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@ -64,7 +64,7 @@ optional _resize box_ and optional _scroll bars_.
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> client area is entirely offscreen then various operations should be skipped because
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> the window's box coordinates will not be set correctly.
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#### {#input-loop} Input Loop
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#### Input Loop
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* Call A2D_GET_INPUT.
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* If a key (A2D_INPUT_KEY), then check modifiers (Open/Closed Apple) and key code, ignore or take action.
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@ -72,14 +72,14 @@ optional _resize box_ and optional _scroll bars_.
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* Check target window id. If not a match, ignore.
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* Check target element.
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* If close box (A2D_ELEM_CLOSE) then call A2D_CLOSE_CLICK; if not aborted, exit the DA, otherwise ignore.
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* If title bar (A2D_ELEM_TITLE) then initiate [window drag](#drag).
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* If resize box (A2D_ELEM_RESIZE) then initiate [window resize](#resize).
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* If title bar (A2D_ELEM_TITLE) then initiate [window drag](#window-drag).
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* If resize box (A2D_ELEM_RESIZE) then initiate [window resize](#window-resize).
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* If not client area (A2D_ELEM_CLIENT) then it's either the desktop or menu; ignore.
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* Call A2D_QUERY_CLIENT.
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* If part is a scrollbar (A2D_VSCROLL or A2D_HSCROLL) then initiate a [scroll](#scroll).
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* If part is a scrollbar (A2D_VSCROLL or A2D_HSCROLL) then initiate a [scroll](#window-scroll).
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* Handle a client click using custom logic.
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#### {#drag} Window Drag
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#### Window Drag
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* Call A2D_DRAG_WINDOW.
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* Call JUMP_TABLE_REDRAW_ALL.
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@ -88,7 +88,7 @@ optional _resize box_ and optional _scroll bars_.
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* If _offscreen flag_ is not set, redraw window.
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#### {#resize} Window Resize
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#### Window Resize
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* Call A2D_DRAG_RESIZE.
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* Call JUMP_TABLE_REDRAW_ALL.
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@ -96,7 +96,7 @@ optional _resize box_ and optional _scroll bars_.
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* Call A2D_RESIZE_WINDOW if needed to adjust scroll bar settings. (Details TBD).
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* Redraw window.
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#### {#scroll} Window Scroll
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#### Window Scroll
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### Drawing Operations
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