a2d/APIs.md

6.4 KiB

DeskTop APIs

There are three distinct API classes that need to be used:

  • MouseGraphics ToolKit - graphics primitives, windowing and events
  • DeskTop Jump Table - simple JSR calls starting at $4003 MAIN, no arguments
  • DeskTop API - another MLI-style interface starting at $8E00 AUX

In addition, some DeskTop data structures can be accessed directly.

MouseGraphics ToolKit

This is a complex API library written by Apple circa 1985. It consists of:

  • Graphics Primitives - screen management, lines, rects, polys, text, patterns, pens
  • Mouse Graphics - windows, menus, events, cursors

Entry point is fixed at $4000 AUX, called MLI-style (JSR followed by command type and address of param block).

See MGTK.md for further documentation.

DeskTop Jump Table

Call from MAIN (RAMRDOFF/RAMWRTOFF); AUX language card RAM must be banked in. Call style:

   jsr $xxxx

Some calls take parameters in registers.

NOTE: Not all of the calls have been identified. Routines marked with * are used by Desk Accessories.

JUMP_TABLE_MAIN_LOOP ($4000)

Enter DeskTop main loop

JUMP_TABLE_MGTK_RELAY ($4003)

MGTK relay call (main>aux)

JUMP_TABLE_SIZE_STRING ($4006)

Compose "nnn Blocks" string into internal buffer

JUMP_TABLE_DATE_STRING ($4009)

Compose date string into internal buffer

JUMP_TABLE_0C ($400C)

???

JUMP_TABLE_0F ($400F)

Auxload

JUMP_TABLE_EJECT ($4012)

Eject command

JUMP_TABLE_REDRAW_ALL ($4015) *

Redraws all DeskTop windows. Required after a drag or resize. Follow with DT_REDRAW_ICONS call.

JUMP_TABLE_DESKTOP_RELAY ($4018)

DESKTOP relay call (main>aux)

JUMP_TABLE_LOAD_OVL ($401B)

Load overlay routine

JUMP_TABLE_CLEAR_SEL ($401E) *

Deselect all DeskTop icons (volumes/files).

JUMP_TABLE_MLI ($4021)

ProDOS MLI call (Y=call, X,A=params addr) *

JUMP_TABLE_COPY_TO_BUF ($4024)

Copy to buffer

JUMP_TABLE_COPY_FROM_BUF:= ($4027)

Copy from buffer

JUMP_TABLE_NOOP ($402A)

No-Op command (RTS)

JUMP_TABLE_2D ($402D)

??? (Draw type/size/date in non-icon views?)

JUMP_TABLE_ALERT_0 ($4030)

Show alert in A, default options

JUMP_TABLE_ALERT_X ($4033)

Show alert in A, options in X

JUMP_TABLE_LAUNCH_FILE ($4036)

Launch file

JUMP_TABLE_CUR_POINTER ($4039) *

Changes mouse cursor to pointer.

JUMP_TABLE_CUR_WATCH ($403C)

Changes mouse cursor to watch.

JUMP_TABLE_RESTORE_OVL ($403F)

Restore from overlay routine

DeskTop API

Call from AUX (RAMRDON/RAMWRTON). Call style:

   jsr $8E00
   .byte command
   .addr params

Return value in A, 0=success.

NOTE: Only some of the calls have been identified.

Commands:

DT_ADD_ICON ($01)

Parameters: { addr icondata }

Inserts an icon record into the table.

DT_HIGHLIGHT_ICON ($02)

Parameters: { byte icon }

Highlights (selects) an icon by number.

DT_REDRAW_ICON ($03)

Parameters: { byte icon }

Redraws an icon by number.

DT_REMOVE_ICON ($04)

Parameters: { byte icon }

Removes an icon by number.

DT_HIGHLIGHT_ALL ($05)

Parameters: { byte window_id }

Highlights (selects) all icons in a window.

DT_UNHIGHLIGHT_ALL ($06)

Parameters: N/A

Unhighlights (deselects) all icons.

DT_CLOSE_WINDOW ($07)

Parameters: { byte window_id }

Closes the specified window.

DT_GET_HIGHLIGHTED ($08)

Parameters: { .res 20 }

Copies the numbers of the first 20 selected icons to the given buffer.

DT_FIND_ICON ($09)

Parameters: { word mousex, word mousey, (out) byte result }

Find the icon number at the given coordinates.

DT_DRAG_HIGHLIGHTED ($0A)

Parameters: { byte param }

Initiates a drag of the highlighted icon(s). On entry, set param to the specific icon being dragged. On return, the param has 0 if the drop was on the desktop, high bit clear if the drop target was an icon (and the low bits are the icon number), high bit set if the drop target was a window (and the low bits are the window number).

DT_UNHIGHLIGHT_ICON ($0B)

Parameters: { addr iconentry }

Unhighlights the specified icon. Note that the address of the icon entry is passed, not the number.

DT_REDRAW_ICONS ($0C)

Parameters: none (pass $0000 as address)

Redraws the icons on the desktop (mounted volumes, trash). This call is required after destroying, moving, or resizing a desk accessory window.

DT_ICON_IN_RECT ($0D)

Parameters: { byte icon, rect bounds }

Tests to see if the given icon (by number) overlaps the passed rect.

DT_REDRAW_ICON_IDX ($0E)

Parameters: { byte icon_index }

Redraws the icon at the given index in the icon list. Note that this is not the same as the icon number.

DeskTop Data Structures

DeskTop's state - selection, windows, icons - is only partially accessible via APIs. Operations such as opening the selected file requires accessing internal data structures directly.

Selection

  • path_index (byte) - id of active window in path_table

  • selected_file_count (byte) - number of selected icons

  • selected_file_list (array of bytes) - ids of selected icons

Window - representing an open directory

  • path_table (array of addrs) - maps window id to window record address

Window record: 65-byte pathname buffer; it is a length-prefixed absolute path (e.g. /HD/GAMES)

Icon - representing a file (in a window) or volume (on the desktop)

  • file_table (array of addrs) - maps icon id to icon record address

Icon record: 27-byte structure optimized for rendering the file/volume icon.

.byte icon      icon index
.byte ??
.byte type/window_id
                (bits 0-3 window_id)
                (bits 4,5,6)
                       000 = directory
                       001 = system
                       010 = binary
                       011 = basic
                       100 = (unused)
                       101 = text/generic
                       110 = (unused)
                       111 = trash
                (bit 7 = open flag)
.word iconx     (pixels)
.word icony     (pixels)
.addr iconbits  (addr of {mapbits, mapwidth, reserved, maprect})
.byte len       (name length + 2)
.res  17  name  (name, with a space before and after)