mirror of
https://github.com/Michaelangel007/apple2_hat3d.git
synced 2024-11-26 11:49:20 +00:00
Atari 3D Hat converted to Applesoft
js | ||
hat3d.bas | ||
hat3d.dsk | ||
hat3d.png | ||
README.md | ||
wireframe.png |
Hats off to Atari, er, Applesoft -- Hat 3D
To see wireframe mode delete Line 240 via: 240
⏎
Applesoft
0 REM Converted from ATARI "Hat"
1 REM By Michaelangel007
2 REM X1 -> X
3 REM XF -> F
4 REM XI -> I
5 REM XL -> L
6 REM XT -> U
7 REM Y1 -> Y
8 REM YY -> V
9 REM ZS -> S
10 REM 2.25 * 2.25 -> 5.0625
100 REM ARCHIMEDES SPIRAL
110 REM
120 REM ANALOG MAGAZINE
130 REM
140 HGR:POKE 49234,0:REM $C052
150 F=4.71238905/144
160 FOR Z=-64 TO 64
170 S=Z*Z*5.0625
180 L=INT(SQR(20736-S)+0.5)
190 FOR I=-L TO L
200 U=SQR(I*I+S)*F
210 V=(SIN(U)+SIN(U*3)*0.4)*56
220 X=I+Z+160:Y=90-V+Z
222 IF X>279 THEN GOTO 250
224 IF Y>191 THEN GOTO 250
230 HCOLOR=3:HPLOT X,Y
240 HCOLOR=0:HPLOT X,Y+1 TO X,191
250 NEXT:NEXT
Javascript
function hat( color, isSolid )
{
var f = 4.71238905 / 144;
var i, z;
var s, h;
var u, v;
var x, y;
var clear = [255-color[0], 255-color[1], 255-color[2], 255];
for( z = -64; z <= 64; z++ )
{
s = z*z*5.0625;
h = (Math.sqrt( 20736-s ) + 0.5) | 0;
for( i = -h; i <= h; i += 1 )
{
u = Math.sqrt( i*i + s ) * f;
v = (Math.sin( u ) + Math.sin( u*3 ) * 0.4) * 56;
x = i + z + 160;
y = 90 - v + z;
if ((x < canvas_w) && (y < canvas_h))
putpixel( x|0, y|0, color )
if( isSolid )
canvas_vline( x|0, y+1|0, undefined, clear );
}
}
}
Original Atari BASIC
Original Atari Basic Source
100 REM ARCHIMEDES SPIRAL
110 REM
120 REM ANALOG MAGAZINE
130 REM
140 GRAPHICS 8+16:SETCOLOR 2,0,0
150 XP=144:XR=4.71238905:XF=XR/XP
160 FOR ZI=-64 TO 64
170 ZT=ZI*2.25:ZS=ZT*ZT
180 XL=INT(SQR(20736-ZS)+0.5)
190 FOR XI=0-XL TO XL
200 XT=SQR(XI*XI+ZS)*XF
210 YY=(SIN(XT)+SIN(XT*3)*0.4)*56
220 X1=XI+ZI+160:Y1=90-YY+ZI
230 TRAP 250:COLOR 1:PLOT X1,Y1
240 COLOR 0:PLOT X1,Y1+1:DRAWTO X1,191
250 NEXT XI:NEXT ZI
260 GOTO 260