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93 lines
2.0 KiB
Markdown
93 lines
2.0 KiB
Markdown
# Shape Tooling
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The Shape API allows:
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* Shape tables to be read in the standard binary format;
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* Shape tables to be generated from "source" in three formats;
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* Shape tables to be written to the standard binary format;
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* Shapes and shape tables can be written to a text or image graphical representation.
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## API Notes
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The shape table is represented by the `ShapeTable` class which has static `read` methods.
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To generate a shape table from "source" use the `ShapeGenerator` class.
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The `ShapeTable` object holds a list of `Shape`s. A `Shape` can be converted to a `VectorShape`
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(up, down, left, right, plot/no plot) or to a `BitmapShape` with the `Shape#toVector()` and
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`Shape#toBitmap()` methods.
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## Shape source
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These samples define the same shape as given by Applesoft BASIC Programmer's Reference Manual - a box.
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## Shape source - bitmap format
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To introduce a bitmap shape, use the `.bitmap` directive.
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The bitmap defines an XY grid of plot/no-plot zones. An origin may be specified and if not specified defaults to (0,0).
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Notes:
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* `x` = plot
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* `.` = no plot; used to clarify image regions
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* `+` = origin, no plot (assumed to be upper-left if unspecified)
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* `*` = origin. plot
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* whitespace is ignored
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Sample:
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```
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.bitmap
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.xxx.
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x...x
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x.+.x
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x...x
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.xxx.
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```
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## Shape source - long vector format
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To introduce a long vector shape, use the `.long` directive.
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Notes:
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* `move`[`up`|`down`|`left`|`right`] = move vector
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* `plot`[`up`|`down`|`left`|`right`] = plot vector
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* whitespace is ignored
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* case insensitive
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* accepts a numerical argument for repetition
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```
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.long
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movedown 2
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plotleft 2
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moveup
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plotup 3
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moveright
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plotright 3
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movedown
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plotdown 3
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moveleft
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plotleft
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```
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## Shape source - short vector format
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To introduce a short vector shape, use the `.short` directive.
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Notes:
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* `u`, `d`, `l`, `r` = move vector
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* `U`, `D`, `L`, `R` = plot vector
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* whitespace is ignored
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* case sensitive
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```
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.short
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dd
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LL
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uUUU
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rRRR
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dDDD
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lL
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```
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