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DeskTop Seg 1: Identify resize/scroll arrow bitmaps
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@ -5114,27 +5114,74 @@ L6F44: .byte $00,$13,$0A,$82,$6F
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L6F49: .byte $00,$00,$00,$00,$14,$09,$A3,$6F
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L6F51: .byte $00
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L6F52: .byte $00,$00,$00,$12,$09,$C1,$6F
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L6F59: .byte $00,$00,$00,$00,$14,$0A,$E0,$6F
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.byte $00,$00,$00,$00,$18,$00,$00,$66
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.byte $00,$40,$01,$03,$30,$00,$0C,$7C
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.byte $01,$3F,$40,$01,$03,$40,$01,$03
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.byte $40,$7F,$03,$00,$00,$00,$7E,$7F
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.byte $7F,$7E,$7F,$7F,$00,$00,$00,$40
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.byte $7F,$03,$40,$01,$03,$40,$01,$03
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.byte $7C,$01,$3F,$30,$00,$0C,$40,$01
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.byte $03,$00,$66,$00,$00,$18,$00,$00
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.byte $00,$00,$00,$00,$00,$00,$18,$40
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.byte $00,$1E,$40,$40,$79,$4F,$30,$00
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.byte $4C,$0C,$00,$4C,$30,$00,$4C,$40
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.byte $79,$4F,$00,$1E,$40,$00,$18,$40
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.byte $00,$00,$00,$01,$0C,$00,$01,$3C
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.byte $00,$79,$4F,$01,$19,$00,$06,$19
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.byte $00,$18,$19,$00,$06,$79,$4F,$01
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.byte $01,$3C,$00,$01,$0C,$00,$00,$7F
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.byte $7F,$7F,$01,$00,$40,$79,$3F,$40
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.byte $19,$70,$4F,$19,$30,$4C,$19,$30
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.byte $4C,$79,$3F,$4C,$61,$00,$4C,$61
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.byte $7F,$4F,$01,$00,$40,$7F,$7F,$7F
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;; Up Scroll
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.byte px(%0000000),px(%0000000),px(%0000000)
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.byte px(%0000000),px(%0001100),px(%0000000)
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.byte px(%0000000),px(%0110011),px(%0000000)
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.byte px(%0000001),px(%1000000),px(%1100000)
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.byte px(%0000110),px(%0000000),px(%0011000)
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.byte px(%0011111),px(%1000000),px(%1111110)
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.byte px(%0000001),px(%1000000),px(%1100000)
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.byte px(%0000001),px(%1000000),px(%1100000)
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.byte px(%0000001),px(%1111111),px(%1100000)
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.byte px(%0000000),px(%0000000),px(%0000000)
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.byte px(%0111111),px(%1111111),px(%1111111)
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;; Down Scroll
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.byte px(%0111111),px(%1111111),px(%1111111)
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.byte px(%0000000),px(%0000000),px(%0000000)
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.byte px(%0000001),px(%1111111),px(%1100000)
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.byte px(%0000001),px(%1000000),px(%1100000)
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.byte px(%0000001),px(%1000000),px(%1100000)
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.byte px(%0011111),px(%1000000),px(%1111110)
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.byte px(%0000110),px(%0000000),px(%0011000)
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.byte px(%0000001),px(%1000000),px(%1100000)
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.byte px(%0000000),px(%0110011),px(%0000000)
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.byte px(%0000000),px(%0001100),px(%0000000)
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.byte px(%0000000),px(%0000000),px(%0000000)
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;; Left Scroll
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.byte px(%0000000),px(%0000000),px(%0000000)
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.byte px(%0000000),px(%0001100),px(%0000001)
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.byte px(%0000000),px(%0111100),px(%0000001)
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.byte px(%0000001),px(%1001111),px(%1111001)
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.byte px(%0000110),px(%0000000),px(%0011001)
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.byte px(%0011000),px(%0000000),px(%0011001)
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.byte px(%0000110),px(%0000000),px(%0011001)
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.byte px(%0000001),px(%1001111),px(%1111001)
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.byte px(%0000000),px(%0111100),px(%0000001)
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.byte px(%0000000),px(%0001100),px(%0000001)
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;; Right Scroll
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.byte px(%0000000),px(%0000000),px(%0000000)
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.byte px(%1000000),px(%0011000),px(%0000000)
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.byte px(%1000000),px(%0011110),px(%0000000)
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.byte px(%1001111),px(%1111001),px(%1000000)
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.byte px(%1001100),px(%0000000),px(%0110000)
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.byte px(%1001100),px(%0000000),px(%0001100)
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.byte px(%1001100),px(%0000000),px(%0110000)
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.byte px(%1001111),px(%1111001),px(%1000000)
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.byte px(%1000000),px(%0011110),px(%0000000)
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.byte px(%1000000),px(%0011000),px(%0000000)
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.byte 0
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;; Resize Box
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.byte px(%1111111),px(%1111111),px(%1111111)
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.byte px(%1000000),px(%0000000),px(%0000001)
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.byte px(%1001111),px(%1111110),px(%0000001)
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.byte px(%1001100),px(%0000111),px(%1111001)
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.byte px(%1001100),px(%0000110),px(%0011001)
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.byte px(%1001100),px(%0000110),px(%0011001)
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.byte px(%1001111),px(%1111110),px(%0011001)
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.byte px(%1000011),px(%0000000),px(%0011001)
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.byte px(%1000011),px(%1111111),px(%1111001)
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.byte px(%1000000),px(%0000000),px(%0000001)
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.byte px(%1111111),px(%1111111),px(%1111111)
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L7001: .byte $39
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L7002: .byte $6F
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L7003: .byte $41
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