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Fix hex prefix
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#Apple ]\[ //e HGR Font 6502 Assembly Language Tutorial
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#Apple ]\[ //e HGR Font 6502 Assembly Language Tutorial
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By: Michael Pohoreski
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By: Michael Pohoreski
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Revision: 69, Mar 27, 2016.
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Revision: 70, Mar 27, 2016.
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# Table of Contents
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# Table of Contents
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@ -124,7 +124,7 @@ The 40x24 text screen of the Apple is _"memory-mapped"_ -- that is by directly s
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![Screenshot TEXT inverse A](pics/text_inverse_a.png?raw=true)
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![Screenshot TEXT inverse A](pics/text_inverse_a.png?raw=true)
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The control characters show up in `inverse`, ASCII characters show up `flashing`, and our normal character requires the high bit to be set. 0x41 + 080 = 0xC1.
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The control characters show up in `inverse`, ASCII characters show up `flashing`, and our normal character requires the high bit to be set. 0x41 + 0x80 = 0xC1.
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<hr>
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<hr>
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A slight fun diversion: If you are on an enhanced Apple //e or //c we can activate a 2nd character set called `Mouse Text`. This replaces all the flashing text with special drawing characters that help make a text based UI.
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A slight fun diversion: If you are on an enhanced Apple //e or //c we can activate a 2nd character set called `Mouse Text`. This replaces all the flashing text with special drawing characters that help make a text based UI.
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