-08 08:00:58 +00:00
.endproc
;;; ==================================================
;;; Handle Key
;;; Accumulator is set to key char. Also used by
;;; click handlers (button is mapped to key char)
;;; and during initialization (by sending 'C', etc)
2017-09-07 03:43:12 +00:00
.proc process_key
cmp #'C' ; Clear?
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bne :+
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ldx #<btn_c::box
ldy #>btn_c::box
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lda #'c'
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jsr depress_button
lda #$00
jsr FLOAT
2017-09-07 03:43:12 +00:00
ldx #<farg
ldy #>farg
jsr ROUND
2017-09-07 03:43:12 +00:00
lda #'='
2017-09-08 07:42:45 +00:00
sta calc_op
2017-09-07 03:43:12 +00:00
lda #0
2017-09-15 07:53:45 +00:00
sta calc_p
2017-09-10 00:43:37 +00:00
sta calc_l
sta calc_d
sta calc_e
sta calc_n
jmp reset_buffers_and_display
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: cmp #'E' ; Exponential?
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bne try_eq
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ldx #<btn_e::box
ldy #>btn_e::box
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lda #'e'
2017-09-07 06:43:40 +00:00
jsr depress_button
2017-09-10 00:43:37 +00:00
ldy calc_e
2017-09-15 07:53:45 +00:00
bne rts1
2017-09-10 00:43:37 +00:00
ldy calc_l
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bne :+
2017-09-10 00:43:37 +00:00
inc calc_l
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lda #'1'
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sta text_buffer1 + text_buffer_size
sta text_buffer2 + text_buffer_size
2017-09-06 06:55:44 +00:00
: lda #'E'
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sta calc_e
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jmp update
2017-09-15 07:53:45 +00:00
rts1: rts
2017-09-15 07:53:45 +00:00
try_eq: cmp #'=' ; Equals?
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bne :+
pha
2017-09-08 04:42:58 +00:00
ldx #<btn_eq::box
ldy #>btn_eq::box
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jmp do_op_click
2017-09-07 03:43:12 +00:00
: cmp #'*' ; Multiply?
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bne :+
pha
2017-09-08 04:42:58 +00:00
ldx #<btn_mul::box
ldy #>btn_mul::box
2017-09-15 04:22:27 +00:00
jmp do_op_click
2017-09-07 03:43:12 +00:00
: cmp #'.' ; Decimal?
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bne try_add
2017-09-08 04:42:58 +00:00
ldx #<btn_dec::box
ldy #>btn_dec::box
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jsr depress_button
2017-09-10 00:43:37 +00:00
lda calc_d
ora calc_e
2017-09-15 04:22:27 +00:00
bne rts2
2017-09-10 00:43:37 +00:00
lda calc_l
2017-09-06 06:55:44 +00:00
bne :+
2017-09-10 00:43:37 +00:00
inc calc_l
2017-09-06 15:55:53 +00:00
: lda #'.'
2017-09-10 00:43:37 +00:00
sta calc_d
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jmp update
2017-09-15 04:22:27 +00:00
rts2: rts
2017-09-15 04:22:27 +00:00
try_add:cmp #'+' ; Add?
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bne :+
pha
2017-09-08 04:42:58 +00:00
ldx #<btn_add::box
ldy #>btn_add::box
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jmp do_op_click
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: cmp #'-' ; Subtract?
bne trydiv
pha
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ldx #<btn_sub::box
ldy #>btn_sub::box
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lda calc_e ; negate vs. subtract
2017-09-07 03:43:12 +00:00
beq :+
2017-09-10 00:43:37 +00:00
lda calc_n
2017-09-07 03:43:12 +00:00
bne :+
sec
2017-09-10 00:43:37 +00:00
ror calc_n
pla
pha
2017-09-15 04:22:27 +00:00
jmp do_digit_click
2017-09-07 03:43:12 +00:00
: pla
pha
2017-09-15 04:22:27 +00:00
jmp do_op_click
2017-09-07 03:43:12 +00:00
trydiv: cmp #'/' ; Divide?
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bne :+
pha
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ldx #<btn_div::box
ldy #>btn_div::box
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jmp do_op_click
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: cmp #'0' ; Digit 0?
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bne :+
pha
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ldx #<btn_0::box
ldy #>btn_0::box
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jmp do_digit_click
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: cmp #'1' ; Digit 1?
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bne :+
pha
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ldx #<btn_1::box
ldy #>btn_1::box
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jmp do_digit_click
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: cmp #'2' ; Digit 2?
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bne :+
pha
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ldx #<btn_2::box
ldy #>btn_2::box
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jmp do_digit_click
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: cmp #'3' ; Digit 3?
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bne :+
pha
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ldx #<btn_3::box
ldy #>btn_3::box
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jmp do_digit_click
2017-09-07 03:43:12 +00:00
: cmp #'4' ; Digit 4?
2017-09-06 06:55:44 +00:00
bne :+
pha
2017-09-08 04:42:58 +00:00
ldx #<btn_4::box
ldy #>btn_4::box
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jmp do_digit_click
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: cmp #'5' ; Digit 5?
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bne :+
pha
2017-09-08 04:42:58 +00:00
ldx #<btn_5::box
ldy #>btn_5::box
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jmp do_digit_click
2017-09-07 03:43:12 +00:00
: cmp #'6' ; Digit 6?
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bne :+
pha
2017-09-08 04:42:58 +00:00
ldx #<btn_6::box
ldy #>btn_6::box
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jmp do_digit_click
2017-09-07 03:43:12 +00:00
: cmp #'7' ; Digit 7?
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bne :+
pha
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ldx #<btn_7::box
ldy #>btn_7::box
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jmp do_digit_click
2017-09-07 03:43:12 +00:00
: cmp #'8' ; Digit 8?
2017-09-06 06:55:44 +00:00
bne :+
pha
2017-09-08 04:42:58 +00:00
ldx #<btn_8::box
ldy #>btn_8::box
2017-09-15 04:22:27 +00:00
jmp do_digit_click
2017-09-07 03:43:12 +00:00
: cmp #'9' ; Digit 9?
2017-09-06 06:55:44 +00:00
bne :+
pha
2017-09-08 04:42:58 +00:00
ldx #<btn_9::box
ldy #>btn_9::box
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jmp do_digit_click
2017-09-07 03:43:12 +00:00
: cmp #$7F ; Delete?
bne end
2017-09-10 00:43:37 +00:00
ldy calc_l
2017-09-07 03:43:12 +00:00
beq end
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cpy #1
2017-09-06 06:55:44 +00:00
bne :+
jsr reset_buffer1_and_state
jmp display_buffer1
2017-09-10 00:43:37 +00:00
: dec calc_l
2017-09-06 05:59:02 +00:00
ldx #0
2017-09-06 07:00:46 +00:00
lda text_buffer1 + text_buffer_size
2017-09-06 05:59:02 +00:00
cmp #'.'
2017-09-07 04:33:22 +00:00
bne :+
2017-09-10 00:43:37 +00:00
stx calc_d
2017-09-07 04:33:22 +00:00
: cmp #'E'
2017-09-06 06:55:44 +00:00
bne :+
2017-09-10 00:43:37 +00:00
stx calc_e
2017-09-06 06:55:44 +00:00
: cmp #'-'
bne :+
2017-09-10 00:43:37 +00:00
stx calc_n
2017-09-07 04:33:22 +00:00
: ldx #text_buffer_size-1
loop: lda text_buffer1,x
2017-09-06 06:24:21 +00:00
sta text_buffer1+1,x
2017-09-06 06:37:05 +00:00
sta text_buffer2+1,x
dex
dey
2017-09-07 04:33:22 +00:00
bne loop
2017-09-06 06:55:44 +00:00
lda #' '
2017-09-06 06:24:21 +00:00
sta text_buffer1+1,x
2017-09-06 06:37:05 +00:00
sta text_buffer2+1,x
jmp display_buffer1
2017-09-07 03:43:12 +00:00
end: rts
.endproc
2017-09-15 04:22:27 +00:00
do_digit_click:
jsr depress_button
2017-09-15 07:53:45 +00:00
bne :+
pla
rts
2017-09-15 07:53:45 +00:00
: pla
update: sec
ror calc_g
2017-09-10 00:43:37 +00:00
ldy calc_l
2017-09-15 07:53:45 +00:00
bne :+
pha
2017-09-08 07:42:45 +00:00
jsr reset_buffer2
pla
2017-09-15 07:53:45 +00:00
cmp #'0'
bne :+
jmp display_buffer1
2017-09-15 07:53:45 +00:00
: sec
ror calc_p
cpy #$0A
2017-09-15 07:53:45 +00:00
bcs rts3
pha
2017-09-10 00:43:37 +00:00
ldy calc_l
2017-09-15 07:53:45 +00:00
beq empty
lda #$0F
sec
2017-09-10 00:43:37 +00:00
sbc calc_l
tax
2017-09-15 07:53:45 +00:00
: lda text_buffer1,x
2017-09-06 06:24:21 +00:00
sta text_buffer1-1,x
2017-09-06 06:37:05 +00:00
sta text_buffer2-1,x
inx
dey
2017-09-15 07:53:45 +00:00
bne :-
empty: inc calc_l
pla
2017-09-06 07:00:46 +00:00
sta text_buffer1 + text_buffer_size
sta text_buffer2 + text_buffer_size
jmp display_buffer1
2017-09-15 07:53:45 +00:00
rts3: rts
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.proc do_op_click
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jsr depress_button
2017-09-15 07:53:45 +00:00
bne :+
pla
rts
2017-09-15 07:53:45 +00:00
: lda calc_op
2017-09-06 05:59:02 +00:00
cmp #'='
2017-09-06 06:55:44 +00:00
bne :+
2017-09-15 07:53:45 +00:00
lda calc_g
bne reparse
lda #$00
jsr FLOAT
2017-09-15 07:53:45 +00:00
jmp do_op
2017-09-15 07:53:45 +00:00
: lda calc_g
bne reparse
pla
2017-09-08 07:42:45 +00:00
sta calc_op
jmp reset_buffer1_and_state
2017-09-15 07:53:45 +00:00
reparse:lda #<text_buffer1
sta TXTPTR
lda #>text_buffer1
sta TXTPTR+1
jsr adjust_txtptr
jsr FIN
2017-09-15 07:53:45 +00:00
do_op: pla
2017-09-08 07:42:45 +00:00
ldx calc_op
2017-09-15 07:53:45 +00:00
sta calc_op
2017-09-07 03:43:12 +00:00
lda #<farg
ldy #>farg
2017-09-06 05:59:02 +00:00
cpx #'+'
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bne :+
jsr FADD
jmp post_op
2017-09-06 06:55:44 +00:00
: cpx #'-'
bne :+
jsr FSUB
jmp post_op
2017-09-06 06:55:44 +00:00
: cpx #'*'
bne :+
jsr FMULT
jmp post_op
2017-09-06 06:55:44 +00:00
: cpx #'/'
bne :+
jsr FDIV
jmp post_op
2017-09-06 06:55:44 +00:00
: cpx #'='
bne post_op
2017-09-15 07:53:45 +00:00
ldy calc_g
bne post_op
jmp reset_buffer1_and_state
2017-09-15 07:53:45 +00:00
.endproc
.proc post_op
ldx #<farg ; after the FP operation is done
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ldy #>farg
jsr ROUND
jsr FOUT ; output as null-terminated string to FBUFFR
ldy #0 ; count the eize
sloop: lda FBUFFR,y
beq :+
iny
bne sloop
: ldx #text_buffer_size ; copy to text buffers
cloop: lda FBUFFR-1,y
2017-09-06 06:24:21 +00:00
sta text_buffer1,x
2017-09-06 06:37:05 +00:00
sta text_buffer2,x
dex
dey
bne cloop
cpx #0 ; pad out with spaces if needed
bmi end
pad: lda #' '
2017-09-06 06:24:21 +00:00
sta text_buffer1,x
2017-09-06 06:37:05 +00:00
sta text_buffer2,x
dex
bpl pad
end: jsr display_buffer1
; fall through
.endproc
.proc reset_buffer1_and_state
jsr reset_buffer1
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lda #0
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sta calc_l
sta calc_d
sta calc_e
sta calc_n
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sta calc_g
rts
.endproc
2017-09-07 06:43:40 +00:00
.proc depress_button
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button_state := $FC
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stx invert_addr
2017-09-07 04:33:22 +00:00
stx c13_addr
2017-09-07 06:43:40 +00:00
stx restore_addr
sty invert_addr+1
2017-09-07 04:33:22 +00:00
sty c13_addr+1
2017-09-07 06:43:40 +00:00
sty restore_addr+1
2017-09-06 05:19:45 +00:00
A2D_CALL A2D_SET_PATTERN, black_pattern
2017-09-10 17:40:08 +00:00
A2D_CALL A2D_SET_FILL_MODE, fill_mode_xor
sec
2017-09-09 18:27:35 +00:00
ror button_state
invert: A2D_CALL A2D_FILL_RECT, 0, invert_addr ; Inverts box
2017-09-07 04:33:22 +00:00
check_button:
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A2D_CALL A2D_GET_INPUT, input_state_params
lda input_state_params::state
cmp #A2D_INPUT_HELD ; Button down?
2017-09-07 04:33:22 +00:00
bne done ; Nope, done immediately
2017-09-07 02:38:06 +00:00
lda #window_id
2017-09-09 03:13:09 +00:00
sta map_coords_params::id
2017-09-09 18:27:35 +00:00
2017-09-09 03:13:09 +00:00
A2D_CALL A2D_MAP_COORDS, map_coords_params
2017-09-09 19:18:06 +00:00
A2D_CALL A2D_SET_POS, map_coords_params::client
A2D_CALL A2D_TEST_BOX, 0, c13_addr
bne inside
2017-09-09 18:27:35 +00:00
lda button_state ; outside, not down
beq check_button ; so keep looping
lda #0 ; outside, was down
sta button_state ; so set up
beq invert ; and show it
inside: lda button_state ; inside, and down
bne check_button ; so keep looking
sec ; inside, was not down
ror button_state ; so set down
jmp invert ; and show it
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done: lda button_state ; high bit set if button down
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beq :+
A2D_CALL A2D_FILL_RECT, 0, restore_addr ; Inverts back to normal
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: A2D_CALL A2D_SET_FILL_MODE, fill_mode_normal ; Normal draw mode??
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lda button_state
rts
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.endproc
;;; ==================================================
;;; Value Display
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.proc reset_buffer1
ldy #text_buffer_size
loop: lda #' '
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sta text_buffer1-1,y
dey
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bne loop
lda #'0'
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sta text_buffer1 + text_buffer_size
rts
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.endproc
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.proc reset_buffer2
ldy #text_buffer_size
loop: lda #' '
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sta text_buffer2-1,y
dey
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bne loop
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lda #'0'
sta text_buffer2 + text_buffer_size
rts
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.endproc
.proc reset_buffers_and_display
jsr reset_buffer1
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jsr reset_buffer2
; fall through
.endproc
.proc display_buffer1
ldx #<text_buffer1
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ldy #>text_buffer1
jsr pre_display_buffer
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A2D_CALL A2D_DRAW_TEXT, draw_text_params1
rts
.endproc
.proc display_buffer2
ldx #<text_buffer2
ldy #>text_buffer2
jsr pre_display_buffer
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A2D_CALL A2D_DRAW_TEXT, draw_text_params2
rts
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.endproc
.proc pre_display_buffer
stx measure_text_params::addr ; text buffer address in x,y
sty measure_text_params::addr+1
A2D_CALL A2D_MEASURE_TEXT, measure_text_params
lda #display_width-15 ; ???
sec
sbc measure_text_params::width
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sta text_pos_params3::left
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A2D_CALL A2D_SET_POS, text_pos_params2 ; clear with spaces
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A2D_CALL A2D_DRAW_TEXT, spaces_string
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A2D_CALL A2D_SET_POS, text_pos_params3 ; set up for display
rts
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.endproc
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;;; ==================================================
;;; Draw the window contents (background, buttons)
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.proc draw_background
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;; Frame
A2D_CALL A2D_HIDE_CURSOR
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A2D_CALL A2D_SET_PATTERN, background_pattern
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A2D_CALL A2D_FILL_RECT, background_box_params
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A2D_CALL A2D_SET_PATTERN, black_pattern
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A2D_CALL A2D_DRAW_RECT, frame_display_params
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A2D_CALL A2D_SET_PATTERN, white_pattern
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A2D_CALL A2D_FILL_RECT, clear_display_params
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A2D_CALL $0C, L0BEF ; ???
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;; fall through
.endproc
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.proc draw_buttons
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;; Buttons
ptr := $FA
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lda #<btn_c
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sta ptr
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lda #>btn_c
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sta ptr+1
loop: ldy #0
lda (ptr),y
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beq draw_title_bar ; done!
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lda ptr ; address for shadowed rect params
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sta bitmap_addr
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ldy ptr+1
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sty bitmap_addr+1
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clc ; address for label pos
adc #(btn_c::pos - btn_c)
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sta text_addr
bcc :+
iny
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: sty text_addr+1
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ldy #(btn_c::label - btn_c) ; label
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lda (ptr),y
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sta label
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A2D_CALL A2D_DRAW_BITMAP, 0, bitmap_addr ; draw shadowed rect
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A2D_CALL A2D_SET_POS, 0, text_addr ; button label pos
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A2D_CALL A2D_DRAW_TEXT, draw_text_params_label ; button label text
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lda ptr ; advance to next record
clc
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adc #.sizeof(btn_c)
sta ptr
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bcc loop
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inc ptr+1
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jmp loop
.endproc
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;;; ==================================================
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;;; Draw the title bar decoration
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draw_title_bar:
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offset_left := 115 ; pixels from left of client area
offset_top := 22 ; pixels from top of client area (up!)
ldx create_window_params::left+1
lda create_window_params::left
clc
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adc #offset_left
sta title_bar_decoration::left
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bcc :+
inx
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: stx title_bar_decoration::left+1
ldx create_window_params::top+1
lda create_window_params::top
sec
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sbc #offset_top
sta title_bar_decoration::top
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bcs :+
dex
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: stx title_bar_decoration::top+1
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A2D_CALL A2D_SET_BOX, screen_box ; set clipping rect to whole screen
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A2D_CALL A2D_DRAW_BITMAP, title_bar_decoration ; Draws decoration in title bar
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lda #window_id
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sta query_state_params::id
A2D_CALL A2D_QUERY_STATE, query_state_params
A2D_CALL A2D_SET_STATE, state_params
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A2D_CALL A2D_SHOW_CURSOR
jsr display_buffer2
rts
;; Traps FP error via call to $36 from MON.COUT, resets stack
;; and returns to the input loop.
.proc error_hook
jsr reset_buffers_and_display
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A2D_CALL A2D_SET_POS, error_pos
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A2D_CALL A2D_DRAW_TEXT, error_string
jsr reset_buffer1_and_state
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lda #'='
sta calc_op
ldx saved_stack
txs
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jmp input_loop
.endproc
;; Following proc is copied to $B1
.proc adjust_txtptr_copied
loop: inc TXTPTR
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bne :+
inc TXTPTR+1
: lda $EA60 ; this ends up being aligned on TXTPTR
cmp #'9'+1 ; after digits?
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bcs end
cmp #' ' ; space? keep going
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beq loop
sec
sbc #'0' ; convert to digit...
sec
sbc #$D0 ; carry set if successful
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end: rts
.endproc
end_adjust_txtptr_copied := *
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da_end := *