3.3 KiB
DeskTop APIs
There are three distinct API classes that need to be used:
- MouseGraphics ToolKit - graphics primitives, windowing and events
- DeskTop Jump Table - simple JSR calls starting at $4003 MAIN, no arguments
- DeskTop API - another MLI-style interface starting at $8E00 AUX
MouseGraphics ToolKit
This is a complex API library written by Apple circa 1985. It consists of:
- Graphics Primitives - screen management, lines, rects, polys, text, patterns, pens
- Mouse Graphics - windows, menus, events, cursors
Entry point is fixed at $4000 AUX, called MLI-style (JSR followed by command type and address of param block).
See MGTK.md for further documentation.
DeskTop Jump Table
Call from MAIN (RAMRDOFF/RAMWRTOFF). Call style:
jsr $xxxx
NOTE: Most of these calls have not been identified yet.
JUMP_TABLE_REDRAW_ALL ($4015)
Redraws all DeskTop windows. Required after a drag or resize. Follow with DESKTOP_REDRAW_ICONS call.
JUMP_TABLE_CLEAR_SEL ($401E)
Deselect all DeskTop icons (volumes/files).
JUMP_TABLE_CUR_POINTER ($4039)
Changes mouse cursor to the default pointer. Note that bitmap is in the language card memory so it must be swapped in.
JUMP_TABLE_CUR_WATCH ($403C)
Changes mouse cursor to a watch. Note that bitmap is in the language card memory so it must be swapped in.
DeskTop API
Call from AUX (RAMRDON/RAMWRTON). Call style:
jsr $8E00
.byte command
.addr params
NOTE: Only a single call has been identified so far.
Commands:
DESKTOP_REDRAW_ICONS ($0C)
Parameters: none (pass $0000 as address)
Redraws the icons on the desktop (mounted volumes, trash). This call is required in these cases:
- After destroying a window (CloseWindow)
- After repainting the desktop (JUMP_TABLE_REDRAW_ALL) following a drag (DragWindow)
- After repainting the desktop (JUMP_TABLE_REDRAW_ALL) following a resize (GrowWindow)
DeskTop Data Structures
DeskTop's state - windows, icons - is accessible indirectly via APIs, and data structures can be accessed directly.
Selection
-
path_index
(byte) - id of active window inpath_table
-
selected_file_count
(byte) - number of selected icons -
selected_file_list
(array of bytes) - ids of selected icons
Window - representing an open directory
path_table
(array of addrs) - maps window id to window record address
Window record: 65-byte pathname buffer; it is a length-prefixed
absolute path (e.g. /HD/GAMES
)
Icon - representing a file (in a window) or volume (on the desktop)
file_table
(array of addrs) - maps icon id to icon record address
Icon record: 27-byte structure optimized for rendering the file/volume icon.
.byte icon icon index
.byte ??
.byte type/window_id
(bits 0-3 window_id)
(bits 4,5,6)
000 = directory
001 = system
010 = binary
011 = basic
100 = (unused)
101 = text/generic
110 = (unused)
111 = trash
(bit 7 = open flag)
.word iconx (pixels)
.word icony (pixels)
.addr iconbits (addr of {mapbits, mapwidth, reserved, maprect})
.byte len (name length + 2)
.res 17 name (name, with a space before and after)