mirror of
https://github.com/tilleul/apple2.git
synced 2024-11-26 12:49:18 +00:00
Update README.md
This commit is contained in:
parent
624c23d8ef
commit
6c156d3ce4
@ -1,11 +1,10 @@
|
||||
|
||||
# Applesoft: Need For Speed
|
||||
|
||||
### So you like Applesoft ? And you think you can write an action game with it ? Or maybe a science program ? Yes, you can ... will it be fast ? ... Probably not ...
|
||||
**So you like Applesoft ? And you think you can write an action game with it ? Or maybe a science program ? Yes, you can ... will it be fast ? ... Probably not ...**
|
||||
|
||||
### BUT, WAIT ! ... Where there's light, there's hope !
|
||||
**BUT, WAIT ! ... Where there's light, there's hope !**
|
||||
|
||||
### Here are several tricks you can use to optimize your Applesoft code for SPEED !
|
||||
**Here are several tricks you can use to optimize your Applesoft code for SPEED !**
|
||||
|
||||
|
||||
Writing a fast action game in Applesoft is an antinomy: Applesoft is not fast enough for fast action games.
|
||||
@ -28,7 +27,7 @@ Applesoft: The Need For Speed is a series of articles that explain why some codi
|
||||
1. [Use variables as placeholders for constant values](general/01_variables_for_constants.md): accessing a known value in a variable is faster than deciphering values in code.
|
||||
2. [Declare your most used variables first](general/02_declare_most_used_variables_first.md): create and/or reference the variables you're going to use the most as soon1 as possible
|
||||
3. [Use one-letter variables names whenever possible](general/03_use_one_letter_variables_names.md): longer variables names take longer to parse.
|
||||
4. [Never use integer variables](04_never_use_integer_variables.md): they are always slower to use than float variables, even when you think they're not
|
||||
4. [Avoid integer variables](04_avoid_integer_variables.md): they are slower to use than float variables except for one case. And even then, they might be slower regardless.
|
||||
### Calculations
|
||||
1. [Use addition instead of multiplication by 2](calculations/01_use_addition_instead_of_mul2.md): double addition of the same variable is faster than multiplying the variable by 2
|
||||
2. [Addition is faster than subtraction](calculations/02_addition_is_faster_than_subtraction.md): avoid subtraction whenever possible but don't use negative constants.
|
||||
|
Loading…
Reference in New Issue
Block a user