a2sudoku/a2sudoku/game.h

57 lines
1.2 KiB
C

//
// game.h
// a2sudoku
//
// Created by Jeremy Rand on 2015-07-15.
// Copyright (c) 2015 Jeremy Rand. All rights reserved.
//
#include <time.h>
#include "puzzles.h"
#ifndef __a2sudoku__game__
#define __a2sudoku__game__
// Macros
#define SCRATCH_TEST(scratch, val) ((scratch) & (0x1 << val))
// Typedefs
typedef uint16_t tScratchValues;
typedef void (*tUpdatePosCallback)(tPos x, tPos y, tSquareVal val, tScratchValues scratch, bool correct, bool invalid, bool knownAtStart);
// API
extern void startGame(tDifficulty difficulty, tUpdatePosCallback callback);
extern void refreshAllPos(void);
extern void refreshPos(tPos x, tPos y);
extern bool isPuzzleSolved(void);
extern time_t timeToSolve(void);
// Returns false if unable to set the value for some reason
extern bool setValueAtPos(tPos x, tPos y, tSquareVal val);
// Returns false if unable to toggle the scratch value for some reason
extern bool toggleScratchValueAtPos(tPos x, tPos y, tSquareVal val);
// Returns false if the last move cannot be undone.
extern bool undoLastMove(void);
extern void restartGame(void);
extern void saveGame(void);
extern bool loadGame(tUpdatePosCallback callback);
#endif /* defined(__a2sudoku__game__) */